Endurance Racing And Career

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This type of selective rendering is already part of all 3D games i.e. only objects within your field of vision and line of sight are drawn, with the level of detail dependent on distance. Even with this restriction, it would still slow down the game too much, IMO. Slowdown is already noticeable when a large number of vehicles are in the same immediate area, and this is with only 16 cars in a field. 50 would be crazy. I'd be surprised if GT7 on PS4 would have that many. If there were ever an incident during the race, all the cars would bunched up together, bringing the rendering engine to a screeching halt. Add to that the rather inept AI having to deal with racing against 3x the amount of opponents, it doesn't paint a very pretty picture.

I can see it working on a free run of the ring. :) Like in real life, cars come in and go off, and the game can purposely space cars so no more than 10-12 load at once
 
Even if they just did like Forza on those multi class challenges, it's a blast and there's tons of cars but they are just sort of driving around, it makes it fun though dealing with traffic.
 
I hope they find a way to make the endurance races on GT6 more fun than GT5. I remember doing the 6 hours of Tsukuba and about 4 hours in I actually wanted to kill myself so I wouldn't have to finish it...
Yes because Endurance races in real life is a party in your car right? Anyway doing endurance races on short tracks is boring as hell. Especially that Tsukaba track.
 
I agree with most people here; the potential of fun endurance racing was practically destroyed because of the weak AI and their crazy pit stop strategies.

I did the 24 hours of le mans in GT5 but after an hour it just turned into a lonesome experience, only some moments of excitement when i had to avoid the same AI bot strolling on the track at 60 k's an hour when their fuel ran out or their tyres were skinned to the bone :irked: (again bad programming PD!).

We need a wider selection of endurance races (more 2-3 hour ones), and better AI in general for the whole career mode if we ever want to experience exciting races...

Knocking wood that will happen in GT6, but knowing PD that wood will consist of an oak tree.
 
I agree with most people here; the potential of fun endurance racing was practically destroyed because of the weak AI and their crazy pit stop strategies.

I did the 24 hours of le mans in GT5 but after an hour it just turned into a lonesome experience, only some moments of excitement when i had to avoid the same AI bot strolling on the track at 60 k's an hour when their fuel ran out or their tyres were skinned to the bone :irked: (again bad programming PD!).

We need a wider selection of endurance races (more 2-3 hour ones), and better AI in general for the whole career mode if we ever want to experience exciting races...

Knocking wood that will happen in GT6, but knowing PD that wood will consist of an oak tree.
Bring back the old Endurance races PD! Seattle 100 miles (When DLC released), Trial Mountain Endurance, Roadster Endurance (at Apricot Hill) and Motegi 8hrs. Also they should bring back rally (or special condition events as they were known in GT4) into the career mode as the 1 on 1 races with the AI were really fun especially in GT4.

Just looked at the career on the GT6 website and it looks like total BS. Now to advance you have to earn stars which give you access to new events and new license tests. The main problem with GT5's career mode was that it was tedious and restrictive, so they clearly haven't learned from their mistakes. It's hard for me to get excited about GT6 now knowing about this.
 
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Just looked at the career on the GT6 website and it looks like total BS. Now to advance you have to earn stars which give you access to new events and new license tests. The main problem with GT5's career mode was that it was tedious and restrictive, so they clearly haven't learned from their mistakes. It's hard for me to get excited about GT6 now knowing about this.

And you know these will be tedious and restrictive how? They only have shown it for novice races and only in order to get licenses. Doesn't necessarily mean it'll apply to the whole game. No need to jump to conclusions yet.
 
50+ cars races, sure thing, you ask for the Moon itself and Kaz gives you the Lunar Rover, what else can you ask for...

Not even remotely possible even on PS4.
 
GT5 started with 8 cars. Then to 12 and in Arcade Mode 16. Couldnt the enduros fit 50 cars? Even if it were a reward to do the 24h Nurb race as a final race of the game and 50 cars only at that circuit. Say, releasing 16 cars at intervals. 16 GT3 cars. Then 17 lower pp Touring Cars. Then 17 cars like the N24 Scirocco, Megane Trophy, TRD 86 Race Car, Golf IV TC, Elise TC. Yes? No?
 
My preference in GT5 would have been to have more endurance events, but keeping a majority of them under 4 hours.

As in the past GT's PD has created a lot of courses but didn't allocated them properly.

Like to have seen SSR5, Trial Mountain etc,; used. One to many Tsukuba events.

If SSR11 was to reappear then I like to see "All Night I/II" again.
 
