F1 2015!F1 2010-2016 

Bought it today, and very impressed with their first current gen f1 title tbh. It's not as realistic as pcars, but it wasn't meant to be. It was meant to be more sim focussed than previous titles, and it is, but it's just a better simcade game than the previous f1 titles, as it's not got a better balance, with more sim focus than the older games.

The AI was the biggest surprise for me. They are very well done. I am doing a season in Sauber on the second hardest difficulty, and was running fifth, behind the Mercs and Ferraris, in Melbourne. I was following a couple of seconds behind the two Ferraris for a few laps, and got to watch as Vettel closed in on Raikkonen, had a look a few times coming into the braking zones, and then made a great move around the outside while Raikkonen tried to defend the inside line.

Then, as I was slowly dropping back from Raikkonen, I focussed on my own race, but later on I noticed Vettel had caught up to the Mercs, and then there was a multi lap battle between those three, with Hamilton retiring with a problem, and Vettel ending up taking the lead from Rosberg a couple of laps later. Toward the end of the race, my engineer informed me about 5 or 6 times of lead changes between Vettel and Rosberg. Rosberg eventually won the race, and Vettel had been given a 5 second penalty for causing an accident with a lapped car, and due to that, and the damaged caused to his car (presumably) which lead to his last couple of laps being a bit slower than Raikkonen's, Vettel ended up finishing third.

I finished fourth btw, after making a three stop strategy work against the two stopping Williams drivers, who I had a great battle against in the closing stages, due to me having slightly newer tyres, and having saved enough fuel to run my engine in full power in my last stint.

Best race I've ever had in a codemasters F1 game, made me instantly forgive them for axing career mode (although I hope it returns in the next game)
 
Don't have a wheel for ps4 yet, too bloody expensive mate. I just spent a grand on parts for my car, so the wheel will always come second to that (and that's after all my other expenses lol).

Hopefully I'll have a new wheel by the end of the year, but no doubt if I save up the $500 or so to get one, I'll just end up buying more car goodies lol.
 
is anyone else impressed with the race engineer's comments to the driver? very in-depth and well rounded, knocks the PCars engineer in to a cocked hat.
 
is anyone else impressed with the race engineer's comments to the driver? very in-depth and well rounded, knocks the PCars engineer in to a cocked hat.

100% Agree with you mate, and I'll also add to that the fact you can actually talk to your engineer and tell him what you want (tyre compound, front wing changes) at your next stop, or request specific info about the race, or in practice you can ask for help with set ups.

To begin with, when I noticed I didn't have the damage and temperature info from previous F1 games, I wasn't too pleased, but when I realised I can talk to the engineer to get that info from him, I realised they'd gotten rid of the hud graphic and replaced it with radio chatter to make it more realistic. Real F1 drivers get all their info from the pit wall, they don't have a hud telling them the tyre temps and wear and all that. I was pretty happy once I realised that.

Also nice that Sony packs an earpiece with mic in the PS4 box, that plugs into the controller. I just set the engineer's voice to output to the headset in the options, and it feels much more authentic :)
 
100% Agree with you mate, and I'll also add to that the fact you can actually talk to your engineer and tell him what you want (tyre compound, front wing changes) at your next stop, or request specific info about the race, or in practice you can ask for help with set ups.

To begin with, when I noticed I didn't have the damage and temperature info from previous F1 games, I wasn't too pleased, but when I realised I can talk to the engineer to get that info from him, I realised they'd gotten rid of the hud graphic and replaced it with radio chatter to make it more realistic. Real F1 drivers get all their info from the pit wall, they don't have a hud telling them the tyre temps and wear and all that. I was pretty happy once I realised that.

Also nice that Sony packs an earpiece with mic in the PS4 box, that plugs into the controller. I just set the engineer's voice to output to the headset in the options, and it feels much more authentic :)
How do you talk to the engineer? using the regular ps4 headset? I have tried talking and nothing happens.
 
is anyone else impressed with the race engineer's comments to the driver? very in-depth and well rounded, knocks the PCars engineer in to a cocked hat.
I have no idea how good it is yet because the audio is really quiet through the DS4 compared to all other PS4 games. I hope there is an option to send the audio to the TV.
 
Sorry but I don't get this part. What do people expect, a card game ?
I'm relatively new to Codies F1 games, I've only played a significant amount of time on 2013 and 2014. From what I've heard 2013 is a copy/paste of 2012 which is more or less a copy/paste of 2011...
F1 2015 is the biggest overhaul since 2013 and therefore since 2012 at least... Yeah there's less content and you can be upset about that no matter what is their excuse but you can't say it's exactly the same game as last year.

