Evolution Studios closed by Sony

  • Thread starter TonyJZX
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Well my dream of a new Motorstorm won't come true. This really did come as a shock to me as I'm sure it did for many of you people and it's saddening really because DriveClub was the very reason why I bought a PS4 in the first place. I struggle to contain my anger towards Sony at the moment and wish that they weren't so idiotic to prevent one of the most enthusiastic and communicative game developers from continuing to operate. If Sony shut down PD, that will be the saddest day of my life. I'm begging you Sony, DON'T KILL GRAN TURISMO NEXT!!!! BTW, Motorstorm Pacific Rift was one of the best driving games ever with so much character.
 
Sigh... I have terrible luck at picking favourite game franchises. For example:

Ridge Racer - lost in limbo, probably condemned to a future of mobile releases.

Burnout - probably not receiving a sequel seeing as Criterion have ended up as Ghost Games.

Metal Gear Solid - err, no idea what's happening with this since Kojima has left Konami. I can't see MGS being "right" without him.

Wipeout - Sony also closed Studio Liverpool, but hopefully this will live on as under the guise of Formula Fusion/Slamjet Racing with R8 Games, though.

Gran Turismo - on a weird semi-decline, where the quality of the very best bits of the game can't be replicated across the board. GT Sport is MIA at the moment.

And now MotorStorm and Driveclub fall into those categories with the closure of Evolution Studios. I'll do what I do every time I hear bad news about a gaming franchise, and remember and celebrate the good times. I'll be playing through every Evolution title I own, from WRC Extreme II, through the MotorStorm series, and to Driveclub again.

Did Evolution know this was coming? If not, the "Finish Line" DLC was one remarkable coincidence.
 
I think Evolution knew this for at least a couple of weeks. I can't imagine a company like Sony killing of a studio without informing it employees well in advance.

The timing of their tweets also don't come off as ones from people who got caught off guard.
 
Warning: Incoming Wall of Text!! Felt like speaking my mind on this one.

Wow. I'm an Xbox guy through and through, and Driveclub was one of those games that always made me envious of not choosing PS4 this generation. It was such a shame (and a surprise) hearing the news that Sony had shut down EVO. I hope Sony keep supporting DC with more content, because it deserves to be finished. Looked like one hell of a game.

Most people seem to be baffled by Sony's logic in this decision, as was I at first. However, it's not as if I can't understand Sony's logic to an extent. (PSA: I'm not trying to say this is a good move; of course it's not. I'm just trying to get a grasp of the logic behind the decision, whether I agree with it or not.)

In hindsight, you can sort of see why this could potentially happen. People say "How?? IGN's posted about how DC sold 2 million copies, that's heaps! The game must be doing fine!" While you would be correct about the 2 million sold copies, how much of them were at a discounted price? The game was discounted heavily only one month after launch (<$35) and, that 2 million figure could possibly include the units they bundled w/ the PS4 back when they launched the DC PS4 bundle.

If we remember back to DC's launch, the game came out 11 months late (a cost Sony has to bear) as well as the launch of the game itself majorly botched. Of course you could argue "Pretty much every game is delayed these days, why should that matter?" Well it matters because any game being delayed is a cost to that studio and it's owners. Extending cash-flows out like that is a huge cost (especially when a delay like this may not have been predicted in the financing of the project) which means that when the game actually launches, it better make up for that delay.

Fast forward to the launch of DC and we all know that saga. Servers completely broken, PS+ edition nowhere to be seen. As you should know, games sales are front loaded. Meaning the majority of sales for a game happen in the first few weeks and this of course is where most of the money is made - as the game should be retailing for it's highest price at this point; $60. And I can guarantee you, Sony would not have liked the fact they delayed DC for 11 months (leaving there consoles devoid of an exclusive racing game whilst MS had FM5 and just launched FH2) only for one of the game's main selling points (the challenges/clubs/social/always connected aspect) to not work, at all. Then having to delay the PS+ edition even further, which was promised at the PS4's launch, really hurt them. In this day and age, you can't screw the launch up like that and it not effect your game's perception. I remember many, many articles on a lot of different websites, detailing how DC was broken, and stayed broken for a good month. Even Yoshida formally apologized. That's when you know ****'s hit the fan (for the lack of a better term) The lining was really in the sand when they laid off 55 people. When you downsize your studio by that much (taking into account all the previous events) it really doesn't bode well for the future of said studio. If you can look at it from that angle, I guess you can come up with some logic behind Sony's decision.

