Fanatec Announcements: CSW V2 Reviews Out

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Would be interesting to know Thomas´s opinion and what he thinks about it that they´ve made 2 premium wheels (wich are surely made for sim fans) with the FM logo on it and that there is the steering assist in FM4 :)

You see this is the whole problem for me with people like you. You are actually happy this thing exists. The majority of us are disappointed that it's still there and wish it wasn't so FM4 could be a better game. But you take pleasure from the fact that it's there as it gives you more ammunition. And I find that really sad. I want every racing game that is released to be as good as it possibly can be because all gamers benefit then.

Edit: Oh joy, look who else popped their head in with a smilie. Like pee's in a pod.
 
You see this is the whole problem for me with people like you. You are actually happy this thing exists. The majority of us are disappointed that it's still there and wish it wasn't so FM4 could be a better game. But you take pleasure from the fact that it's there as it gives you more ammunition. And I find that really sad. I want every racing game that is released to be as good as it possibly can be because all gamers benefit then.

Edit: Oh joy, look who else popped their head in with a smilie. Like pee's in a pod.

No, I preordered the FM4 LC Edition. Why should I happy with this? I have an GT2 from Fanatec, especially bought for FM4 but warmed it up with FM3 (why I bought an X360, I did not own any other x360 game)...

I also own an GT3RSV2 wich I was happy with. But then, as I said, I bought the GT2 to enjoy both games. But as I bought the GT2, I did not know about the steering assist in FM3.

Then I thought, ok, it will be disabled in FM4, so I keep my GT2. But now, as we know, T10 lied...

I found it only funny that the FM fanboys scream "YEAHHH FM4 physics are the best and most sim on the planet" and that Fanatec made 2 wheels for this game...

Anyway, thank god the Fanatec wheels are multi platform, so you can use the wheel with other games too 👍

And there is a little hope for an patch from T10 to fix this problem
 
Well looks like forza 4 is not worthy of decent gear if this doesnt get sorted, as if im buying a top wheel for mad money for a game that countersteers for you


Whatever the telemetry is showing is all well and good but the game drives fantastically well either way. It is some of the best force feedback out there. (Using PWTS)

BTW I think this might be one of the only games I have noticed that even uses the 2 motors in the wheel when you are reving the engine. (Unlike with abs mode off the rumble motors are connected to throttle position but this seems to be connected to the actual revs of the engine.)
 
Has anyone's order status on the CSR pre-order gone past "pending?"

I am starting to get anxious.

Nope, my order still says Pending as well. With the wheel coming from Germany or where-ever, I'm kinda expecting about a 1 to 2 week delay? Who knows.

Jerome
 
Nope, my order still says Pending as well. With the wheel coming from Germany or where-ever, I'm kinda expecting about a 1 to 2 week delay? Who knows.

Jerome

The US ships from the US... stock is already their so I wouldn't expect a delay..
 
Interesting Dan came out so quickly to blame the wheel. Has anyone repro'd the issue on the MS Wheel or MadCatz? If those have FFB then that would squash blame against Fanatec right away. It doesn't make sense to me that it is the wheels fault.


As someone else stated i do think this does impact buying decision (against Fanatec) but only a small number of people. As it stands now the CSR or CSW are on my radar for a purchase. The CSR Elite is borderline but if Forza won't give me correct sim controls it would be annoying. There could be other issues we haven't found yet.



edit: The thread on the forza site blew up! It doesn't seem like a big deal afterall.
 
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Well, i've worked in development on several games (FPS, RTS, and Fighting where small bugs and tuning issues are very noticeable by our audience). If people notice issues I at least take note and do my best to solve. Customers are noticing something and I wouldn't just shut them out. I can understand people getting emotional over it.
 
Well, i've worked in development on several games (FPS, RTS, and Fighting where small bugs and tuning issues are very noticeable by our audience). If people notice issues I at least take note and do my best to solve. Customers are noticing something and I wouldn't just shut them out. I can understand people getting emotional over it.

Maybe Turn 10 is trying to find the fault.
The guy that made the video below says he got info that Dan will look into it.
Hopefully this is true.




Link to forum post:

http://www.neogaf.com/forum/showpost.php?p=31520378&postcount=12616
 
What I see is this:
- People went all hard on FMS4 before it was even released
- People ordered many high end wheels for the mentioned game
- People see a potentionally huge problem in the game
- What do people do? Cancel their orders or wait and hope for T10's fix?

And this is why I'm against rating games in advance.
 
Interesting Dan came out so quickly to blame the wheel. Has anyone repro'd the issue on the MS Wheel or MadCatz? If those have FFB then that would squash blame against Fanatec right away. It doesn't make sense to me that it is the wheels fault.


As someone else stated i do think this does impact buying decision (against Fanatec) but only a small number of people. As it stands now the CSR or CSW are on my radar for a purchase. The CSR Elite is borderline but if Forza won't give me correct sim controls it would be annoying. There could be other issues we haven't found yet.



edit: The thread on the forza site blew up! It doesn't seem like a big deal afterall.

It only happens with wheels that turn over 270 degrees, which at this point is only Fanatec wheels. So it's Fanatec specific but it's not Fanatec's fault at all. It's 100% how the game detects/interprets 900 degree wheels.
 
It does suck, but I can't help but at least give Fanatec credit for going ahead and creating the Elite anyway, for all those who may not care about its shortcomings in comparison to the other high end wheels on the market.