I'll be the first in line to shoot down the game if enhanced career mode, SC and maybe new features aren't back next year.

Don't get me wrong, I'm finding the game a lot of fun - they always seem to keep that element regardless of features, graphics etc.

It was just a little disappointing when I first loaded it but now I've done a couple of races I can see the differences.

The graphics however look so much better in the flesh than on the screenshots, trailers and so on. I saw the TV trailer last night with the "PC footage, not actual gameplay" and to be honest, it looks a hell of a lot better on my PS4 than that advert.

Edit: oh and pit stops work without any problems - after project cars that's very nice!
 
For your info.
List of bugs on ps4:

1) Whole game frame rate pauses for around 2 seconds, then unpauses and fast forwards.
2) Low engineer voice no matter what volume settings are used or output method.
3) Over taking back markers they slow down mid corner or go so far offline to let you past I've seen some on the grass rallying!
4) Various oversized cockpit wheels, Mercedes being the worst with hands going through the cockpit.
5) AI Cars slow at corners that should be taken flat out.
6) General AI, sometimes they are ok, they pull out and overtake you, give you space at corners, however there are times when they will smash into the back of you as they approach. It needs tweaking a little.
7) Wheel strength, weight non existent when u pause then unpause the game, you can't steer at all until u hit first corner etc the it seems to kick in and work again. (Thrustmaster T300 F1 rim)

from codemaster official forum

+

massive fps drops are reported everywhere, codemaster forum is already exploding. The game on ps4 and xbox fastfowards!!! there are insane videos showing the problem. it's really incredible.
 
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Don't get me wrong, I'm finding the game a lot of fun - they always seem to keep that element regardless of features, graphics etc.

It was just a little disappointing when I first loaded it but now I've done a couple of races I can see the differences.

The graphics however look so much better in the flesh than on the screenshots, trailers and so on. I saw the TV trailer last night with the "PC footage, not actual gameplay" and to be honest, it looks a hell of a lot better on my PS4 than that advert.

Edit: oh and pit stops work without any problems - after project cars that's very nice!
Yeah, it's amazing how Pcars managed to get pit stops so wrong. I like the game but thep pit stops are more of an annoyance, than a fun feature.
 
For your info.
List of bugs on ps4:

1) Whole game frame rate pauses for around 2 seconds, then unpauses and fast forwards.
2) Low engineer voice no matter what volume settings are used or output method.
3) Over taking back markers they slow down mid corner or go so far offline to let you past I've seen some on the grass rallying!
4) Various oversized cockpit wheels, Mercedes being the worst with hands going through the cockpit.
5) AI Cars slow at corners that should be taken flat out.
6) General AI, sometimes they are ok, they pull out and overtake you, give you space at corners, however there are times when they will smash into the back of you as they approach. It needs tweaking a little.
7) Wheel strength, weight non existent when u pause then unpause the game, you can't steer at all until u hit first corner etc the it seems to kick in and work again. (Thrustmaster T300 F1 rim)

from codemaster official forum

+

massive fps drops are reported everywhere, codemaster forum is already exploding. The game on ps4 and xbox fastfowards!!! there are insane videos showing the problem. it's really incredible.
I have noticed massive framerate drops in cockpit and chase cameras, but not the others. weird.
 
I have noticed massive framerate drops in cockpit and chase cameras, but not the others. weird.

I'm currently on lap 31 at Maylasia and it's happening on some laps but not others. Ironically it's not happening in the wet! Only the dry.
 
The game is growing on me. When you first load it up and scroll through the game modes it is underwhelming. Let's face it, the championship and pro season are basically the same. just one forces cockpit and no assists and 100% distance.... well you can do that on championship mode if you set it up that way. However, it is a case of quality over quantity, what is in the final game, has been done well. The pitlane alone impressed me, people on the pit wall, people in the garages, very detailed, a nice touch. Also the weather forceast is nice to have after it being missing in Pcars.
 
I bought it yesterday and I found it way funny.

I hadn't played the game since F1 2010 and I still remember how it works, I got the hand of handling on a couple races playing without any settings activated just automatic transmission and I enjoy it.

