*EASY* things for PD to implement in GT5

  • Thread starter magawolaz
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I just remembered, and I hope I didn't mention this already.

Standard Cars in Photo Mode. They're much better looking now, and a number of them look like Premium cars in those previews before going into GT Life.
 
I just remembered, and I hope I didn't mention this already.

Standard Cars in Photo Mode. They're much better looking now, and a number of them look like Premium cars in those previews before going into GT Life.

They look good from a distance, not so close up. That's why they're not in photo mode.
 
They look good from a distance, not so close up. That's why they're not in photo mode.

So give the same limits for standards in replay photo in photo travel.

They look pretty good in home screen demos...and its 800 (well more like 500 not counting regional dupes) more subjects to grace these amazing locations.
 
So give the same limits for standards in replay photo in photo travel.

They look pretty good in home screen demos...and its 800 (well more like 500 not counting regional dupes) more subjects to grace these amazing locations.

Or better yet, let US decide whether the pictures look good enough or not. They can put a "caution: this car is an old low-res model and may be ugly" disclaimer on it if they are worried we'll, I don't know, talk bad about their stahdard cars on internet forums perhaps. We sure wouldn't want that to happen.
 
a little post-race telemetry wouldn't hurt, would it?

I like to review my lap times, competitor's lap times- and even sector times to see where I need to improve on certain parts of a track.
 
a little post-race telemetry wouldn't hurt, would it?

I like to review my lap times, competitor's lap times- and even sector times to see where I need to improve on certain parts of a track.

Not exactly telemetry but I remember in older GT games (GT2?) after a race it would list ALL of your lap times, in the case of endurance races you would have I think around your last 30 laps. Something like that would be a start.
 
hazellnut134
Add in the coffee break licence tests (gymkhana)! And if you complete them all, you unlock a cool car or something. You could create your own gymkhana courses, share them with friends, and set a reward in cr or a car.

Rally licenses with more rally events!

It would be interesting to have a large parking lot where you add cones and barriers to make a basic drift or practice course.

EDIT:after leaving the thread I realize now that it was titled easy things, I doubt this would be overly easy.
 
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add different colors of stock rims to the wheel selection.

and have an option to change the color of the interior for cars that have variable interior colors
 
add different colors of stock rims to the wheel selection.

Like this?

29nciea.jpg


2gvn1qu.jpg
 
Go to the Honda Dealership in GT5. Then, open up the NSX menu. The default color is Championship White. Look at the 7-spoke wheels.


Take note that this shade of paint on the wheels only accompanies the car in Championship White. Scroll over to the next paint chip. The wheels are now darker.


That's what I mean by adding a manufacturer wheel that is a real-life option for the car that you are currently using. I'm not talking about changing the color of the wheel itself in GT Auto. The wheel paint schemes that are available in the showroom would be available for purchase.


And some trim options can be added/removed to completely replicate a specific model through the Garage Menu.
 
Go to the Honda Dealership in GT5. Then, open up the NSX menu. The default color is Championship White. Look at the 7-spoke wheels.

It also does this with the Integra and '08 Civic, the '07 Impreza, and the Evora. Also, when the NSX is Championship White, the headlights are a dull white instead of chrome (look at it in the dealer and you'll understand what I mean).
 
Not that easy, but still doable (my thoughts)
- Wet Top Gear Test Track (already exist in one of the license tests, but not sure if fully modeled)
- A shop that allows you to buy racing outfits/helmets (same as above)
- Custom event creator (more) (same as above)
- Unlimited paint chip usage (paint DLC will become useless)
- A fast forward feature for B-Spec (maybe requires too much resources to render the whole race at double+ speed)
- All the omitted Gran Turismo 4 tracks (could take some time, they need to re-texture everything)

First, none of these are "not that easy".

1) Wet Top Gear Test Track is no biggie. They don't have a totally different model for when it's wet. There are some graphic alterations and the physics are adjusted for wet driving, but the map is the same. They don't need to make a totally new track model for wet weather.

2) A shop for purchasing suits/helmets should take relatively no time and effort at all. This content is already there, so all they would be doing is creating a menu from which to purchase what is already included in the game (at least in the updated game).

3) The custom event creator would again be quick and simple, relatively speaking. Once again we're using what is already in the game. We're just selecting which tracks, what restrictions, how many laps, et cetera.

4) Unlimited paint chip usage should be the easiest addition thus far. All they have to do is make it so that they no longer vanish from our inventory when we use one. The janitor can program this in minutes.

