Engine didnt last forever

  • Thread starter RacinLei
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To how many cars we have actuly an emotional link? There is only a handfull for me, 787b can be restored with an engine.
BMW e46 can be restored. Mazda rx7. And a couple other ones. For me there are not so much cars i have emotion for it. I run daily @least ones sardegna and every day with a diffrent gr.3 car. The moste used hits the 3000km mark, a long way to go to worn them all out.

And my SF19 after they lose power im ill enough to discard them and by a new one 😎
 
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So it's not the fact that the engine will wear out eventually but the car itself that warrants an emotional link? Then what's the point of having permanent engine wear in the game?
 
So it's not the fact that the engine will wear out eventually but the car itself that warrants an emotional link? Then what's the point of having permanent engine wear in the game?
Money flow and earning the buy 10 times the same car trophy 🤣🤣🤣🤣
 
That’s true. Like I said, this feature is flawed and doesn’t mimic real world scenario very well, but it’s what PD gave us for engine wear. I can’t answer for how and why they did things the way they did.
There are tons of things in the game that aren’t very realistic, this is just one of many.
It's illustrative of PD's utterly weird approach, one that makes little to no sense, GT has had this engine wear feature for a long time, but still can't implement tire pressure adjustment.
Not many car dealerships I’ve been to sell Gr.3 spec cars for $450k to anyone who walks in the door with the money. :lol:
Those are not car 'dealerships' in that regard, but brands you are dealing with, and yes the majority will sell a Gr. 3 Spec car to anyone who gives them the money.
 
Personally, I would like more realism a lot more... Reasonable penalties / assuming a really working penalty system for collisions and unsportsmanlike behavior, I would absolutely be in favor of having much more realism in the game. Damage systems that can also lead to total failure in a race along with repair costs after a race. Sponsors win through successful and clean driving and I think many other things are really good... of course something like this is immensely complex and prone to manipulation, so I think that's one of the reasons why it doesn't exist.

I like the concept of rewarding driving performance and sportsmanship but I don't think penalising players by forcing them to 'pay' for vehicle repairs would be well received. Even with a (virtually impossible) flawless penalty system, and even if you only attribute repair costs to the party at fault, many people will still whine and moan about being (in their eyes) unfairly penalised due to their basic lack of understanding of racing rules and etiquette. And that's a BEST case scenario. People already don't want to race online due to being unfairly punted off track. I can't imagine making them pay for other people’s damage is going to encourage them. Rather generate more hostility and toxicity. It doesn’t make racing in real life any more enjoyable either.

In total i kinda like the aspect of realism. In real live all engine get an overhaul and get worn over time. Older engine towards the end of the livespan get used for 2 practise days then it got the new engine for qualy and race. And @ the end of the season the car get replaced with a new car.
Yeah shure it can be annyoing but therefore there build in the rent option for the dailys.

And honestly, we can make easy money and buy new stuff. And how often we race the hagerty cars, exept the clk-lm 787b and the porsche gr c. the rest is for me @ last a million dustcatcher in my garage.

And who said Gran Turismo is a fun Racer.
Gt was always known as a Grinder and put work in it to get good results.

And normaly we switch Cars the hole time. To hit that mark it took for a normal player quit a wile to reach the point. And if someone really grind the hell out of it can also easaly buy anotherone.

I think you're saying you like it? :odd:
But your reasons are you find it annoying, but that’s ok because Gran Turismo shouldn't be fun, and it previously had annoying repetitive tasks so it should continue to have annoying repetitive tasks?

? Haven't u guys play old GTs before? it's not even a new feature but a carry-on. It's simply a game design choice, how much lap time do u think u would squeeze out from that 1hp? you want a everlasting new car, then it's ur own business.

“It is how it is and people should mind their own business.”

Case closed! :lol:

I like seeing oil / engine / body degradation because it's an indicator that I'm really using the car!