Some are saying it's not as good or real as PCars, I'd like to say that since I bought PCars I'm still having trouble handling any car, settings are as much bad as they were able to make them, even accelerating straight the car loses control and no matter how sensibility or dead zone I'm using.

And yet, since I've been playing F1 2015 I've not had any issiues handling or accelerating and I say again that I don't use any helps.

In terms of gameplay F1 2015 wins, if we speak about graphics F1 2015 is not far from PCas, both are similar there's no a big different.

The only thing I found wrong it's multiplayer, on F1 2010 it was easy to use and at least there were more people than I'm finding so far.

Speaking about framerate drops, I saw some when going into gravel.
 
I bought it yesterday and I found it way funny.

I hadn't played the game since F1 2010 and I still remember how it works, I got the hand of handling on a couple races playing without any settings activated just automatic transmission and I enjoy it.

Some are saying it's not as good or real as PCars, I'd like to say that since I bought PCars I'm still having trouble handling any car, settings are as much bad as they were able to make them, even accelerating straight the car loses control and no matter how sensibility or dead zone I'm using.

And yet, since I've been playing F1 2015 I've not had any issiues handling or accelerating and I say again that I don't use any helps.

In terms of gameplay F1 2015 wins, if we speak about graphics F1 2015 is not far from PCas, both are similar there's no a big different.

The only thing I found wrong it's multiplayer, on F1 2010 it was easy to use and at least there were more people than I'm finding so far.

Speaking about framerate drops, I saw some when going into gravel.

Comparing the 2 games is like comparing apples and oranges. One is a sim, the other is an arcade, easy to pick up and play game.
 
Comparing the 2 games is like comparing apples and oranges. One is a sim, the other is an arcade, easy to pick up and play game.

F1 is not arcade by any means whatsoever. I would like to think F1 2015 is better than Pcars open wheel.

Hopefully they will fix these random fps issue. I wish they had adjustable TV cockpit view and replays, hot laps save option.
 
F1 is not arcade by any means whatsoever.
Yes it is for many reasons. It's not because it's not about drifting at 250kph in every corner, there is tyre wear and damages that it isn't.
You can call it "simcade" if you want but it is still pretty far away from the minimum requirements to even think about classifying it as a sim. And that's perfectly fine to me.
 
The main points that I've picked up on...

- In career mode, you can't check the results of previous races, you can only see the points.

- Raikkonen keeps winning.

- Will Stevens keeps getting into Q2 (and even Q3 on one occasion).

- My starting tyres are always Prime, even though I only use Option in Q3.

- Some serious lagging when using the rear-view in the gravel.

- Bahrain is still ridiculously easy.

- Mercedes often qualify 6th-10th.

I'm enjoying the game, but these points are bringing it down a bit and I hope they can be changed in updates to come.
 
- Raikkonen keeps winning.
It's Hamilton or Rosberg here !
- My starting tyres are always Prime, even though I only use Option in Q3.
That's perfectly normal, you have to start on Q2 tyres, it's the new rule since 2014. Look at it closer next time and you'll see ! Otherwise it's a bug that I didn't encounter yet. :D
- Bahrain is still ridiculously easy.
Yup, I'm in FP there at the moment and I'm often stuck behind ridiculously slow AI in some corners.
- Mercedes often qualify 6th-10th.
As I stated above it's a 1-2 race and/or quali 9 out of 10 for me. Sometime they got pens or car issues but the remaining time they are on top of time sheets, followed by Ferrari. Check the race director at the end of the session maybe.

I think I saw a Manor in Q2 at some point too, I think it's due to the aggressive AI often having warnings, then pens or DSQ in race and Q, meaning a change in the picking order. In 3 races with McLaren in "career mode" I've gained approx 3 or 4 places because of this.
 
I guess ill wait for f12016. Game doesnt look interesting enough. Last f1 game i played was f1 2012. They look like they are going in the right direction though.
 
My first impressions of F1 2015 are actually good. The graphics are fairly decent, and pretty much between FM5 and Pcars. For once I actually feel in control of the cars while using my G27 wheel, where as in previous F1 games by codemasters I felt as though I was just along for the ride. The FFB seems improved to me also, and the "wheel weight" slider actually does something now. By putting it on full, it is like sludge, and on 0 there is not very much feel in the wheel at all. But bang in the middle at 50%, and the weight of the wheel feels really good. I have noticed better feedback with the environmental effects. It just feels much improved to me.

