E3 Rumour gt6 coming to ps4 1080p 60fps

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He said PS4 devs can extract a lot out of the console. Not a mid range PC performance of todays.



The guy was comparing PS4 to mid range PC which is stupid. Because console use low level API for graphics which gives a lot of performance than same graphics chip used on PC.

This is what he said. He is a master programmer who works for nvidia:
http://www.psu.com/forums/showthrea...the-creator-of-FXAA-dishes-on-PS4-s-potential

But the point is 1080p/locked 60fps is not as simple as you're suggesting it is. Nobody said PD won't be able to achieve it, simply that it wouldn't be simple.
 
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He said PS4 devs can extract a lot out of the console. Not a mid range PC performance of todays.



The guy was comparing PS4 to mid range PC which is stupid. Because console use low level API for graphics which gives a lot of performance than same graphics chip used on PC.

This is what he said. He is a master programmer who works for nvidia:
http://www.psu.com/forums/showthrea...the-creator-of-FXAA-dishes-on-PS4-s-potential

He said all that before PS4 release. So, it is just speculation.
 
One of my biggest concerns for GT7 though is that I hope they stick to the hardcore aspect of simulation and not so much of the casua/simcade content that they've been bringing in recently. There aren't enough (any really) hardcore sims on consoles, but an abundance of other styles of racing games.
I forgot about this post, and I almost Liked it. But... this goes to the heart of what Gran Turismo is. And for 15 years, it's been a game that anyone can pick up, play, and have some fun with. I think too many fans would turn their noses up at Gran Turismo if the Arcade and GT Mode sandbox stuff went away in favor of just hardcore league/PC sim style racing.

However, I WANT that hardcore league/PC sim style racing, so let me lobby yet again for my GT Pro proposal in GT7. The sims have captured the attention of a lot of gamers, especially here, and fans of everything from the GTRs and Formula 1 to P CARS are all over the boards. Including me. In particular, Kas and Nissan have created the ideal archetype for this in GT Academy, so they have a model for a racing structure that takes you from an enthusiast with dreams, to a full fledged professional racing driver in the league(s) of your choice.

I've only been lobbying for this for years now, so I hope Kaz and the team take up the challenge. With a tweak to the bot A.I. routines, of course, and there is some gold there that just needs to be polished and uncollared.
 
Okay, you've completely ignored my other point. We've determined that PD doesn't choose by proximity anymore nor do other racing devs. Now back to my original point, why does PD choose not to give premium interiors to the cars that are close to them?

Don't know, don't really care to be honest. I assume it's because they decided to spend that time and resources on other cars for whatever reason.
 
People base themselfs too much in rumours and end up getting a disapointment... This is just a rumour folks, let´s not get to much confident, specially since it´s GT... But oh well, we´re used to not getting our hopes up with GT aren´t we? :lol:
 
I was almost excited just catching up on some gossip and forum news. GT6 on PS-4 :-))). They can call it GT6.5 , GT7 Prologue,and they could call it GT ( insert any cliche'); and I'd still be smiling.... But late 2015? 1.5 years after release of GT6 to get GT6 on the new console?? Feels like it's forever away :-(

Excitement Faded
 
People base themselfs too much in rumours and end up getting a disapointment... This is just a rumour folks, let´s not get to much confident, specially since it´s GT... But oh well, we´re used to not getting our hopes up with GT aren´t we? :lol:
Oh don't worry I'm sure there are some who believe this rumor. :lol:
 
Oh don't worry I'm sure there are some who believe this rumor. :lol:
Yes well, rumours are to be believed by some... Rumours have their share of people who believe in them and the share of people who don´t. I´m with the share who doesn´t believe, mostly because we have no sources of the rumour... It could aswell just been invented by some guy because he had nothing else to do and wanted to attract some attention... When rumours have to do with videogames i mostly ignore them, me beeing a Fallout fan if i believed in every rumour I heard and then knew it was a fake one, i´d get disapointed every week :lol: As for this rumour I recall in an early reported by GTPlanet that Kaz said there will be no GT6 for PS4 and GT will follow the line of 2 GT´s per console (GT1/GT2-PS1 GT3/GT4-PS3 etc...)
 
I remember that this forum never mentioned GT7P might be coming 2014 until a 'leak' from an 'insider' appeared and was listed among other things coming. And now that I think about it, that rumor was just as baseless as this one is and look how big THAT blew up. Most of us are guilty of believing that is actually happening.
 
The way I could see this happening is if GT6 Spec II is "repackaged" for PS4 as some kind of bridge release before GT7 is readied. It's that nice, big, happy Sony family feel. It might only be downloadable to save costs, but I don't think it's that marginal. When GT7 lands, maybe we could Gaikai a demo on our PS3s...
 
GT6 on PS4 is something I'm definitely not interested in... the new wheel options and possible driver updates for older wheels are a benefit I could embrace; which a GT released on PS4 is sure to bring.
 
would anyone buy this game for the PS4 if they put better engine sounds??? I think that itself would be a good upgrade for me
 

deep inside I think I'd buy this game again at full price for the PS4 either way just because I'm desperate for a racing game on the PS4. but I do hope if this rumor is true that they upgrade the engine sound now that the PS4 hardware is MUCH more powerful than the PS3's 250mb ram lol (and I believe ram was their only excuse for having horrid engine sounds for PS3)
 
would anyone buy this game for the PS4 if they put better engine sounds??? I think that itself would be a good upgrade for me
The days of "better" being acceptable went goodbye with the PS3 era. For the PS4 era, "accurate" should be the new norm. Sounds that are better than GT6 but still not accurate, will not be acceptable for me.
 
