F1 2011 Physics discussionF1 2010-2016 

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Shaggy_Alonso
The biggest draw of this game for a lot of us was the new physics model, which CM promoted a lot. After playing it for a few days now here's my impressions of the physics (all performed with driving aids off and a G27 wheel for PS3):

They are better in some ways, but not an improvement in every sense, just different, and in some ways definitely worse. Oversteer is now more prevalent obviously but it's being induced in an odd way - the cars are basically 'looser', and dare I say it more floaty, like they've thrown in a bit of Dirt's physics. The general steering feels sloppy and imprecise - you can really throw the car into the corner with little consequence from overdoing it compared to last year. There's just not as much of a penalty for overcommitting to a corner which feels distinctly more arcade than before. There are certain tracks where this feels quite authentic with the oversteer - Monza and Monaco being two examples - Monza because the cars should feel a bit more floaty than normal because of the low downforce levels, just watch how Alonso man-handles the car through the two Lesmos here. F1 2011 is a good representation of this style of driving. Also at Monaco, the way you have to chuck the car around from corner to corner, driving with the back end out is represented well with all the extra mechanical grip this year (was able to perform a low 1:13 in a Virgin :lol: ). Unfortunately though the precision and consistent feeling of the driving has taken a hit and in many ways feels much more unrealistic than F1 2010 did.

Another thing that's a bit off is the turning circle of the car feels different - there's not enough rotation in the wheel. Take the hairpin at Montreal for example, you can crank full lock on but it isn't enough to go round it properly like last year.

On the plus side, the kerb riding feels more genuine this year. Also getting the power down and seeking out best traction is much more critical out of the really slow corners than it was last year.

The FFB is improved - slightly more communicative than before and feels very nice over those kerbs a bit like F1:CE (though I wish it would kick and buck more over the bumps on the track where it's still pretty tame).

So as I say, better in some areas, worse in others. Not to everyone's taste I'm sure.
 
They are better in some ways, but not an improvement in every sense, just different, and in some ways definitely worse. Oversteer is now more prevalent obviously but it's being induced in an odd way - the cars are basically 'looser', and dare I say it more floaty, like they've thrown in a bit of Dirt's physics. .

Agreed,The cars are a bit too twitchy..which i dont like
 
I think generally it's very good, it does feel more forgiving, like the tire curve is more road tire like, but pulling a really quick lap still requires clean and efficient driving, it's just that when you get sloppy you don't get penalized as much, however it isn't too far off from what I know about real life single seaters.

Compare to the feeling of insecurity at low speed in last year's game, I prefer the new physics at least 1000 times more.
 
I really like the physics as they are now. They're much more accessible than the last attempt.
 
Is it me or does the drivers hands turn the wheel really really fast, the car feels so twitchy. Damn I'm too used to GT5 and time to react.
 
I like the new physics, the kurbs are a lot more ridable and you can really throw the car into the corner, however, this shouldn't be the fastest way through the turn on most circuits, I like the way that you feel more in control of the car, when you spin, you feel that you made yourself spin, not the kurb or a bump.

And I raced on Monza earlier, Lesmos = fantastic to almost drift around.:D
 
I've deliberately avoided doing this until they inevitably fix it in a patch.

I tested the settings 'fix' to see how it drove. Much more snug feel; much less of a feeling of being on the edge of grip; not on rails though as I managed to spin on hard acceleration off of curbing; and with DRS on I would lose it through Eau Rouge. 'Cheat' setting less intense in terms of edge of avoiding mistake; More pressure to go fast with 'cheat' setting (less 'real' in a way).

I was able to improve my time, but still off the pace of the quickest drivers I have driven with :)
 
I felt 2010 had it just right in terms of on-the-limit physics as well as the awesome performance of an F1 car. I think 2011 is a little too far towards the twitchy/nervous end - I mean these cars generate an insane amount of downforce, they should not be this twitchy especially in corners like Eau Rouge, 130R, etc.
But low-speed, these physics are fine, Monaco is intense! I like the weight and oversteer at low speed and some medium speed sections, feels a lot more fun. But high speed stuff is just a little too difficult for what I expect with these cars. Not to say I don't want a challenge, but I always felt the challenege of F1 is to be extremely precise, lap after lap. If we were driving 80s/70s/60s/50s F1 cars, perhaps the high speed corners would be this challenging..but these days most of these corners are fairly easy - its more about threading the needle and attempting to get on the throttle earlier and earlier and brake later and later.

