Final Fantasy XIII

Still working my way through this (difficult to play for long periods of time), now up to Chapter 10, Mass effect 2 is next on the list after this! So far I have to admit the game has lost its appeal chapter 10 felt very long and tedious nice revelation at the end of chapter 10.
 
Which chapter you are in? I think I have played around 10 hours before I could change team...
Maybe you just missed the option? It's under Paradigms / change Team.
 
I thought I would set myself the challenge of defeating an Adamentortoise, (the really really big dino/tortoise) that can be found blundering around the plains of Gran pulse. This is hard enough to do, when you come back to gran pulse at chapter 13. To make this even more difficult, I am going to try and defeat it in chapter 11 (before beating barthandelous and thus unlocking the increased crystalarium).

I'm not entirely sure if this is possible, I tried some preliminary tests, wandering into the fight without out any defensive equipment or status enhancements. It killed my entire party on its first move taking 11,000HP of each member. :eek: This is a problem given my highest HP character - snow - has 5000HP and one of my best characters - Hope - has a mere 3500HP. I had a quick switch round of accessories and after a test where I just tried to defend and not attack, I lasted around 10 minutes. I can't improve in the crystelarium, so any improvement now has to come from tactics and finding useful accessories which will help me survive it's devastating attacks.

I think it might be possible, but I wouldn't be surprised if the fight takes over an hour, which probably won't be worth the reward, but oh well.
 
Just started chaper 11, the end of chapter 10 cut scene is cool! Tell me they get even better than that
 
Well i can't wait to get to chapter 13 since i heard there is a good trick over there to get over 999,999 CP in 1.5 Hours.👍
 
I thought I would set myself the challenge of defeating an Adamentortoise, (the really really big dino/tortoise) that can be found blundering around the plains of Gran pulse. This is hard enough to do, when you come back to gran pulse at chapter 13. To make this even more difficult, I am going to try and defeat it in chapter 11 (before beating barthandelous and thus unlocking the increased crystalarium).

I'm not entirely sure if this is possible, I tried some preliminary tests, wandering into the fight without out any defensive equipment or status enhancements. It killed my entire party on its first move taking 11,000HP of each member. :eek: This is a problem given my highest HP character - snow - has 5000HP and one of my best characters - Hope - has a mere 3500HP. I had a quick switch round of accessories and after a test where I just tried to defend and not attack, I lasted around 10 minutes. I can't improve in the crystelarium, so any improvement now has to come from tactics and finding useful accessories which will help me survive it's devastating attacks.

I think it might be possible, but I wouldn't be surprised if the fight takes over an hour, which probably won't be worth the reward, but oh well.

I didn't even try those as I only have about 7000HP each, but however...
good luck with that!
👍
 
I thought I would set myself the challenge of defeating an Adamentortoise, (the really really big dino/tortoise) that can be found blundering around the plains of Gran pulse. This is hard enough to do, when you come back to gran pulse at chapter 13. To make this even more difficult, I am going to try and defeat it in chapter 11 (before beating barthandelous and thus unlocking the increased crystalarium).

I'm not entirely sure if this is possible, I tried some preliminary tests, wandering into the fight without out any defensive equipment or status enhancements. It killed my entire party on its first move taking 11,000HP of each member. :eek: This is a problem given my highest HP character - snow - has 5000HP and one of my best characters - Hope - has a mere 3500HP. I had a quick switch round of accessories and after a test where I just tried to defend and not attack, I lasted around 10 minutes. I can't improve in the crystelarium, so any improvement now has to come from tactics and finding useful accessories which will help me survive it's devastating attacks.

Hi
You have to summon an esper (I hope they are called like this in the English version) at the begin of the battle. This will destroy it's legs so it won't attack you for a least 1 min. But I don't think you will be able to defeat it with only 5000 HP. Even if your characters are full of positive spells an attack will still deal 4500 HP damage to your characters.

The easiest way to kill this things is to cast vanille's death all the time when it lies on the ground. The problem is that vanille learns death after you defeat barthandelous.
 
Hi
You have to summon an esper (I hope they are called like this in the English version) at the begin of the battle. This will destroy it's legs so it won't attack you for a least 1 min. But I don't think you will be able to defeat it with only 5000 HP. Even if your characters are full of positive spells an attack will still deal 4500 HP damage to your characters.

