E3 2011: The Parallel Paths of Forza Motorsport 4

  • Thread starter Bogie 19th
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The funny thing is you guys are that busy bitching to one on other regards cars/interiors etc rather than concentrate on material that's already been released.

If some of you paid attention to the "electricpig" behind the scenes videos showcasing the 458 a guy asks yer man demonstrating it if it's a feature for all cars and he answers him.

He says .................
 
So, he's not just readins stuff out that was presented to him, it seems. Sounds more like they wen't "here Jeremy tell us some stuff about this car".
Seems like T10 knows how to properly milk the Top Gear license.
 
So, he's not just readins stuff out that was presented to him, it seems. Sounds more like they wen't "here Jeremy tell us some stuff about this car".
Seems like T10 knows how to properly milk the Top Gear license.

Some things you can't fake and seems like T10 knew that. Funny how EA and 2K sports STILL haven't figured this out yet. WHEN PEOPLE READ SCRIPTS IT SOUNDS LIKE THEY'RE READING SCRIPTS! When will they learn.
 
Well, I'm fairly certain the top Gear guys are using scripts 99% of the time. Thing is, they probably are using scripts created by the TG Team for Forza instead of ones created by T10, so it's much more natural. That's why it sounds like he's just talking about the car, just like it would on a Top Gear episode 👍

Now, they need to show us what they've done with the Stig.
 
Well, I'm fairly certain the top Gear guys are using scripts 99% of the time. Thing is, they probably are using scripts created by the TG Team for Forza instead of ones created by T10, so it's much more natural. That's why it sounds like he's just talking about the car, just like it would on a Top Gear episode 👍

Now, they need to show us what they've done with the Stig.

This is pretty much what I meant. In other words let the Top Gear guys do what they do best and stay out the way.
 
The funny thing is you guys are that busy bitching to one on other regards cars/interiors etc rather than concentrate on material that's already been released.

If some of you paid attention to the "electricpig" behind the scenes videos showcasing the 458 a guy asks yer man demonstrating it if it's a feature for all cars and he answers him.

He says .................

I believe he said something to the effect of it's (the showroom) is a feature for all cars, followed by them paying just a bit more attention to the interiors and something about you (not?) being able to or wanting to be bothered with opening all the hatches for the cars.
 
Also hearing that the Kinect only lets you steer is music to my ears. Forza 4 had me interested in Kinect but after this year's Kinect-is-now-in-everything E3 conference I think I'll continue to avoid it on principle.

Kinect steering is for the optional casual mode. Kinect headtracking is available for casual and core.

I really hope those Garage when you can open doors, hoods, etc, works for all cars and not only few premium ones.

The Automotive Encyclopedia in Forza 4, with all the details, opening doors, etc, I think will be limited to a select number of exotics.

About post above, graphics.. Hmm seems the replay videos really dont match quality of GT5 replay videos. Those showroom seem to be bit prerendered?

That is how all racing games are with their replay and photomodes.

Heck even FM3 when you snap pic, some it goes though the FM servers and brings quality much more, GT5, all game engine, only things that change is lightning in replay and photo mode.

Nope.

E3 2011 Trailer looked good, but it also looked pre-rendered.

That is E3 for ya. They all do that.

Also, as for the 500 cars...that's the 400 from Forza 3 + the 100+ added via DLC. So don't except a lot of new faces to the franchise until the DLC starts to roll out.

Indeed. Mostly likely will have mostly the same models (though they are all redone), with some dropped and others added to replace them.

Showroom sounds cool...but at the same time kinda boring unless you're...well..unless you're Jeremy Clarkson.

If you are not interested in every detail about a car spec, then it may not be for you. For us hardcore fans though, we love those details.

I'm expecting a polished version of Forza 3 on 2 or 3 discs, with some extra content. And I pray that the next Xbox has blu-ray built in 'cause I wanna see what Turn10 can do with 25GB of space.

The next Xbox will probably end up going with larger capacity SD cards.

