Final Quick Match Races 2-7-18

With all due respect, that's impossible. I love your approach but the real world shows you otherwise. Rallycross, DTM series, even F1, have sometimes some drivers trying to elbow their way thru traffic.

What everybody needs is a reality check and to be honest enough to accept the QM for what it is. Fast drivers caught in traffic will blame the slow guys ahead and viceversa, while everybody is pushing as their skill lets them to do it. Racing is about who gets first to the finish line, and without realistic damage on the cars to penalize the mistakes, is no way to bring some balance and keep people happy other than make everybody ghosts.

Besides that, most of the players don't have any idea about racing regulations or gentlemen agreements in the racing world. They also have no clue about braking points, wave like crazy, reenter the track in front of traffic and don't care about consequences. All what the good players can rely on, are the penalties and their abilities to get upfront.

It is also annoying to find players, relatively good ones, complaining because they were "tapped" and passed by somebody faster. Obviously there is a misunderstanding about the limits in real life, and I invite the doubters to watch, as I mentioned before, some DTM or Rallycross, admire the drivers professionalism and great skill to continuously push hard. Besides the server connection, which may vary, everything else is the same for everybody and like it or not, sometimes you can end up last, some other times you can easily win with no effort.

Do not get me wrong. When people describe how they are cheating or how they must cheat - because that's the way it is, I always remind them about the personal choice, how to use the time spent in the game to learn, improve and get better inside the racing limits of the tracks. I also admit how QM can be chaos sometimes, but you can compete by the racing rules at any moment in time, despite the obstacles or the limitations, and your approach will show maturity, control and strength. Or not.

Play it right and QM can make you better by understanding, anticipating and adapt to the unusual conditions of every race, my friends.

I couldn't disagree more.

In real racing, avoidable contact is always frowned upon. Wheel to wheel action might see a bit of inadvertent contact but that's why we have the term, racing incident. As in the drivers actually try to avoid each other.

If a fast driver is caught in traffic behind slower drivers, show why you're quicker and overtake cleanly. A bump and run because you're faster just shows your own impatience. Show your speed the right way and respect the driver in front as they're there on merit and they have every right to their line. The only time elbows should stick out is from a fair defense, not to jab someone out of the way.

Most of us have read the OLR guidelines just to reaffirm what we already knew from common sense. Race hard but courteously and don't take unnecessary risks for yourself, the driver in front and the drivers behind. Our cars and ourselves can't get hurt in quick match but that's no reason to exploit that aspect with poor gamesmanship.

Honestly? Reading what you've written makes me not want to race you. I can see you're faster by your times but if ever I'm in front of you, I'll frustrate the hell out of you with my fair defending and can likely expect getting punted off line. Would I do it back to you? No. I'd leave. I know driving like that sets a precedent in quick match that ruins the enjoyment for the fair drivers.

I'm not arguing with you here. You stated your racing philosophy and I stated mine. "Ne'er the twain shall meet" as they say.
 
I've had hundreds of clean races, so it is entirely possible. I understand the point though.

When I get bumped, or rubbed, then passed, it still feels like clean racing to me. It happens a lot, but 80% of the time it's by a slower driver I find my way back around. They seem to do it in the first few turns thinking once they're ahead they'll build a gap.
The faster drivers do it as well, but seem to wait a little longer to attempt a pass(usually), a little rub or bump, as well but usually less abrupt. (Again.usually). I battle with them, but it only takes a few turns to see their pace is better. Then I go into, "figure out how they are faster mode."

Bottom line, if damage was realistic, in my opinion, in a clean race my car would have some dents and tire marks, but the trunk and doors would still open.
 
Games provide an alternative reality. Open Lobby lets us choose how we want to play and find others who wish to play that way, too. Club Rooms allow an even more selective approach. (There are many clubs on GT Planet which run closed rooms for Club members only, for example.)

