FH3 Hot Wheels Expansion - Now Available

  • Thread starter Justuxful
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Anyone know how to get the Windows 10 store to behave? The update is supposedly fully downloaded, but refuses to leave the 'Installing' stage.
 
Seems to be a great success especially because no one expected something like this :)

The Forza engine seems now perfect optimised for pc... No fps drops and core 1 at 100% anymore... A lot very good feedback on this in many forums...
 
A lot of people will say they are excited to play something....well, I have that giddy, gleeful, butterfly-feeling in pit of my stomach..... like a kid about to go down a massive waterslide for the first time....to play this when I get home. I can't wait, this is going to be awesome!
 
Played some of the campaign and the map is just insane. Already unlocked the Rip Rod, Bone Shaker and Twin Mill.
 
Played some of the campaign and the map is just insane. Already unlocked the Rip Rod, Bone Shaker and Twin Mill.
You can get all the hot wheel car pack cars for free twice. Before I did any events, I went to the DLC in the menu. There wasn't any hotwheel car pack, but if you go to all DLC cars, they are in there and you can get them free. I wasn't aware that you got them for progressing in the campaign, so now I'm getting 2 of each.
 
Really digging this update. I almost wish this was a proper standalone game. Can't wait to play some more tomorrow.

Also, my new favorite thing...

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Haven't played the actual island, but I am surprised with the cars. They are not that bad at all! My only disappointment would be the Charger. Until a few hours ago, I knew nothing about it, so I was shocked to see how amazingly unique it is with its inline-6 Hemi... But then I heard it sounds like a V8 :(

On another note. Could it be? Am I seeing things? Or is it just a placebo effect? Did... did they finally fix the lag in Surfer's Paradise?? I drove all the new cars through and around the worst area for about an hour and I had no drops at all. I have my game locked at 72fps, and in that area it could drop as low as 50 no matter the settings (even with my specs). Haven't raced there yet, but has anyone else notice this?
 
Is it just me or does the framerate seem worse when playing this expansion on Xbox One? I'm not feeling the thrills because everything plays a bit like slowmotion.
 
Had a good play of this.

Good fun :)

Did a few experiments to, like purposely braked and stopped whilst Upside down on a loop, ofcourse Gravity comes to play and you just fall then reset :P

So far I got the Rip Rod, gonna play round more tomorrow..

It's fun but I can see it losing it's appeal after a while.

But for now, there is much to do :)
 
Has anyone else noticed severe frame dropping when going through a Loop?

I'm doing Co-Op right now and some races drop to very low frame rates on Xbox.
 
My first impressions are surprisingly underwhelming...

The framerate doesn't feel as smooth as the main game. I find this surprising considering how open and minimalistic the new map is at a glance. Blizzard Mountain has framerate issues too, but there it hardly affects the fun like it does for Hot Wheels. Loops, boosts and jumps simply lack the thrills when the accompanying frames don't satisfy. Very noticeable framerate drops too, which is new for the Xbox One version of FH3.

The tracks don't feel like tracks. I expected more room to go wide in the sharper turns, more cambers working in our favor and more spectacular points of interest. I can appreciate the difficulty in learning the quirks of the new network, but I can't help thinking they missed an opportunity by not letting players drive without the care and consideration required in the main game and on Blizzard Mountain. This map roughly feels like another bunch of roads camouflaged and spiced up with Hot Wheels characteristics. Also, boost pad placement is too random at times as some race routes require hard braking just after running over a pad. Nor do I like how the boost pads often send the revs straight into the limiter until shifting up two gears or so. Again not very satisfying.

It's too easy to beat the AI. I've played on the second highest difficulty level for months now. It has been demanding in the sense that skill and consistency pays off. However, in Hot Wheels I can drive like an idiot and still win by far. Keira did mention that my victories in Thrilltopia were like child's play and how that seemed appropriate. Well, I disagree. It shouldn't stop being demanding just because Hot Wheels is involved. I can't see myself bothering to finish the campaign if it doesn't challenge me more than it has done so far.

The new islands are rushed. I decided to explore the beach outside the autoshow and came across some "sand dunes". Unlike the smopth and curvy dunes known from the main game, these ones were rough and sharp like rocks. It comes across like auto-generated mesh with nothing but familiar textures applied on top. More polish please, but I suppose it's too late for that.

As a final remark, hot fixes are needed for some small things not working as intended. This is to be expected these days, but I think Blizzard Mountain got more things right from the beginning, at least for those players who could get there. I'll keep playing with an open mind, but so far it's not living up to the hype generated by the announcement trailer.
 
Another point on the Valiant Charger--take it into Forzavista and open the trunk--the fuel tank fills the entire space. So not only did T10 include a rare E49, it's also a "big tank" model, with a fuel filler on each side of the car and a 36-gallon capacity. Only 21 cars were so equipped.
 
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