The easiest way to kill this things is to cast vanille's death all the time when it lies on the ground. The problem is that vanille learns death after you defeat barthandelous.

I am going to try and avoid summoning to defeat it and will only use it as a last resort, it also heals all your party so it may come in handy to save it.

Defeating it with the death move feels like a hollow victory, and the expanded crystelarium might make this encounter easier than I am hoping for. I have spent all day trying to prepare my characters for the battle, gathering earth resistant accessories. I have 4 Fully upgraded Gaian rings which offer 40% protection each, I also have a a number of general's belts offering 25% physical damage reduction, and the level 10 witches braclets which also offer 25% magic damage reduction, since apparently the dino/turtle deals both magic and physical attacks. Having only 3 accessory slots is also going to make this battle just a little bit harder.

Even still, surviving the stomp followed by quake is going to be very hard to achieve, I will need a sentinel and medic in place at all times. This will allow one character to do some attacking occasionally and then defending when required - It's going to be a long battle.
 
I recently started playing this game.

My chapter 9 boss strategy was a little off. The target was 9:40. I finished in 22 minutes. :irked:
 
Grrrr. Contrary to my earlier comments about this game, I have just spent a good half hour on Youtube watching various gameplay footage and reading up on it. Since I have recently downloaded Final Fantasies 7 and 8 from PSN for my PSP(playing them again after a few years is a real joy), and continuing with my game of FF12(which I gave up on when I got my PS3), my former love for the FF series has been rekindled. I am going to get FF13 - seen it in HMV brand new for £25. I find that half the fun of any FF game is learning the battle/level up system because they seem to make it more and more interesting with each new game. But I will stick with my former comments in one regard: the system from FF10 is still the best they ever did. Everything about that game makes it stand out, and it is up there with FF7 as the jewel in the crown of the series.
 
Okay, I know this is a double post but I just had to include this.

Setting: SquareEnix HQ, 9.30pm. Not long after release of FFX-2

Cast:embarrassed:ne long time Square employee, game designer and one newly employed Enix game designer.

Square Employee: "Oi mate!"(in fluent Japanese), "How about for out next FF game - not the online one, I'm thinking FF12 - we utilise your skills from your games and make the battle system crap and totally different from what we done before? Punters don't like our randome battle stuff anymore, even though it is a vital part of a universally loved RPG series and only a handful of morons want something different?"

Enix Employee: "Ah, Squaresoft-San, that is why we jumped in and bailed you out of bankruptcy. So we can take joy in ruining your FF games and get revenge for them outselling everything we ever did."

Square Employee: "That is good! Make it happen, dude-san."

And so, the battle system for FF-12 was born.
However, the reason for this post? I just bought FF-13. And was wary after FF-12. I have bought every FF game since number 7, and refuse to let my apprehensions spoil my judgement.
LOVE IT!!!!
 
Punters don't like our randome battle stuff anymore, even though it is a vital part of a universally loved RPG series and only a handful of morons want something different?"


I think it was more than a handful of people. Otherwise they wouldn't do it. I don't think random battles are essential to the Final Fantasy series. One of the best RPGs of all time, Chrono Trigger, didn't have it. Ok it's not Final Fantasy, but it proved that random battles don't make a good RPG.

That said I don't think FFXII is great, because the story didn't appeal to me and the gambit system was a pain in the behind. I think I beat the game with just a few gambits, mainly attack and some generic cure stuff. Maybe I over-leveled, but I don't remember spending more than a couple hours grinding. So the gambit system seemed like a failure to me. In some reviews, they said that if you don't adopt the gambit system to different fights you will find the game very difficult. Yeah...right
 
Bottom line, the battle system of FF12 is not only the worst in the history of the FF series(FF13's actually makes you feel more involved believe it or not), but probably the worst one in any RPG I have ever played. When the gambit system is fully set, all you are doing is walking around and letting your characters do all the fighting since it all seem so automatic. Sure you can turn off the gambit system, but the complexity of having to manually choose everything during a battle is a nightmare. I tried it just to make myself feel I was actually playing the damn thing.
I think with FF13, the combination of seeing monsters in the distance and switching to a battle screen, with fast moving fights(like FFX-2) was a masterstroke.
Only just started playing it(just gained control of Snow), but another great feature is that your stats go back to full automatically after each fight.
I still rate the random battles of old, and wouldn't have minded if they kept it for FF13, but am happy with what they came up with. Just hope that they never, ever go the direction of StarOcean: Till the end of time. One of the worst games I have ever played.
In the end, I have to concede that I agree with ROAD-DOGG in that a good RPG doesn't have to have random battles. I guess being a huge fan of the old FF games, playing them to death, I am still finding it hard to adjust to change.
 