Like you said, it's an "emotional link". Right now, the Corvette Gr.3 that we can get from the Rolling Stone missions is the car that I have the most milage: 6000 km! (not counting cars from the used dealership)

It's basically the car that I used for... everything. The first events when the game came out, first time at 1-hour Spa, at Sardegna...

Which is funny, because while I do love that car, honestly, it's not exactly my favorite Gr.3 :lol:
Poor boy haven't see a race for a while...

To me it's also a nostalgic feeling grom GT3. In that game I had a especific car to drive at Mid-Field: the GT-R Pennzoil 99'. I probably had more miles on that virtual car than the real GT-R! :P

Yeah I think this is the closest to the concept they’re going for. But how much emotional link are we really sacrificing if we don’t have to click a button and watch a little oil animation over and over? The odometer is still there to indicate usage.

If people really believe this stuff makes a better game, then surely adding maintenance buttons (with little associated animations) to replace coolant, brake fluid, power steering fluid, gearbox oil, diff oil, air filter, fuel filter, oil filter, tyre balance, wheel alignment, brake pads, ball joints, sparks plugs makes it a better overall experience?

If they wanted you to build an emotional link to a car, wouldn't it make more sense to let you refurbish/rebuild its engine and chassis or buy new ones instead of, you know, making you dump it and buy another one when you start losing performance?

I remember reading the whole emotional link concept in Kaz interviews around the GT3/GT4 era I think. That was the justification at the time and yeah, completely contradicted by examples like this. There are far better ways to create an emotional link than cookie-clicker busy work devoid of any challenge or personalisation.
 
@MGR

I kinda like the overall concept.
And no i didnt say that annyoi me.
Then @ the end, it is like real life.
How many (rich) people have ton of cars but never to rarely drive them? Same here. Humans are collectors and this counts for all collecting things. They wanna have it but dont use it. And the things that are in use get worn.
 
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MGR
I like the concept of rewarding driving performance and sportsmanship but I don't think penalising players by forcing them to 'pay' for vehicle repairs would be well received. Even with a (virtually impossible) flawless penalty system, and even if you only attribute repair costs to the party at fault, many people will still whine and moan about being (in their eyes) unfairly penalised due to their basic lack of understanding of racing rules and etiquette. And that's a BEST case scenario. People already don't want to race online due to being unfairly punted off track. I can't imagine making them pay for other people’s damage is going to encourage them. Rather generate more hostility and toxicity. It doesn’t make racing in real life any more enjoyable either.



I think you're saying you like it? :odd:
But your reasons are you find it annoying, but that’s ok because Gran Turismo shouldn't be fun, and it previously had annoying repetitive tasks so it should continue to have annoying repetitive tasks?



“It is how it is and people should mind their own business.”

Case closed! :lol:



Yeah I think this is the closest to the concept they’re going for. But how much emotional link are we really sacrificing if we don’t have to click a button and watch a little oil animation over and over? The odometer is still there to indicate usage.

If people really believe this stuff makes a better game, then surely adding maintenance buttons (with little associated animations) to replace coolant, brake fluid, power steering fluid, gearbox oil, diff oil, air filter, fuel filter, oil filter, tyre balance, wheel alignment, brake pads, ball joints, sparks plugs makes it a better overall experience?



I remember reading the whole emotional link concept in Kaz interviews around the GT3/GT4 era I think. That was the justification at the time and yeah, completely contradicted by examples like this. There are far better ways to create an emotional link than cookie-clicker busy work devoid of any challenge or personalisation.
I don't understand why some people keep thinking that costs is always a punishment.

In real races I even have considerable costs and these are not offset by the prize money, it is actually a very expensive undertaking. Of course, that is NOT supposed to be the case here, but rather to drive a marking race, being as fair and careful as possible.
If you e.g. has the choice to risk his car and maybe not earn anything after the race or even have to pay something extra, or better e.g. Finishing 6th instead of 5th can, in my opinion, create more fairness... assuming there is/finally a well-functioning penalty system in the race... also with a points scheme, which increases the "value" for sponsors etc. scaled.