That being said, I think the way EVO recovered after that horrid launch was fantastic. Their DLC might have been some of the best value for money out there, and again made me envious being an Xbox player. The DC out now is vastly better than the one available at launch and I commend for EVO for righting the ship - might have been to little to late from Sony's perspective though, which sucks as I hate seeing good studios close down and people lose their jobs, regardless of what machine I play on.

Again, I really hope Sony continue to support DC continually this year and don't just let it die. It looked like a fantastic game made by fantastic people, that deserves to be continued.
 
As an Xbox fan, I would honestly have to say it is bad that Evolution has been shut down by Sony. In all honesty, it was a bad decision. I hope that T10, or more precisely Playground games (as they are UK based), will pick them up. Hopefully before Codemasters grabs them.

Codemasters have more than enough talent, which they already waste in a lot of cases (seriously, Grid Autosport was just poor. And F1 2015 wasn't a bed of roses either in some cases). Playground however could really utilize the talent from Evolution, and it could really help them add some new interesting twists into Forza Horizon.
If it was for a financial reason closure of Evolution Studios, then I think Forza franchise is likely costing Microsoft a lot of money already as it is.

Codemasters probably also struggling financially. Hopefully there is a way for PDI to take them on.
 
If it was for a financial reason closure of Evolution Studios, then I think Forza franchise is likely costing Microsoft a lot of money already as it is.

Codemasters probably also struggling financially. Hopefully there is a way for PDI to take them on.

If it was costing them money rather than making it, why would Forza still be around? Wouldn't they just call it sunk cost and move on?

I'm not necessarily disagreeing with you. I think Forza would cost MS a lot of money - just in licensing alone. I can imagine that would be an astronomically high number. I do think Forza actually makes a lot of it back, eventually. They do a lot of things differently to what EVO and PD have done, however.

Forza has a $100 ultimate edition that well over 400,000 (closer to 500,000, using the early access leaderboards as a reference) bought for just FM6 alone (Not sure about FH2, but the numbers would probably be similar if not more). While 400,000 isn't an impressive number at all by itself, if you account for the extra $40 on top of that, it really does make a difference for those licensing/modelling costs. It's also why you see a Forza every year that uses the same assets between the titles. Why wouldn't you cash in on all the expensive licensing and 3D Modeling your doing for 100's and 100's of cars by releasing a game year instead a game every second year? (This is from MS's perspective). So yeah. I think a lot of the perceived annoyances of Forza (Lot's of DLC, games every year, $100 Ultimate Editions, $20 Porsche Expansion) are due to the insane cost behind their games that we just don't get, being in the general public.
 
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Looking forward, the lineup of Secret Sorcery looks very good, I hope they team up with some of the leading talent of the rest of Evo to make something great. Imagine if they would make a Motorstorm-like game for PS VR or a circuit racer a la Grid Autosport, only good.
 
If it was costing them money rather than making it, why would Forza still be around? Wouldn't they just call it sunk cost and move on?

I'm not necessarily disagreeing with you. I think Forza would cost MS a lot of money - just in licensing alone. I can imagine that would be an astronomically high number. I do think Forza actually makes a lot of it back, eventually. They do a lot of things differently to what EVO and PD have done, however.