The days of "better" being acceptable went goodbye with the PS3 era. For the PS4 era, "accurate" should be the new norm. Sounds that are better than GT6 but still not accurate, will not be acceptable for me.
Do you mean in terms of e.g. engine configurations? With the new system, it should be as accurate as things like weight distribution and descriptions currently are, on a per-car basis.

The individual things that can go wrong should have a smaller effect on the overall sound than simply picking the wrong sample set, as in the current system. But any compound mistakes will sound "off".

Getting something like the firing order wrong, though, could be disastrous, depending; e.g. a 4/7 & 3/2 swap (i.e. LS order) on a Chevy SBC should be OK (unless you're a die-hard expert), but using a Ferrari order, especially "untranslated", is a different prospect, because then it won't even sound like a Ferrari...

If by "accurate" you mean in terms of the absolute fidelity of a given sound (correctly allocated or otherwise), I'd be skeptical for PS3, but I anxiously want to hear what PD manage on the PS4.
 
And that'd be a joke about the unintentionally unfortunate choice of comparison rather than a dismissal of the actual concept.
The comparison was deliberate. Incorrect weight distributions can be "corrected" with weight reduction and ballast - not ideal, but workable.

The same should be true of sounds, depending on the flexibility given to us. It's in the system, as demonstrated by the difference in the V6 engines in the X2010, the X2014 Standard and X2014 Fan. I've not tested the X2011, but it's possible it's different again.
 
The days of "better" being acceptable went goodbye with the PS3 era. For the PS4 era, "accurate" should be the new norm. Sounds that are better than GT6 but still not accurate, will not be acceptable for me.

I want to agree with you, but I've never heard a racing game with close enough sounds that I'd call them "accurate". Don't get me wrong, I want accurate sounds more than I want good sounds. But if accurate is required to be acceptable than no racing game is.
 
I want to agree with you, but I've never heard a racing game with close enough sounds that I'd call them "accurate". Don't get me wrong, I want accurate sounds more than I want good sounds. But if accurate is required to be acceptable than no racing game is.
Most every other modern sim on the market has sounds that are fairly representative of the car on the screen along with appropriate transmission whine, downshift pops etc. I realize they aren't going to sample 500 cars for GT7 but a Subaru should sound like a Subaru, a Lambo should sound like a Lambo etc. If they are going to do one V8 sample and then just copy and paste it to every V8 in the game and at the same time ignore the sounds of up/downshifting, backfiring, wastegates and turbos etc. that's far from acceptable.

Some others don't care obviously, people have stated they are happy with the sounds the way they are, but sound is a big part of the immersion for me, as much as graphics and physics. Even GTR2, a 7 year old game with terrible graphics (on my PC anyway) is more immersive for me than GT6 for hotlapping, because the sound is so much better and the physics and feedback to the wheel are superior.
 
Most every other modern sim on the market has sounds that are fairly representative of the car on the screen along with appropriate transmission whine, downshift pops etc. I realize they aren't going to sample 500 cars for GT7 but a Subaru should sound like a Subaru, a Lambo should sound like a Lambo etc. If they are going to do one V8 sample and then just copy and paste it to every V8 in the game and at the same time ignore the sounds of up/downshifting, backfiring, wastegates and turbos etc. that's far from acceptable.

Some others don't care obviously, people have stated they are happy with the sounds the way they are, but sound is a big part of the immersion for me, as much as graphics and physics. Even GTR2, a 7 year old game with terrible graphics (on my PC anyway) is more immersive for me than GT6 for hotlapping, because the sound is so much better and the physics and feedback to the wheel are superior.

Yeah...but fairly representative isn't "accurate". Take Forza 5, a game which is often priased for it's sound. The engines always sound like the right type of engine, but are rarely accurate to the car you're driving. Even those sounds like popping and gearchanges and such are often inaccurate but are there for the sake of making it sound good.

Sounds are pretty important for me personally and I'd really like to see improvements in the future. But if I'm going to hope for accurate sounds I want accurate sounds. So for me I can live with just better sounds for now. That's obviously just my opinion on it though.
 
If they are going to do one V8 sample and then just copy and paste it to every V8 in the game and at the same time ignore the sounds of up/downshifting, backfiring, wastegates and turbos etc. that's far from acceptable.

I would also like chassis noise, cockpit noise (things moving about), brake squeel and all that goodness too. If you're going to do it, you may as well do it properly, or in PD's case, not at all.

The copy/pasting needs to go, it's embarrassing. In a recent online race, I was driving my Mini Marcos against a Ford Focus RS and Mitsibushi Evo X; all three cars had the same identical sound. To top it off, there was also a Suzuki GSX-R/4 and Lotus Elise, who also shared the same exact sound as each other.

Really PD, just because there's a bunch of i4's does not mean they all sound the same. The sound sample doesn't even sound like it comes from a car, it's literally like a pitch shifted recording of someone's early morning bowel movements echoing around the toilet bowl.
 
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