On the subject of car washing / wear and tear, etc.... I don't think it's that bad at all, but I find the current implementation quite weak due to the possibilities of the consoles.
Just simulating an oil change by pouring 1 liter of oil into a container is... well. Why not jack up the car that's in the hall anyway, drain the oil and then fill in fresh oil at the top, as entertainment. The same applies to the car wash, etc. why doesn't that look much cooler and closer to the vehicle?
 
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@xMAXIx79
The problem of make it even better and more detailed is the fact we are limited by the ps4 who cant handle more stuff.

I wish we had a nativ ps5 version and split both consols or drop the ps4 version.

Ps:
To the carwash guy. If someone would press so hard it makes such a nois i would slap him 🤣
 
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@xMAXIx79
The problem of make it even better and more detailed is the fact we are limited by the ps4 who cant handle more stuff.

I wish we had a nativ ps5 version and split both consols or drop the ps4 version.

Ps:
To the carwash guy. If someone would press so hard it makes such a nois i would slap him 🤣
Well, in terms of performance, I don't see any problems there, 16 vehicles on a track with weather and all the trimmings + countless different paint finishes + lighting effects are definitely more demanding. Only the considerable loading times with the PS4 models would be annoying. Up until a few days ago I had a PS4 pro with an SSD and it still took ages compared to the PS5.
 
Well, in terms of performance, I don't see any problems there, 16 vehicles on a track with weather and all the trimmings + countless different paint finishes + lighting effects are definitely more demanding. Only the considerable loading times with the PS4 models would be annoying. Up until a few days ago I had a PS4 pro with an SSD and it still took ages compared to the PS5.
Ps5 Performance is far away from its limits. But tese days everything have to be equal.
Imagin the ps4 users they see a better and complex version on ps5. Can only imagin how hard they would start to flame against PD.

Ps5 version is still an overcooked ps4 code and hit the limits of the engine and not the limits of the ps5.

Im pretty sure we hade a much much better GT without the ps4. Remember the IFA demo in Frankfurt? 8k60fps full raytraycing.
I guess this was the nativ code for ps5.
 
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Hmmm...
I remember engine and oil wear on GT4 already. And if I remember it right - the oil wear was much stronger there. After about 1000 km with the same oil - you could easily get a noticeable better engine performance when running the car with fresh oil.

BR K.
 
Hmmm...
I remember engine and oil wear on GT4 already. And if I remember it right - the oil wear was much stronger there. After about 1000 km with the same oil - you could easily get a noticeable better engine performance when running the car with fresh oil.

BR K.
Yes it had way more impact in performance then in gt7.
 
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AFK grinding with the Tomahawk and Veneno is a good way of testing this.

The permanent damage starts around 11,500 km and goes on until 35,000 km. The starting point might actually be earlier but the HP rounding might not detect it then.

For the Tomahawk S, you lose 5 HP or 0.5% (1001 from 1006 HP original).

For the Veneno, you lose 6 HP or 0.7% (916 from 922 HP original, also the car is tuned if you're wondering).

So there might be small differences between cars. I haven't driven anything else over 11,500 km so I don't know for sure (and likely never will).

PP doesn't change with power loss oddly.

Used and legendary car's original mileage doesn't seem to count towards this. Even if you buy a car with 99,000 km on the clock, it has the same power as a gift car with 0 km.

Once I'm done grinding, I'll buy the 1.3 million "New Engine" for the Veneno (not available for the cheaper Tomahawk sadly) to see if it fully restores the permanent damage.

Also, you gotta assume there's also permanent chassis damage, but given the small effects to handling it's pretty hard to tell anyways.

