- 1,411
- Shaggy_Alonso
The biggest draw of this game for a lot of us was the new physics model, which CM promoted a lot. After playing it for a few days now here's my impressions of the physics (all performed with driving aids off and a G27 wheel for PS3):
They are better in some ways, but not an improvement in every sense, just different, and in some ways definitely worse. Oversteer is now more prevalent obviously but it's being induced in an odd way - the cars are basically 'looser', and dare I say it more floaty, like they've thrown in a bit of Dirt's physics. The general steering feels sloppy and imprecise - you can really throw the car into the corner with little consequence from overdoing it compared to last year. There's just not as much of a penalty for overcommitting to a corner which feels distinctly more arcade than before. There are certain tracks where this feels quite authentic with the oversteer - Monza and Monaco being two examples - Monza because the cars should feel a bit more floaty than normal because of the low downforce levels, just watch how Alonso man-handles the car through the two Lesmos here. F1 2011 is a good representation of this style of driving. Also at Monaco, the way you have to chuck the car around from corner to corner, driving with the back end out is represented well with all the extra mechanical grip this year (was able to perform a low 1:13 in a Virgin ). Unfortunately though the precision and consistent feeling of the driving has taken a hit and in many ways feels much more unrealistic than F1 2010 did.
Another thing that's a bit off is the turning circle of the car feels different - there's not enough rotation in the wheel. Take the hairpin at Montreal for example, you can crank full lock on but it isn't enough to go round it properly like last year.
On the plus side, the kerb riding feels more genuine this year. Also getting the power down and seeking out best traction is much more critical out of the really slow corners than it was last year.
The FFB is improved - slightly more communicative than before and feels very nice over those kerbs a bit like F1:CE (though I wish it would kick and buck more over the bumps on the track where it's still pretty tame).
So as I say, better in some areas, worse in others. Not to everyone's taste I'm sure.
They are better in some ways, but not an improvement in every sense, just different, and in some ways definitely worse. Oversteer is now more prevalent obviously but it's being induced in an odd way - the cars are basically 'looser', and dare I say it more floaty, like they've thrown in a bit of Dirt's physics. The general steering feels sloppy and imprecise - you can really throw the car into the corner with little consequence from overdoing it compared to last year. There's just not as much of a penalty for overcommitting to a corner which feels distinctly more arcade than before. There are certain tracks where this feels quite authentic with the oversteer - Monza and Monaco being two examples - Monza because the cars should feel a bit more floaty than normal because of the low downforce levels, just watch how Alonso man-handles the car through the two Lesmos here. F1 2011 is a good representation of this style of driving. Also at Monaco, the way you have to chuck the car around from corner to corner, driving with the back end out is represented well with all the extra mechanical grip this year (was able to perform a low 1:13 in a Virgin ). Unfortunately though the precision and consistent feeling of the driving has taken a hit and in many ways feels much more unrealistic than F1 2010 did.
Another thing that's a bit off is the turning circle of the car feels different - there's not enough rotation in the wheel. Take the hairpin at Montreal for example, you can crank full lock on but it isn't enough to go round it properly like last year.
On the plus side, the kerb riding feels more genuine this year. Also getting the power down and seeking out best traction is much more critical out of the really slow corners than it was last year.
The FFB is improved - slightly more communicative than before and feels very nice over those kerbs a bit like F1:CE (though I wish it would kick and buck more over the bumps on the track where it's still pretty tame).
So as I say, better in some areas, worse in others. Not to everyone's taste I'm sure.