Ferrari Festival! • One-Make • Events Complete!Full 

  • Thread starter BrandonW77
  • 1,921 comments
  • 65,716 views
Hope we get a good crowd tonight. This is the final week for the Ferrari Fest, been a good run and had a lot of great racing but we've reached the end of the "useable" list. Still not sure what's happening next but I'll figure something out. I have a couple chores to do after work but should have the room up by 7:30pm EDT. 👍
 
Where did you find such witchcraft?!?! I never saw anything like this over here, I don't recall any arcade game having triple screens.

There was one in an arcade in downtown Dublin not far from where I worked around 1999/2000. I pumped a few bob into that machine I can tell you! Great pedal feel, force feedback and open gated gearbox. Way ahead of anything that has appeared before or since.
 
I've come across several during my many visits around the coastline towns of the UK... and could possibly stumble across some more in the next few week!
 
There was one in an arcade in downtown Dublin not far from where I worked around 1999/2000. I pumped a few bob into that machine I can tell you! Great pedal feel, force feedback and open gated gearbox. Way ahead of anything that has appeared before or since.

That's awesome. Looks surprisingly similar to the GT triple screen experience, except it has a better rear view mirror and the sound is far superior. :rolleyes:
 
I'll be there as soon as I can. I did a couple laps in the garage before Brandon came online. But as I was exiting the track, the game froze, so I had to force a restart and now I'm restoring the system.
 
Good racing tonight fellas. A win isn't quite as sweet with a small crowd, but it's still sweet. :P Good job on the rolling start and clean racing at this hairy track. Congrats to @SagarisGTB on his win.

Race 1 Results:

image.jpg


Race 2 Results:

image.jpg
 
Good fun. Apologies to @SagarisGTB for losing it in the Bus Stop and costing us both a chance at the top step in race two. I probably should have conceded (still have to review the replay) but in the heat of the moment I felt like I was sufficiently off line. :dunce: :ill: Not happy with myself for that one!

Feel like I pretty much threw away the strong possibility of a win there, but the pass I made on @BrandonW77 around the outside of Turn One at the end of the first lap makes up for it. Man that was sweet! Highlight of the series for me. 👍 :cheers: :dopey:

Hoping for a good turnout for the last race on Saturday! :gtpflag:
 
Yea, I was sleeping. It was probably for the best seeing you wrapped up around 4:30 am my time.

See you on saturday for sure 👍
 
Sorry for leaving before the end last night. It was far from a rage quit. I had some distractions when something came up! :)

No worries mate, sometimes Life happens. Thanks for making the grid look better for the first race, for a while I thought we were just gonna have 4 of us. 👍

So, thought's on the future. I've noticed dwindling numbers lately, as seems to often be the case at the end of a season. Not sure if it's just to do nicer weather, general apathy about the game, an issue with the Festival, or "other" reasons (like balance of performance). If there's anything I need to do differently please let me know.

The easiest thing to do would be to convert the Ferrari Festival into the Stock Car Festival, everything would pretty much stay the same but instead of only racing Ferrari's we could race anything. I'd select a different car for each week, completely stock of course, and we'd continue on like we're doing but with a limitless list of cars to use. I could incorporate simple "themes" into the mix to keep things fresh, maybe each month features a specific manufacturer, or features a category of cars (one month is vintage cars, one month is low-powered street cars, one month is race cars, one month is European Saloon's, etc.). With this method we could keep using the same thread ad infinitum and the possibilities are endless.

The other thought is the parity method we've discussed briefly. I've done a bit of testing with some of the guys and it had mostly good results. The basic concept is that everyone is doing the same lap time and same top speed in the car of their choosing which means the grid is diverse yet equally balanced so everyone has a chance to win instead of the same small group of guys taking the podium spots. Some minor "tuning" is involved, but all that really needs done is to add/remove power or weight to meet a target time/speed. If you want to tune every tenth out of the car, you can, and if you don't want to then you don't have to. You don't need to mess with any of the adjustable bits or know anything about tuning besides "more power = more speed, less power = less speed". In theory you could find a car that's already pretty much on target and really wouldn't have to "tune" anything. In fact, whenever I would set a target time it would be in a completely stock car and I'd list the car used, so if you don't want to tinker much you could just use that car and probably be pretty close to target out of the box.

On the topic of "themes" for the parity, a lot of times the theme would be something as simple and broad as FR 80's Japanese cars, any FR Japanese car made in the 80's would qualify. Or Murican FR Modern Muscle Cars, or 90's AWD cars, or All Estate Cars, these categories have a fairly large group of cars for people to choose from and I can somewhat use the room filters to help "police" it. So if you have some off-the-wall car you've been wanting to race, eventually it would probably fit a theme. Occasionally the theme would have a set list of approved cars, like GT3 or NASCAR's or Vintage Muscle Race Cars, with the goal being to have a specific grid of cars which replicate some sort of real world series. So there would be a lot of freedom in car selection, but there would be some minor focus as to what we're racing at any particular time which helps people find a car and also makes some very nice looking grids.