Full oil/engine/chassis damage stats, if you're interested:
Oil - 500 km normal, 700 km worn, 1500 km bad
Engine - 5000 km normal, 14000 km worn, 20000 km bad
Chassis - 5000 km normal, 15000 km worn, 28000 km bad

Tomahawk power loss in bad state (power before/after refresh in brackets)
Oil - 2.4% (939/962)
Engine - 3.9% (962/1001)
Permanent - 0.5% (1001/1006)
Total all 3 bad - 6.7% (939/1006)

Veneno power loss in bad state (power before/after refresh in brackets)
Oil - 3% (844/870)
Engine - 5% (870/916)
Permanent - 0.7% (916/922)
Total all 3 bad - 8.5% (844/922)

As you can see, the total loss is cumulative (might be off 1-2 %/HP due to the game's rounding error), and is slightly different from car to car. Now these are all done in AFK grinding with AT transmission so no over-revving the engine that might cause discrepancies.

I didn't believe it initially, but over-revving the car might accelerate the damage. My GT86 Gr.B car for example had less than 500 km when the oil changes to normal state. Don't know if this changes the final HP loss, as I haven't driven anything further. Also I read that km driven in online time trial doesn't count towards daily workout, so it might not count towards wear as well?

Not a fan of this feature personally. It's useless realism. Sure the km involved are high but just like in GT5/6 it makes me not want to drive the cars I own. When I'm racing online I always use the loaner car to avoid putting on miles on my cars. In GT Sport there's none of this worry, so you end up just driving more and forming better "bonds" with your cars.
 
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Couldn't find the mileage between rebuilds for the real world engine of a SF car but, comparing with the F2 engine, that as almost twice as displacement for around the same hp, with rebuilds at 8000km, seems 5000 km a pretty sensible mileage.

5000km is about a season of Superformula, including free practice, qualifying, races and limited private testing, so rebuild after every season, with a 4 season life span with a 1hp, I believe every team would sign on the dotted line.

Yes, you should be able to buy a new engine but, at the same time, the power loss after 20000 km in a racing engine, even with rebuilds, would be bigger.
 
AFK grinding with the Tomahawk and Veneno is a good way of testing this.

The permanent damage starts around 11,500 km and goes on until 35,000 km. The starting point might actually be earlier but the HP rounding might not detect it then.

For the Tomahawk S, you lose 5 HP or 0.5% (1001 from 1006 HP original).

For the Veneno, you lose 6 HP or 0.7% (916 from 922 HP original, also the car is tuned if you're wondering).

So there might be small differences between cars. I haven't driven anything else over 11,500 km so I don't know for sure (and likely never will).

PP doesn't change with power loss oddly.

Used and legendary car's original mileage doesn't seem to count towards this. Even if you buy a car with 99,000 km on the clock, it has the same power as a gift car with 0 km.

Once I'm done grinding, I'll buy the 1.3 million "New Engine" for the Veneno (not available for the cheaper Tomahawk sadly) to see if it fully restores the permanent damage.

Also, you gotta assume there's also permanent chassis damage, but given the small effects to handling it's pretty hard to tell anyways.

Full oil/engine/chassis damage stats, if you're interested:
Oil - 500 km normal, 700 km worn, 1500 km bad
Engine - 5000 km normal, 14000 km worn, 20000 km bad
Chassis - 5000 km normal, 15000 km worn, 28000 km bad

Tomahawk power loss in bad state (power before/after refresh in brackets)
Oil - 2.4% (939/962)
Engine - 3.9% (962/1001)
Permanent - 0.5% (1001/1006)
Total all 3 bad - 6.7% (939/1006)

Veneno power loss in bad state (power before/after refresh in brackets)
Oil - 3% (844/870)
Engine - 5% (870/916)
Permanent - 0.7% (916/922)
Total all 3 bad - 8.5% (844/922)

As you can see, the total loss is cumulative (might be off 1-2 %/HP due to the game's rounding error), and is slightly different from car to car. Now these are all done in AFK grinding with AT transmission so no over-revving the engine that might cause discrepancies.