Every time I get this "a game is an alternative reality"(which is obvious by the way), I direct people to play tetris. My question is why are you posting about Open Lobby on this Quick Match thread? There are threads about Open Lobby on this website and I am sure you can make a lot of friends there like you made here. The reason I am asking is because we (including you) have a topic and the only one that is willing to derail towards something else is not actually contributing at all. Do you think I don't know what Open Lobby is? Thank you for your efforts to find a place were you can have a clean race in virtual reality, but at the end of GT10 (if Kaz will have one) I have a feeling you'll find yourself disappointed. Look around and you'll see how the only clean races are those done with vintage race cars, when the owners don't like to have them scratched and devalue their "jewels".

I'm not arguing with you here

Of course not! Racing incident is something else though. I see you emphasize on "defending". Is there anything to make you switch, while racing, to focus on "faster"? - it would be my question if I will be in your shoes. Being in front by merit in QM is a relative term. If you'll spend 9 minutes to watch this you will understand how real life looks incredible close to QM events, and how "elbows" are out just to keep the cars on the track. I am sure you'll love that video. Remember how this year in the World Championship you will see Petter Solberg and Sebastian Loeb racing the same way. Here is a long but great video of the first stage of the 2016 Championship.


Bottom line, if damage was realistic, in my opinion, in a clean race my car would have some dents and tire marks, but the trunk and doors would still open.

You simply get my point and I am sorry I made my post as a reply to one of your statements. Honestly, I was a little concerned you will get annoyed by my "direct" (looked alike) opinion, but you are spot on. Of course "clean races" exist, but that is not what QM players will go there for, and expecting that it will make you leave in 10 seconds. I'm not saying there are only "dirty" races either. What I want to say is QM gives you the chance to push the limits, and sometimes players make mistakes because of that. It is not the end of the world, and we, the ones with passion for racing, need to understand QM for what it is, not for what we wanted it to be.
 
Last edited:
I finally tried Roma today and decided to use the Miura. I had tried out the settings (thanks @wedjim) and practiced with some time trials before entering. On the first race I was given pole position and immediately thought (due to reading these posts) "Oh great, I'm going to screw up somebodies race." As it was, I had a clean start and pulled over a bit to let a CTR2 '96 overtake. We then spent the remaining race exchanging the lead cleanly. It was a clean race on our parts and quite enjoyable. When I went and looked at the replay, I noticed that some of the other drivers were creating quite the mess. Since then, I've been running with a green RUF RGT '00. It might not always win, but it sure is fun. My best time in it is 3:43.xxx. Say hello if you see me.
 
Of course not! Racing incident is something else though. I see you emphasize on "defending". Is there anything to make you switch, while racing, to focus on "faster"? - it would be my question if I will be in your shoes. Being in front by merit in QM is a relative term. If you'll spend 9 minutes to watch this you will understand how real life looks incredible close to QM events, and how "elbows" are out just to keep the cars on the track. I am sure you'll love that video. Remember how this year in the World Championship you will see Petter Solberg and Sebastian Loeb racing the same way. Here is a long but great video of the first stage of the 2016 Championship.

You simply get my point and I am sorry I made my post as a reply to one of your statements. Honestly, I was a little concerned you will get annoyed by my "direct" (looked alike) opinion, but you are spot on. Of course "clean races" exist, but that is not what QM players will go there for, and expecting that it will make you leave in 10 seconds. I'm not saying there are only "dirty" races either. What I want to say is QM gives you the chance to push the limits, and sometimes players make mistakes because of that. It is not the end of the world, and we, the ones with passion for racing, need to understand QM for what it is, not for what we wanted it to be.

Don't get me wrong. I wouldn't be defending a couple of car lengths in front but anything less than that, I'd have to switch to defensive to make it more difficult for you. I know it slows both of us down but lap and overall times don't mean anything in racing. Only the position does.