Those are the two ideas I've been tossing around. Give me some feedback and I'll start preparing for future activities. If you're curious about parity I can set up a couple test races for the next couple weeks so we can get a feel for what it's going to be like and how it will work. 👍
 
Parity seems the best idea to me. I like varied grids and close racing, parity seems the best way to achieve this - might want to get a target time up early each week though.

I second this ^

This way we all have a small amount of personal choice over the car we would like to run, and should hopefully will bring the grid closer together than one make stock would.

I do think we need to do something to attract more people though, numbers are low!

I'll be on holiday/vacation from (Friday this week) until August, and probably not on the forum much either.
 
Parity seems the best idea to me. I like varied grids and close racing, parity seems the best way to achieve this - might want to get a target time up early each week though.

I like close racing and really really want varied grids. I've been doing nothing but one-make races for years now and I really want to see multi-car grids (easier said than done though, unless parity). I would certainly have the target times up at least a week early. In fact, I'm thinking that we could maybe do each group of cars for two weeks, at two different tracks, to minimize the amount of prep-time needed. Some minor tweaks would be needed for the second track, but my testing shows that for the most part if you get a car dialed in at one track it stays very close to the target for another track (some exceptions, obviously). For those with less time for prepping this would make it easy, they could use the same car for two weeks. But since there will be multiple cars available to choose from, for those with plenty of time/desire to prep they could get multiple cars on target and use a different one each week (as long as it still fits the category), or even use two different cars each night.

Advantages to parity racing: Nobody else is doing it (besides WRS) so it could attract good attention/participation. It suits tuners and non-tuners alike. It equalizes automatic, paddle shifters or gated shifters (no more disadvantage when using the gated shifter). Anybody can be competitive and win (which should keep people from loosing interest as the series goes on). All those cars in your garage with a metric tonne of dust on them......you can finally brush them off and take them racing. Multi-car grids and themed grids (like GT3, SuperGT, Can Am, BTCC, DTM, etc.). No need to buy new/expensive cars, you'll probably already have at least one car in your garage that fits the category. A great way to learn/improve racecraft as you'll often find yourself in the middle of a pack of equally competitive cars.

Disadvantages to parity racing: Some minor prep/tuning involved. Can be a bit complicated for new people to grasp.

Step 3: Profit. :P
 
It equalizes automatic, paddle shifters or gated shifters (no more disadvantage when using the gated shifter)

THIS ^ is probably one of the biggest gains for me!!! :D

I just have to make sure I don't keep missing gears :lol:
 
For me personally, I've been away for many of the weekends as of late so I couldn't participate during those times. And a bit of apathy about the game has sunk in from not playing as much and a lack of options when I could race. But I will attempt to participate now, my summer is a lot free-er now.

I also really like the parity idea, I think it could be interesting. Definitely worth trying. I'm looking forward to it, if it goes ahead.
 
For me personally, I've been away for many of the weekends as of late so I couldn't participate during those times. And a bit of apathy about the game has sunk in from not playing as much and a lack of options when I could race. But I will attempt to participate now, my summer is a lot free-er now.

I also really like the parity idea, I think it could be interesting. Definitely worth trying. I'm looking forward to it, if it goes ahead.

Good to know. 👍 With parity you'd have a lot more people to keep you company during the races. And to me that's one of the best parts, nobody gets bored/lonely at the front or back of the pack. In my experience with parity, while the fast guys still find their way to the front, the rest of the guys are right on their tail and the pack stays fairly close which leads to some very exciting battles. It can be a really great experience for everyone on the grid, and in theory that will keep them coming back every week.
 
I am all for Parity Races 👍

I am slightly worried how it will work in practice. For example in the past Reaper Racing series running spot on target time laps I was still sometimes almost a second slower than the fastest car.

Some people get faster in race and improve further and further, some find the limit earlier and get stuck there like me :indiff:

Nothing serious that cannot be fixed, just being realist :D

Maybe during race if you set the fastest lap that is much under the target time you have to yield few places 💡

Kind of like Stop&Go Penalty, right?

Anyway, I am in :cheers:
 
Last edited:
I understood everything you guys talking about and I'll try to join all races as long as they're fit in my stupid timezone, mostly weekends then :D
that target time thing sounds great 👍 and I'm really looking forward to whatever is happening in the future :cheers:
 
I am all for Parity Races 👍

I am slightly worried how it will work in practice. For example in the past Reaper Racing series running spot on target time laps I was still sometimes almost a second slower than the fastest car.

Some people get faster in race and improve further and further, some find the limit earlier and get stuck there like me :indiff:

Nothing serious that cannot be fixed, just being realist :D

Maybe during race if you set the fastest lap that is much under the target time you have to yield few places 💡

Kind of like Stop&Go Penalty, right?

