It is interesting that you have wheel oscillation with the damper OFF. Is that "in game" or just by turning on the base and letting the wheel sit at rest out of game?
I have found the opposite. Sort of...With the latest firmware installed on everything, my wheel will slightly vibrate. I am talking like small left/right vibrations that are hardly noticeable. This is in game and out of game. The second you grab the wheel the vibration is not even strong enough for your hands to feel. Anyway, I was curious, so I started messing with the tuning menu. I chose one of the default FACTORY profiles and the vibration went away. What that told me is that one of my profile settings for GT7 was causing the vibration. In the end, it was NATURAL DAMPER. I had it set to 10. If turned off there is no vibration. Anything above off causes the wheel to vibrate at rest. This does not seem to affect gameplay but found it interesting. I am willing to bet updates to the firmware may eliminate it.
In game only for me. (I've never played with anything outside of the game to be honest)
SuperGT alluded to it and specifically said "do not let go of the wheel" for his settings, so it seems to be consistent.
What I did was used the default settings on the A_S (before I knew how to access the advanced menu) for the entire weekend. Once I saw SuperGT list his settings, I instantly wanted to give them a shot, because he's obviously fast and has plenty of experience.
So I compared his settings to the default, to isolate the differences, and then started toggling them on and off 1 at a time to diagnose which one was causing each specific problem that I disliked.
Damper OFF as he advises, results is oscillating as the wheel won't just rest at center without me holding it still. I turned it on to 20 and theny wheel stays at zero. I slowly just backed it down until I found the lowest setting I could, without the wheel oscillating. I wouldn't be surprised if this was slightly different for every wheel, just for basic manufacturing tolerances, or maybe even in-car in-game differences? Again, I only really race GR3s on GT7, so my scope is admittedly very narrow. In a GR3 car I'm a high A, low A+ driver in GT7. Put me in a street car, and I'm a B at best 😂.
Turning on the INT, made the wheel feels and sound like my QR2 was broken, or something. I did not enjoy that at all. But everything is preference.
Please remember I did NOT update any firmware on my wheel. When it showed up, I plugged it into my PS5 and just started racing. This is my first Direct drive wheel and only 3rd wheel I've had in my life. I went from a very low end, gear driven wheel, the Logitech Driving Force GT. When PS4 came out I upgraded to the Belt Driver Thrustmaster T300, and then after 10 years on that wheel, I finally broke the pedals (wheel was still fantastic), but rather than dropping money on new pedals, I decided to just upgrade again to the DD Pro... but the DD+ was just getting announced, (as well as QR2) so I decided to wait, so I could future proof my investment, knowing that I don't burn through equipment or upgrade often, it was worth paying a bit more.
So full disclosure, my experience and... bar of expectations is probably lower than most. The DD+ is significantly nicer than anything I've had, but I didn't actually have any complaints about my T300 other than noise and some fade after extended play time due to heat I assume.
I probably overpaid for the DD+ given my needs, as I doubt I'm running anywhere near the 15nm it produces, but from an electronic standpoint, in regard to reliability and longevity, I feel more comfortable running the DD+ at ~8Nm than I would running the DD Pro at 100%, knowing I want it to last another 10 years. I believe the headroom of electronics and mechanical parts is very relevant when thinking long term, but that's just my personal opinion and justification.
In hindsight, I honestly think I would have been perfectly happy with my T300 for another 10 years, if I had just upgraded to a loadcell brake. But... life is short and since I no longer race in real life, sim racing is easy to justify the investment.
I assume with new firmware and updates, combined with more and more people sharing their DD+ settings, we'll find sweet spots on the coming weeks or months.
Zero idea what’s up with that. Are the V2s bugged in some way vs. the V3s?
I've never used the V3s so I can't say anything other than what I've seen online. The V3s use a soft foam system, and the V2s use a triple stack of elastomer. The internet seems to imply both load cells are rated for 90kg, (roughly 200lbs of pressure) based on the webpage it looks like the V3s also have an adjustment on the pedal, the red adjustment wheel? Perhaps yours is set in a way that alters the needed brake force?
Maybe I put my V2 together wrong?
But I see countless reddit and fantec forum threads about the stiffness of the V2 brake pedal, so I can't be completely crazy.
I'm not a body builder by any means, but I've raced karts/cars since I was 8 years old, and worked physical jobs the vast majority of my life, was an auto tech for 8 years, construction for plenty, etc. I'm athletic and in decent shape, at 38 years old now. I have no physical limitations, and other than some previously discussed limitations with the flex in my Playseat rig, I'm telling you, at 50% brake force on the wheel setting, I was using my racing seat as a backrest to try and achieve 100% on the in-game measurement, and it felt like I was trying to legpress the full 200lbs with my left foot. I could do it as means of achieving it, but there was no way in hell I could race like that, and reliably get to 100% for 10+ corners a lap without destroying my back, my seat, or my pedal plate at some point.
Here's a video from Boosted Media. If you skip to the 38 minute mark you can see him doing the calibration process, he's running them at 50% and his natural pressure gets him to about 80% braking power.
That's something I'll definitely have to explore, whether trying to reach 100% is actually a hindrance to speed and lap times? I've always tried to get 100% brake power coming into turns, so maybe I'm just doing it wrong, and if 80% is the goal, then obviously tuning brake force to 15-20% so I can hit 100% braking repeatedly every corner is actually just... wrong? I have no clue, trail braking isn't really something I've been able to do previously, but I am trying with the new load cell, and I think my lap times are improving at the high end, but my consistency is still questionable at best. Again, it's only been 4 days, and I had 6 months of no racing between my T300 pedals breaking and my DD+ actually showing up, so I'm probably just driving like rubbish, and need to put in the time and effort to get back in rhythm.
Anyone have the V2 and V3 that can compare the differences purely between brake force required?