On towards the AI, they are actually providing me with a bit of a challenge. Something very rare with regards to racing games. More often than not in other games, I end up out in the lead by myself with the AI set on the hardest difficulty. This includes Assetto Corsa and Project cars., with Forza's always being the slowest to me. Usually I end up lapping the whole field of cars at least once on an endurance style race (talking above 35 laps). The AI in F1 2015 though, they are actually racing me and giving me something to do in the actual race. I have to hand it to codemasters, they have created a pretty good AI system for F1 2015.

One thing I do believe that codemasters need to add into F1 2015 though, is the new wheel calibration tool that they added to dirt rally recently. As much as I like the feel of F1 2015, I know it could be even better still with a proper calibration system.

For your info.
List of bugs on ps4:

1) Whole game frame rate pauses for around 2 seconds, then unpauses and fast forwards.
2) Low engineer voice no matter what volume settings are used or output method.
3) Over taking back markers they slow down mid corner or go so far offline to let you past I've seen some on the grass rallying!
4) Various oversized cockpit wheels, Mercedes being the worst with hands going through the cockpit.
5) AI Cars slow at corners that should be taken flat out.
6) General AI, sometimes they are ok, they pull out and overtake you, give you space at corners, however there are times when they will smash into the back of you as they approach. It needs tweaking a little.
7) Wheel strength, weight non existent when u pause then unpause the game, you can't steer at all until u hit first corner etc the it seems to kick in and work again. (Thrustmaster T300 F1 rim)

from codemaster official forum

+

massive fps drops are reported everywhere, codemaster forum is already exploding. The game on ps4 and xbox fastfowards!!! there are insane videos showing the problem. it's really incredible.

Im playing on PC. These are a couple of things I have noticed.

1, Forced 30FPS in pit lane.

2, Forced 30 fps in replays.

3, During replays, it appears the wing mirrors are running at 15- FPS.

4, No voice commands on PC, but there are XML files pointing towards speech recognition in the games folders.

5, Set up a profile in the logitech profiler for my G27, but it will not load. This could be in issue with either or both though. Having to use the "global" settings atm.

6, Logitech G27 is detected as the logitech G29 in the game, but has the button layout for the Xbox. This has not proven to be an issue though, as the button layout by default for the G27 is fairly good. Have to manually select the G27 though.

7, If I set up a custom button layout, I get an artificial deadzone added, even though deadzone is set to 0 on everything. This isn't there while using the default G27 config that Codemasters have added into the game.

That is all I have noticed that is wrong on the PC version so far, will add more if I come across anything else.

Comparing the 2 games is like comparing apples and oranges. One is a sim, the other is an arcade, easy to pick up and play game.

If you believe that Pcars is a full on simulation, then you are sadly mistaken. The physics for Pcars are in exactly the same place as GT, Forza, and even these codemaster F1 games. They are neither sim nor arcade, they are both. If you want a true simulation experience with regards to the current tech available, then you need to be playing Rfactor 2, Assetto Corsa, or Iracing. Compared to an actual F1 simulator that someone like red bull uses though, anything we get on the consumer level is 100% simcade.

It would take a stupid amount of processing power to give us at home a true simulation experience, as real F1 simulators use at the very least 8 computers (one system per tire alone). basically a couple of 10k+ systems
 
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Yes it is for many reasons. It's not because it's not about drifting at 250kph in every corner, there is tyre wear and damages that it isn't.
You can call it "simcade" if you want but it is still pretty far away from the minimum requirements to even think about classifying it as a sim. And that's perfectly fine to me.

I have played F1 2012 and 2013 and consider it a sim. Not sim like rfactor F1 mods but still good for PS3. Since the PS4 version is supposedly better than previous game with 60fps. I do not see being disappointed with it.

DC, NFS falls under arcade category
 
I have played F1 2012 and 2013 and consider it a sim. Not sim like rfactor F1 mods but still good for PS3. Since the PS4 version is supposedly better than previous game with 60fps. I do not see being disappointed with it.

DC, NFS falls under arcade category
Well ok, it's still too forgiving and simplistic for me to be put in the sim category but just a matter of point of view and where you put the limit. Like lalyrn said just above some don't put games like GT/FM/Project CARS in the sim category and I can perfectly understand why. I would, I see them as accessible sims if that makes any sense.
 
If you believe that Pcars is a full on simulation, then you are sadly mistaken. The physics for Pcars are in exactly the same place as GT, Forza, and even these codemaster F1 games. They are neither sim nor arcade, they are both. If you want a true simulation experience with regards to the current tech available, then you need to be playing Rfactor 2, Assetto Corsa, or Iracing. Compared to an actual F1 simulator that someone like red bull uses though, anything we get on the consumer level is 100% simcade.