Considering the fact that every car is modeled with an interior, I'm pretty sure every car will work in the garage.

I don't believe we will get the detail (doors opening, encyclopedia walk through) of every car.

And,what the hell is this wheel all about,it just screams casual:

It is casual. It's designed to work with most of the racers, including stuff like Joyride, etc. It's not a Forza wheel. You will want to get the newest Madcatz or Fanatec for your simulation with Forza.

But Forza's a Casual Simulator. GT5 is a Hardcore Simulator.

Negative.

It's much much much easier to access Forza than Gran Turismo.

Negative.

And...Forza, like Shift, has a permanent driving aid which makes it more accessible. 'Cause Xbox is all about accessibility. Again...I would LOVE to see what Turn10 could do if MS wasn't breathin' down their necks.

Negative.

The only thing keeping me from being too excited about the release is the wheel issue. What they offered up is a joke and I'm not so sure I want to buy a fanatec. I'll be watching to see what other wheels will work and provide ffb.

The Madcatz wheel works well with Forza:

http://www.bestbuy.com/site/Mad+Cat...867&skuId=9926531&st=xbox 360 wheel&cp=1&lp=1

As does the Fanatecs.

Something that does look concerning is that the autovista mode has 10 hours of content. 10 hours of content devided by 500 cars doesnt look good for all 500 cars being included in it. Although they could all be included but only a selection of say half has clarkeson talking about them.

I am going to take a stab and say 50-100 models will be in the full glory detail of Autovista.

ALL the cars in F3 are already modeled inside and out and that game only took 2 years. So all the cars will already have that in F4.

Actually, they are not fully modeled inside and out. No underbody details, no under the hood details, no backseat bottom or floorpan details.

There are more cars with flaws in F3 then in GT5.

How do you figure?
 
Loving autovista.

Just the thing to show friends when they visit.
The California dropping the roof looked fantastic.
 
Imagine the photos you will be able to take, with your doors open....up! Trunk up, hood up? Oh man...I can't WAIT to see some photos.

The only thing is, they BETTER have the same quality photo taking as GT5, not this BS resolution we get now that is downgraded when uploading.
 
Indeed. Mostly likely will have mostly the same models (though they are all redone), with some dropped and others added to replace them.
The models won't be re-done. There's zero point making 400 models for Forza 3 then scrapping them and making 400 near identical models for Forza 4. All they'll do is add a few new models and re-use the ones from Forza 3 that they want to keep. These will all then be rendered in Forza 4's imporved graphics engine, but they won't re-model all the cars from Forza 3 to Forza 4, there's zero point in doing so.

On the TopGear note, it sounds like they're making the most of the TopGear license, which is good. I'm looking forward to this game, but one thing I want to know more about is new tracks. Forza 3 was unfortunately short on tracks, it had a hell of a choice of variations, but not many interesting tracks to choose from. I hope they add a good few to Forza 4 along with including all of Forza 3's and Forza 3's add-on tracks.
 
So no actual racing yet,lots of confidence,and I'been watching the whole "Autovista thing"(photomode's rip off) and I have to say that is quite impressive,however no new stuff really,too much effort on making Autovista,they should have made more cars or new tracks instead,well people fall for gimmicks anyway so "meh",apart from the 720p limitation of the 360.

Having said that,I like the FM Fanatec wheel,looks quite nice,but as I said before no gameplay yet,so :indiff:

(There is this thing called CGI,so I think that Autovista is a pretty elaborated CGI movie,looks good but is limited for certain cars,and is where Clarkson gets to make his monologues,in the 10 hrs limitation,which limits it to about 60 to 70 cars,which could be less taking in count the time for each car,10 minutes this time)

Is interesting but I need to see actual gameplay,to don't make the FM3's mistake of going and buy it before playing it.


Edit: Me likes Clarkson scrip but it seems a bit forced(and a bit taken out from the show),Me don't likes another narrator messing with Clarkson lines.
 