That's talking about a driver maybe a second or 2 quicker per lap. If I've seen the faster driver's lap times are even quicker than that, and I often do in some quick matches, I wouldn't defend anywhere near as hard. In fact, I'll likely halfheartedly defend going into the fast section to increase my own speed with a tow off you. I'm nothing if not realistic about my own capabilities and at all other times, I'm trying to do the fastest times I can to get some space, just the same as the quicker driver behind/in front of me.

If I find myself in the same scenario to you and needing to get past a slower driver, I wouldn't force my way through as I'm totally against that sort of racing. If I can't pass without contact, I won't try it unless I can feint them into a mistake or they leave me a gap. Then the driver in front, with 10% of the responsibility to avoid a collision on an overtake, needs to accept the overlap and act accordingly. Not to squeeze me off track to give them some breathing room.

I watched your first video (the 2nd one was geo blocked) and while I'm not a real fan of rally cross, I can certainly see the resemblance to some quick matches. Not the ones I look for though. I like to think of the cars I use in quick match as fragile and any contact is to be avoided. Not so much for a higher moral ground but to stay away from avoidable penalties.

We've all got different levels of what we find acceptable and we've all met people in quick match who drive the same way. It doesn't have to be cut throat competitive.

Perhaps I'm not ruthless enough as a racer, in fact, I know I'm not but for me the journey to the finish line is just as important as the final position. The higher up the better but I do it safely and fairly.
 
You are all right about the way you are thinking. The problem is not you, it's GT6.

In a real race, Let say you are in the 10th place. You have 25 and more laps to overtake as much drivers as possible. We all do the same, follow a car, see where he is slower than you and make the move or putting him under pressure to let him make a mistake.

Alas in GT6 QM, overtaking 14 cars in 3 laps while driving as clean as possible is almost impossible.

For exemple last night, was in a room with 16 drivers. The fastest was a girl in a gsx-r, she start second and me 14th. Don't know what I've do to PD, never had the luck to start in the first row in thousand of races???

Anyway, I was faster than her by one second each lap. She start to play dirty so everyone in the room got frustrated and play dirty. I left that room for another and it was fun to race against good drivers again.

Good manners, with them you will meet new friends while playing too!
 
Well said guys 100% agree. The problem with QM you get people that dont understand or watch motorsport (my girlfriend).

Someone said in real life drivers force their way to the front i think he was talking about banger racing lol he needs to watch F1
 
You are all right about the way you are thinking. The problem is not you, it's GT6.

In a real race, Let say you are in the 10th place. You have 25 and more laps to overtake as much drivers as possible. We all do the same, follow a car, see where he is slower than you and make the move or putting him under pressure to let him make a mistake.

Alas in GT6 QM, overtaking 14 cars in 3 laps while driving as clean as possible is almost impossible.

For exemple last night, was in a room with 16 drivers. The fastest was a girl in a gsx-r, she start second and me 14th. Don't know what I've do to PD, never had the luck to start in the first row in thousand of races???

Anyway, I was faster than her by one second each lap. She start to play dirty so everyone in the room got frustrated and play dirty. I left that room for another and it was fun to race against good drivers again.

Good manners, with them you will meet new friends while playing too!


I may have been in there with ya,I finally got my gsxr to run in the 1.11 but unstable for my driving and i kept getting slammed and pitted into the walls,almost impossible to get out of the way and get a clean lap,also saw a gsxr get hit on the front straight and flip :eek: :D Ok it was pretty cool to watch.... :crazy: love my HSC,stable but can`t get it lower than 1.13,finally got to meet wedjim in roma... well he met me,I still got whiplash...:drool: I moved over after that,his s2000 was quick,I left the room to go get my gsxr to try and compete but had issues getting back in.
I hate my gsxr..... :crazy: back to the garage to test and tune more cars.
 
I was watching you struggle a bit with traction mr_rainmaker! Looked like you were a clean driver, but hadn't got the car dialed in yet from what I could see. Appreciate you sending an apology message after we got tied up together.

I can get my S2000 into the low 1:11's, so I'm sure with some more tuning your HSC will easily do it. I haven't spent much time with mine in Roma. Maybe I will test it tonight and let you know what I did to get it hooked up.