Anyway, I am in :cheers:

Well, there's a certain amount of trust involved and I can't do anything to prevent someone from sandbagging. The more you drive a car/track combo, the better you're going to get and the more your lap times will drop. So this will have to be understood by everyone, it's going to take more than 4 or 5 laps to get a car truly dialed in and everyone will have to account for their improvement as they get more practice. It's not rocket science and none of us will be able to do the same exact lap times every lap, so in reality everyone should shoot for a tenth or two over the target time to allow for that margin of error/improvement.

Here's what I can do, I can regularly check the timing monitor to see people's laps. If the "best time" for the room pops up well under the target time then I'll have to comment to that person to be sure to dial their car back. I would also encourage everyone else to help self-police the group, if you see somebody consistently dropping under target then comment on it. Since it's in everyone's interest to keep the field level then it's to your benefit to help monitor everyone's times. If someone is regularly dropping under the target time then I'd have to start coming down on them either with penalties or with some sort of ban.

When I participated in this kind of racing in the past everyone was very honest and would regularly announce they were taking off a few more HP or adding some more kg's so they could stay under target, I don't recall any issues with intentional sandbagging (at least not that were discovered). They would also do multiple races and the first couple short races were so everyone could really get their cars dialed in after running it in race conditions. By the third race everyone was really well balanced.

Again, it's not rocket science precision, people will occasionally be a tenth or two under/over the target. But if everyone is within a few tenths of each other it produces great racing where everyone has a chance at being competitive.
 
I think I speak for everyone here when I say that we would all prefer close racing rather than winning without a challenge. I don't think anyone in this group would intentionally sandbag in order for them to win easily.

That's my feeling too, I have no doubt all the regulars here would be honest and good sportsman and would enjoy the challenge of close competition as much as a victory. We could have some schisters wander in that try to take advantage of the system, but with everyone keeping an eye on things we could mostly keep that in check. Since it would all take place in my private room, if someone becomes a regular problem I can remove them from my list and prevent their future shenanigans. It's not an absolutely perfect system, but with a little patience and cooperation it can have great results.
 
Well, there's a certain amount of trust involved and I can't do anything to prevent someone from sandbagging. The more you drive a car/track combo, the better you're going to get and the more your lap times will drop.

That's my only real concernn. In @hobbsy 's 450PP series we saw quite a margin in times between the fastest and slowest, being only able to run stock probably only amplified this problem - not saying anything bad about the series - it was damn fun; but for me this has only higlighted the importance of a stringent 'max' and 'minimum' time (perhaps half a second delta or so?).
 
Isn't the pp system in this game kind of broken though? I mean the Subaru 360 has way more pp than the sambabus although the sambabus would never lose a race to the 360 ever.
 
That's my only real concernn. In @hobbsy 's 450PP series we saw quite a margin in times between the fastest and slowest, being only able to run stock probably only amplified this problem - not saying anything bad about the series - it was damn fun; but for me this has only higlighted the importance of a stringent 'max' and 'minimum' time (perhaps half a second delta or so?).

Yeah, it's not really possible with stock cars. There will usually be a few stock cars that fit the bill, but to have the greatest variety of cars and best balance of performance, some tuning needs to be allowed (and if any tuning is allowed than all tuning is allowed). But when I raced parity in the past I always kept my car as stock as possible, just adding/removing power/weight, and it worked fine.

There would pretty much be zero tolerance for dropping under the target time. If I (or anyone else) sees that you're too fast, you're gonna get called out on it and asked to dial your car back. If the same person is a repeat offender I'd have a serious chat with them and if it continued they would get a temporary ban followed by a permanent ban. If you occasionally drop a tenth or two under target, no biggie, it's going to happen. If you're repeatedly a half second under target, we're gonna have a talk. This is where self-policing comes in. I'd encourage everyone to comment if they see the target being regularly broken, so if you know everyone's watching you then you're more likely to stay in line (and you're also more likely to get caught).

Isn't the pp system in this game kind of broken though? I mean the Subaru 360 has way more pp than the sambabus although the sambabus would never lose a race to the 360 ever.

For the most part, the PP system in the game is useless. Sometimes it works, and it can be used as a general guide, but you can't count on it. The parity system wouldn't use PP restrictions or any of the other performance restrictions really. There could be occasion, like Japanese lightweights, where I set a weight restriction for that theme, or restrict the room to Murican cars only (for muscle car week), but for the most part things will be wide open and be based solely on lap time and top speed. (There has to be a top speed limit set for your speed at the end of the longest straight so that nimble cars don't get gobbled up by power cars and then get stuck behind them in the corners).


Full disclosure: I've never hosted or operated parity racing before but I participated quite a bit and have access to the man who made it all work. Should be easy to get sorted, but it will require a few weeks of testing. Once we're done with the Ferrari's we can use this thread to discuss options and arrange test sessions.
 
Back