5) Fast-forward requires no further resources; at least not in regards to rendering the images. It would double the rate at which it has to calculate the physics, however, but it wouldn't suddenly render at 120 FPS. Graphically, it would still be the same amount of work. They might have to fudge the math calculations a bit for double-speed so that the system isn't having to calculate the same amount of physics twice as fast.

6) Adding the old tracks is no big deal. There is absolutely no requirement for updating the textures at all. I never saw where they retextured the other older tracks like Trial Mountain, and I know for a fact that some of the Standard models were rocking the same textures as they did on PSX.

I like to use this as an illustration:
Trial%2520Mountain%2520Circuit.jpg


Yes, that's GT5. I took it using the game's own photo mode (not Photo Travel, obviously), saved it to the hard drive, and uploaded it directly from my PS3 to Picasa. It has been altered in absolutely no ways.

The point is that if these textures didn't get updated, then we don't need the others updated for inclusion in GT5.
 
First, none of these are "not that easy".

1) Wet Top Gear Test Track is no biggie. They don't have a totally different model for when it's wet. There are some graphic alterations and the physics are adjusted for wet driving, but the map is the same. They don't need to make a totally new track model for wet weather.

2) A shop for purchasing suits/helmets should take relatively no time and effort at all. This content is already there, so all they would be doing is creating a menu from which to purchase what is already included in the game (at least in the updated game).

3) The custom event creator would again be quick and simple, relatively speaking. Once again we're using what is already in the game. We're just selecting which tracks, what restrictions, how many laps, et cetera.

4) Unlimited paint chip usage should be the easiest addition thus far. All they have to do is make it so that they no longer vanish from our inventory when we use one. The janitor can program this in minutes.

5) Fast-forward requires no further resources; at least not in regards to rendering the images. It would double the rate at which it has to calculate the physics, however, but it wouldn't suddenly render at 120 FPS. Graphically, it would still be the same amount of work. They might have to fudge the math calculations a bit for double-speed so that the system isn't having to calculate the same amount of physics twice as fast.

6) Adding the old tracks is no big deal. There is absolutely no requirement for updating the textures at all. I never saw where they retextured the other older tracks like Trial Mountain, and I know for a fact that some of the Standard models were rocking the same textures as they did on PSX.

I like to use this as an illustration:
https://lh6.googleusercontent.com/-caHaxWCKTu4/TTK8lo4R7GI/AAAAAAAAAu4/6bU2yAO0dq4/s800/Trial%2520Mountain%2520Circuit.jpg[IMG]

Yes, that's GT5. I took it using the game's own photo mode (not Photo Travel, obviously), saved it to the hard drive, and uploaded it directly from my PS3 to Picasa. It has been altered in absolutely no ways.

The point is that if these textures didn't get updated, then we don't need the others updated for inclusion in GT5.[/QUOTE]

The idea behind "really easy things" is to extend already existing features to all the game
[SIZE="1"]- i.e. To be able to filter the garage by LMP cars, Rally cars etc. just like when you're in an online lounge -[/SIZE]
Also, note that what you quoted is in the "[I]Not that easy, [B]but still doable[/B][/I]" category, so I'm not saying it's impossible.

I'm no expert, but:

1) For a wet track you need another set of textures and make sure that (if it's a weather change track) they swap each other smoothly during the race. Also, I don't know if wet TGTT in that license test is fully modeled since you can't go around the track freely.
So yes, the track is the same but you need new textures for asphalt, grass, side track, curbs...new skybox and new lightning.

2) You are probably right, but this is probably more like a design choice (the same as no paint shop, no standard cars dealership)

3) Well, consider that during this year and a half the community found several glitches/exploits for leaving a track and doing quink laps underground or cutting corners easily, maybe PD should check every track back again and make sure they are ok (well, they should have done that during beta testing :lol: but, you know, it's PD we're talking about).
Just look at the recently canceled TT: [url]https://www.gtplanet.net/pd-cancel-lancer-evolution-time-trial/[/url]
But yeah, the tools are already there. Money and exp as rewards can use the same properties of online races.

4) Unlimited paint chips usage would clash with the actual paint system. Also, there's a trophy about collecting 256 paint chips, maybe that's why we'll never see a paint shop.
Note that I'm the first to say that paint system in GT5 is terribad, and again that was more like a design choice by Kaz. I really hope not to see it again in future GTs.