For the GSXR, add 180-200 ballast, move it forward so the weight distribution is 52-48 or so. Depending on the feel you like. Some run even more front weight. Add power to get the max PP. The gearbox plays a huge role with this car also. Keeping wheel spin low in 1st thru 3rd and then keeping the engine in its power band in the higher gears is important! So run the reversed gearbox that's popular and final gearing to stay out of the rev limiter on the longest straight.
I run my ride height level front and rear, about 70.

Hope this helps. There are much faster drivers than me, my best with the Suzuki is only 1:09.7 and they don't happen often. I've seen a few guys running low and mid 1:09's lap after lap.
 
Don't get me wrong.

No my friend, you're cool.

Good manners, with them you will meet new friends while playing too!

So true!

The problem with QM you get people that dont understand or watch motorsport (my girlfriend).

Someone said in real life drivers force their way to the front i think he was talking about banger racing lol he needs to watch F1

Some of the players in QM don't have any idea about racing. They only want to have fun Wreckfest style. Other people in QM are very good at racing, understand the concept, like the competition and run it full throttle.

F1 is off topic because GranTurismo games are NOT about Formula 1. However, if you go and watch the SkyF1 intro you will see an animation from Spa, with Rosberg trying to overtake Hamilton and puncturing his right rear tire. If that is clean (Nico was sorry for it by the way) then I am Jesus. Also go and watch the last Chinese GP start, and ask your girlfriend (she's not biased) what does it look like to her when Kvyat dived on the inside, Vettel took Kimi out, and Hamilton lost his front wing in the carnage. That my friend, shows the drivers pushing thru for the best position on the track. You'll send me to watch the clean races in general, but I will explain how DRS and KERS is not racing. That is artificial and makes drivers sitting ducks to overtake. You can go back to Lauda, Prost, Senna, Mansell, Schumacher, Hill, Villeneuve, Hakkinen or even Alonso's glorious days in F1, and I will give you many situations when, in order to pass, champions tried (successfully or not) to "elbow" their way thru, because that's how is to race.
 
I was watching you struggle a bit with traction mr_rainmaker! Looked like you were a clean driver, but hadn't got the car dialed in yet from what I could see. Appreciate you sending an apology message after we got tied up together.

I can get my S2000 into the low 1:11's, so I'm sure with some more tuning your HSC will easily do it. I haven't spent much time with mine in Roma. Maybe I will test it tonight and let you know what I did to get it hooked up.

For the GSXR, add 180-200 ballast, move it forward so the weight distribution is 52-48 or so. Depending on the feel you like. Some run even more front weight. Add power to get the max PP. The gearbox plays a huge role with this car also. Keeping wheel spin low in 1st thru 3rd and then keeping the engine in its power band in the higher gears is important! So run the reversed gearbox that's popular and final gearing to stay out of the rev limiter on the longest straight.
I run my ride height level front and rear, about 70.

Hope this helps. There are much faster drivers than me, my best with the Suzuki is only 1:09.7 and they don't happen often. I've seen a few guys running low and mid 1:09's lap after lap.


thanks,my neck is still sore though.... :crazy:
 
I may have been in there with ya,I finally got my gsxr to run in the 1.11 but unstable for my driving and i kept getting slammed and pitted into the walls,almost impossible to get out of the way and get a clean lap,also saw a gsxr get hit on the front straight and flip :eek: :D Ok it was pretty cool to watch.... :crazy: love my HSC,stable but can`t get it lower than 1.13,finally got to meet wedjim in roma... well he met me,I still got whiplash...:drool: I moved over after that,his s2000 was quick,I left the room to go get my gsxr to try and compete but had issues getting back in.
I hate my gsxr..... :crazy: back to the garage to test and tune more cars.


I have a different way of driving, love late braking and grip at cornering. That way I can avoid most of the drivers trying to send me to the walls. I can almost hear them, hey, he's going to kiss the wall!

