- 4,101
- California
- Sk8er913
This type of selective rendering is already part of all 3D games i.e. only objects within your field of vision and line of sight are drawn, with the level of detail dependent on distance. Even with this restriction, it would still slow down the game too much, IMO. Slowdown is already noticeable when a large number of vehicles are in the same immediate area, and this is with only 16 cars in a field. 50 would be crazy. I'd be surprised if GT7 on PS4 would have that many. If there were ever an incident during the race, all the cars would bunched up together, bringing the rendering engine to a screeching halt. Add to that the rather inept AI having to deal with racing against 3x the amount of opponents, it doesn't paint a very pretty picture.
I can see it working on a free run of the ring. Like in real life, cars come in and go off, and the game can purposely space cars so no more than 10-12 load at once