I didn't believe it initially, but over-revving the car might accelerate the damage. My GT86 Gr.B car for example had less than 500 km when the oil changes to normal state. Don't know if this changes the final HP loss, as I haven't driven anything further. Also I read that km driven in online time trial doesn't count towards daily workout, so it might not count towards wear as well?

Not a fan of this feature personally. It's useless realism. Sure the km involved are high but just like in GT5/6 it makes me not want to drive the cars I own. When I'm racing online I always use the loaner car to avoid putting on miles on my cars. In GT Sport there's none of this worry, so you end up just driving more and forming better "bonds" with your cars.
If the condition of the vehicles, their "age", their mileage, oil, engine, chassis later also influences the sales price (preferably with a trading place for vehicles of all players), then I find the "wear and tear/aging" of the vehicles super interesting .
 
So why aren't the used cars in the UCD all coming with worn out engines then? Some have very high kms on them.

For the record, I hate this feature!
 
It's pretty ridiculous that the car is still showing as having an engine in the best possible condition (green / excellent) while down 1bhp. 1bhp is absolutely not insignificant, people spent a huge amount of time trying combinations of upgrade parts in FH4 to eek out 1bhp or 1kg at the same performance points. Tunes where people had managed to do that were definitely noticeably faster when you're talking about two drivers who might be separated by hundredths of a second over a lap. A few hundredths of a second slower qualifying time can drop you many places down the grid in an A+ FIA race.

I agree with the people saying these features are not a fun part of the game. For example, should we all be changing the oil before every single time we drive the car? If it can be showing as green / excellent while down on power, how are we supposed to know if a car is down on performance? It's also pretty tedious to have to keep using the super slow UI to change the oil.
 
It's pretty ridiculous that the car is still showing as having an engine in the best possible condition (green / excellent) while down 1bhp. 1bhp is absolutely not insignificant, people spent a huge amount of time trying combinations of upgrade parts in FH4 to eek out 1bhp or 1kg at the same performance points. Tunes where people had managed to do that were definitely noticeably faster when you're talking about two drivers who might be separated by hundredths of a second over a lap. A few hundredths of a second slower qualifying time can drop you many places down the grid in an A+ FIA race.

I agree with the people saying these features are not a fun part of the game. For example, should we all be changing the oil before every single time we drive the car? If it can be showing as green / excellent while down on power, how are we supposed to know if a car is down on performance? It's also pretty tedious to have to keep using the super slow UI to change the oil.
Real cars in real life are up and down way more HP than that depending on the weather outside or what elevation they’re being driven at etc. Your car isn’t putting down the exact same horsepower to the wheels on a day where it’s 110°F compared to a day where it’s 50°F, nor is it producing the same amount of hp at 10 feet above sea level compared to 1000 feet above sea level. Ask anyone who has driven a vehicle, their car performs better in the morning when it’s cooler than afternoon or evening when it’s hotter. But in the game it doesn't matter it performs exactly the same no matter time of day, year or geographical location of track.

If you’re racing in this game at a level where 1hp will make or break you in races then I can see getting a little bit upset about it, but for the average player it’s absolutely insignificant. That’s assuming the game even registers a consistent difference in acceleration or lap times with a 1hp difference where all other variables are exactly the same.

If this were to mimic real world exactly you would almost certainly be changing your oil before every event. Not necessarily every single race where you only go 2 or 3 laps and clock 10 miles, but before every new event or longer race, yes, you would. You’d also rebuild your engine far more frequently.

I’d much rather watch the UI oil change than watch a real world simulation of an oil change in the game, but maybe that’s just me?

Again, it’s a game, and for better or worse they have to take liberties as to how stuff works that they want to include in the game. Some want want realism here not there and others want realism there not here. Some want realism to the nth degree while other just a vague resemblance of a real world scenario. It’s a balancing act for developers.
 