I think to answer some of your questions boys, is to take a look at other simulators that are available for PC. For instance, Microsoft Flight Simulator (whatever year {not including Microsoft Flight. Never bothered with it}) is the most popular game by numbers over X-plane, but anyways, it covers the whole world with AI. Now, the AI doesn't display all over the world, because no computer in the world could create all the algorithms for millions of aircraft. No. Microsoft did it by only opening a handful of AI at a time, and then displaying the actual textures for the plane when it was in 10 miles of sight. You could still see planes after that, but it was only a scrolling text above a dot basically, displaying flight number, the type of plane, and all that good stuff..

And the best thing about that, is you dont need a super computer to run it. Any of Microsofts sim games such as the train sim or Ship Simulator (not affiliated with microsoft), has the same thought process, as to loading only a handful at a time. The point is, simulators dont always have to have everthing running at once. It is a "smart" game i guess we could call it, such as phones that get used to your movement after time. If we had "smart" AI, where they would learn how the driver reacts, how many laps on a stingt and such not, then i think that would be best for the AI with the ram we have on the PS3.

Because of our little RAM, for the time-being, it would be impossible for GT to load all these cars. But others here have also mentioned that if you are not looking, towards the car, then the car doesnt load, such as the planes in flight sim. The only problem with that, is we will be experiencing a massive drop in frames when we change the viewpoint. The screen would most likely go to the platicy grey modeling color and slowly load all the textures, but in a race we need those textures a lot. So im afraid we wont get to play the massive 56-whatever size race grids until GT7.

What we can hope for, is to see how many cars are on Forza 5. I could care less about the series but XBone and PS4 have almost identical specs so we will see on Forza and speculate for GT7.
 
GT5 started with 8 cars. Then to 12 and in Arcade Mode 16. Couldnt the enduros fit 50 cars? Even if it were a reward to do the 24h Nurb race as a final race of the game and 50 cars only at that circuit. Say, releasing 16 cars at intervals. 16 GT3 cars. Then 17 lower pp Touring Cars. Then 17 cars like the N24 Scirocco, Megane Trophy, TRD 86 Race Car, Golf IV TC, Elise TC. Yes? No?
Can you put a truck into a Mini glove-compartment?
 
Can you put a truck into a Mini glove-compartment?

TP24_MBX.jpg


When man puts his mind into it; anything is possible! But in this case we'll have to wait for PS4 :D
 
TP24_MBX.jpg


When man puts his mind into it; anything is possible! But in this case we'll have to wait for PS4 :D
Haha That helps my point indeed. If we want 50 proper GT6 quality cars, we should all know that maybe not even PS4 has that power. But yes, we can have 50 single polygons on track, who would want this in a game as Gran Turismo?
 


I'd still buy it.

Man, I remember seeing this on the big screen at E3 many years ago... My thought was "finally! The future of racing games has arrived!"... I'm still waiting...

Pd are very ambitious and exacting so I hope this vision is still alive and waiting to be achived. To this day it's still the best racing game video to me.
 
what if the career mode could played online, against other players plus the AI. it would be awesome. specially the endurances, because it is very boring as it is now.
 
I hope they find a way to make the endurance races on GT6 more fun than GT5. I remember doing the 6 hours of Tsukuba and about 4 hours in I actually wanted to kill myself so I wouldn't have to finish it...
hahaha

you're actually complaining an endurance event is

wait for it

too long
 
i think some of the logic or your reasoning isnt all entirely true. Yes you are correct about 2K taking over, but that isnt a console exclusive deal with sony or microsoft. GT is here to stay, and Forza will mostly stay on xb, as they'd be wasting their money to go against Sony's best selling franchise. There is no way that would be fair competition.
I never mentioned either game going cross platform. They are exclusive, I know that. My point is that there has been alot of people purchase a ps3 for GT or God of War. There has been many people get xbox for Gears of War and halo. These are example but people cater to particular consoles for particular reasons. Some people own both the get either or. If they own both console and one of the racer games gave them what they wanted, what is the point of buying both games when the other has been deemed subpar to them.
 
Tsukuba is really the only track I had a massive problem with. It wasn't so much the AI as it was just the track. Maybe its just me, but that's not a track for endurance racing.
I really like racing on Tsukuba, but I can understand that. It's a track for sprints, not so much enduros.
 
I never mentioned either game going cross platform. They are exclusive, I know that. My point is that there has been alot of people purchase a ps3 for GT or God of War. There has been many people get xbox for Gears of War and halo. These are example but people cater to particular consoles for particular reasons. Some people own both the get either or. If they own both console and one of the racer games gave them what they wanted, what is the point of buying both games when the other has been deemed subpar to them.

my main point was that you cant compare a multi-platform game to exclusive titles. Sure GT can go out just like NBA did, but not for the same reasons. It's more than just sales and numbers over feedback and reviews from consumers who make it better than before. With NBA, there was no designated fan-base because it was just modeled after basketball, where kids who wanted to play it on a game could do that. Then 2k was found, and the trend was to switch to that. The whole thing is a business trend and NBA got the leaving end to their product. It's no different from MySpace to Facebook.