5) Again, it's PD we're talking about. Japanese developers, you know... You can't take this for granted :lol: And I'm not a programmer, but looking at how the game runs and the sacrifices it has to do in order to be playable without troubles, I'm scared there's something in speeding up the action that could cause problems to the game.
If there was no problem at all, I believe they could have added fastforward/rewind by Spec 2.0, instead of the actual "skip here, skip there".

6) Updated textures for old tracks is the least they should do. Hopefully, we'll start to see something about new-old tracks with GT Academy's Motegi.
Not sure what you want to prove with that pic, we all know standard cars are ba(aaaaaaaaaa)d.

But standard tracks are not THAT bad.
[IMG]http://i.imgur.com/rpWDI.jpg
x7xI7.jpg

vs
00A28l.jpg

(as soon as I'll be able to reach my PS3 I'll try to take new photos on the exact same spot as the GT4 pics)

Still, legacy tracks should have been on the disc since day-one imo.


p.s. Pardon my engRish :S


I'll update the first post, thanks everyone for posting.
 
I was considering to create a new thread but I think the Magawolaz is the correct place to say some ideas since the game is totally capable of applying it on the current conditions.

I was talking with a friend the other day and he told that he doesn't like GT5 since the game doesn't have recreated good the fuel consumption, tyre degradation, weather, damage, etc, so he ask me if I have try the G27 on the old Formula One Championship Edition, yes it was one of the first games that came out with the PS3, that game include settings that allow you to drive from a realistic Grand Prix (exactly the same number of laps) to a short version of it, the weather change was available, and the fuel consumption is part of the game so you have to race making some sort of strategy in order to win a race, also the damage on that F1 game was dramatic in a point you had to be careful and make a clean pass on the other racer so you don't destroy your car. So I was wondering why if Gran Turismo 5 have all the elements never combines then to provide a richer racing experience.

I think that the game only combines all of these features is on Endurance Races I haven't race one, but I have read from some of the guys here that there you see raining on Suzuka...to make this short, my point is why doesn't PD use all the features on lets say seasonal events, I know are short races of 5 laps, why not make then 10 or 15 laps, where you are racing and suddenly starts to rain so you have to make a pitstop and change tyres, or you are racing and is almost the sunset so you have to experience the track during the day/night transition... just to mention few of these possibilities. Also allow you to race on the seasonal event with the option of turning on the damage, so you have to drive well and carefully in order to win...

I remember that in GT4 your tyres had degradation, and that was a factor that made interesting that game.

Other feature missing is a qualifying round, it was a feature from GT4 don't know why they didn't add it for GT5....

Another thing I'd really love to see is to be able to compete on a race where are two or three classes so you can race two or three times the same race under different perspectives, for example you compete in the LMP category win and win the race for that class then enter to the same race and compete but know on the GT category and so on, on that way you can enjoy the different and also deal with the traffic on the track keep the eye on the mirrors as well as you are competing to win... that is something that would make the game a huge improvement, and doesn't required hours of hours spending on modeling...

Don't know what you think about this, opinions are welcome!!
 
..... my point is why doesn't PD use all the features on, lets say, seasonal events..?


GREAT question, sir! Why spend all of that precious time implementing these painstaking features, most of which are really cool, and never have your customers experience them in the races? Your entire post rates high in the "validity" category. Good work in bringing these points up. 👍

We should not have to labor through the ridiculous endurance races just to taste all that is GT5. The much talked about Event Creator would remedy this entire situation- a situation that has grown increasingly dire.
 
Yeah, the tracks are not that bad..
Look at those trees!! :D
Almost the same as in CMR 2.0 for example. A game from 2000 on PS1. At its time i though that in 10 years all of those graphics restrictions will be gone.
 
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Move the track vote window a little to the right so you can see the full names of the tracks that other people have voted for (which appear on the left hand column) while you're selecting a track.
 
First, none of these are "not that easy".

2) A shop for purchasing suits/helmets should take relatively no time and effort at all. This content is already there, so all they would be doing is creating a menu from which to purchase what is already included in the game (at least in the updated game).

3) The custom event creator would again be quick and simple, relatively speaking. Once again we're using what is already in the game. We're just selecting which tracks, what restrictions, how many laps, et cetera.

4) Unlimited paint chip usage should be the easiest addition thus far. All they have to do is make it so that they no longer vanish from our inventory when we use one. The janitor can program this in minutes.

5) Fast-forward requires no further resources; at least not in regards to rendering the images. It would double the rate at which it has to calculate the physics, however, but it wouldn't suddenly render at 120 FPS. Graphically, it would still be the same amount of work. They might have to fudge the math calculations a bit for double-speed so that the system isn't having to calculate the same amount of physics twice as fast.

