MagpieRacer
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- Wymondham, Norfolk
- Seagull_Racer
I would love to see this Kenya stage make it in. Such a varied combo of grass, mid, sand, water l, technical sections and unbelievable flat out blasts.
I would love to see this Kenya stage make it in. Such a varied combo of grass, mid, sand, water l, technical sections and unbelievable flat out blasts.
Seasons could be interesting in Kenya, changing from monsoons to dry, don't think they'll put us up Mount Kenya for some snow stages or if we'll see it in the background anywhere, but never know. A stage round Amboseli beneath Kilimanjiro would be nice, but don't think the WRC usually go as far south.
Hopefully get some nice wildlife, maybe even a migration.
How does the classic content fill in? Does it need to be unlocked or can they be used at any given time in any mode? How about custom championships with them?
So on which side are you then? 306 pour moi What an epic period that was where Makkinen was annoyed the Peugs FWD where in front of himView attachment 1290442
Tour de Corse, Maxi Megane & 306 Maxi. Just these three things makes the game worth the price of admission for me
Hopefully we get some Moments of the epic days when the 2.0L FWD kit cars were faster than their full-on WRC cars on tarmac rallies.
View attachment 1290442
Tour de Corse, Maxi Megane & 306 Maxi. Just these three things makes the game worth the price of admission for me
Hopefully we get some Moments of the epic days when the 2.0L FWD kit cars were faster than their full-on WRC cars on tarmac rallies.
I must admit that I am extremely disappointed with only one long stage being modeled instead of three or four shorter ones.
Since Codemasters invented this horrible and repetitive method with DR1 of modeling a single stage and cutting it into pieces, now with this WRC it seems that we are going to reach a new record of lack of variety. El Chocolate, 26.7km. The reverse, instead of being called El Chocolate Reverse, is named Otates. Then the shorter stages are named Ortega, Las Minas, Ibarrilla, Derramadero, El Brinco, Guanajuatito... OK, sure, they are names of real stages but they have nothing to do with El Chocolate. I mean, all those stages in real life are VERY different but with EA Sports WRC we are going to be driving nothing more than bits of El Chocolate over and over again.
I would much prefer three or four medium-sized but different stages like Milestone, Kylotonn and Evolution Studios did. In my opinion it was a terrible decision to model a single 30km stage instead of three 10km or four 7.5km stages. I'm really going to miss the variety of the Milestone and Kylotonn stages.
Go back and play Guanajuatito, Las Minas, El Chocolate, and Los Mexicanos en Sébastien Loeb Rally EVO (modeled after real stages), or Agnieres-en-Devoluy, Luceram, and Col de Braus in WRC 9/10/Generations (only loosely based on parts of real stages) to refresh your memory on the importance of variety. Whether the stages are real (SLRE) or not (WRCG), to me having that variety among the stages is very important to avoid things getting monotonous too quickly.
No, WRCG does not do the same thing. That's the whole point of my post. Codemasters is the only rally game developer to model a single stage and then chop it into pieces. Kylotonn made a few distinct stages, then connected them together for the "Epic" ones (which is also a less than ideal solution but at least some of them had unique km within them).WRCG does exactly the same thing, only with less road.
My post has nothing to do with graphics, but variety within the rallies.SLRE had a decent amount of stages but that game was ugly and the stages were very poor visually.
No, WRCG does not do the same thing. That's the whole point of my post. Codemasters is the only rally game developer to model a single stage and then chop it into pieces. Kylotonn made a few distinct stages, then connected them together for the "Epic" ones (which is also a less than ideal solution but at least some of them had unique km within them).
Hence the variety among the individual stages
My post has nothing to do with graphics, but variety within the rallies.
Thanks, I thought there was something wrong with my eyes when so many commenters on YT were complaining about the graphics. They look plenty fine to me so far even with YouTube compression.The game looked really good in the latest vidéos and it seems replays got a massive overhaul too 🤟
It is not the same. KT used to make medium-length stages. Then they decided to make "Epic" stages and they (disappointingly) turned out to be just the shorter stages strung together. CM starts with a single long stage, and then cuts it up. However (and this is the HUGE difference between WRC games in the past 25 years and the new EA Sports WRC) the difference is: in past games there was great variety between the individual stages. Now we will just be driving parts of the same stage.The Epic stages are literally the same thing just called something else. One long stage that gets cut up. Like, completely the same, I see zero different between how KT did it and how Codemasters do it.
DiRT 4 put me off that part of the franchise for good. 5 had an early market advantage because it was one of the first next gen games but it really didn't appeal to me.P.S. Well, except for DiRT 5. I refunded it because it was so awful. Reminded me of DiRT Showdown but even more luminous.
It is not the same. KT used to make medium-length stages. Then they decided to make "Epic" stages and they (disappointingly) turned out to be just the shorter stages strung together. CM starts with a single long stage, and then cuts it up. However (and this is the HUGE difference between WRC games in the past 25 years and the new EA Sports WRC) the difference is: in past games there was great variety between the individual stages. Now we will just be driving parts of the same stage.
To sum up:
I don't think I can make it any simpler than that. The design philosophies are the exact opposite, and one results in a lot of variety while the other results in no variety.
- Kylotonn WRC games: All stages are based on different parts of the rally, meaning each one has its own scenery, road characteristics... in other words, each stage had its own life and identity, just like in real WRC. The "epic" stage is just the shorter ones pasted together.
- CM WRC game: One single stage is modelled, then cut down to shorter stages, meaning that every single stage in the rally is basically in the same place, with the same feel, the same "life" and "identity".
I will be repping Bugalski and the Team Diac Maxi Megane. Trying to right the wrongs of its terrible reliability that cost it a few wins.So on which side are you then? 306 pour moi What an epic period that was where Makkinen was annoyed the Peugs FWD where in front of him
Ok so maybe I need to retract my statements about stage modeling for now @MagpieRacer .
El Chocolate and Otates (which is El Chocolate reverse in the game) in the screenshot do not match the real stage layouts. So now I guess I'm just confused. I guess we won't really know how the stages are set up until we actually drive them. It is entirely possible that El Chocolate is made up of distinct smaller stages rather than a single homogeneous stage cut into bits.
Game:
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El Chocolate:
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Otates:
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My 1st car and true love (it was a 1980 2L van, but it still handled like the powers of piss).Escort!