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I have been playing this game for more then 20 hours now, and i still can't switch my characters WTF?

Past 8 main Final Fantasy games scores on metacritic

94.0 - IX
92.0 - VII
92.0 - XII
92.0 - X
90.0 - VIII
85.0 - XI
85.0 - X-2
82.0 - XIII

Below even X-2?

I agree with this review

http://www.destructoid.com/review-final-fantasy-xiii-167136.phtml

BTW this game has dropped to $40 at alot of stores. Just 5 months after release?
 
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BTW this game has dropped to $40 at alot of stores. Just 5 months after release?
People are scared the game is going to make their console explode, so they're not buying it. Simples ;)

Also, Earth... I only had to read the first couple of paragraphs to know that whoever wrote that review has a serious hate of anything Final Fantasy, which makes the whole review useless. It's just like getting a Forza fanboy to review FM3 or a GT fanboy to review GT5P - the review is full of holes because of who wrote it. That FFXIII review is laughable.

I'm about 18 hours in (chapter seven), and I'm loving the story so far. The characters are all likeable except for Vanille - she's annoying - and I want to shoot Fang's voice actor (although Fang herself is cool). There are no places for Australian voice actors in a video game, no exceptions. The battle system is pretty intuitive - use an offensive paradigim such as COM/RAV/RAV when you need to build the chain gauge/already have the enemy staggered, use COM/RAV/MED when you need to heal but nearly have the enemy staggered, SAB/SEN/SYN when you need to buff up your party and slow/poison/deprotect whatever you're fighting. Didn't take me very long to understand the paradigm system - maybe a couple of battles. Once you have to start changing paradigms mid-fight you quickly pick up on what paradigm to use when.

And, of course, there's the visuals, which are :drool::drool::drool:. I can't believe the PS3 has enough power to actually run the game in 1080p :lol:

The only gripe I have with the game is the linearity (but all Final Fantasys are linear to an extent); I hear the world opens up more later on in the game, but damn that can't come soon enough. The linearity was fine for the first few hours, but eventually it starts to drive you nuts.


This is my first Final Fantasy game by the way, so there's no preconceptions or bias to be found here...
 
Bottom line, the battle system of FF12 is not only the worst in the history of the FF series(FF13's actually makes you feel more involved believe it or not), but probably the worst one in any RPG I have ever played. When the gambit system is fully set, all you are doing is walking around and letting your characters do all the fighting since it all seem so automatic. Sure you can turn off the gambit system, but the complexity of having to manually choose everything during a battle is a nightmare. I tried it just to make myself feel I was actually playing the damn thing.
I think with FF13, the combination of seeing monsters in the distance and switching to a battle screen, with fast moving fights(like FFX-2) was a masterstroke.

I'm confused. You can not only set the gambits to have the ai do exactly what you want them to do for most situations, you can also override what they are going to do in combat but then say FFXIII makes you feel more involved when the only thing you can control is what style of attack they use?

Needing to load a mini world only to load back into the normal world is a waste of time imo. I'd rather just do combat and not need to worry about the load times.

Also, if you're that big into previous FF's, how is it acceptable for the game to take so long to open up? For the first, what, 11 chapters, is as linear as your common action game. And why do they feel the need to tell us where to go when there is just one path?

Or even game over when the party leader get knocked out?

I would think that you would like the world (not the storyline) more since I found myself grinding in places i shouldn't be in a generally much larger feeling world, even without a world view.
 
This is my first Final Fantasy game by the way, so there's no preconceptions or bias to be found here...

Well I think this explains your position. If you had played previous Final Fantasy games you would know how much of a departure XIII is from the other games.