It would take a stupid amount of processing power to give us at home a true simulation experience, as real F1 simulators use at the very least 8 computers (one system per tire alone). basically a couple of 10k+ systems

PCARS falls into the RFactor, Assetto Corsa and IRacing category. None of these are full on simulators but are a lot more realistic at varying levels than the quick thrills of Codemaster's F1 games, which fall into the the Grid, Driveclub category of games. None of this is bad or good, but you just can't compare the F1 games to PCARS.
 
some don't put games like GT/FM/Project CARS in the sim category and I can perfectly understand why. I would, I see them as accessible sims if that makes any sense.

"Accessible sims" is a very good way of looking at it in all honesty, it is an even better term than "simcade" for these games. They are only really restricted by the level of tech available at the moment though. And with regards to FM and GT, the current consoles will not help in that regard. Pcars however, it should have been a lot more than it actually is. They was aiming for Rfactor 2, I racing, and assetto, and they have ended up below Forza and GT. Both of which provide a vastly superior level of entertainment value. Even iRacing is easier to setup that Pcars is, and more entertaining.

I would also put F1 2015 in the "accessible sim" category though, as it is no way near a full on arcade game. Going by my first impression, it is the best F1 game I have played since the ISI ones EA had made in the late 90's. In my opinion anyway.

I am fairly competent in a racing game. As I should be, I have been playing them since I was 4 years old back in 1989. I have played everything from "Chase HQ" on an Amstrad CPC 464 with a keyboard, F1 on the sega master system, Mario kart on a snes, forza and GT on their respective hardware, to iRacing on my pc with a Thrustmaster TX and a Logitech G27. I don't overly agree with you saying that it is "too forgiving and simplistic". Sure there are things that could be improved. But for me anyway, I have found F1 2015 to require a good amount of concentration to get a good line and a good time.

PCARS falls into the RFactor, Assetto Corsa and IRacing category. None of these are full on simulators but are a lot more realistic at varying levels than the quick thrills of Codemaster's F1 games, which fall into the the Grid, Driveclub category of games. None of this is bad or good, but you just can't compare the F1 games to PCARS.

Nothing in Project cars compares to Iracing and Assetto, with F1 2015 been further up than it. I am not saying that F1 2015 is a full on simulation, because it isn't. Neither is Pcars. But it also isn't on the same level as the grid games either, and is a much bigger nod towards simulation than before. Much like how Dirt rally is almost at the point of taking RBR's crown as the top rally sim, and that is only in early access. Currently Codemasters appear to me making all the right moves, and that is concentrating on the physics. And lets face it, that is what racing games needs above all else. If you can not, or are not willing to accept that. Then I guess that is your problem.

Me, well I will play any racing game as long as I enjoy it. From full on arcade games like Burnout, to as close as we can get to a sim on the consumer level, with the likes of iRacing and Assetto.
 
Nothing in Project cars compares to Iracing and Assetto, with F1 2015 been further up than it. I am not saying that F1 2015 is a full on simulation, because it isn't. Neither is Pcars. But it also isn't on the same level as the grid games either, and is a much bigger nod towards simulation than before. Much like how Dirt rally is almost at the point of taking RBR's crown as the top rally sim, and that is only in early access. Currently Codemasters appear to me making all the right moves, and that is concentrating on the physics. And lets face it, that is what racing games needs above all else. If you can not, or are not willing to accept that. Then I guess that is your problem.

Me, well I will play any racing game as long as I enjoy it. From full on arcade games like Burnout, to as close as we can get to a sim on the consumer level, with the likes of iRacing and Assetto.

I don't agree with most of that -- F1 2015 doesn't even have a brake bias adjustment for example. However, I completely agree with your last 2 sentences. I've enjoyed a wide variety of games over the years, from Night Driver to the F1 games of recent years. It's a great time to be a fan of racing games, sim or arcade.
 
I would also put F1 2015 in the "accessible sim" category though, as it is no way near a full on arcade game.
Yeah I agree it is midway between arcade and sim but for me it's nowhere near pCARS or even GT6/FM regardless of where do you put them on the simulators scale.
I suspect that tyre wear for instance is somehow scripted and the wear speed won't vary much (I'm not saying it won't at all). I can't tell for 2015 yet though.
How can you consider realistic a game that tells you that putting weight to the rear will promote oversteer ? I'm not a F1 engineer but from the basic knowledge I have from cars this is total BS. And I'm not sure under inflated tyres will heat up quicker too.
FFB is minimalistic, huge step compared to previous CM games but way below where it should be.

