How can we tell if we're running the latest version - I didn't see a notice or the actual version number listed.
My install is v1.0.14.2
Thanks @Techy, so where can one go to see what the latest version is (not doubting you)? Any of my other sims I can find the version from the developer.Yes that is the latest version.
Thanks @Techy, so where can one go to see what the latest version is (not doubting you)? Any of my other sims I can find the version from the developer.
Ahh, I missed that, thanks.
If the CPU's the bottleneck, at least give us a patch that makes the game utilise all cores to their fullest...TechRaptor: How much of a CPU overhead is that type of decryption typically ?
Atari1337: Typically for small files it’s negligible. Most possessors today support fast encryption methods. However, I am a firm believer that encrypting 40gb of files cannot be an easy task to do in such a fast paced game. And even worse most of the games files are further packed into archives. So the game must decrypt > unpack > and then render the files. On non-hyper-threaded systems this can be pretty taxing.
The Windows Store update mechanism is flawed to put it mildly. It threw me from the game because there was an update. Updated the game, restart game. Crash. Restart game. 'There is an update'. Install update (ok, so apparently it just downloaded it the first time, but not installed). Start game. Finally works. They could take some lessons from Steam, Uplay or even Origin.DANG IT! I was still installing Horizon (had 4 Gigs left) and the update happened! Now I have to start over again!
Doing that might mean rewriting the decryption code to be more multithreaded... non-trivial if they decided to start now.If the CPU's the bottleneck, at least give us a patch that makes the game utilise all cores to their fullest...
True. In that case, decrypting the data via an update and ditching the on-the-fly-decryption altogether remains my preferred course of action.Doing that might mean rewriting the decryption code to be more multithreaded... non-trivial if they decided to start now.
We're talking about the fact that some cores are heavily utilized and others less so. Try watching task manager with the view showing individual cores rather than a summary.Not sure I understand you correctly, but if the CPU is the bottleneck, you can't increase utilization. Bottleneck = 100% utilization. If it's not at 100%, something else is the bottleneck (e.g. hickups might be caused by I/O or something else). Haven't seen individual cores max out either on my system.
On my system I see normal behavior: with settings maxxed, GPU is utilized at (near) 100%, CPU at 50% or so (see screenshots I made earlier).
I know (like I said I don't see individual cores max out on my system), but if none of those cores are at 100% then they are not the bottleneck but something else is, which means distributing load across cores will not make anything go faster. E.g. if there are I/O, memory and/or streaming issues, multithreading will not help one bit. Some cores being more utilized than others is no problem per sé, it's only a problem when one or more are at their limit (100%) and others are not. But I haven't seen that on my system (but could be the case on yours or others).We're talking about the fact that some cores are heavily utilized and others less so. Try watching task manager with the view showing individual cores rather than a summary.
GTX 1060 and i5 4690K: FPS seems relatively the same. Stuttering seems to have been slightly reduced (could just be a placebo). Car mods menu is still crap.
Try playing with steering linearity, see what that does...New update... Awesome DLC, good performance now little stuttering but it may just be me but when using my wheel the steering is absolutely ruined! Now slight turns on a straight line will spin me out. I don't think it was like this before but the game has limited my steering to 360 degrees total
Edit: it feels awful actually... makes me want to stop playing. :/
After the update the FFB feels a little better around center for me but I had to tweak a few things - Damper Scale, Spring Scale, and Steering Sensitivity. In addition, "Invert Force Feeback" was ON, which reverses FFB on a Thrustmaster TX. Stick with it, you may just need to play with the new settings. I don't think they ruined anything, and the new settings should help most once configured.New update... Awesome DLC, good performance now little stuttering but it may just be me but when using my wheel the steering is absolutely ruined! Now slight turns on a straight line will spin me out. I don't think it was like this before but the game has limited my steering to 360 degrees total
Edit: it feels awful actually... makes me want to stop playing. :/
For me the game was running pretty much perfectly and now since the update it has crashed twice within 10 minutes of each other :/