I can do that with a car with more weight in the front. The last thing I want is to send you in the wrong direction.
With this tune, I'm in the low 1:10 with the gsxr, did a low 1:09 once, slipstream must help me.

heigt : 100 / 100
spring : 6.00 / 7.00
3 / 3
3 / 3
0 / 0
0 / 0

brake : 5/5

drivetrain : 10/15/20

downforce : 0/5
ballast : 200
position : -0.23

Bought a wing type A

improve body rigidity (always)

If I can buy whells, it's always Rays GTS, bigger size.

My best car is still the Mazda RX-8 Concept (Type-I).
Running in the 1:09.5xx all the time. Best total time, starting from the 8th place. 3:33

Hope it can help you. Good luck :)
 
I have a different way of driving, love late braking and grip at cornering. That way I can avoid most of the drivers trying to send me to the walls. I can almost hear them, hey, he's going to kiss the wall!

I can do that with a car with more weight in the front. The last thing I want is to send you in the wrong direction.
With this tune, I'm in the low 1:10 with the gsxr, did a low 1:09 once, slipstream must help me.

heigt : 100 / 100
spring : 6.00 / 7.00
3 / 3
3 / 3
0 / 0
0 / 0

brake : 5/5

drivetrain : 10/15/20

downforce : 0/5
ballast : 200
position : -0.23

Bought a wing type A

improve body rigidity (always)

If I can buy whells, it's always Rays GTS, bigger size.

My best car is still the Mazda RX-8 Concept (Type-I).
Running in the 1:09.5xx all the time. Best total time, starting from the 8th place. 3:33

Hope it can help you. Good luck :)

wow thanks sync, I`m gonna TT that right now!
 
Some of the players in QM don't have any idea about racing. They only want to have fun Wreckfest style. Other people in QM are very good at racing, understand the concept, like the competition and run it full throttle.

F1 is off topic because GranTurismo games are NOT about Formula 1. However, if you go and watch the SkyF1 intro you will see an animation from Spa, with Rosberg trying to overtake Hamilton and puncturing his right rear tire. If that is clean (Nico was sorry for it by the way) then I am Jesus. Also go and watch the last Chinese GP start, and ask your girlfriend (she's not biased) what does it look like to her when Kvyat dived on the inside, Vettel took Kimi out, and Hamilton lost his front wing in the carnage. That my friend, shows the drivers pushing thru for the best position on the track. You'll send me to watch the clean races in general, but I will explain how DRS and KERS is not racing. That is artificial and makes drivers sitting ducks to overtake. You can go back to Lauda, Prost, Senna, Mansell, Schumacher, Hill, Villeneuve, Hakkinen or even Alonso's glorious days in F1, and I will give you many situations when, in order to pass, champions tried (successfully or not) to "elbow" their way thru, because that's how is to race.

There's a serious lack of trust in quick match with most drivers and it's not surprising with how bad they can get but I believe it's only a few bad apples on the grid trying to spoil the fun. Add in the less skilled and you'd think you've got a recipe for disaster but both types are easy to spot and avoid. In my opinion, the real problem drivers are the ones that can drive fast and clean but still choose to use contact to give themselves room or for a bit of malicious glee.

I've seen it so many times in quick match. Fast driver pushes way to front, 2nd gets pissed off at their tactics and uses similar to stop them losing another place with the pace they've lost after the overtake, 3rd gets involved etc. Rivalries kick off and that's the quick match ruined. Long memories in quick match so you can expect the same in the next race. Better to lead by example than set a bad precedent.

Rosberg made a pretty bad driver error in that race and while an F1 driver will go for a gap and rightly so, they don't make the gap with their cars. They use skill and pace. There's also limited visibility in an F1 car with a few blind spots to contend with so if there's a crash, it's down to driver error or a tire/mechanical failure. Add in the fact F1 cars have particularly vulnerable wings and tires and if you lose one or the other, you're always going to be playing catch up. Trust me. They're desperately trying to avoid contact.
 
