Fanatec Announcements: CSW V2 Reviews Out

  • Thread starter Crispy
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Fanatec lost their momentum.

After all the new rims and the very exciting Universal Hub, i was expecting a PS4 compatibility announcement at the E3, followed by the ability to pre-order the rims.

That would have been a home run.

I was checking the blog for daily updates with the credit card in my hand.

Now slowly the novelty of the new rims start to wear off.

Too bad.

You think that's bad, I'm still waiting to get my hands on the CSS :lol:
You can quote me on this, I will have saved the money for and built a new gaming PC before they have a single CSS available mate lol
 
I think they r just holding off on that big announcement... They are probably working on their own SDK so that can be done with Logitech who is out ofv the market anyways. They are hinting at something with the rim reveals having PS buttons on them and saying something big still to come can we figure out what it is....
 
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I think they r just holding off on that big announcement... They are probably working on their own SDK so that can be done with Logitech who is out ofv the market anyways. They are hinting at something with the rim reveals having PS buttons on them and saying something big still to come can we figure out what it is....
With that username of yours i take this as a good omen ;)
 
Just an FYI, someone over at iRacing has stated they were contacted by Fanatec and that it is extremely confidential. Some sort of Beta for something. Wheel hub? Or maybe something about the PS4?
 
iRacing forums isn't a logical place for console users, so I assume wheel hub beta testing. Based on past Fanatec beta tests, if they want console-based feedback they contact console communities. Then again, maybe they have changed their approach since the days of the CSR-E and CSW community-driven testing.
 
Honestly in my digging seems like the facts are all fanatic has to do is work with people making good games and provide drivers and the game devs will include them. That was stated by Sony. That's where the fact that the drivers are logitechs becomes an issue. All in all its very possible. Either by paying a fee or developing their own ffb SDK.
 
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Just an FYI, someone over at iRacing has stated they were contacted by Fanatec and that it is extremely confidential. Some sort of Beta for something. Wheel hub? Or maybe something about the PS4?

It's just wheel firmware.
 
Honestly in my digging seems like the facts are all fanatic has to do is work with people making good games and provide drivers and the game devs will include them. That was stated by Sony. That's where the fact that the drivers are logics becomes an issue. All in all its very possible. Either by paying a fee or developing their own ffb SDK.

They also have to pay licensing which nobody seems to talk about when it comes to Sony stuff. That is, if they want to use their own drivers, etc. instead of piggy-backing on what Logitech paid for.
 
They also have to pay licensing which nobody seems to talk about when it comes to Sony stuff. That is, if they want to use their own drivers, etc. instead of piggy-backing on what Logitech paid for.

Now that you talk about 'Logitech paying for'...

Logitech (as well as ECCI for the 7000 series) uses Immersion TouchSense for their FFB to work.

Link for proof - G27: http://www.immersion.com/markets/gaming/products/index.html#tab=logitech

As you can see the G27 uses Immersion's software, but as Logitech's software hasn't changed since I think the beginning of proper FFB devices (Logitech Wingman Formula Force GP etc); one can presume that it involves all Logitech wheels.

Now because Immersion has seemingly moved towards mobile (touchscreen etc) haptic feedback and abandoning FFB related matters (Immersion on their site speaks of 'legacy software from 2003'), Logitech had to make a decision upon that to move out when the next consoles came about.
The reason I say Immersion went purely for mobile haptic devices is... well, just look at the page below. Plus I can't find anything about next-gen consoles being compatible with their software.

Link - Immersion TouchSense: http://www.immersion.com/products/touchsense-tactile-feedback/index.html


This could well mean that we won't see Logitech on the next-gen console scene, because (like Fanatec in this case) Logitech would have to build their own haptic software up from scratch and try to keep it compatible with the previous Immersion based implementation.
Why the backwards compatibility? Because you don't want to support 2 different haptic feedback coding approaches for the game developers. Plus this would mean the drivers/software would get too bloated. Yet you don't want to trow away the old game compatibility either.