Perhaps Codemasters should have called this F1 1981? :drool:

I'm not sure I like the elimination of a lot of the challenge in curb-riding but at least the spin physics are vastly improved. Now most spins are fairly difficult to catch but not impossible if you see them coming.

The tyre physics seem a lot better - wet weather even more so! Very tricky to find the time in the wet, the proving grounds challenge at Spa is very difficult!

Overall I'm sort of happy with the physics. I miss the physics of F1:CE a fair bit though. It felt more F1. This is good but it feels more like Formula Ford or something - like the cars don't have much downforce at all. Its still fun though and thats what counts.

On a side note - I've noticed the steering lock and response with the DS3 is not helping the twitchy-ness. It would be nice if Codemasters would at least let us set the sensitivity or even the amount of steering angle. Previous F1 games limited the amount of lock you could put on the car at speed...but this one bizarrely seems to let you put full Monaco-hairpin steering lock in any corner at any speed, which obviously makes the car extremely sensitive to steering inputs at speed.
Something is certainly wrong about going through a flat, high speed corner like turn 3 at Catalunya, turning almost full lock and 3/4 throttle and still losing the back-end. All previous F1 games this corner is relatively easy flat with the right setup and almost flat with the wrong setup. It seems the same in reality. But here I can spin it very easily?
 
The biggest draw of this game for a lot of us was the new physics model, which CM promoted a lot. After playing it for a few days now here's my impressions of the physics (all performed with driving aids off and a G27 wheel for PS3):

They are better in some ways, but not an improvement in every sense, just different, and in some ways definitely worse. Oversteer is now more prevalent obviously but it's being induced in an odd way - the cars are basically 'looser', and dare I say it more floaty, like they've thrown in a bit of Dirt's physics. The general steering feels sloppy and imprecise - you can really throw the car into the corner with little consequence from overdoing it compared to last year. There's just not as much of a penalty for overcommitting to a corner which feels distinctly more arcade than before. There are certain tracks where this feels quite authentic with the oversteer - Monza and Monaco being two examples - Monza because the cars should feel a bit more floaty than normal because of the low downforce levels, just watch how Alonso man-handles the car through the two Lesmos here. F1 2011 is a good representation of this style of driving. Also at Monaco, the way you have to chuck the car around from corner to corner, driving with the back end out is represented well with all the extra mechanical grip this year (was able to perform a low 1:13 in a Virgin :lol: ). Unfortunately though the precision and consistent feeling of the driving has taken a hit and in many ways feels much more unrealistic than F1 2010 did.

Another thing that's a bit off is the turning circle of the car feels different - there's not enough rotation in the wheel. Take the hairpin at Montreal for example, you can crank full lock on but it isn't enough to go round it properly like last year.

On the plus side, the kerb riding feels more genuine this year. Also getting the power down and seeking out best traction is much more critical out of the really slow corners than it was last year.

The FFB is improved - slightly more communicative than before and feels very nice over those kerbs a bit like F1:CE (though I wish it would kick and buck more over the bumps on the track where it's still pretty tame).

So as I say, better in some areas, worse in others. Not to everyone's taste I'm sure.

I'm glad someone else noticed that. I thought it was my tuning or my steering but yeah everything I do I cannot make that hairpin turn very fast, much slower than last years game. Another example for me is the hairpin at Suzuka. I'm having to stay on the outside of the track before that turn in order to keep some speed through the turn.
 
Yeah Last years physics were spot on with that center pivot physics that cause the car to automaticly straighten itself when you hit the brakes after a spin... they really captured the F1 feeling there... or a mixture of a super bike a monocycle and an F1...
 
F1 2010 physics were shocking in my opinion, the centre pivot thing was ridiculous and the low speed grip felt wrong. The F1 2011 tweaked physics are so much better, it drives and feels much closer to the other simulations now, less sensitive and more forgiving but they finally got the driving feel in the right ballpark for F1 2011.

Massive improvement is an understatement.

If you're having a problem with the hairpin corners at Monaco, Montreal or Suzuka then you're approaching them wrong. Brake first, turn in fairly late, later than you might expect and only once you have completely come off the brakes, you will hit the apex perfectly and exit the corner on the throttle early. Same approach will be used for many of the corners at Valencia.
 
I also think the physics are way better this time around, much more towards the sim side,now i can feel the car better and know what to expect in corners,its no iracing physics but better than last years.i always thought f1 2010 was to arcady especially under braking and that brake correction when you lost it was just wrong.just my opinions of course.
 
Actually he meant exiting the hair pin, not the wall of champions :)

But, I have improved my hair pin approach; only a problem if a screw up my braking :)
 
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