Be sure to have the TrackIR software running before starting the game. With 'start the game in Steam VR mode' I mean selecting the option in the game's start page in your Steam library.
Thankyou! 👍You can leave it on Auto by Weather and the game should handle it.
If you want to do it more manually you'll need to learn to use Pit Strategies and the ICM
and you can clobber curbs without crashing.
Glad to hear. Looking forward to the tuning guide and some tunes!!I absolutely love this game. Jumping right into tuning. The race engineer gives some good tips, but they are so minor. There is much more speed to gain by learning the tune settings. I will be working on a new tuning guide for this game.
The rally cross cars are giving me a hard time getting used to, I know it's not DiRT4 but jesus
If that really is the case, then all my other issues with the game are moot as that is a definite deal breaker. Wheel vibration ads immensly to the imerssion for me at least, and the lack of it sticks out especially when my other sims have it.It has been a conscious decision not to use wheel vibration, as it may interfere with the smaller FFB details. So a development decision.
Because the joker lap isn't a normal lap, it's ment to slow you down or speed you up.I had difficulty with them as well, hopefully it's just the fact I haven't spent much time with them as there is a pretty good variety of tracks.
Also, taking the Joker route invalidates you lap for some reason.
Because the joker lap isn't a normal lap, it's ment to slow you down or speed you up.
I am a bit under whelmed at this point. Was expecting something a bit better than PCars 1 and got something a bit worse instead.
Some of the cars feel ok others terrible. Lots of dead zone in my wheel on some cars. The F Type Jag was hard to even get to go straight wanting to wander all over the road. The downshift protection they added ruins some of the cars and some of them the brakes seem to do almost nothing.
Also really hate the way the cars behave when they loose grip. A slight loss no big deal but if grip is really lost the behavior is totally unrealistic and very frustrating to try and regain control of. How can it be that you loose grip on the rear tires and suddenly the front tires don't do anything then suddenly they grip all at once and throw the car into a tank slapper. Of course PCars 1 had the same issue as does some other racing games I have played but it is really beyond my comprehension how anyone can say that is good physics. So long as you have grip and you are driving one of the better cars it drives well aside from the downshifting issue but when you get one that has 2 inches of dead zone, wanders around in the road and easily looses grip it is maybe the worse driving experience I have had since shift 2.
It's quite a step up from the GT series that's for sure. My first pc racing adventure was with Assetto Corsa a couple of years ago and I was blown away. So much sensory input from the wheel, the sound and the visual in PCARs and AC it's like a blind man learning to see You should give that a spin as well if you haven't tried it yet.So I decided to start off by driving the Lancer Evo VI at Azure Coast Stage 1 and then the Jaguar XJ220 at Silverstone. Coming from using a wheel with Forza and GT titles in the past, my mind was blown by how much more detailed the FFB and feel of the cars is in PC2. I was expecting it to better to begin with, but man. Don't think I'm going to bother using my wheel with FM7 at this point.
It is my (perhaps incorrect) impression this is unrealistically pronounced with the '72 Ford Escort. Moderately straight stretch of track. Make a minor correction. Bam! Snap oversteer. Instantly spun around. Whether this happens or not seems almost too random to learn to avoid.Also really hate the way the cars behave when they loose grip. A slight loss no big deal but if grip is really lost the behavior is totally unrealistic and very frustrating to try and regain control of. How can it be that you loose grip on the rear tires and suddenly the front tires don't do anything then suddenly they grip all at once and throw the car into a tank slapper.
One thing I never tried during development was VR. I wanted to save that for release and not spoil it. It's better compared to PC1. With my i7 & 1080Ti I can almost run everything maxed and it looks wonderful in VR. But couple VR with the vastly improved tyre model and ffb and it's easily the best sim racing game experience I have had.
I've tried all of the FFB presets as well as my own custom and and other customs. Finally I was able to get it to tighten up on some of the most troublesome cars but then of course it is to tight on others. IMO the changes to the FFB from PCars1 is a major step backwards. Yes PCars1 was tricky to figure out and configure but it worked well when set properly and gave you more options.Maybe you have change some things at force feed back settings. Try "informative flavour" and 50,50,50,50. I've tested "inmersive flavour" and I didn't like it because there is no FFB (like dead zone) in too many situations to give "inmersion" of I don't what... it seemed weird to me.
With "informative flavour" I'm quite happy for now, I have to drive more time and try some settings to know how physics work.