This is not recommended and will void your warranty, and it is not applicable to all steering wheels.What’s this hack I hear about that enables the plastic QR to be used on a DD1 in high torque mode?
That is not caused by "loose tolerances" on the Quick Release - that is caused when you tighten the screws around the pins too much, which is very obviously the case here because the whole silver ring is completely bent which can only be caused by too much force from the user.I have a feeling the DD Pro’s loose tolerances on the Quick Release has caused this 😬
Almost seems as if it’s been twisting the shaft of the steering wheel before hitting the edge of the Quick Release.
View attachment 1204488
Interesting, thanks for the insight.That is not caused by "loose tolerances" on the Quick Release - that is caused when you tighten the screws around the pins too much, which is very obviously the case here because the whole silver ring is completely bent which can only be caused by too much force from the user.
That’s normal if you use any kind of NFR.Over the last few weeks I've noticed that when my wheel is powered on and activated (say at the beginning of a race) it is ever so sightly wobbling. I can see it and only just feel it, when I move the wheel off center it goes back to center and then starts wobbling a bit. Is this a problem with the wheel or have I just not noticed it before?
Thanks, puts my mind at easeThat’s normal if you use any kind of NFR.
It might be done for. However, I'd keep using it until it breaks. Looking at the type of damage though I think you could extend its life with some form of supporting band around the damaged area - perhaps a jubilee clip used to secure pipes together, or something similar.Interesting, thanks for the insight.
When I was talking to Fanatec about a different wheel issue (my DD Pro eventually went in for RMA and I got a replacement) I was told to tighten the bolts around the pins, but without a torque meter it was hard to figure out how much pressure to apply. With the QR1 still attached I guess I couldn’t see that I was over-tightening them, as it blocks the view at the bottom 🤔
I’ll disassemble the wheel now and sort that. Do you think this wheel is still safe to use or is it done for? It’s 3 years old so out of warranty.
Probably better off getting a new wheel in fairness, would go for the McLaren GT3 V2 since it’s half the price and wasn’t available when I bought my Formula rim back then.
I bought the McLaren V2 a few months ago and really like it. Not a fan of the shifter assembly so I've fitted the SimMakerz kit and it's so much better now.Probably better off getting a new wheel in fairness, would go for the McLaren GT3 V2 since it’s half the price and wasn’t available when I bought my Formula rim back then.
There’s not much space around the edge when you fit the Quick Release back on. I’ll try something out though and hope for the best.It might be done for. However, I'd keep using it until it breaks. Looking at the type of damage though I think you could extend its life with some form of supporting band around the damaged area - perhaps a jubilee clip used to secure pipes together, or something similar.
If you stop it splitting any further, it could last a long time.
I looked at that over the weekend, and since Xbox doesn’t support the extra features of the V2 I may be tempted, assuming there’s a Black Friday discount.I bought the McLaren V2 a few months ago and really like it. Not a fan of the shifter assembly so I've fitted the SimMakerz kit and it's so much better now.
View attachment 1205311
Hi mate.I haven’t updated to the latest Firmware, no.
I‘m still running the previous Firmware Version.
But what I actually did, although I’ve already done it a few Months ago, I spent lots of time tweaking the FFB and found my personal Sweet Spot.
From my personal experience and countless driving and testing the following Settings provide a sensational Feedback.
8NM Boost Kit
SEN: AUTO
FFB: 100
FFS: PEAK
NDP: 30
NFR: 10
NIN: 2
INT: 1
FEI: 100
FOR: 100
SPR: 100
DPR: 100
GT7 in Game Settings:
Force Feedback Max Torque: 5
Force Feedback Sensitivity: 1
I‘m absolutely sure you’ll enjoy them.
Quite confident that these might be THE best Possible Settings for experiencing GT7s‘ outstanding FFB Implementation.
Actually, anyone should try and use them.
They are awesome 🙂
Hey Man,Hi mate.
Are you still running these settings, or have you or anyone tweaked since, particularly as we've had a couple of updates...
Cheers
I recently upgraded. I was using torque 6 with the 5nm and my main feeling with the 8nm was more power (I lowered my setting to 5) but honestly I didn't notice any new level of detail with GT7, which I was hoping for too. I'm sure you get some but it's not a night and day thing, at least it wasn't for me.Hi,
I have a DD Pro 5nm. Does anyone made a good comparison between the 5nm and the 8nm boost kit on GT7? Does it help with the lack of details?
In canada, with taxes and customs, that upgrade alone is about 300$CA... and I don't want more power (I play at torque = 3 in GT7) but more details.