6) Adding the old tracks is no big deal. There is absolutely no requirement for updating the textures at all. I never saw where they retextured the other older tracks like Trial Mountain, and I know for a fact that some of the Standard models were rocking the same textures as they did on PSX.

I like to use this as an illustration:

Yes, that's GT5. I took it using the game's own photo mode (not Photo Travel, obviously), saved it to the hard drive, and uploaded it directly from my PS3 to Picasa. It has been altered in absolutely no ways.

The point is that if these textures didn't get updated, then we don't need the others updated for inclusion in GT5.

Not one of those suggestions can realistically be implemented in GT5. All of them simply take too much resources to do while receiving nothing for it, and adding new bugs in the process.

2) That's actively creating content, therefore it's not easy nor non time consuming to do;
3) Probably the most troublesome thing the community is asking for, besides tracks and cars;
4) Same problem as 2);
5) Same problem as 2) and 4);
6) Really?. Kaz would facepalm if he were to read that claim.


Examples of easy suggestions are making available current content at all times, such as wet TGTT and 1.0 Toscana; adding car filters, as those most probably are already made since it's the correct way to create seasonal events; adding reverse layouts for original circuits that currently don't have it; standard cars in photo mode (to be honest most tracks are "standard" quality), and so on.
 
People just complain too much.

If they give us the GT4 tracks in Trial Mountain quality (reworked textures and GT5 lighting) I'll be happy already. And lot of people will.

I don't see a problem with "standard" tracks. Standard cars can be bad, the lack of cockpit view and the quality of the worse ones, but the tracks are O.K.
 
People just complain too much.

If they give us the GT4 tracks in Trial Mountain quality (reworked textures and GT5 lighting) I'll be happy already. And lot of people will.

I don't see a problem with "standard" tracks. Standard cars can be bad, the lack of cockpit view and the quality of the worse ones, but the tracks are O.K.

That still means working extensively on each of them, hence not an "*easy* thing for PD to implement in GT5". It's not just a copypaste.

Most classic tracks didn't make it to GT5 yet people expect PD to release them 2 years after the game's debut.
 
3) (Event Creator) Probably the most troublesome thing the community is asking for, besides tracks and cars;

Would you care to enlighten us all as to why an Event Creator is troublesome to you? You stand absolutely alone on that, so just saying "it's troublesome" without any explanation leaves the other 100% of us wondering where you're coming from...


... adding car filters, as those most probably are already made since it's the correct way to create seasonal events ...

I'm sure you mean Car Folders, as we have filters galore in the garage right now. Actually I have no idea what you mean...:boggled:

And the way that PD creates Seasonal Events is by choosing the style of event (time trial, drift, race, series of races) ... placing restrictions on what cars we, the players, may enter with ... choosing the tracks in the series ... annnnd (wait for it) choosing the competitor A.I. cars that we shall race against! Now if they weren't choosing the same basic, tired, worn-out selection of opponents every month, we all wouldn't be calling out into the night for the ability to just do all of that ourselves, now would we.

^click any one of those links. All different threads with page after page full of great, positive ideas centered around one single concept that would improve the heck out of this game. I promise, an event creator will not hurt you or PD's 140 hard-working employees.


Your entire post is heavy on negativity and light on substance. If some of those other extremely simple updates somehow seem "extensive" to you, I would hate to hear what term you would use to describe the labor that goes into a 20-million polygon premium car.

:ouch:
 
The "original" idea behind 'really easy things' was to make a list of features that could (singularly) take less then a day to be included in the game.
These includes things already in the game but hidden for some reason, such as...
- More filtering options for the offline garage, like the online one
- Unlock those PhotoTravel locations we can see in the main menu background
- Wet Toscana-tarmac
- Add ghosts to the AMG Driving Academy
- Reverse layout for some circuit
...and things really really easy features to create...
- An option to disable daily login bonus for paint and museum cards
- Better replay controls (such as L1/R1 to change car)
- Saving the menu order preferences
- Autosave to be optional
...and so on.