I am driving an 02 Nissan/Infiniti FX45 Concept, in yellow. I can run 1:12.4xx but am usually closer to 1:12.8xx or so. Total race times in the 3:42 to 3:48 range. It's nearly unbeatable at the start, you get to avoid most of the bashing at the back straight away. The racing is so much fun and competitive at these lap times, I had a lot of clean races last night with so many different cars! If you can live without running one of the 'ringers', a lot of competition and entertainment awaits.

Regarding ramming, passing, and blocking: It's QM, so expecting perfection from all competitors will lead to disappointment. I do not push to pass, but I also have NO patience for blocking. If you make more than one move to block, it will not be tolerated. So many who think they are blocking are just being passive-aggressive. Watching replays, those who have mastered it know where to put the car and leave it there, most others will be seen subtly (or not so subtly) moving around constantly, and driving solely with the mirror. It's pathetic and infuriating.

If you see me in the the big yellow truck, know I'll run clean and let you back by if there is accidental contact.
 
Trust me. They're desperately trying to avoid contact.

Yes and no.

Do you remember Monte Carlo 2013? Sergio Perez was driving for McLaren at that time, and was eager to pass the Championship leaders, knowing that, if he will position his car between the turn and the car ahead, he will get thru because the driver ahead will look for the points in the long term championship economy. What happened? On the tunnel exit, right before the chicane, Perez kept braking late, overtook Alonso, but took himself and Kimi out, because Kimi didn't play the "force you behind because you want to get points" type of game Perez was taking advantage of.
Here is more detail about it.

So they will brake late and force the car in front to wait and slow down while turning behind. Sometimes it works for them, sometimes doesn't, but it shows how tight areas on the circuits are used in order to push your way thru and get ahead.
 
That move was a hero or zero attempt that was doomed to failure. Fair enough on a block pass but why put yours and other cars at risk by going in too hot? You don't have to take a risky or unfair move in quick match (or any race) as you can craft a pass some other way. If they're similarly paced, defending well and you can't find a way past, you have to accept that and try and think of another way without resorting to gamesmanship.

It boils down to every driver having their own level of what's acceptable to them. I do ok and can get to the business end of the placings driving clean and I'm sure the quickest drivers can do the same. Slower drivers can improve quicker by not getting involved in daft squabbles as well.
 
One time, after a slower driver had blocked me a few times, even trying to push me in the grass when Ingot along side... I followed him down the straight(in the Mazda race) and as we neared the end I got up on his bumper, rather than inside him. When it came time to brake hard and turn left, I waited just a few tenths of a second past a late braking point and pushed him off.

Problem solved.

Another driver in Roma had given me several penalties each when I attempted a clean pass. He'd ram me and I'd get the penalty. So the fourth attempt I got on his right rear quarter at turn two, the first right hander and spun him out rather than attempting a clean pass.

Problem solved.


Driving dirty is easy. And I'm good at it, but it is a last resort reserved for meat heads.


Getting online to race in about 10 minutes. Tonight I'll try the HSC and the RX8 Concept. :)
 
Thanks to a friend and sync i got a gsxr in the mid 1.11 was getting lots. of 2nds behind a1.10 driver winning a bit,then ended up in another room kept getting blocked and penalitized then got reported for a glitch that i didnt have a clue clue what happened.....
 
Yikes. Never heard of anyone getting reported?



I raced with the RX8 Concept type I, it works well, fast, but a bit loose and requires a steady Hand. My first race against sweeticedtea I got a 3:39 and finished second. Then it started glitching and lots of lag, so I signed out after 4 races with it and best lap of 1:10.55x.
I used the HSC 04 and it is far easier to drive, but a little slower. After some tuning I got mid to high 1:10's with it and best of 3:39.18x. I actually had to dial in a lot of steering to get faster laps with it.

I also spent some more time tuning my GSXR after a Colombian(patolomian?) started messing with my HSC. He took the lead and spun out on purpose, so he could reel me in and pass for the win by .3 seconds. So I went and got it. Couldn't find him and just used a few races to find a few more tenths.
 