For those who own multiple gaming platforms, the Elite just falls too short to be worth the cost. $100 more for the CSW is worth the extra cost for the extra features it has. I'm not exactly sure that playing Forza is worth giving up all those extra features, when you have to also consider using the wheel for PS3 and PC games. That thought is coming from a long time Forza player.

I'll say it again, at least there is the CSR, as well as the new CSR Elite pedals. Compared to everything else available, it seems like a good value.

I am just curious where do you think the Elite falls short? I am looking at purchasing the Elite when it becomes available because of the 360 comp. I just bought the CSP pedals and I really don't have an interest in detachable faces and all of that so I really would like to know is there something I am missing?
 
It only happens with wheels that turn over 270 degrees, which at this point is only Fanatec wheels. So it's Fanatec specific but it's not Fanatec's fault at all. It's 100% how the game detects/interprets 900 degree wheels.

Also, I dont understand why people are "racing" with 900 degrees, most real racing series and setups have no more than 220 degrees lock to lock, its just not efficient in a racing environment to have the wheel turning much further. I never want to take my hand of the wheel really unless I use a gearshift. I guess I understand if people want it to simply be a driving game where they are using real world cars and therefore real world steering ratios but ultimately its a racing game and the steering is most likely geared towards that scenario.
 
Also, I dont understand why people are "racing" with 900 degrees, most real racing series and setups have no more than 220 degrees lock to lock, its just not efficient in a racing environment to have the wheel turning much further.

:confused: What series has 220 degrees, let alone "most series"? Even Formula 1 cars have at least 360 degrees (higher at some circuits too), most GT and Touring cars are running around 540.
 
:confused: What series has 220 degrees, let alone "most series"? Even Formula 1 cars have at least 360 degrees (higher at some circuits too), most GT and Touring cars are running around 540.

F1 has 360 degrees? thats news to me, if you simply look at the onboards this isnt true or if you go to the f1 website itself this isn't true. Monaco has the highest lock ratio and that is just at 360, so I'm not sure you are correct.
 
:confused: What series has 220 degrees, let alone "most series"? Even Formula 1 cars have at least 360 degrees (higher at some circuits too), most GT and Touring cars are running around 540.

As for the touring cars I am going more off of the onboards where the hands don't really move past the bottom of the wheel and there is not a lot of hand shuffling. This is what I believe all of these "racing" games are or should aim for which might be some of the issue here.
 
I want to know what the Five-Way Encoder Switch and Advanced Tuning options are for the CSW Wheel.
 
Maybe Turn 10 is trying to find the fault.
The guy that made the video below says he got info that Dan will look into it.
Hopefully this is true.



Link to forum post:

http://www.neogaf.com/forum/showpost.php?p=31520378&postcount=12616

Very good news 👍

I can understand the first reaction Dan had since they expect it to be sim with no assists. It is very possible that this is a bug and also possible that they did not thoroughly test all wheel features during development. Things easily slip under our nose especially when it comes to configuration management. When NFS Hot Pursuit came out everyone that had Quad Core processors could not play the game. EA has a test center that does several setups but didn't happen to have quad core there.
 
F1 has 360 degrees? thats news to me, if you simply look at the onboards this isnt true or if you go to the f1 website itself this isn't true. Monaco has the highest lock ratio and that is just at 360, so I'm not sure you are correct.

You've just contradicted yourself, read it back to yourself and you'll understand.
Also, watch when they are pushing the car back into the pitbox, sometimes the lock is about 400+ in places with tight pitlanes. Besides, I only brought up F1 because it has the lowest lock-to-lock (there aren't any F1 cars in Forza afaik), you never answered which of these race series have 220 degrees "at most", let alone "most series".

edit: This looks like a lot more than 360 degrees at 0.27 seconds:



As for the touring cars I am going more off of the onboards where the hands don't really move past the bottom of the wheel and there is not a lot of hand shuffling. This is what I believe all of these "racing" games are or should aim for which might be some of the issue here.

I'm not "going off of onboards" here. Have a look at this link to see a compiled list of steering locks and ratios. Some of the info comes from actual teams/drivers, and others from written sources/tech manuals.
 
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Also, I dont understand why people are "racing" with 900 degrees, most real racing series and setups have no more than 220 degrees lock to lock, its just not efficient in a racing environment to have the wheel turning much further. I never want to take my hand of the wheel really unless I use a gearshift. I guess I understand if people want it to simply be a driving game where they are using real world cars and therefore real world steering ratios but ultimately its a racing game and the steering is most likely geared towards that scenario.

You can make up numbers all you want but that doesn't make them mean anything. No race series uses as little as 220, and the stock street cars depicted in Forza use 900 or more.
 
buttsneeze
You can make up numbers all you want but that doesn't make them mean anything. No race series uses as little as 220, and the stock street cars depicted in Forza use 900 or more.

Ys, even Formula 1 uses around 270-360 I believe...
 
...no it isn't, watch again. At 0:27 it turns at least 540.

Look at his right hand.
270degree_www.kepfeltoltes.hu_.gif
 
He moves his right hand so as to get a better grip on the wheel so he can steer it that far round.

I mean yeah, he steers it a physical 270 from mid to lock, so 2x 270 is? Yes! 540.

Its 540 degrees, there is no getting away from it.
 

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