E3 2011: The Parallel Paths of Forza Motorsport 4

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I'm sure it's a carefully generated scene, lots of IBL trickery going on etc, and yes, it has fixed camera positions when the animations are occuring, which proves little.. but you seem to be painting it as something bad, and implying that they wasted time they could have used on 'wind physics', a feature which requires people of a completely different discipline.. :(

Its a waste of time,I mean,the artistic effort in making those scenes could be well expended in making new content(SPA or at least a night track),and and upscaling of teh models could have done exacly the same thing.

The car opening bit is still CGI,the distance between the car is still locked and there is not height change,if it was for real,then I should more like PGR's showroom FPS thing,which was the thing that they tried to emulate.

Again,I'm not saying that is bad,I'm just saying that is a waste of time instead of improving the gameplay(pitstop animations or something,is not confirmed I know,but is nowhere to be seen,stuff like that)
 
Its a waste of time,I mean,the artistic effort in making those scenes could be well expended in making new content(SPA or at least a night track)
...
Again,I'm not saying that is bad,I'm just saying that is a waste of time instead of improving the gameplay(pitstop animations or something,is not confirmed I know,but is nowhere to be seen,stuff like that)
And where's the proof that they didn't do any of this as well as make the showroom?
 
Its a waste of time,I mean,the artistic effort in making those scenes could be well expended in making new content(SPA or at least a night track),and and upscaling of teh models could have done exacly the same thing.

The car opening bit is still CGI,the distance between the car is still locked and there is not height change,if it was for real,then I should more like PGR's showroom FPS thing,which was the thing that they tried to emulate.

Again,I'm not saying that is bad,I'm just saying that is a waste of time instead of improving the gameplay(pitstop animations or something,is not confirmed I know,but is nowhere to be seen,stuff like that)

I see where you are coming from, but I think the car exploration does add to the game, but I take your point..

My initial reaction was CGI as well, fixed camera's whilst animating etc, but the fact body colour and things like the doors retaining their correct open/close state, car colour changes, and Bill Geise going to some effort to show it's realtime through the animations is where I caved in and believe that it might well be largely all real-time, no doubt IBL and a mass of pre-baking is going on, but it's still quite impressive to me (A mere layman)..

I do agree that Pitstops is an area that would be welcome of some improvements, we'll see, but I guess you have to just accept T10 concentrate on certain things that won't gel with all of us..

:)
 
Don't worry....

The new FM site is up, www.forzamotorsport.net , seriously, some real good info in there
- Public lobbies back
- Top Gear throughout the game, car soccer/cone challenges etc
- Alternate time of day for tracks due to new lighting engine
- Loads more community info

and this is not all, BadNed from ForzaCentral is saying they are keeping stuff back for Gamescon/TGS, we'll find out about night/weather there..


Oh, and a new Madcatz wheel, this time with FFB, no doubt more entry level, but still metal construction etc.

5809357659_5ca93aba7c.jpg

Just WOW....great info! Madcatz wheel looks bad ass!

Gamersyde are starting uploading stuff from the show floor.

http://gamersyde.com/news_e3_forza_4_gameplay-11265_en.html

A better vid is on it's way apparantly, it shows more lively cockpit, and the guy is struggling to keep the car on the track even with all assists on..

Very nice, thanks!

??? it's realtime, you can change the colour of the car etc, there are vids around.. it's not pre-rendered, he proves it in one video by playing one of the fancy animations, then opens the doors, and replays the animation, the doors are in the correct state, nothing 'pre-rendered' about it..

Yeah, it's indeed real time, not some CGI. I like how they demoed that to make sure you were aware. I like how they showed and walked around the car, THEN they raised the door, and did the same thing, and how they can do the same when raising the hood/trunk. I am glad it's not just some static image.

Its a waste of time,I mean,the artistic effort in making those scenes could be well expended in making new content(SPA or at least a night track),and and upscaling of teh models could have done exacly the same thing.

They are making new content. I personally would rather have these car details and showroom, and the daytime changes they have. Might not be suited to you, but they can't appeal to everyone all the time.

The car opening bit is still CGI,the distance between the car is still locked and there is not height change

Just not true.

Again,I'm not saying that is bad,I'm just saying that is a waste of time instead of improving the gameplay(pitstop animations or something,is not confirmed I know,but is nowhere to be seen,stuff like that)

This is by far better than pit animations if you are a fan of all the nitty gritty car details, and photo collections.

Sounds like Forza 4 might not be for you though.
 
Looks like Turn 10 have another winner. PD could learn a lot here - if they bothered to listen. The consistent visual quality and more coherent game structure in Forza means Forza, as a series, is a FAR better 'game' than GT already. And if they continue to polish their visuals and physics as well...
GT might be peerless when everything is working right, but when it isn't, GT comes across to me like a game that isn't even finished, let alone what I would consider a 'great' game.
Forza 4 looks like the complete POLISHED sim/racing experience that I'm increasingly fearful GT will never be.
(sigh) :guilty:
I really don't want to have to buy an Xbox again!
 