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The models won't be re-done. There's zero point making 400 models for Forza 3 then scrapping them and making 400 near identical models for Forza 4. All they'll do is add a few new models and re-use the ones from Forza 3 that they want to keep. These will all then be rendered in Forza 4's imporved graphics engine, but they won't re-model all the cars from Forza 3 to Forza 4, there's zero point in doing so.

I meant:

https://www.gtplanet.net/forum/showthread.php?t=207287

"- Every Vehicle has been re-rendered."

So no actual racing yet
no gameplay yet,so :indiff:
but I need to see actual gameplay

Then you haven't been checking out the vids posted here. There are gameplay vids. Multiple.
 
So no actual racing yet,lots of confidence,and I'been watching the whole "Autovista thing"(photomode's rip off) and I have to say that is quite impressive,however no new stuff really,too much effort on making Autovista,they should have made more cars or new tracks instead,well people fall for gimmicks anyway so "meh",apart from the 720p limitation of the 360.

Having said that,I like the FM Fanatec wheel,looks quite nice,but as I said before no gameplay yet,so :indiff:

(There is this thing called CGI,so I think that Autovista is a pretty elaborated CGI movie,looks good but is limited for certain cars,and is where Clarkson gets to make his monologues,in the 10 hrs limitation,which limits it to about 60 to 70 cars,which could be less taking in count the time for each car,10 minutes this time)

Is interesting but I need to see actual gameplay,to don't make the FM3's mistake of going and buy it before playing it.


Edit: Me likes Clarkson scrip but it seems a bit forced(and a bit taken out from the show),Me don't likes another narrator messing with Clarkson lines.


Don't worry....

The new FM site is up, www.forzamotorsport.net , seriously, some real good info in there
- Public lobbies back
- Top Gear throughout the game, car soccer/cone challenges etc
- Alternate time of day for tracks due to new lighting engine
- Loads more community info

and this is not all, BadNed from ForzaCentral is saying they are keeping stuff back for Gamescon/TGS, we'll find out about night/weather there..


Oh, and a new Madcatz wheel, this time with FFB, no doubt more entry level, but still metal construction etc.
Licensed Xbox 360® Racing Wheel
Features powerful Force Feedback and Dual Vibration Motors
Being launched under the companies Mad Catz® casual gaming brand
Metal chassis provides durability and realistic appearance
Newly designed stick shift allows for left or right handed play
PC connection allows for future Firmware updates
Complete with pedal set, lap mount and desk clamp
5809357659_5ca93aba7c.jpg
 
I meant:

Then you haven't been checking out the vids posted here. There are gameplay vids. Multiple.

About 18 secs of gameplay,FM3 gameplay with a bit darker layer,not so much new stuff besides of the CGI Autovista,there is a presentation thought,when is it?
 
About 18 secs of gameplay,FM3 gameplay with a bit darker layer,not so much new stuff besides of the CGI Autovista,there is a presentation thought,when is it?

Gamersyde are starting uploading stuff from the show floor.

http://gamersyde.com/news_e3_forza_4_gameplay-11265_en.html

A better vid is on it's way apparantly, it shows more lively cockpit, and the guy is struggling to keep the car on the track even with all assists on..
 
akiraacecombat
not so much new stuff besides of the CGI Autovista,

Not very tech minded me so maybe you can answer me.

The scene where he drops the top on the California and spins the camera around in real time.

Is that true CGI ?
 
Not very tech minded me so maybe you can answer me.

The scene where he drops the top on the California and spins the camera around in real time.

Is that true CGI ?

No, that's all realtime.. you can change the colour of the car, move the view around etc, etc..
 
Not very tech minded me so maybe you can answer me.

The scene where he drops the top on the California and spins the camera around in real time.

Is that true CGI ?

CGI indeed,like animation in CGI movies like Toy Story 3 or cars,only with a pre rended FPS allocated around the car,is quite complicated but is the sort of thing you found like in the "round angle" from matrix,in this case CGI based on a pre rended model.
 