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Real cars in real life are up and down way more HP than that depending on the weather outside or what elevation they’re being driven at etc. Your car isn’t putting down the exact same horsepower to the wheels on a day where it’s 110°F compared to a day where it’s 50°F, nor is it producing the same amount of hp at 10 feet above sea level compared to 1000 feet above sea level. Ask anyone who has driven a vehicle, their car performs better in the morning when it’s cooler than afternoon or evening when it’s hotter. But in the game it doesn't matter it performs exactly the same no matter time of day, year or geographical location of track.

If you’re racing in this game at a level where 1hp will make or break you in races then I can see getting a little bit upset about it, but for the average player it’s absolutely insignificant. That’s assuming the game even registers a consistent difference in acceleration or lap times with a 1hp difference where all other variables are exactly the same.

If this were to mimic real world exactly you would almost certainly be changing your oil before every event. Not necessarily every single race where you only go 2 or 3 laps and clock 10 miles, but before every new event or longer race, yes, you would. You’d also rebuild your engine far more frequently.

I’d much rather watch the UI oil change than watch a real world simulation of an oil change in the game, but maybe that’s just me?

Again, it’s a game, and for better or worse they have to take liberties as to how stuff works that they want to include in the game. Some want want realism here not there and others want realism there not here. Some want realism to the nth degree while other just a vague resemblance of a real world scenario. It’s a balancing act for developers.
You've inadvertently hit on the issue with GT in this regard, efforts to model environmental impacts on engine power, such as altitude (as some titles do) would be a far better use of dev time than this largely irrelevant and annoying feature.
 
For instance, I'd rather be able to set my own tire pressure than needing to keep track of all the tuned HP figures of my cars on a spreadsheet to know when they need an engine refurb.
 
I just realized that you also lose 1hp (but no PP) when your Oil goes from Excellent to Normal, but once you change the oil you get your 1hp back. Not sure if it was always like this and I just noticed this for the first time now or if it’s new with 1.19. I always change my oil immediately when it gets to Normal.
 
I just realized that you also lose 1hp (but no PP) when your Oil goes from Excellent to Normal, but once you change the oil you get your 1hp back. Not sure if it was always like this and I just noticed this for the first time now or if it’s new with 1.19. I always change my oil immediately when it gets to Normal.
It's been like that since the beginning.
 
Be aware about engine overhaul.

After ca 20.000 km or 4x overhaul the engine will lose 1hp/1bhp/1kw

I dont know its the same range and overhaul for all engines.

Both cars have a blank setup sheet
Be aware about engine overhaul.

After ca 20.000 km or 4x overhaul the engine will lose 1hp/1bhp/1kw

I dont know its the same range and overhaul for all engines.

Both cars have a blank setup sheet
I know this isn’t relevant to the post. But I didn’t know where else to ask. (I’m new to Gtplanet) Anyways, i had to take a month off cause I moved and had no internet until my internet upgrade got installed. First race I did was at Tokyo expressway central clockwise. Did they change the track or are my eyes deceiving me?
 
On the subject of car washing / wear and tear, etc.... I don't think it's that bad at all, but I find the current implementation quite weak due to the possibilities of the consoles.
Just simulating an oil change by pouring 1 liter of oil into a container is... well. Why not jack up the car that's in the hall anyway, drain the oil and then fill in fresh oil at the top, as entertainment. The same applies to the car wash, etc. why doesn't that look much cooler and closer to the vehicle?

Even a good joke is only funny the first time.

@xMAXIx79
The problem of make it even better and more detailed is the fact we are limited by the ps4 who cant handle more stuff.

I wish we had a nativ ps5 version and split both consols or drop the ps4 version.

Ps:
To the carwash guy. If someone would press so hard it makes such a nois i would slap him 🤣

It has nothing to do with hardware capability. It was more detailed 18 years ago.



Around 30 tedious seconds for a car wash or oil change in GT4.
Similar animations but reduced to 15 seconds in GT5.
Reduced to 5 seconds for GT6 with no animation.

They know it's tedious and tried to appease everybody, but ultimately please nobody.