2-D Nintendo Final Fantasy fans didn't like VII that much because of some changes it made to the series, like taking place in a modern world. However no matter how much old school 2-D Nintendo fans disliked the changes made in VII and onwards most admit it was still a great game.

However I think the changes Square has made to XIII most Final Fantasy fans are not happy with. Ultra linear gameplay, for the most part no backtracking, no towns, no shops, no citizens to talk to among other problems.

Those who play the series for the first time won't even notice these things are missing, but for fans of previous games these exemptions cannot be forgiven and ruin the experience they expect in a Final Fantasy game.

The critics have spoken and XIII is the lowest rated Final Fantasy game Square has made in the past 15 years. Even hated FFs like VIII (which was blasted for it's junction system) and X-2 managed to outscore it. That's amazing.

Theres not even an airship in XIII! That alone disqualifies it as a true Final Fantasy game.

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Also, if you're that big into previous FF's, how is it acceptable for the game to take so long to open up? For the first, what, 11 chapters, is as linear as your common action game.

FFVI your on the world map in 1 hour. FFVII your on the world map in 5 hours. FFVIII 30 minutes in your on the world map. FFXII 1 hour in your on the "world" map.

The team that made FFX is behind XIII. X was linear like XIII but it was not as noticeable or tedious as XIII because X had towns and other places to stop and take a breather, it wasn't just run from point x to point x like the rat race you have in XIII.

Proof a FF game can succeed and be linear at the same time is FFX's critical success, but FFX was such a better put together game then XIII.
 
Wait, so for a Final Fantasy to even count as a "true" FF game it has to play exactly like all the games before it? The point of a sequel is to advance the series forward in terms of game mechanics et al, not to be a previous version of the game with rehashed visuals...

If I'm understanding you correctly, you want FFXV to be VII with XIII's graphics. :odd:
 
Wait, so for a Final Fantasy to even count as a "true" FF game it has to play exactly like all the games before it? The point of a sequel is to advance the series forward in terms of game mechanics et al, not to be a previous version of the game with rehashed visuals...

If I'm understanding you correctly, you want FFXV to be VII with XIII's graphics. :odd:

Change is good. I even liked the changes XII did to the Battle system though many hated it.

However XIII changes, or rather get rids of so much it can hardly even be called a RPG anymore
 
BTW this game has dropped to $40 at alot of stores. Just 5 months after release?

Sales have slowed and they have responded.

So far the game has almost sold as many copies as FFXII, which is not a bad achievement. The problem is that I think they tried to make it more mainstream and it didn't exactly work.

I have played many Final Fantasy's and so far I'm enjoying XIII. The only thing I really would have liked to seen is maybe a couple of towns and shops, but I think Versus should fix that. Some things are excusable to me, since development for the PS3 takes a long time. Now thing certain things are figured out, they can expand.
 
FFVI your on the world map in 1 hour. FFVII your on the world map in 5 hours. FFVIII 30 minutes in your on the world map. FFXII 1 hour in your on the "world" map.

The team that made FFX is behind XIII. X was linear like XIII but it was not as noticeable or tedious as XIII because X had towns and other places to stop and take a breather, it wasn't just run from point x to point x like the rat race you have in XIII.

Proof a FF game can succeed and be linear at the same time is FFX's critical success, but FFX was such a better put together game then XIII.

But it still at least feels like there was more to the world.

I remember with 12 there was so much more to do than just the storyline. Between grinding and the hunts my game save was over 100 hours and i wasn't even 50% of the way through the storyline.

I think i was so interested in the other stuff, i only did story quests to get more hunts/side quests :ouch:

I've to admit though, FFX was my least favorite of the games I've played.
 
A lot of different opinions here. Mine is also apparently very different too.

I loved FFX, I think it was the best story line of the modern FF games, and as others have said, while it was apparently linear, it often didn't feel as such because there where many towns and villages where you could wander round and chat to people doing side quest. It was the last of the old battle system and worked very well. I would have been happy if they decided to continue with this system. While slow, it's the most tactical of battle systems, while slower, I found it more engaging.

