FH3 Windows 10 Thread

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On what platform will you play FH3?


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Yeah not much has improved at my end either... If anything the the frequency of the stutters are dialed back somewhat, but it's still there. Flipped through the wheel rim menu as well, and it's still slow, like the rest of the Upgrade menus.
 
Yeah upgrade menu still slowish, huge fps drop in the counter every switch. Although maybe slightly faster than earlier.

Did a test around the goliath race, no annoying drops anywhere. So it's a small step in the right direction for me. (so far)
 
My performance has taken a noticeable hit.... was playing last night and it was like butter everywhere .... today i'm hitting as low as 35fps! Especially in surfers evening
 
Ummmmm, my Fanatec CSR isn't recognized as a CSR. Also my Deluxe Edition contains no VIP, and no DLC. Just did the update and still nothing.
 
The FFB on the G27 feels really bad now, I didn't mind it before but after the update it feels pretty much non-existent.. :(
 
How can we tell if we're running the latest version - I didn't see a notice or the actual version number listed.
My install is v1.0.14.2
 
GTX 1060 and i5 4690K: FPS seems relatively the same. Stuttering seems to have been slightly reduced (could just be a placebo). Car mods menu is still crap.
 
Ahh, I missed that, thanks.

So far I'm not seeing much better performance. There have been a few good fixes/improvements like wheel and gamepad simultaneous use and additional FFB settings (feels a little better around center) to name a couple but performance optimization is still lacking. Maybe with a little more time a few tweaks will be found to help performance - too early for me yet.
 
DANG IT! I was still installing Horizon (had 4 Gigs left) and the update happened! Now I have to start over again!
 
I updated, reset the game stopped sync from downloading my cloud data which it did anyway and finally got to complete that Byron bay deep creek race which allowed me to build another festival. Now lets see if I get anymore crashes
 
Sigh... I really, really wish MS would drop their stupid live decryption thingy and just push out a patch that decrypts the game data for good. It's been cracked, there are hacks and it's not going to be the deciding factor when it comes to piracy. Some release group is going to get the job done, anyway. Just like they did with the supposedly uncrackable Denuvo.

Stuff like this pisses me off so much:

TechRaptor: How much of a CPU overhead is that type of decryption typically ?

Atari1337: Typically for small files it’s negligible. Most possessors today support fast encryption methods. However, I am a firm believer that encrypting 40gb of files cannot be an easy task to do in such a fast paced game. And even worse most of the games files are further packed into archives. So the game must decrypt > unpack > and then render the files. On non-hyper-threaded systems this can be pretty taxing.
If the CPU's the bottleneck, at least give us a patch that makes the game utilise all cores to their fullest...
 
DANG IT! I was still installing Horizon (had 4 Gigs left) and the update happened! Now I have to start over again!
The Windows Store update mechanism is flawed to put it mildly. It threw me from the game because there was an update. Updated the game, restart game. Crash. Restart game. 'There is an update'. :confused: Install update (ok, so apparently it just downloaded it the first time, but not installed). Start game. Finally works. They could take some lessons from Steam, Uplay or even Origin.

Still, the game is totally worth it. :D
 
If the CPU's the bottleneck, at least give us a patch that makes the game utilise all cores to their fullest...
Doing that might mean rewriting the decryption code to be more multithreaded... non-trivial if they decided to start now.

If I look at how heavily loaded my i7 6700k gets, it's clear that a modern i7 most definitely helps. But it's also a combination of settings and CPU. I was getting stuttering only during races in the center of Surfer's Paradise with a mix of high and ultra settings (unlocked frame rates). I tested (before the patch) putting all settings on high rather than ultra and the stutter stopped for me. I interpret this as meaning that the decryption load for high resolution textures is lower than for ultra resolution textures.
 
Doing that might mean rewriting the decryption code to be more multithreaded... non-trivial if they decided to start now.
True. In that case, decrypting the data via an update and ditching the on-the-fly-decryption altogether remains my preferred course of action.

Not that I actually belive it'll happen, though. DRM is, once again, going to 🤬 over paying customers rather than the actual pirates :lol:
 
Not sure I understand you correctly, but if the CPU is the bottleneck, you can't increase utilization. Bottleneck = 100% utilization. If it's not at 100%, something else is the bottleneck (e.g. hickups might be caused by I/O or something else). Haven't seen individual cores max out either on my system. Are you seeing cores that are unused or at 100%?

