- 3,053
- England
- kilesa4568
With all due respect, that's impossible. I love your approach but the real world shows you otherwise. Rallycross, DTM series, even F1, have sometimes some drivers trying to elbow their way thru traffic.
What everybody needs is a reality check and to be honest enough to accept the QM for what it is. Fast drivers caught in traffic will blame the slow guys ahead and viceversa, while everybody is pushing as their skill lets them to do it. Racing is about who gets first to the finish line, and without realistic damage on the cars to penalize the mistakes, is no way to bring some balance and keep people happy other than make everybody ghosts.
Besides that, most of the players don't have any idea about racing regulations or gentlemen agreements in the racing world. They also have no clue about braking points, wave like crazy, reenter the track in front of traffic and don't care about consequences. All what the good players can rely on, are the penalties and their abilities to get upfront.
It is also annoying to find players, relatively good ones, complaining because they were "tapped" and passed by somebody faster. Obviously there is a misunderstanding about the limits in real life, and I invite the doubters to watch, as I mentioned before, some DTM or Rallycross, admire the drivers professionalism and great skill to continuously push hard. Besides the server connection, which may vary, everything else is the same for everybody and like it or not, sometimes you can end up last, some other times you can easily win with no effort.
Do not get me wrong. When people describe how they are cheating or how they must cheat - because that's the way it is, I always remind them about the personal choice, how to use the time spent in the game to learn, improve and get better inside the racing limits of the tracks. I also admit how QM can be chaos sometimes, but you can compete by the racing rules at any moment in time, despite the obstacles or the limitations, and your approach will show maturity, control and strength. Or not.
Play it right and QM can make you better by understanding, anticipating and adapt to the unusual conditions of every race, my friends.
I couldn't disagree more.
In real racing, avoidable contact is always frowned upon. Wheel to wheel action might see a bit of inadvertent contact but that's why we have the term, racing incident. As in the drivers actually try to avoid each other.
If a fast driver is caught in traffic behind slower drivers, show why you're quicker and overtake cleanly. A bump and run because you're faster just shows your own impatience. Show your speed the right way and respect the driver in front as they're there on merit and they have every right to their line. The only time elbows should stick out is from a fair defense, not to jab someone out of the way.
Most of us have read the OLR guidelines just to reaffirm what we already knew from common sense. Race hard but courteously and don't take unnecessary risks for yourself, the driver in front and the drivers behind. Our cars and ourselves can't get hurt in quick match but that's no reason to exploit that aspect with poor gamesmanship.
Honestly? Reading what you've written makes me not want to race you. I can see you're faster by your times but if ever I'm in front of you, I'll frustrate the hell out of you with my fair defending and can likely expect getting punted off line. Would I do it back to you? No. I'd leave. I know driving like that sets a precedent in quick match that ruins the enjoyment for the fair drivers.
I'm not arguing with you here. You stated your racing philosophy and I stated mine. "Ne'er the twain shall meet" as they say.