FXII was a good game but I liked it distinctly less, The battle system with a good gambit system left me wandering over to a group of enemies, and then wandering of to make a cup of tea while the characters won the fight themselves. I enjoyed customizing the gambits to be as efficient as possible, but the fights themselves where comparatively a let down compared to FFX. I also found the story a bit boring and predictable, my main hang up was the lack of character development. I got to the end of the game still wondering the point of including some of the characters, they where more assistant fighters than characters. The two Pirates and Princess Ashe (sp?) where very good characters IMO, unfortunately this was off-set by the other 4 boring characters, including the main character who I didn't particularly like. This is of course a problem for a role playing game, if you don't particularly person you are supposedly in the role off. Normally you play as a leading character in FF and perhaps they should have stuck to that, or at least make the player you are playing have something about them rather than being someone along for the ride. Penelo (sp?) was so anonymous, that I can't even remember anything about her other than she is friends with Vaan. It's such a shame that I feel the characters and story let the game down because the world was excellent, and was possibly the best of the modern FF's. There was no shortage of cool locals, and it was expansive, allowing you to roam free.

FFXIII is a very good game in my opinion, the story's decent, although the plot line is perhaps not particularly special, playing through the game is particularly fun, the locations are pretty cool too. The characters are very well developed, I could tell you plenty about each character. I liked most of them, especially including the main character (although main character is less obvious in this game) Lightening, who is certainly an intriguing personality (with a very cool weapon). The battle system is far more involving than FXII and relatively tactical, on top of that, its quick flowing. I wouldn't say it's better or worse than the FFX system, its just different and perhaps for many, that was necessary. The main problem with this game is the linearity, the inability to wander round and chat to people and take on side quests turns it into an A - B chase the objective at all times. This only stops being the case at chapter 11, which is many hours and percent into the game, and even then there aren't particularly many side-quests beside a very comprehensive 'monster hunt' style side game. While this is very good, it's not enough stop FXIII being linear. Another negative factor is the levelling system whereby all the characters get CP, so a character you never even uses can be just as good as the others at the end of the game, for me it defeats the point of specializing roles and training a character into a specific role, it makes things too easy in my eyes. The cyrstelarium is also very limiting and linear, its no where near as good as sphere grid from FFX, which basically allowed you to fashion your character into whatever role you wanted them to have, it took planning and was vast, a much better approach. I don't see how giving you less choice is a good thing for a game like FF, simplifying things makes life easier but at the cost of enjoyment IMO. Thankfully they decided to make the weapon system more involved and for me the weapon and experience system is very well executed.

I enjoyed FFX the most out of the Modern FF's followed by FFXIII and then FXII.

Of course, each to their own. ;)
 
unfortunately this was off-set by the other 4 boring characters, including the main character who I didn't particularly like. This is of course a problem for a role playing game, if you don't particularly person you are supposedly in the role off. Normally you play as a leading character in FF and perhaps they should have stuck to that, or at least make the player you are playing have something about them rather than being someone along for the ride. Penelo (sp?) was so anonymous, that I can't even remember anything about her other than she is friends with Vaan.

I read that Basch was originally supposed to be the main character, but they changed it since the older male main character did not work out in Vagrant Story. I thought that game was great.

Another negative factor is the levelling system whereby all the characters get CP, so a character you never even uses can be just as good as the others at the end of the game, for me it defeats the point of specializing roles and training a character into a specific role, it makes things too easy in my eyes. The cyrstelarium is also very limiting and linear, its no where near as good as sphere grid from FFX, which basically allowed you to fashion your character into whatever role you wanted them to have, it took planning and was vast, a much better approach. I don't see how giving you less choice is a good thing for a game like FF, simplifying things makes life easier but at the cost of enjoyment IMO. Thankfully they decided to make the weapon system more involved and for me the weapon and experience system is very well executed.

I enjoyed FFX the most out of the Modern FF's followed by FFXIII and then FXII.

Of course, each to their own. ;)

I have the same opinion of the "modern" FFs. But I do like that the other characters get the same CP. I hate the RPGs where you are using a certain party and then they force you to use the other characters, which aren't level-ed. Sometimes you can't even backtrack far enough to make the fights decent with those characters.

Out of the other FFs, I would also put FF8 and possibly FF6 behind FFXIII in terms of enjoyability. Yeah, I said it.
 
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for those of you who say gambits makes things too easy - walk into most mid/high level hunts and see if you can walk way and still win :)

most FF's since FVII only require you to grind for the optional bosses/espers.
 
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