Fanatec Announcements: CSW V2 Reviews Out

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Could also be that the FFB is set to high that it starts to oscillate.

Sorry, but it isn't. We've identified the problem quite precisely now. The game changes the full lock from 900 degrees to 270 degrees as soon as it detects that the car is oversteering. This results in an application of almost full opposite lock with only a tiny bit of wheel rotation.
 
Sorry, but it isn't. We've identified the problem quite precisely now. The game changes the full lock from 900 degrees to 270 degrees as soon as it detects that the car is oversteering. This results in an application of almost full opposite lock with only a tiny bit of wheel rotation.

Woah.. that's a little jumping to conclusions.. all we know is for a fixed small amount of countersteering, it jumps to a much larger value..

Saying it's precisely because it's changing it's lock to 270 is plausible, but you have to just let them figure it out, it could be a myriad of things in reality..

For example, when I tested it, I used fixed 45 degree of input (Wheel set to 900 Degrees correctly), this is only 10% of the range of input in that direction, when the effect occurs, the graphic changes to approx 75% of the input.. this doesn't mathematically support the jumping to 270 degrees theory..

I'll re-test tonight, but lets be sure about any conclusions and test them, it'll only annoy people if we are wrong..


(But it is doing it!!)
 
Woah.. that's a little jumping to conclusions.. all we know is for a fixed small amount of countersteering, it jumps to a much larger value..

Saying it's precisely because it's changing it's lock to 270 is plausible, but you have to just let them figure it out, it could be a myriad of things in reality..

For example, when I tested it, I used fixed 45 degree of input (Wheel set to 900 Degrees correctly), this is only 10% of the range of input in that direction, when the effect occurs, the graphic changes to approx 75% of the input.. this doesn't mathematically support the jumping to 270 degrees theory..

I'll re-test tonight, but lets be sure about any conclusions and test them, it'll only annoy people if we are wrong..


(But it is doing it!!)

Keep in mind when set to 270 it's not linear. 900 isn't quite linear either, the rate is actually higher around the center to make it seem more responsive.
 
I'm really worried about the fact FM4 assists the steering even in "simulation" mode. Fanatec guys have reasons to be "unhappy" about that, specially taking into account that they designed the "officialy branded wheels".

This "bug" encourages pepole to get rid of buying both the fanatec wheel or the game itself.
 
jkl
I'm really worried about the fact FM4 assists the steering even in "simulation" mode. Fanatec guys have reasons to be "unhappy" about that, specially taking into account that they designed the "officialy branded wheels".

This "bug" encourages pepole to get rid of buying both the fanatec wheel or the game itself.

It no doubt will affect some sales, but having played the demo on a Fanatec Wheel, it's still a glorious game physics wise etc.. I'd play it no other way..

There are other areas of 'softness' in the physics besides this assist, that doesn't mean it's crap or anything, far from it, the Zonda Rivals challenge on a PWTS is gloriously enthralling and immersive.. Fanatec produce the best experience on the 360..

But, this bug/assist/whatever does need sorting, having any FUD whether real or not isn't good, and seemingly should be easily remedied..

(Hell, they should just show the raw steering input angle in the telemetry, pre-physics, and then match the front wheels graphically to this no matter what), it'd be so difficult for people to then see what was going on, they'd just accept the physics are what they are..
 
If the only problem is sensitivity jumping from 270 to 900°, they can probably get that fixed with a very simple and tiny patch. Fingers crossed.
@phil-t: I agree, Zonda Rivals challenge is probably the best part of the demo, if you want to enjoy your wheel.
 
If the only problem is sensitivity jumping from 270 to 900°, they can probably get that fixed with a very simple and tiny patch. Fingers crossed.
@phil-t: I agree, Zonda Rivals challenge is probably the best part of the demo, if you want to enjoy your wheel.

I guess many people were expecting out-of-the-box 900º compatibility as it matches the official wheels specs (CSR-CSRE).

I'm playing with a controller right now, waiting for my GT2+CSP+CSR Shifter.

Offtopic: Amazing fanatec reviews in your youtube channel sonac, congratulations!
 
Something funky is definitely going on with the steering in this demo by the looks of that first video.

Everything seems fine when using a wheel only capable of 270 degrees. I hope Fanatec and Turn 10 can get together and work out a solution for this problem as soon as possible. The game is only a week away.
 
If the only problem is sensitivity jumping from 270 to 900°, they can probably get that fixed with a very simple and tiny patch. Fingers crossed.
@phil-t: I agree, Zonda Rivals challenge is probably the best part of the demo, if you want to enjoy your wheel.

The Zonda was probably the car I drove the most in GT5, and the way it feels in Forza 4 is just as awesome. Can't wait for the full game so I can make some tweaks and turn in some hot laps.
 
For Forza users probably.
Thomas's wheel is not at fault in all this.