CGI indeed,like animation in CGI movies like Toy Story 3 or cars,only with a pre rended FPS allocated around the car,is quite complicated but is the sort of thing you found like in the "round angle" from matrix,in this case CGI based on a pre rended model.

It's realtime :).
 
don't worry....

The new fm site is up, www.forzamotorsport.net , seriously, some real good info in there
- public lobbies back
- top gear throughout the game, car soccer/cone challenges etc
- alternate time of day for tracks due to new lighting engine
- loads more community info

and this is not all, badned from forzacentral is saying they are keeping stuff back for gamescon/tgs, we'll find out about night/weather there..


Oh, and a new madcatz wheel, this time with ffb, no doubt more entry level, but still metal construction etc.

5809357659_5ca93aba7c.jpg

+ permament steering aid gone!!! And confirmed
in the gameplay videos assist menu!!!!:)
 

+ permament steering aid gone!!! And confirmed
in the gameplay videos assist menu!!!!:)

It was always massively over hyped anyway, all they needed to do is remove any visual impact on the telemetry steering, and no one would have noticed, just thinking it was a byproduct of T10's spin on physics..

I did a video and description in another thread, whilst clearly it did 'something', it actually doesn't assist in any way that is meaningful (It pings the steering, the net effect is almost nothing), and proved that it doesn't magically catch a car oversteering etc in any 'huge' way that everyone keeps banging on about..

Just take one of the Aussie V8 race cars around one of the benchmark tracks with a wheel, and see exactly how much 'assist' it gives you.. :)

Anyway, opinions aside etc, I like how they've made a big point of putting a setting in that clarifies it quite explicitly :)

For reference, here's my appraisal on it..
https://www.gtplanet.net/forum/showthread.php?p=4238725#post4238725
 
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(There is this thing called CGI,so I think that Autovista is a pretty elaborated CGI movie,looks good but is limited for certain cars,and is where Clarkson gets to make his monologues,in the 10 hrs limitation,which limits it to about 60 to 70 cars,which could be less taking in count the time for each car,10 minutes this time)
Post proof. Tired of reading your BS posts without ever backing them; just mere, biased opinions.
 
It was always massively over hyped anyway, all they needed to do is remove any visual impact on the telemetry steering, and no one would have noticed, just thinking it was a byproduct of T10's spin on physics..

I did a video and description in another thread, whilst clearly it did 'something', it actually doesn't assist in any way that is meaningful (It pings the steering, the net effect is almost nothing), and proved that it doesn't magically catch a car oversteering etc in any 'huge' way that everyone keeps banging on about..

Just take one of the Aussie V8 race cars around one of the benchmark tracks with a wheel, and see exactly how much 'assist' it gives you.. :)

Anyway, opinions aside etc, I like how they've made a big point of putting a setting in that clarifies it quite explicitly :)

For reference, here's my appraisal on it..
https://www.gtplanet.net/forum/showthread.php?p=4238725#post4238725

I know, it never bothered me a bit, It seems some people made too big a deal out off it.

Here's a new 20 minute presentation with Dan Greenawalt.
Shows the New menu's, gameplay, Autovista and gamemodes!:)👍
http://e3.gamespot.com/video/6318146/forza-motorsport-4-demonstration?hd=1
 
I just made a new thread so we can discuss it more...OMG
T10 is doing a great job at making the competition look like a bunch of amateurs.:lol:

You have to remember, Forza isn't directly competing with anyone. At least that's what some people would say. :rolleyes:
 
I know, it never bothered me a bit, It seems some people made too big a deal out off it.

I packed my wheel and rig up because of it.

No matter what some say, it did simplify oversteer. It made it so much easier to catch. If they truely have got an option to turn it off completely then I will set up my wheel again. If they just have an option for on and off (that is not off and just a slightly less prevalent "on") then I won't bother.

The steering assist completely destroyed the point of a steering wheel.
 
I packed my wheel and rig up because of it.

No matter what some say, it did simplify oversteer. It made it so much easier to catch. If they truely have got an option to turn it off completely then I will set up my wheel again. If they just have an option for on and off (that is not off and just a slightly less prevalent "on") then I won't bother.

The steering assist completely destroyed the point of a steering wheel.

Actually, no it didn't.
 
I packed my wheel and rig up because of it.

No matter what some say, it did simplify oversteer. It made it so much easier to catch. If they truely have got an option to turn it off completely then I will set up my wheel again. If they just have an option for on and off (that is not off and just a slightly less prevalent "on") then I won't bother.