Yea pantomino serious fast,he gpt some skills.... pantomino is my only gt6 friend very cool and helpful. i stayed in brands hatch for most of my time with tje fto.
gotta tune it better hard to get it to stay in the groove for better laps only gettiing 44 and 43 laps out of it but when there are no protos some good clean racing.
 
Last edited:
Few months ago. I got banned for the entire day, and everything went back to normal the day after.
Did I got reported, by who and for what? I have no idea :confused:

I'm trying to win at Roma with an FF car, I know, sometime I have strange ideas :odd:
The best I found so far is the Volks Sirocco, finish third, best lap 1:11.7
 
There's a serious lack of trust in quick match with most drivers and it's not surprising with how bad they can get but I believe it's only a few bad apples on the grid trying to spoil the fun. Add in the less skilled and you'd think you've got a recipe for disaster but both types are easy to spot and avoid. In my opinion, the real problem drivers are the ones that can drive fast and clean but still choose to use contact to give themselves room or for a bit of malicious glee.

I've seen it so many times in quick match. Fast driver pushes way to front, 2nd gets pissed off at their tactics and uses similar to stop them losing another place with the pace they've lost after the overtake, 3rd gets involved etc. Rivalries kick off and that's the quick match ruined. Long memories in quick match so you can expect the same in the next race. Better to lead by example than set a bad precedent.

Rosberg made a pretty bad driver error in that race and while an F1 driver will go for a gap and rightly so, they don't make the gap with their cars. They use skill and pace. There's also limited visibility in an F1 car with a few blind spots to contend with so if there's a crash, it's down to driver error or a tire/mechanical failure. Add in the fact F1 cars have particularly vulnerable wings and tires and if you lose one or the other, you're always going to be playing catch up. Trust me. They're desperately trying to avoid contact.
Thats what i know about racing and a damaged car can not win a race
 
a damaged car can not win a race

It can win a World Championship. An year later, after winning his third title, Senna admitted he deliberately took Prost out (same press conference segment 2:58 to 3:44 for better sound), after Jean Marie Balestre, the FIA president at that time, refused to switch the grid positions and give the pole sitter the outside of the track.

That move was a hero or zero attempt that was doomed to failure.

Due to the fragility of the F1 cars, pretty much every close move starts with 50/50 chances. The reality is that in those moments (for multiple times and with full McLaren support), protecting the car (or cars) was not Perez's first priority. He continuously and intentionally tried to push his way thru, positioning his car the way it will force the competing drivers to back off in order to finish the race.

Going back to the topic, finally got under 5:30.0 at Monza, using the Nissan Schulze - 5:29.933. The grip difference is about 4.5 sec. and the Merc is 7 or 8 tens off the pace. Nissan Schulze is a little better than Nissan RJN on the Parabolica, but is wobblier on the rears on hard braking and turn exit acceleration. The slowest choice is the BMW - 2.3 sec off the pace.
In order to find out which car was the best for this QM event, I went into the Arcade Mode, Time Trials, and used the same cars with the same settings. Off course, the in game grip it's not close to the grip in the online QM events, but it gave me the picture about the cars performances. Here are the lap times I got:
Nissan Schulze - 1:46.653
Nissan RJN - 1:46.779
Mercedes - 1:47.407
Corvette - 1:48.094
Audi Phoenix team - 1:48.317
Audi LMS ultra '12- 1:48.926
BMW Z4 - 1:48.967

got reported
Few months ago. I got banned for the entire day

Never heard about something like that. I think is comical ridiculous, considering how poor the game servers connection is, especially during the weekends.
 
Last edited:
^umm you said the grip is different offline vs online? This is the first I have heard of that. What affects the grip when your online, is it connection speed or proximity to the server or something. How do you maximize your chances of getting the most grip online?
 