It's pretty ridiculous that the car is still showing as having an engine in the best possible condition (green / excellent) while down 1bhp. 1bhp is absolutely not insignificant, people spent a huge amount of time trying combinations of upgrade parts in FH4 to eek out 1bhp or 1kg at the same performance points. Tunes where people had managed to do that were definitely noticeably faster when you're talking about two drivers who might be separated by hundredths of a second over a lap. A few hundredths of a second slower qualifying time can drop you many places down the grid in an A+ FIA race.

If you’re racing in this game at a level where 1hp will make or break you in races then I can see getting a little bit upset about it, but for the average player it’s absolutely insignificant. That’s assuming the game even registers a consistent difference in acceleration or lap times with a 1hp difference where all other variables are exactly the same.

These are both true.

Even PD indirectly admit the performance problem because they apply equal BOP to vehicles in Daily Races regardless of oil condition or mileage.
It's also true that the average player won't notice the difference (at least in permanent engine wear) in single player mode either.

Tedious tasks for the sake of tedious tasks. And it's still there because...

 
If the condition of the vehicles, their "age", their mileage, oil, engine, chassis later also influences the sales price (preferably with a trading place for vehicles of all players), then I find the "wear and tear/aging" of the vehicles super interesting .
It won't differ much. You can already see how UCD car prices are only a few thousand cheaper than the NCD prices for a certain amount of km.

It's just an extra layer of complication with not much actual benefit to players. If you're cynical it's just another way to get players to waste money so they buy more MTX.

As many others have said, PD needs to think better what to prioritise their development time for.
 
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Hi,

Sometimes I wonder, why some People still play the game ;) (not ment to offend anyone) - but some details are there and that's it. I also don't see a problem as this base rules apply to all. If PD takes this wear out of calculation in the competition, this is OK. In Single Player - it is just something that you have to deal with. And being honest - with a few exceptions, you can always get a replacement car. If you really have a car, where the difference is really noticeable - the car should also have earned enough money to justify the replacement. So what is the deal? Apart from reality even the craziest and rarest cars are available in unlimited amounts - even those that IRL just exist 1 time or only 20 times ... So it is best annoying, if your favorite car has some parts installed, you cannot easily replace.

And also apart from IRL is - the cars always have e.g. 300 BHP - everyone knew, that if you buy 300 BHP - sometimes you only get 292 BHP and some other guy gets 306 BHP.

You might like it - you might dislike it, but it is there. You need to accept it. Like in IRL you have to accept that your VW understeers like a mad idiot in certain circumstances. At least for the moment - this part mist be accepted. Criticize it, maybe enough people agree and it might be changed in the next GT or in a future update (but honestly - it is so long part of this game - I don't expect it) - so not really worth to put so much efforts in this ;) enjoy other parts of the game or your life in general.

Sorry - sounds more negative as it is meant.
 
It's a game. An escape from the confines of real life. We shouldn't have to "deal with it."

This adds nothing to the gameplay experience except annoyance and frustation. For example, the Toms Supra does not have a replaceable engine. When it comes time to buy a replacement, you'll have to wait 2 months for it to show up in the legendary dealer.
 
Hi,

Yeah - but everyone is dealt the same way, so it is fair. And even if you need to wait - you can replace it. So technically this is not a real disadvantage for you.

And we need to discuss here - what is the bigger Problem: that some cars are just not available at every moment, that some cars are crazy overpriced or that you need to replace it from time to time.

I think you will find somebody that would like to go into more details here and there, and someone thinking the opposite.

E.g. I would also like to change tire pressure, because this is on some tracks a very good idea. I also would like to have the option of setting up the e.gm toes, camber and damper pressures for some tracks for each side of the car separately. Or also the brake pressure. But I finally have to accept - that I probably won't see this options in GT, being it a problem with tire simulation or with overall complications for the majority of drivers.

But my point is - don't put so much angriness in such stuff. It won't make you happier.
 
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