CGI indeed,like animation in CGI movies like Toy Story 3 or cars,only with a pre rended FPS allocated around the car,is quite complicated but is the sort of thing you found like in the "round angle" from matrix,in this case CGI based on a pre rended model.

??? it's realtime, you can change the colour of the car etc, there are vids around.. it's not pre-rendered, he proves it in one video by playing one of the fancy animations, then opens the doors, and replays the animation, the doors are in the correct state, nothing 'pre-rendered' about it..
 
akiraacecombat
CGI indeed,like animation in CGI movies like Toy Story 3 or cars,only with a pre rended FPS allocated around the car,is quite complicated but is the sort of thing you found like in the "round angle" from matrix,in this case CGI based on a pre rended model.

Wow that's impressive.
 
Alright, people, calm down. For all you GT bashers, need I remind you that you on GTplanet...and the GT doesn't stand for "Girls Tits". For all you Forza bashers...this is a Forza thread. There a lot of fanboys here, perhaps it's not wise to piss of the majority, huh?

Also, as I've said, GT and Forza are two completely different games. They're not even in the same sub-genre anymore. (GT's and RPG and Forza...isn't) comparing the two games is like comparing apples and oranges. But this isn't "a Forza vs. GT thread anyway. it's about Forza. So STOP the comparing and focus on Forza 4.


GT's an RPG??
Both franchises are in the same genre. It's why there's always comparisons of the two as both are the 2 top console racers out there and exclusive to competing HD console makers. Both have different approaches to it but both are racers, not RPGs
 
wow looks like ms have woken up and loosened off their licencing restrictions a little! stoked for the new matcatz and new fanatec fm4 ffb wheels
 
GT's an RPG??
Both franchises are in the same genre. It's why there's always comparisons of the two as both are the 2 top console racers out there and exclusive to competing HD console makers. Both have different approaches to it but both are racers, not RPGs

Here comes again GT vs FM

Huh are you sure.

Where is Akira getting his info from then?

Fixed camera angles(360 area view around the car,about 1 mts from the car itself as closest view and about 8 mts as max distance,single height position view and the shorts cinematic, Reflexions in the car with locked light angles and the awkward "curve" effect on the lent).

The short cinematics are more evidence of this,it takes a lot of effort that should be expended in increasing the track and features selection(wind physics or something more interesting),is not bad but is a effort expended incorrectly(GT5 premium style but without High 3D models)
 
akiraacecombat
Fixed camera angles(360 area view around the car,about 1 mts from the car itself as closest view and about 8 mts as max distance,single height position view and the shorts cinematic, Reflexions in the car with locked light angles and the awkward "curve" effect on the lent).

The short cinematics are more evidence of this,it takes a lot of effort that should be expended in increasing the track and features selection(wind physics or something more interesting),is not bad but is a effort expended incorrectly(GT5 premium style but without High 3D models)

Uh is that good or crap. ?
 
Here comes again GT vs FM



Fixed camera angles(360 area view around the car,about 1 mts from the car itself as closest view and about 8 mts as max distance,single height position view and the shorts cinematic, Reflexions in the car with locked light angles and the awkward "curve" effect on the lent).

The short cinematics are more evidence of this,it takes a lot of effort that should be expended in increasing the track and features selection(wind physics or something more interesting),is not bad but is a effort expended incorrectly(GT5 premium style but without High 3D models)

How do you explain the above video's? The doors in the changed position remain in the more fixed transition animations, the colour of the car can be changed, or are you suggesting they've pre-rendered every single combination and it's a trick? Despite them saying explicitly it's all realtime? Or are you talking ten levels above us mere mortals?? :)

I'm sure it's a carefully generated scene, lots of IBL trickery going on etc, and yes, it has fixed camera positions when the animations are occuring, which proves little.. but you seem to be painting it as something bad, and implying that they wasted time they could have used on 'wind physics', a feature which requires people of a completely different discipline.. :(
 
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