Does anyone happen to know for sure if Forza4 assists for steering, acceleration, and braking can now be toggled ON/OFF? Do we have 900 degrees? Not only is Fanatec limited by microsoft, they are also limited by the game developer. This is the only game i personally need xbox compatibility for....everything else will be PC/PS3.
It's always been 900 degrees but the answer to your question is YES.
http://forzamotorsport.net/en-us/underthehood3/?fwlhd=1
Can you tell us a bit more about the new difficulty settings, and how they affect the game?
Simulation Steering and Rewind Off difficulty options are fan requests. Rewind Off works like youd expect. Simulation Steering requires a bit more explanation. In Forza 3, we refined a steering assist to the controller (and to a lesser extent for the wheel) that helped the player countersteer, drift and recover. It slightly modified the players steering angle input as well as the rate of steering wheel rotation based on the yaw of the car and the players recent inputs. I loved the system for drifting, as it made me feel like a driving god without actually sacrificing our physics accuracy. It made the game easier to drift and recover by just interpreting the players input.
With Simulation Steering in Forza 4, those input assists are turned off. If you over-countersteer or over-correct, you will spin like a top. Based on how you drive, Simulation Steering, combined with the new Pirelli tire data, makes the cars feel far more twitchy--especially high-powered RWD cars such as the Ferrari 599 GTO (and even more so with traction control turned off). Interestingly, if you are a very smooth driver that doesnt really let the car get out of shape, you probably wont notice a difference at all.
Of course, some gamers associate slow steering rates and crazy moment-of-inertia values with a feeling of simulation. This is most likely due to their experience with other racing games. However, as most of you know, thats just not how real cars behave. When you jerk the wheel from one side to the other, the car will twitch. When you over-correct and over-countersteer, the car will build up torque and whip around hello, tank-slapper. While this is most evident in a lightweight race car, I can tell you from personal real-world experience: it will happen in a big Audi A8 as well! Anyway, simulation is important to us, so we put in the option for Simulation Steering. Now that its in, I love it. However, I still switch back to the Normal Steering setting when I move into some of the more nutter cars (i.e. 599 GTO with no TCS, STM or ABS) or when Im just looking to drift.