EA Drops Online Passes

DLC will never go away, but as long as it isn't required for regular gameplay, I can deal with it. Sure it sucks, but this isn't really a new thing. Think about some older games that had expansion packs, I know they were mostly RTS or RPG games, but still.

OK, So Online passes should be on the way out, what takes precedent next? Day 1 DLC? Day 1 DLC that is already on the disc? Codemasters is guilty of this BS too. The CMR R4, Sierra Cosworth, etc. in Dirt 3, the select cars in Dirt Showdown, and I'd put money on GRID 2 having some as well. Granted, CAPCOM is leading the pack.
 
LOL not really, they think in the near future games will be 100% digitals. So...
Really? Well, EA predicted a free-to-play-only future sometime ago and that seems to be failing miserably for them thus far. Good luck going digital only. Dum dum dum dum dummm.
 
Finally, if you buy a used EA Game oh sorry you need to play a Further 10$ to play online, For example, you cant buy NFS Shift 2 Passes anymore... for awhile now. So your screwed over.
 
Finally, if you buy a used EA Game oh sorry you need to play a Further 10$ to play online, For example, you cant buy NFS Shift 2 Passes anymore... for awhile now. So your screwed over.

I heard Shift 2 was crap anyway.
 
I like Shift 2, to a point.

Heh. "Shift point."

But I read that the physics were crap, cars handled really weirdly, their braking was almost instant, and the drifting physics were the absolute worst out of any NFS game, even for a (failed attempt) "simulation" game.
 
CallmeDan
Heh. "Shift point."

But I read that the physics were crap, cars handled really weirdly, their braking was almost instant, and the drifting physics were the absolute worst out of any NFS game, even for a (failed attempt) "simulation" game.

I played the career until I got to a point where I felt satisfied with my funds and then went online to race. I never understood the tuning for the game until I played GT5 extensively and started learning how to tune. After that, tuning on Shift was pretty easy to me.

But cars did handle funny to me, that damn 'head turn into apex' screwed with me, braking was ok to me, and I thought the drifting just showed me how bad I really am at drifting. Lol.

I have a tune on my phone for the Audi R8 on Shift 2. I made it for a friend and he said he loved it. Plus I had a Lexus ISF on there that I absolutely loved. It ran around the track so smooth.
 
Finally, if you buy a used EA Game oh sorry you need to play a Further 10$ to play online, For example, you cant buy NFS Shift 2 Passes anymore... for awhile now. So your screwed over.
Doesn't really matter, the servers are empty anyway.
 
I really don't see why so many people hate the online pass, maybe from EA it's partially a cash grab but it was being adopted by companies because of preowned games hurting sales. I buy brand new games and it means I have to spend an extra minute of my time putting in a code, big deal. I remember the comment made by EA where they said every game they published should have multiplayer which is a bit ridiculous so I see where some are coming from. I am guessing most of those who dislike the pass buy used games, fine, but the other side of the coin is that your money isn't going to the developer/publishers so you aren't instantly entitled to their full product (game) . There are two sides to this, the cash grab (which people attribute to EA, fair enough) and the way of making people buy games new so companies can turn profits. I am just saying be more open minded instead of instantly saying it's a cash grab, I know I am n the minority on this but whatever.
 
You don't, if you buy new, code comes in the case, imput it and you're sweet, takes like a minute or two. The problem comes when you buy used, reason why other publishers are putting them on their games, it may give them more cash but it helps out the developer too.
 
This one is for you, Cragapple. Jim Sterling sums up my thoughts exactly how I feel about online passes and why you shouldn't passively accept it.

LANGUAGE WARNING!


 
The first point that guy has is good, the second two are pretty bad. As his second point he is complaining on issues imputting the code, firstly if the PSN network is hacked you can't play anything online so that point is invalid, secondly he feels entitled to the online portion of FEAR 3 when his money went to Gamestop etc. instead of the developers/publisher. You could say he still payed for the game and he did, at a discounted price, yea the case may be worn but the game works fine. Its an issue that online passes weren't on the store but it is one game out of many. His last point is ridiculous, he is too lazy to spend an extra minute of his life putting a code it in ?, then he gets annoyed because DS2 multi was no good ?, get real. I don't find it disrespectful at all, it's 1-2 minutes for a game that will give you 10+ hours of enjoyment.

I know there are plenty of good points for the argument, but theree are surely better ones than the last two he made, the second point would be a much better argument for always online DRM than an online pass. I honestly don't care, I don't break my budget buying stuff new so I don't get annoyed when games come with them, that's just my opinion but I won't ignore arguments against them of which there are many.
 
Remember the Konami ID? They even admitted it was a bad idea. All these poorly serviced barriers and hoops to jump through, people can't be bothered. I don't want an EA, Ubisoft, Konami account.

In dead space 2 I'm getting all these immersion breaking pop ups saying I need to sign into the EA store thingy account thing to get those items. I'm just trying to play the blooming single player game.
 
secondly he feels entitled to the online portion of FEAR 3 when his money went to Gamestop etc. instead of the developers/publisher
I wholeheartedly agree that the developers and publishers should get some kind of compensation. No doubt about it. However, the issue with FEAR 3 was that there wasn't even an option for pre-owned gamers to buy an Online Pass, thus locking them entirely out from the MP portion of the game.

Since the whole idea behind the pass is to devalue pre-owned games, perhaps publishers should give people a good reason (not worthless incentives) to why they should buy their game in the first place, rather than continuing on with shortsighted and dodgy business practices.

Then there's the always forgotten long-term effect(s). For instance, if DiRT2 had an online pass, I highly doubt I would've ever pre-ordered DiRT3 or even bothered buying DiRT1 new. Beacuse I liked it so much and got to experience the lovely MP of DiRT2, I immediately went to support the series. It was basically a win situtation for Codemasters.
His last point is ridiculous, he is too lazy to spend an extra minute of his life putting a code it in ?, then he gets annoyed because DS2 multi was no good ?, get real. I don't find it disrespectful at all, it's 1-2 minutes for a game that will give you 10+ hours of enjoyment.
Every wasted second trying to prove myself to the publishers after purchasing the game at full price is an insult and a big middle finger to the customer. I honestly think he is absolutely right there.
 
Well putting in the code is the trade off with these types of schemes, I don't see it as a viable stand alone point. I bought Amnesia for my laptop last year and I had to put in a code to play, was that complained about at the time ?. I wouldn't view it as "a big middle finger to the customer", I would view it as a means of trying to devalue preowned copies of the same game. Companies would not do this if used games weren't an issue so as a result of preowned games eating into their potential revenue, we are having to put a minute or two of extra effort before accessing a portion of the game. He acts as if it is one big insult but in reality, developers make our games not us and if they want to be successful than an extra minute of our time is nothing to whinge about, we want them to remain profitable and make awesome games right ?. Yes, publishers impose this online pass but it's a follow-on effect. Look at it this way, online passes are the result of a problem caused (for the most part) by consumers.

I find it very distressing how much he swears at that point of the video, it devalues his argument in my mind and makes him sound like a bit of a brat, is he usually like that ?.
 
I don't know about you guys, but when I get a used EA game, 8 times outta 10 the online pass wasn't redeemed. The last game that I got lucky with is Forza 4 with the code for like 5 extra cars I think..
 
So now it makes sense why they dropped the used game pass

From now on, you will be charged full price to play a used game. Quite an upgrade!
 
Earth
So now it makes sense why they dropped the used game pass

From now on, you will be charged full price to play a used game. Quite an upgrade!

Where does it say that?
 
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