Then, the thread become a wishlist thread with people begging for Daytona 24h+weather etc. and then, well... :lol:



What avens is trying to say about gear shop/event creator is -imho- that these two things requires:
- new icon on GT Life
- brand new background and icons for the menu inside
- PD needs to search for bugs/glitches for pretty much every combination of races users will do, as well as do the math for a fair reward (the total should be based on number of laps, number of opponents, IA level, PPs, wheels, driving aids...)
- probably more

So is not strictly easy (in the meaning is not possible to do this in 24h), but it's definitely not impossible ;)


________________________

You know what? I'd love if before doing these things (yeah, I still hope they're listening :lol:) PD will expand online/social features. It would be awesome to play custom tracks of users NOT in your friend list, or to play future custom events created by the community.
And, since the content is already in the game, these features requires only to share the details (you can use custom track in online lobbies, while custom events requires only the details of track, cars, aids allowed etc.) wich is only a few KBs.
 
One of the things that I think trips up GT5'ers is thinking that this game is different from other games, that the usual economics of video games doesn't apply to GT5. There's very little money coming in from GT5 to PD. Even if they sell a few thousand copies a week it's probably just enough to keep the lights on and the staff paid. Kaz has zero incentive to put time and effort into the game if there isn't significant financial reward. Forget about the 10's of millions of $$$$ they made on the game in the first few months that's gone. I think some of you think it's banked and Kaz is going to dole it out bit by bit to improve the game and he's not. What you'll get is what you've got, the absolute bare minimum to keep you interested and that's it, nothing more.

There are so many smaller changes that could be done to make it look like PD is a whirlwind of activity and they are ignored going on 18+ months. Very few new cars. Who else was expecting many of the classic tracks to be revived in DLC? What a golden opportunity that just slid right on by.

Sure you may get some more DLC just to keep the fanboys happy, but the vast majority of original purchasers of this game have it collecting dust in their PS3 pile. You need only go online some night and try to find some street car racing, on circuits, on street tires at anything approaching realistic HP. Or a race car room not on qualifying tires.
 
One of the things that I think trips up GT5'ers is thinking that this game is different from other games, that the usual economics of video games doesn't apply to GT5. There's very little money coming in from GT5 to PD. Even if they sell a few thousand copies a week it's probably just enough to keep the lights on and the staff paid. Kaz has zero incentive to put time and effort into the game if there isn't significant financial reward. Forget about the 10's of millions of $$$$ they made on the game in the first few months that's gone. I think some of you think it's banked and Kaz is going to dole it out bit by bit to improve the game and he's not. What you'll get is what you've got, the absolute bare minimum to keep you interested and that's it, nothing more.

There are so many smaller changes that could be done to make it look like PD is a whirlwind of activity and they are ignored going on 18+ months. Very few new cars. Who else was expecting many of the classic tracks to be revived in DLC? What a golden opportunity that just slid right on by.

Sure you may get some more DLC just to keep the fanboys happy, but the vast majority of original purchasers of this game have it collecting dust in their PS3 pile. You need only go online some night and try to find some street car racing, on circuits, on street tires at anything approaching realistic HP. Or a race car room not on qualifying tires.

That happens with almost every single game released under this business model. Most players throw them away after a month and games aren't actively updated for years like GT5, with very few exceptions, since that's how the industry's (and society for that matter) been working since the last millennium.

I understand everyone wants to get the most out of what they paid for the game and for the console, but PD and sony aren't charity.

In short, PD won't receive a penny for all that work unless it's DLC. Releasing quality content is time consuming, particularly tracks and cars, and it isn't as profitable as releasing a brand new game, so substantial updates will be made for GT6, which will probably be a PS4 title, and not into throwing money away.

After 1 and a half years the only thing the community can ask for in a console game are very, very easy to do updates, as magawolaz explained what those are (at least 90% isn't), that won't bring new bugs nor require lots of testing.
 
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Yeah, DLCs are the best way to make money quickly, since PD does not release new games every year.

BUT: PD's employees get paid wheter they are working on game features, DLCs or a new GT - or even nothing 'concrete'. It's not like their only revenue comes from copies sold or DLCs. Sure, right now they are not under pressure like the last couple of months before GT5 shipped, but surely they aren't at home doing nothing, waiting for Kaz to say "Hey, let's start GT6!".

Also, I'm sure you already know this, but PD works with other companies, and that's another way to gain money and, more importantly, sponsor: http://www.polyphony.co.jp/products/collaboration.html

What I'm saying is, it's not like Kaz and his staff see money only during the first weeks after a GT shipped :lol:
Also, Sony is very generous with japanese developers and give them pretty much every time and resources they need (just look at Ueda Team, nothing new since '05)

That being said, if they don't have plans for a Spec 3.0 they could still take note and move everything to GT6 :D
EDIT: thanks avens.
 
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