The steering assist completely destroyed the point of a steering wheel.

Again, when I took a look at the issue,
https://www.gtplanet.net/forum/showthread.php?p=4238725#post4238725

The fabled steering assist isn't doing what people claim it's doing.. some oscillation occurs, there's no disputing that, but unless I'm wide of the mark in that appraisal, it really isn't the problem with lack of oversteer..

The issue with lack of oversteer is elsewhere in the physics..

The bottom line is, it's still far more enjoyable with a wheel, the nuances of FFB seem very good, it could do with amplifying other larger FFB effects, but rumble is put to good use...
 
Can anybody let me know what's going on in that department.

1) Driving!

OK, I said that this list wasn’t in order of importance but, let’s face it, the driving is where any racing game lives and dies. I’m happy to report that, having spent a great deal of time with the game so far, I can say with full confidence that Forza 4 is 100 percent, completely alive on the track. All the approachability that new drivers have come to expect from Forza are here in the form of new and returning assists (including auto-acceleration). And for the vets out there, we’ve added a new difficulty level that stows the assists for pure, unadulterated automotive anger. A new partnership with Pirelli means Forza 4 has the most complete and up-to-date tire data of any driving game around and the results on the track are tangible. Put simply: You’ve never driven anything like this.

http://www.forzamotorsport.net/en-us/FM4_Unveiled_E3_2011/

Lets hope they live up to their word.
 
"And for the vets out there, we’ve added a new difficulty level that stows the assists for pure, unadulterated automotive anger"

Now that my friends, sounds orgasmic.
 
The main gripe with standard vs premium was inconsistency in-game with cockpit views, exceedingly low rent visuals in some cases, this isn't going to be the case with FM4, all cars will have cockpit view, all will have reasonable polygon counts etc,

But as I said, the 'showroom' mode is supposed to be a completely different game mode with challenges, car interactions etc, and for that, I expect it to be limited to certain cars..

That's what I meant. I don't think Turn 10 is going to manage to get all that detail into all 400+ cars... and neither will these details be present during racing.
 
...1 million polygon count on vehicles,...

Perhaps true, but this will possibly be the limit of what the 360 can handle. And if you throw in monthly DLC, loading times will likely go to the 2-minute mark:scared:

If they could, Microsoft should make a console Just for FM4:idea:
 
500+ cars is still sufficient, considering the majority people never use the majority of those cars. At 1 million poly's, it seems hard to complain. That is great they can do that with 16 cars on the track, especially on this generation of console...which we know the PS3 and 360 are old as hell now, and surpassed long ago by PC.
 
You have to remember, Forza isn't directly competing with anyone. At least that's what some people would say. :rolleyes:

Well... I'd actually like to say: Forza 4 really doesn't. It seems to be head and shoulders above the competition.

"And for the vets out there, we’ve added a new difficulty level that stows the assists for pure, unadulterated automotive anger"

Now that my friends, sounds orgasmic.
I doubt the difference will actually be that big, at least not because of the rmoved 'eternal steering assist'. If the game's physics feel very diffent, I'd say removing that assist would have the smallest impact on it.
But it will shut up those folks that always fall back onto that assist to claim that toher games are more 'sim' than FM.

Perhaps true, but this will possibly be the limit of what the 360 can handle. And if you throw in monthly DLC, loading times will likely go to the 2-minute mark:scared:

If they could, Microsoft should make a console Just for FM4:idea:
Dunno, I thought the 360 was at the ropes with FM3 already, so who knows...
Anyways, FM5 will likely end up on the next Xbox, so we'll get the next gen Forza experience soon enough :D

500+ cars is still sufficient, considering the majority people never use the majority of those cars. At 1 million poly's, it seems hard to complain. That is great they can do that with 16 cars on the track, especially on this generation of console...which we know the PS3 and 360 are old as hell now, and surpassed long ago by PC.
500 cars seems like rather big number actuallly. If I'm not mistaken, that's the highest amount of cars with a modeled interior in any game so far, isn't it?
I suppose they're working with the Level of Detail trick again, which is more than fine with me. I find it quite suprising that they're pushing the 360 that far...

Anyways, is it just me or does Dan really look a bit like Jean Reno in that 20 minute presentation?!
 
Dunno, I thought the 360 was at the ropes with FM3 already, so who knows...
Anyways, FM5 will likely end up on the next Xbox, so we'll get the next gen Forza experience soon enough :D

Every dev says they have maxed every console with every new release. Over, and over and over.
 
Every dev says they have maxed every console with every new release. Over, and over and over.

Nah, it wasn't just because of the PR stuff T10 said, it's more to do with looking at the recent games on the 360 and not seeing that much progress any more.

by the way, I'm watching the interview with Dan as I'm typing this, and my god, FM4 looks brilliant on the track.
 

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