On my system I see normal behavior: with settings maxxed, GPU is utilized at (near) 100%, CPU at 50% or so (see screenshots I made earlier).
 
Not sure I understand you correctly, but if the CPU is the bottleneck, you can't increase utilization. Bottleneck = 100% utilization. If it's not at 100%, something else is the bottleneck (e.g. hickups might be caused by I/O or something else). Haven't seen individual cores max out either on my system.

On my system I see normal behavior: with settings maxxed, GPU is utilized at (near) 100%, CPU at 50% or so (see screenshots I made earlier).
We're talking about the fact that some cores are heavily utilized and others less so. Try watching task manager with the view showing individual cores rather than a summary.
 
We're talking about the fact that some cores are heavily utilized and others less so. Try watching task manager with the view showing individual cores rather than a summary.
I know (like I said I don't see individual cores max out on my system), but if none of those cores are at 100% then they are not the bottleneck but something else is, which means distributing load across cores will not make anything go faster. E.g. if there are I/O, memory and/or streaming issues, multithreading will not help one bit. Some cores being more utilized than others is no problem per sé, it's only a problem when one or more are at their limit (100%) and others are not. But I haven't seen that on my system (but could be the case on yours or others).

E.g. in the graph on this page, you see one core being completely maxxed (flat line at 100%) and others not. That's definitely CPU bound (esp. because they experience low GPU usage). I don't see the same on my system though (probably because I'm maxing the GPU instead).

That's the hard thing about performance issues like this, on one system the CPU is the bottleneck, but on another it's the GPU. So optimizing CPU usage might fix stuttering for one person, but not for the other.
 
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I went and uninstalled the game and downloaded the whole game again. This time, the update worked and all was good.

Bad news, stutters are still there and moving through menus still feel like forever.

Good news, while its still there, the stutters occur much less on free room and races. I turned on V-Sync and 60fps, and on a mix of Ultra and High settings, with MSAAx2, it rarely drops under 60, except sometimes in Surfers Paradise, and on a full grid race. Other than that, it's smooth and much better than before the update. Although re-installing the game might have a hand on that too.
 
GTX 1060 and i5 4690K: FPS seems relatively the same. Stuttering seems to have been slightly reduced (could just be a placebo). Car mods menu is still crap.

I feel the upgrade menu is a bit better! A lot less choppy then before, but still a bit laggy, the rest of the menus are fine. I played for an hour i7 4770k 4.2GHz, GTX 1060 Founder Edition 225MHz OC, 16GB Ram, and i felt less stuttering but its still there, does seem like it dips less. Haven't driven in the city yet. So can't comment on that.
 
New update... Awesome DLC, good performance now little stuttering but it may just be me but when using my wheel the steering is absolutely ruined! Now slight turns on a straight line will spin me out. I don't think it was like this before but the game has limited my steering to 360 degrees total

Edit: it feels awful actually... makes me want to stop playing. :/
 
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New update... Awesome DLC, good performance now little stuttering but it may just be me but when using my wheel the steering is absolutely ruined! Now slight turns on a straight line will spin me out. I don't think it was like this before but the game has limited my steering to 360 degrees total

Edit: it feels awful actually... makes me want to stop playing. :/
Try playing with steering linearity, see what that does...
 
New update... Awesome DLC, good performance now little stuttering but it may just be me but when using my wheel the steering is absolutely ruined! Now slight turns on a straight line will spin me out. I don't think it was like this before but the game has limited my steering to 360 degrees total

Edit: it feels awful actually... makes me want to stop playing. :/
After the update the FFB feels a little better around center for me but I had to tweak a few things - Damper Scale, Spring Scale, and Steering Sensitivity. In addition, "Invert Force Feeback" was ON, which reverses FFB on a Thrustmaster TX. Stick with it, you may just need to play with the new settings. I don't think they ruined anything, and the new settings should help most once configured.
 
For me the game was running pretty much perfectly and now since the update it has crashed twice within 10 minutes of each other :/
 
Not seeing a big difference in places like SP (tram lines city centre) fixing what can be for me upto 15 fps on/off drops. Most of the time I get full detail locked at 60 no problems but still finding micro stutters happening in varied locations even when the frame rate seems to be fine.

Anyone had good or bad experience thus far with cross play?
 
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