Jawehawk
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Last time I heard DC sold over 2 million copies back in July last year.
https://www.gtplanet.net/forum/threads/driveclub.274584/page-149#post-10884473
See edited 1st post
Last time I heard DC sold over 2 million copies back in July last year.
https://www.gtplanet.net/forum/threads/driveclub.274584/page-149#post-10884473
The best comment here 👍Best result for gamers is if they returned as a multi-platform dev with publisher backing. The more of those the better IMO.
I bought it up because you seem to imply that based on past games, Codemaster will waste talent when Dirt Rally is a good example that they actually haven't.
Doing really well is probably a stretch, but they've sold over two million copies and counting as of last year. But we don't know how much the development cost Sony and how much money Driveclub raked in either, taking various discounts and whatnot into consideration.Care to share some sales figures along with that statement? What are you basing it on?
With all this in mind, I have no idea what Sony is thinking. This may be an unpopular opinion — and I'm not wishing anyone else lose their jobs — but if you want to trim the fat, how about starting with the team that sunk $60 million into a game developed over six years that was a critical flop and performed okay at best on shelves, purely because of the franchise's clout? How about the team that continually makes passion projects with little commercial viability? How about the team that's still developing The Last Guardian, a project so mismanaged the creator fled?
If you look at this practically, it doesn't make sense.
A good example that they did not waste talent on one game from their 3 main franchises, most of which are made by individual teams within the studio; not by the whole team in one go. That is why they can release 4 or more games in one year alone.
Grid Autosport: released June 2014.
F1 2014: Released October 2014.
Toybox Turbo's: Released November 2014.
Dirt Rally: Released (early access on PC) April 2015.
F1 2015: July 2015.
Not to mention how long they worked on the game before release and afterwards...wages must be sky high.Care to share some sales figures along with that statement? What are you basing it on?
According to IGN, the game has sold more than 2 million units, which isn't bad in itself. However, the quick price reduction of the game, combined with the heavy pricetag of licensing exotic super cars, could very well mean that the game was struggling to turn a decent profit. I can't and won't say anything for sure, but I assume that the company was shut down for a reason, and not just because some big shot decided to shut Évo down on a whimp.
GT5 took a lot longer, costing a rumoured $60 million, and sold roughly 4x more. I fail to see the logic in this.Not to mention how long they worked on the game before release and afterwards...wages must be sky high.
GT5 took a lot longer, costing a rumoured $60 million, and sold roughly 4x more. I fail to see the logic in this.
But it didn't have as much DLC support, and work carried on after release to a greater extent than with DriveClub.GT5 turned in a profit from both Prologue and GT5 itself. And it's price wasn't cut down significantly just a few months after being released.
But it didn't have as much DLC support, and work carried on after release to a greater extent than with DriveClub.
It's entirely possible that all of Driveclubs DLC was the company's undoing.
I do agree with you on this. It's a damn shame that they didn't have enough faith for the future of Evo, but it is what it is.It's entirely possible that all of Driveclubs DLC was the company's undoing. They delivered a lot of great content, but if not enough people bought it, then this is the natural outcome.
Gran Turismo is a bit weird, in the sense that they keep selling really well really fast, regardless of how inept the development team is. In any case, Sony is clearly confident that Gran Turismo will keep turning a profit. Aparently, that wasn't the case with Driveclub and/or Evolution Studios.
15mi copies between Prologue and GT5 for a 60mi budget.
Team Ico were <50 peeps with the core having more than a decade of Sony and still belonging to their internal Japan studio, the project was "paused" for two years, and Ueda is "under contract" now.
If you look at this practically, it doesn't make sense.
At parting.
Yup, great job copy/pasting facts and misrepresenting my argument. Not exactly sure how you italicizing my opinion detracts merit from what I said, but thanks for the snarky reply. 👎
It's sad news and a mistake. Apparently DC will be handled internally by "Sony" whatever that means. The Glroy days of exclusive racing games are long gone. GT doesn't cut it, too far and too few in between. GT Sport doesn't look like a big game at all and that has my interest low.