Kinnect, U bend wheel and controllers have taken priority for turn 10.

Maybe only 1% will use a Fanatec, if that.
Business wise T10 couldn't give a damn.

Shame because Fanatec users would still have been playing in 2 years time.

U bend users will be playing Redbull challenge xtreme motorsports by EA by then.

Bad decision from Fanatec to work together with T10 if T10 really dont care about the "1%" of the Fanatec users... I would say 5-10% of the Fanatec users... I heared that the T500 works awesome together with GT :P
 
Sele1981
Bad decision from Fanatec to work together with T10 if T10 really dont care about the "1%" of the Fanatec users... I would say 5-10% of the Fanatec users... I heared that the T500 works awesome together with GT :P

You have a point.

Fanatec support the most titles on consoles of course.
Not sure how many console titles the Thrustmaster work with. 2 or 3 maybe?
 
Pardon my ignorance (and unwillingness to plough through 88 pages of posts!) but was this 'countersteering / assist issue' present in Forza 3? :)
 
Not sure... was this not expected with forza at all, did fanatec even know??
I am not going to go crazy till I play the game but this is bad on T10s point if it makes driving cars on the edge easy..
 
From what. Gather yes f3 had this people hated it but dealt with it. Dan came out and said that in simulation mode it would be direct input with no assist. This is really what people are mad about.


If i was thomas I would be livid at T10 for coming out stating its the wheel not the game. Especially after developing 2 quality products for the platform.

Anyway, can this conversation be moves to one of the many threads about the issue.
 
Caz
If i was thomas I would be livid at T10 for coming out stating its the wheel not the game. Especially after developing 2 quality products for the platform.

I have missed that quote, are you sure about that.

Anyway I agree this needs to go to the Forza forum.

This is in no way the wheels fault.
 
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Discussion thread on Forzamotorsport.net forum:

http://forums.forzamotorsport.net/forums/thread/4831310.aspx

Might be me just not understanding properly, but I did undertand this in a way that he meant the FFB effects coming from the game are being confused as the steering assist. That said, it's not looking good for Forza so far, imo..
 
Spagetti69
I have missed that quote, are you sure about that.

Anyway I agree this needs to go to the Forza forum.

This is in no way the wheels fault.

I might be missreading that post about alognment torque. If so i apologize for.miss information. But to me it reads that it is a coding problem with the wheel reading force feed back. The wheels work right on other ffb games at 900* without any problems(assists).

Im not joining this witchhunt anyfurther tho.
 
Caz
I might be missreading that post about alognment torque. If so i apologize for.miss information. But to me it reads that it is a coding problem with the wheel reading force feed back. The wheels work right on other ffb games at 900* without any problems(assists).

Im not joining this witchhunt anyfurther tho.

I understand. Dans Facebook, if indeed it is him at all explained the wheel icon showing TA.
After testing it's not. The physical tires turn to match the icon not invisible forces.

The Dan Facebook post could be a total hoax.
Don't want to start up trouble with Thomas or Dan. Does no one any good and only hinders any eventual outcome.

Really sorry for off topic here but felt that needed to be said.
 
On a random note, received this email this morning regarding shipment dates for USA customers.

Hello Anthony,

thanks for your inquiry.
We received your order and the prepayment.

The order will be shipped next week when the new goods are on stock.

Mit freundlichen Grüßen
Best regards

Fanatec_Gameshop
Claudia Faltermeier


Looks like we will be set for end of next week folks! Cheers! I personally am only in for the CSR shifter set.
 
I have the Fanatec PWTS and it felt very good to me with the F4 demo after hot lapping in Rivals mode for a few hours.

Remember that we have no access to the options menu to check linearity, deadzones etc. in game with the demo so those may not be defaulted to "0".

I'm using these settings on my wheel:

SEN 900 | FF 70 | SHO 40 | DRI 4 | ABS 85 | LIN 0 | DEA 0 | SPR -2 | DPR -3


Back on topic - I'm definitely ordering a CSR Elite as soon as they are available and would love to have a BMW GT wheel rim for it!
 
Back on topic - I'm definitely ordering a CSR Elite as soon as they are available and would love to have a BMW GT wheel rim for it!

I may have missed it, but did Thomas confirmed that a BMW GT Wheel will be manufactuered for the CSR Elite base?
 
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Would be interesting to know Thomas´s opinion and what he thinks about it that they´ve made 2 premium wheels (wich are surely made for sim fans) with the FM logo on it and that there is the steering assist in FM4 :)
 
Would be interesting to know Thomas´s opinion and what he thinks about it that they´ve made 2 premium wheels (wich are surely made for sim fans) with the FM logo on it and that there is the steering assist in FM4 :)

I think these two companies can sort this out without statements. If not, I am sure Thomas will give a statement :)
 
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