MagpieRacer
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- 17,518
- Wymondham, Norfolk
- Seagull_Racer
Certainly more negative than positive. And the negative is extremely prominent. Alex Gillon did say it felt good on a controller though.
Agreed. Seems the issues are specific to wheel users perhaps. I've found it very enjoyable on controller so far, the grip level is much more what I would expect from this generation of F1 car, suspension is the most noticeable upgrade in terms of how the cars react.The handling’s fine on controller from the little I’ve played. Not tried on wheel, mainly because my wheel’s up in the loft somewhere. But after all the controversy and those videos appearing to show the handling and physics were taken straight from Mario Kart, it feels fairly similar to 23 to me.
It does feel a lot more dynamic which I'm really enjoying too.I'm quite enjoying the driver career, and how it's not just a pared down version of the team career now. Having to manage multiple rivalries and also deal with an active power dynamic between me and my teammate is doing wonders to making me feel like I'm having to deal with all the backroom politics that a real F1 driver has to contend with.
I decided my ultimate goal was going to be taking the #1 driver seat at Ferrari, which means an extended purgatory in Haas, and watching Magnussen trying to force through more power upgrades when I'm quite aware that our cars are as light and aerodynamic as a pallet of cinderblocks has been juuuuuust a bit frustrating, to say the least...
Well this is gonna make my earlier F1 23 postings look awkward.Going to update this thread title and prefix to be F1 '24.
I am on Haas as well but I chose HULKENGOD as my teammate and he actually has chose to go with chassis upgrades and I am focusing on aero. All of our planned upgrades that were going to hit for the australia weekend failed, meaning we are taking a pretty much stock car into miami :| that secret meeting with alpine isnt sounding so bad right now...I'm quite enjoying the driver career, and how it's not just a pared down version of the team career now. Having to manage multiple rivalries and also deal with an active power dynamic between me and my teammate is doing wonders to making me feel like I'm having to deal with all the backroom politics that a real F1 driver has to contend with.
I decided my ultimate goal was going to be taking the #1 driver seat at Ferrari, which means an extended purgatory in Haas, and watching Magnussen trying to force through more power upgrades when I'm quite aware that our cars are as light and aerodynamic as a pallet of cinderblocks has been juuuuuust a bit frustrating, to say the least...
Maybe picking AlphaTauri was a bad ideaMy career as Supercars Champion turned F2-extraordinaire Scott Marshall just got underway
I’m starting at AlphaTauri (I refuse to call it Visa CashApp RB), with my goal being to join Red Bull and dethrone Max Verstappen
I believe there's something in the audio settings that lets you adjust on-track sounds, though I've not really had much call to poke at them to extensively. And it's a known bug that if the weather changes between sessions the game won't properly recognize it, from what I understand this should be fixed with the first patch (but you know how AAA gaming is these days so don't hold me to that).I am on Haas as well but I chose HULKENGOD as my teammate and he actually has chose to go with chassis upgrades and I am focusing on aero. All of our planned upgrades that were going to hit for the australia weekend failed, meaning we are taking a pretty much stock car into miami :| that secret meeting with alpine isnt sounding so bad right now...
Some new annoyances have popped up though. When you drive too close to walls, the engine noise echoes back at you. This messes up shifting by sound, and it doesnt happen in time trial. This needs to be removed.
Also, if you do one shot quali and it rains, you are not allowed to change from dry to wet tires. Code MASTERS!
That's got to be Sargeant's car off in the gravel again.
I'm hoping they don't change the way it feels on a wheel.![]()
F1® 24 PATCH NOTES (V1.3)
With refinements to handling, enhancing the driving experience for all players, the first post-launch patch for F1® 24 has arrivedwww.ea.com
V1.3 patch drops tomorrow for F1 '24, including a raft of handling updates.
Following continued conversation with drivers of all levels, the team are pleased to share the following gameplay adjustments based on feedback received:
Fixed tyre model response to rapidly changing slip angle/ratio
Adjusted slip curves for post-peak falloff, load sensitivity, and camber effects to work with the slip response fix
Tyre thermal model adjustments for high-temperature behaviour
ABS, Traction Control, and gamepad controls tuned to suit the new tyre model
Improved power unit balance in 7th and 8th gear
Gear ratios matched to 2024 race data
Revised suspension kinematics to reflect 2024 car designs
Performance of several teams adjusted to fit results and changes seen in the 2024 season up to and including the Monaco GP
ERS bug fix for MGU-K torque and new calibration of Hotlap mode energy use at all tracks
Hopefully they haven't destroyed the playability on pad, it felt good before despite some minor issues.
All leaderboards will be wiped as well.
Why so? Everyone seems to be suggesting it feels terrible. So much so that I haven't bothered buying until I see the reviews of this new patchI'm hoping they don't change the way it feels on a wheel.
Not me. I thought it felt good. As I said earlier in my review, I felt the car was planted and I knew where it was going especially around slow to mid speed corners. The car didn't want to wash away or slide out in those corners like in '23.Why so? Everyone seems to be suggesting it feels terrible. So much so that I haven't bothered buying until I see the reviews of this new patch
Yeah must have been in the works already. I prefer everything in the handling to '23, '23 had too little grip considering what the real cars are capable of. Maybe this update will sit somewhere in the middle, which I'm fine iwht as long as they haven't compromised the feel for the majority of players just to appease the 0.1% of eSports racers.So I really don't think the current handling model - on controller anyway - is bad either, it reminds me of F1 2020 actually in that the cars are quite grippy and easy to push - but I do think maybe 23 had it slightly better, just a bit more challenging really with a touch more understeer and a bit less traction. So I'll wait and see what they do with this update - hopefully it'll still feel good on a controller. Given it's come out so quickly this can't just be a reaction to the moaners anyway, it must have been the plan for longer than that? Impressively quick work if not. Just hopefully it's impressively GOOD work too.
They've rebalanced the AI teams too, so hopefully the end of seeing both Saubers in Q3.
The hate seems specific to fast wheel users, unbalanced grip front to rear which could be exploited. But you're right with everything else, even controller users I don't really understanding the complains because it really feels good. 2020 was my favorite coming into this one as well, can't be a coincidence.It's funny because most of the people moaning on Reddit would probably also argue 2020 was the best of the series because that seems to be the consensus - which was the other one that was grippiest and 'easy' to drive. I can't quote work what the hatred for this one is, with the caveat that I've not tried it on a wheel yet.