I was able to feel the gradual lost of grip in version 1.15 but with the current version, I can't feel much until it is too late and lose control.
Yep. The DD Pro was clearly designed with 8Nm in mind. Even when you dial back the 8Nm version it does not feel the same as the 5Nm.I'm not sure about GT7 to be honest, as I got my boost kit before GT7 came out.
But I did have ACC on PS4 at the time. It's not just the max power that's different. Without the boost kit, everything feels a bit numb in comparison.
I know it is good and that is why I bought it. But I only play GT, I am not a sim racer nor a PC gamer. So when I heard of the GT DD Pro rumors, I didn't bought the cheaper Thrustmaster T248 or T300 or Logitech G923 and I waited for that new Fanatec "official" playstation/Gran Turismo DD wheel, thinking that would be the best of the best for that particular game. (even better than the T-GT II for less money)Polyphony Digital is a joke. Your Fanatec equipment is good. Believe me. I switched to PC and it's day and night with same gear.
The joke is entirely on you and Fanatec for not understanding how PD made the force feedback. Unlike everyone else they actually paid attention to which forces should be felt through the wheel, and which through the car body. As a result for example kerbs don't give the feeling you've got used to because in reality they don't shake the wheel basically at all - they shake the car. PD figured this out and separated the effects to two distinct groups but Fanatec didn't build hardware to take advantage of it despite already seeing it in action in GT Sport. Meanwhile Logitech and Thrustmaster both did, with Trueforce and T-DFB respectively.Polyphony Digital is a joke. Your Fanatec equipment is good. Believe me. I switched to PC and it's day and night with same gear.
LOL, you should try ACC on PS5 to see where the problem is. And it's PD. So stop making a fool from yourselfThe joke is entirely on you and Fanatec for not understanding how PD made the force feedback. Unlike everyone else they actually paid attention to which forces should be felt through the wheel, and which through the car body. As a result for example kerbs don't give the feeling you've got used to because in reality they don't shake the wheel basically at all - they shake the car. PD figured this out and separated the effects to two distinct groups but Fanatec didn't build hardware to take advantage of it despite already seeing it in action in GT Sport. Meanwhile Logitech and Thrustmaster both did, with Trueforce and T-DFB respectively.
If you decide to believe that all the forces you feel through the wheel are realistic, you either have never driven a car and actually paid attention to what's happening or have so thick ACC glasses on that it overrides reality in your mind. I'm going with the latter guess. For decades games have had FFB effects that are nowhere near realistic but they feel nice and immersive so you've come to expect to feel them even when they shouldn't be there.LOL, you should try ACC on PS5 to see where the problem is. And it's PD. So stop making a fool from yourself
I also think that PD seperated some feedback for those wheels. I tried the Logitech G923 last year and like you said it is probably the same effect that thrustmaster "reads" for the T-GT "shaker". I was also sad that this feature wasn't part of the new DD Pro.The joke is entirely on you and Fanatec for not understanding how PD made the force feedback. Unlike everyone else they actually paid attention to which forces should be felt through the wheel, and which through the car body. As a result for example kerbs don't give the feeling you've got used to because in reality they don't shake the wheel basically at all - they shake the car. PD figured this out and separated the effects to two distinct groups but Fanatec didn't build hardware to take advantage of it despite already seeing it in action in GT Sport. Meanwhile Logitech and Thrustmaster both did, with Trueforce and T-DFB respectively.
One more option in GT7 would do it (with a slider)... road feel, like ACC has. Then let it be up to the user whether they want to run it or not.I also think that PD seperated some feedback for those wheels. I tried the Logitech G923 last year and like you said it is probably the same effect that thrustmaster "reads" for the T-GT "shaker". I was also sad that this feature wasn't part of the new DD Pro.
But I think this is not a reason why they should not do a FFB profile adapted to those many wheels that doesn't have trueforce or T-DFB. In the list of wheels supported in GT7, only two have trueforce and one has T-DFB.
Anyhow, many commented, like me, their impression of the FFB when version 1.15 came out and this was proof that they could transmit more subtle information into the DD Pro, like the ones you get in trueforce.
The person who owns the intellectual property gets the money - so it's Sony in this case. Fanatec are sucking up the cost of a PS4/5 access licence for the wheelbase and a licence for the GT branding as it will sell them more hardware in the long run and that is their core business.Then again, who is giving money to whom for that licensing? Fanatec is giving Sony money for that playstation compatibility but is it Fanatec giving money to PD for that GT branding or PD giving money to Fanatec?