And there are a lot of things like this I won't list but above all it's the spirit, the game aims at immersion but not necessary realism. Unlike pCARS, is it unrealistic or decently realistic is another topic but the game has a sim spirit.
That's where I would differentiate CM's "simcade" (don't like too much the word) and SMS' accessible sim.
 
Yeah I agree it is midway between arcade and sim but for me it's nowhere near pCARS or even GT6/FM regardless of where do you put them on the simulators scale.
I suspect that tyre wear for instance is somehow scripted and the wear speed won't vary much (I'm not saying it won't at all). I can't tell for 2015 yet though.
How can you consider realistic a game that tells you that putting weight to the rear will promote oversteer ? I'm not a F1 engineer but from the basic knowledge I have from cars this is total BS. And I'm not sure under inflated tyres will heat up quicker too.
FFB is minimalistic, huge step compared to previous CM games but way below where it should be.

And there are a lot of things like this I won't list but above all it's the spirit, the game aims at immersion but not necessary realism. Unlike pCARS, is it unrealistic or decently realistic is another topic but the game has a sim spirit.
That's where I would split CM's "simcade" (don't like too much the word) and SMS' accessible sim.



As for the FFB, to me it is a massive improvement over previous codemaster F1 games. I get a let more sensation through the wheel. And as I put in my "first impressions" posting above.

"For once I actually feel in control of the cars while using my G27 wheel, where as in previous F1 games by codemasters I felt as though I was just along for the ride. The FFB seems improved to me also, and the "wheel weight" slider actually does something now. By putting it on full, it is like sludge, and on 0 there is not very much feel in the wheel at all. But bang in the middle at 50%, and the weight of the wheel feels really good. I have noticed better feedback with the environmental effects"

Obviously on PC there are more options available, as I have the "logitech profiler" and "in game" where I can adjust settings to my liking. On the consoles, well it is just what ever is in the game. As well as what ever built in mechanism there is on the actual wheels for controlling the rotation amount.

Still, I find that the sliders in the FFB menu in game do a lot more than they did in previous games. And the control of the cars is nor more direct, to the point you can actually drive the cars properly. To me, at least on the pc anyway. The game just feels far better to me than Pcars does. And it is not as though I dont know what I am doing in Pcars, as I am a WMD member; and have been playing pcars for well over 3 years.

I am not saying it is perfect however, and I do firmly believe that codemasters can do a lot better. Especially based on the recent update to Dirt Rally, and that new wheel calibration tool and expanded settings menu they added. I 100% believe that needs to be included in ever single codemasters game, as it is the best system they have ever had for setting up a wheel in one of their games.


I don't agree with most of that -- F1 2015 doesn't even have a brake bias adjustment for example. However, I completely agree with your last 2 sentences. I've enjoyed a wide variety of games over the years, from Night Driver to the F1 games of recent years. It's a great time to be a fan of racing games, sim or arcade.

Yes it does, not within the vehicle setup page; but it does within the race. It is in the same menu it has always been in race, the same one where you can select your tires and change the fuel usage levels. And along with the "downforce" selection.
 
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As for the FFB, to me it is a massive improvement over previous codemaster F1 games. I get a let more sensation through the wheel. And as I put in my "first impressions" posting above.
"For once I actually feel in control of the cars while using my G27 wheel, where as in previous F1 games by codemasters I felt as though I was just along for the ride. The FFB seems improved to me also, and the "wheel weight" slider actually does something now. By putting it on full, it is like sludge, and on 0 there is not very much feel in the wheel at all. But bang in the middle at 50%, and the weight of the wheel feels really good. I have noticed better feedback with the environmental effects"
I totally agree, it's about what I said in my own first impressions on page 10 too:
FFB is clearly better than what Codies are used to but it's still minimalistic, nothing to brag about. I'll stick with the pad for several reasons but the FFB is finally decent and enjoyable, you feel what is going on but don't expect too much if you're used to games that have good FFB.
I'm using a T300 which IMHO has a wider FFB dynamic range compared to the G27 (owning both).

And I think whatever Codies are capable of, F1 games will never be too hardcore for obvious reasons.
 
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