So yeah, if this is the case I can see why Logitech had a lot of dilemmas to wrestle with and think about. All in all, I doubt we'll see Logitech back on the scene quickly. Fanatec as a result riding on Logitech is in the same sore situation.

Also if either Logitech or Fanatec made their own software and drivers from scratch, I think it would definitely change the feel of their FFB. Different devs write up different pages of code after all, plus I am sure Immersion has theirs copyrighted so you wouldn't be able to copy anything or make anything look like their code.


So yeah, still not optimistic. Actually I am getting more pessimistic by the minute, so I won't hold my console compatibility breath over it.
 
Well, they have now added their universal hub and handbrake to their webshop showing as in stock.

Thanks for the headsup

All i can say is:


Image1.jpg
 
Any word on PS3 and PS4 compatibility of the new hub?

PS3 yes. PS4 unknown.

I honestly have a hard time purchasing any sim racing hardware until there is clarity on this matter.

For those wondering, based on my calculations the new rims will weigh between 3-4lbs (1.3-2kg) depending on what you attach. That is slightly more than the Formula rim (2.67lbs/1.21kg) but far less than the BMW GT rim (7.7lbs/3.5kg). This is great news for those who feel the BMW GT rim, literally and figuratively, dampened the performance of the CSW.
Ignore this.
 
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Interesting rim weights... For reference the T500RS GT rim (30cm no paddles) weighs 1.1kg, the GTE rim (28cm with paddles) weighs 1.25kg. But those have a plastic mounting system, how much of the weight of Fanatec rims is the quick release?
 
Hub componentWeight in [g]
Universal Hub (without display)554 g
LED display unit7 g
Button box20 g
Button box lever10 g
FunkySwitch unit32 g
FunkySwitch lever10 g
Small shifter paddle7 g
Big shifter paddle48 g
Paddle switch unit70 g
Soft hub cover198 g
Metal hub cover56 g
GT rim979 g
Drift rim929 g
Flat 1 rim692 g
Round 1 rim715 g
Classic rim840 g
Oval rim1009 g
 
The GTE F458 rim is heavy like a brick. If I was to get a CSW I would just get the hub and put my own lighter rims on it.

edit: Ah that is some decent rim weights it may actually be more expensive to get good rims that is significantly lighter :)
 
Reading the handbrake page, says its only compatible with th v2 csp. I wonder why that is.
Maybe its due to the fact that not all V1 pcb have the port for it?
Also no ps3 compatibility for the handbrake either. :(
 
Don't care about the PS3/Xbox360 compatibility anymore.

If Fanatec EVER comes out with a next gen wheel, i'm pretty sure the CSHB will be supported on both consoles.
I'm also taking the gamble that the current wheelrims will fit any future wheel base.

If not, the PC is still THE best racing platform with triple screens and simvibe
 
Caz
Reading the handbrake page, says its only compatible with th v2 csp. I wonder why that is.
Maybe its due to the fact that not all V1 pcb have the port for it?
Also no ps3 compatibility for the handbrake either. :(

That is more a function of ebrakes being on/off in all console racers.
 
I think i will always be possible to mod the HB into a simple on/of if necessary.


Definately gonna buy the very light Flat1 wheel too
 
Damn i guess now i have to figure out how/where to mount a HB on my rig, I guess along with the Shifter it will have to be mounted to the seat itself But with a Gamer 2 and the CSS on the Right hand side i'm running out of room. :boggled:
 
Damn i guess now i have to figure out how/where to mount a HB on my rig, I guess along with the Shifter it will have to be mounted to the seat itself But with a Gamer 2 and the CSS on the Right hand side i'm running out of room. :boggled:

I have the very same problem :confused: Besides that i'm also restricted by the with of my seat because i have to be able move it through a door.

I still have no idea how and where to mount it, but i'm confident that (like always) i will find a way:lol:
 
Wasnt complaining.
The HB is xbox compatible, but not ps3. Forza 4 has a progressive handbrake function i believe. Tho im not sure.
I am however curious if it will function with csp v1 that has the handbrake port on the pcb, even tho fanatec says only v2 pedals.
 
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