Forza has a $100 ultimate edition that well over 400,000 (closer to 500,000, using the early access leaderboards as a reference) bought for just FM6 alone (Not sure about FH2, but the numbers would probably be similar if not more). While 400,000 isn't an impressive number at all by itself, if you account for the extra $40 on top of that, it really does make a difference for those licensing/modelling costs. It's also why you see a Forza every year that uses the same assets between the titles. Why wouldn't you cash in on all the expensive licensing and 3D Modeling your doing for 100's and 100's of cars by releasing a game year instead a game every second year? (This is from MS's perspective). So yeah. I think a lot of the perceived annoyances of Forza (Lot's of DLC, games every year, $100 Ultimate Editions, $20 Porsche Expansion) are due to the insane cost behind their games that we just don't get, being in the general public.
Well GT is PlayStation's biggest franchise and they needed to create a rival. Also they don't have too many first party games. Given that they likely lost billions due to Xbox and every generation might be a loss for them so far, think Forza has chance of remaining safe unless Microsoft gives up on Xbox. Might as well keep the investment and use it to showcase their platforms.

T10 and PG together are like nearly 12 times more people than size of Evolution Studios and regarding game sales there isn't a huge lot in it. What happened to Evolution Studios reminds me somewhat of Bizarre Creations.
 
As an Xbox fan, I would honestly have to say it is bad that Evolution has been shut down by Sony. In all honesty, it was a bad decision. I hope that T10, or more precisely Playground games (as they are UK based), will pick them up. Hopefully before Codemasters grabs them.

Codemasters have more than enough talent, which they already waste in a lot of cases (seriously, Grid Autosport was just poor. And F1 2015 wasn't a bed of roses either in some cases). Playground however could really utilize the talent from Evolution, and it could really help them add some new interesting twists into Forza Horizon.

Oi, I thought G:AS was great, best career mode I've played in a racing game since... ever?
 
The sad thing is there was fans out there that speculated which cars come out for april fools. Last year was Motorstorm buggy. They wondered which car cones out this year. Could be ATV, could be bikes, etc.

Then EVO shuts down.

And they forced to scrap their hopes altogether.
 
I hope some of the Evolution staff could be transferred over to Polyphony's European studio. Maybe Sony could reincarnate Studio Liverpool and Evolution as "Polyphony Digital UK" and have them support the key Sony racing franchise and putting the staff and resources to good use, rather than cutting them all out of the equation...

No, they won't.
 
I hope some of the Evolution staff could be transferred over to Polyphony's European studio. Maybe Sony could reincarnate Studio Liverpool and Evolution as "Polyphony Digital UK" and have them support the key Sony racing franchise and putting the staff and resources to good use, rather than cutting them all out of the equation...

No, they won't.

Yeah no way that will happen.
 
I hope some of the Evolution staff could be transferred over to Polyphony's European studio. Maybe Sony could reincarnate Studio Liverpool and Evolution as "Polyphony Digital UK" and have them support the key Sony racing franchise and putting the staff and resources to good use, rather than cutting them all out of the equation...

No, they won't.
Very very unlikely, but I think there's a chance that some Evo guys will join with their former mate Kevin Middelbos in Amsterdam :)
 
This is such a shame. One can't help but think that the flurry of fixes and DLC for the game recently might have been due to Sony saying "fix it or else!", but in fairness, they did, and DC is now a robust, and very good game.

If I put my tinfoil hat on I also wonder if, as well as the potential for the franchise to poach sales from GT, it may also be a case of PD needing more and more money to develop their product at a snail's pace, funds that have now effectively been redirected from Evolution and DC. Much as I love PD, I really don't think they deserve the patience Sony and their fanbase continue to show them, and Evolution really don't deserve to be a victim of such shonky decision-making.
 
Now I can understand some of the logic of the disbandment of the studio. While we see Driveclub now as a fine racing game with constant support, it wasn't always pretty. In fact, even I tend to forget how bad the launch and the state of the game that went on for a while. So while originally, this is a shocking news to hear, after digesting some proper facts, its inevitable.

I just hoped they would allow Driveclub to at least last a few months longer with the current team. Their recovery and efforts that made the game as it is today was nothing short of amazing.
 
I also wanted to play Driveclub, but alas, I couldn't bring myself to, either. I'm just too sad for EVO. Guess I'll have to solace myself with some Pokémon...
I just wonder if the announcement of the closure around the time of the release of the Finish Line DLC was intentional.
 
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