^umm you said the grip is different offline vs online? This is the first I have heard of that. What affects the grip when your online, is it connection speed or proximity to the server or something. How do you maximize your chances of getting the most grip online?

To me it happens on and off. I have no control over it, but I get less grip when more rooms are open in the same QM event. I know there are guys that explained/complained about the server connection here on GTP. To give you an example with the QM Monza event. Less grip connection translates into a 5:34.660, good grip connection translates into 5:30.921 and, as mentioned above, 5:29.933. Lap times in game arcade time trials nissan schulze 1:46.653, on line good grip connection 1:47.7xx, less grip connection 1:48.5xx - and I am giving you the best ones so far.

Basically, with less grip connection, the braking distance is 2-5 meters longer (depending on the car), the car slides a little more on the outside when turning, the acceleration and stability over the kerbs is affected and I need to do some steering wheel correction to keep the car on the right line.

I also noticed I always have less grip connection when players from Japan are in the same room, while having players from US (I am located in the US) in the same room makes grip better. Also, having less players in the same room, sometimes makes it better, but not necessarily if they are (for me) from overseas, so the already mentioned conditions are not met. I believe it is a geolocation thing as well, besides the overloaded servers during the weekends.

To give you an example - Sunday morning I've started testing the Nissan Schulze at Monza, but the event had a lot of rooms opened (all the 5 small people icons were bright on the QM main menu screen) and got the 5:34.660 time around 4.30 PM Central America Time. Went back after 11 PM, only 3 bright icons on the QM main menu screen (less room right?), and got few bad connection rooms. Raced, everybody left and I jumped to another room and BAM! The first chicane I've realized something was off because I slowed the car down much faster and I was not even by the barriers. Got to the second chicane and took my chances, stepped on the throttle on the exit and the car was stable, accelerating correctly (see video). I had 2 and a half laps left to adjust to it, got the 5:30.921 time. Next race, pushed with good grip, got 1 sec. faster overall and that was it, because everybody left the room.

I also noticed how, if I jump from a room to another, I could lose the good connection, and if you stay in the same room, even if the players come and go, nothing changes.

Hope it helps!
 
^umm you said the grip is different offline vs online? This is the first I have heard of that.
Same here and I don't think the grip is different offline vs online, all I know is you get a faster lap time in the Arcade Mode than playing Quick Match or Time Trials.
 
They also use temperatures that are different if you race offline without adjusting track settings to match the QM's usual settings.

Along with connection speed, room quantity and random magic stuff.

I've used a car with the same set up and been a second slower randomly per lap race vs race on line.
 
I know I clock faster laptimes in arcade mode,than online Time Trials,even matching the online track conditions offline arcade mode is faster,also I have experienced the "server mud" i think more than anyone else,I`m more out in rural usa and have the slowest connection speed,and sometimes it feels like you literally drive through a spot of mud online track,not all the time only when the server is really busy.
when only a few cars are in qm I can get some decent laptimes but when the room is full I`m lucky to just keep up in the back places.
 
I have a different way of driving, love late braking and grip at cornering. That way I can avoid most of the drivers trying to send me to the walls. I can almost hear them, hey, he's going to kiss the wall!

I can do that with a car with more weight in the front. The last thing I want is to send you in the wrong direction.
With this tune, I'm in the low 1:10 with the gsxr, did a low 1:09 once, slipstream must help me.

heigt : 100 / 100
spring : 6.00 / 7.00
3 / 3
3 / 3
0 / 0
0 / 0

brake : 5/5

drivetrain : 10/15/20

downforce : 0/5
ballast : 200
position : -0.23

Bought a wing type A

improve body rigidity (always)

If I can buy whells, it's always Rays GTS, bigger size.

My best car is still the Mazda RX-8 Concept (Type-I).
Running in the 1:09.5xx all the time. Best total time, starting from the 8th place. 3:33

Hope it can help you. Good luck :)
I Agree with you about the RX 8. It is a great car and has great speed. However it needs suspension tuning. Do you have a suspension tune for this car?
 
Back