Now, I do agree that there needs to be some sort of improvement to endurance races as I have posted before. I find it being the lack of interaction that I have with other cars, such that I am all alone. Is it that there are only 11 others against me? No, but rather the computer or game holding us back. Im not sure about you, but I have yet to find an ai difficulty slider/setting anywhere in the game. A game for comparing good ai to GT, would be the Formula 1 series from CM. I don't want to talk about F1 2012, because that was one F'd up game from the beginning and then CM screwed over everyone for 6 months. Anyways, the ai are amazing. They are what I call adaptive listeners, taking in information and data from you as well as other drivers and then race the car to pass for best line. In GT, if you get anywhere near an ai, there are two things that go on.
1.) Holds racing line until open straight and then moves off of racing line.
2.) Moves off of racing line during mid corner.

And then we have what happens after you pass ai cars, almost in any game. I have yet to find a scenario in F1 2012 as such when you pass a car, mid corner, straight, or even in the grass, where the ai brakes instantly after your tail passes his nose. That is one thing which i really despise. I wish when Im going into Porsche Corners at Le Mans when I pass on the Outside that the ai zooms wide to knock me off of the line, not the track, and I have to slow down. The ai never defends their line. I definitley dont want a Franck Montagny blocking me on the Mulsanne but one or two lane swaps would be fine.

I just want something that will keep up to me and hold a solid racing line and defend it.
 
The main question I have is, will there be time certain options? The Bathurst 1000 is 161Laps and about 6hours long. Even if there is a Bathurst 1000 enduro, what about in Arcade or Online? 99laps is not enough and Infinity is too much. Setting a time counter from say 5minutes to 24hours and being able to save progress would be appreciated.
 
My main issues which I am hoping to see rectified regarding the endurance races are centred around boring courses (Tsukuba for hours on end, seriously not needed) and no notification of when and who of the AI are pitting, this killed the ability to strategise more as opposed to the way it was done previously. Minimum of 16 or 20 car fields would certainly be very welcome
 
Regarding the subject of career mode i'm quite pessimistic seeing all recent GT6 vids have "chase the rabbit" roaring it's ugly head once again + how the lineups still do not make sense (LMP1 and a tuner amids a field of GT cars? :odd:..).

So no fixed starts, chase the rabbit, grids that don't make sense and we aren't even sure yet that the AI will be that much improved (actually they can't improve it too much, otherwise how you ever gonna pass all cars to get to the rabbit before the 2 lap races end).

:banghead: PD...
 
you dont need to load 50 at a time... theres a thng called level of detail, you only load cars that are within a mile... so only 10 or 12 cars will be loaded at a time :) when they drop of the map you would only need a approximate guess at where they should be, and when they get within a mile, reload them. :)

Sadly the one time all 50 cars are close together the fps will shoot to single figures lol!
 
The main question I have is, will there be time certain options? The Bathurst 1000 is 161Laps and about 6hours long. Even if there is a Bathurst 1000 enduro, what about in Arcade or Online? 99laps is not enough and Infinity is too much. Setting a time counter from say 5minutes to 24hours and being able to save progress would be appreciated.
A fully functional A-Spec Event creator truly is the be all, end all.

Question is, is PD more desirous of making A-Spec all it could be or making Online all it could be? It is unlikely we'll get both.
 
I was pretty happy with the endurance racing, I think the 24 hour Nurburgring race was my favorite part of the game, as strange as that may sound. It rained all night and I was in an extremely powerful RWD car which really kept me on my toes. Then in the morning the rain finally stopped, the sun came out - it was glorious.

The 9 hour Tsukuba race was an absolute drudgery to finish though.

They could certainly improve the AI strategy, and work on the tires a bit. I saw a chart comparing racing hards, mediums and softs and softs always won, because the added speed they give you more than makes up for the more frequent pitstops. And of course they're better in the rain than rain tires.

They should really do something with B spec endurance racing though. It was kind of neat to leave my PS3 on overnight and wake up to see that my guy in his Formula GT had finished 150 laps ahead of the minivans, but it's just an exercise in stupidity and needless wear and tear on my PS3.
 
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I'm pretty sure just about every aspect of the game will be improved in GT6. Not everything, but most of everything.
 
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