First in game look at "standard" cars in Granturismo 6

People, people be talking about how the standards are all the same. Dude, we need some real direct HD footage if we want to judge alright?

All we can say is that they seem improved by a little bit, but that's all because these screenshots are useless.
 
This is exactly like the few weeks before GT5's launch, people wondering and trying to figure out up how the majority of the cars will look. 3 years later and absolutely nothing has changed, just pathetic for such an established developer.

I find it ridiculous that some of you guys are judging the standard cars using screenshots that have bad quality. I'm not judging them unless I get my hands on the game or get better screenshots.

So many deja-vu moments.
 
I'm surprised people were expecting such a big difference since they said only some were improved. And we don't even know to what degree those were improved. I personally think that PD needs more people. But I don't think that will happen.
 
I'm surprised people were expecting such a big difference since they said only some were improved. And we don't even know to what degree those were improved. I personally think that PD needs more people. But I don't think that will happen.
This, with all the money they are making they can at least expand and finish their games 100% for a change, instead of doing it with a small crew who compete in sleeping under their desks at night...
:confused:
 
We have no information on how much money SONY allows PD to keep from Gran Turismo sales. In addition, Kaz wants a team of people who are trustworthy and can keep their mouths shut. So far, PD is one of the tightest teams in the gaming world. What's more, the staff of most companies are the biggest reason for cost, unless you're a bunch like NASA. In late 2009 with a staff size of 125-ish, GT5 had already racked up a price tag of $80 milion, and they worked on it almost a year longer, so who knows what the final price tag was?

Businesses have a way of finding their own level, and if PD, SONY or Kaz see the need for more people, they'll hire them, and they have added some fresh blood. But free net advice is about worth the price it's offered at. ;)
 
We have no information on how much money SONY allows PD to keep from Gran Turismo sales. In addition, Kaz wants a team of people who are trustworthy and can keep their mouths shut. So far, PD is one of the tightest teams in the gaming world. What's more, the staff of most companies are the biggest reason for cost, unless you're a bunch like NASA. In late 2009 with a staff size of 125-ish, GT5 had already racked up a price tag of $80 milion, and they worked on it almost a year longer, so who knows what the final price tag was?

Businesses have a way of finding their own level, and if PD, SONY or Kaz see the need for more people, they'll hire them, and they have added some fresh blood. But free net advice is about worth the price it's offered at. ;)
Not to mention it seems as if the larger the company the lower the quality as history has shown.
 
This is exactly like the few weeks before GT5's launch, people wondering and trying to figure out up how the majority of the cars will look. 3 years later and absolutely nothing has changed, just pathetic for such an established developer.

So many deja-vu moments.

Then only thing I see that's deja vu is all the people looking at a blurry screen capture, of a blurry Youtube video and judging model quality in the game by that, good or bad. It's so absurd it's comical:lol:
 
Not to mention it seems as if the larger the company the lower the quality as history has shown.
Well...... sometimes. Sometimes not. I know that outsourcing is a hot topic around here too, and we have little clue whether or not Kaz has allowed any of that, though from the adventure of GT PSP, it seems he's adamantly opposed to it.

This is just one of those GT things. Kaz will do what Kaz will do, SONY will direct him to do things, and the team will quietly go about their business making the best Gran Turismo they can for their boss. And we can like it or not. I have a feeling I'm gonna love it a bunch. ;)
 
Then only thing I see that's deja vu is all the people looking at a blurry screen capture, of a blurry Youtube video and judging model quality in the game by that, good or bad. It's so absurd it's comical:lol:

The point is, we shouldn't have to do that so close to release, again. They should come out clean and say what's what.
 
The video is 720p, yo!
720P Youtube =/= 720P direct capture. A freeze frame or action shot of a 720P Youtube video from a cellphone camera is not as good as a cathode ray tube picture from the 70's.

I understand a lot of people want to leap to the conclusion that supports their desire or dislike for GT but it's just too early to tell without some direct video feed of at least several standards in action. Anything other than that is just speculation.
 
720P Youtube =/= 720P direct capture. A freeze frame or action shot of a 720P Youtube video from a cellphone camera is not as good as a cathode ray tube picture from the 70's.

I understand a lot of people want to leap to the conclusion that supports their desire or dislike for GT but it's just too early to tell without some direct video feed of at least several standards in action. Anything other than that is just speculation.
I couldn't agree more. 👍
 
The point is, we shouldn't have to do that so close to release, again. They should come out clean and say what's what.
Thats true.They need to release a trailer or screenshots displaying them.I don't know why people thought they would be basically remaking the models, it was pretty obvious to me at least when they said touch ups, they meant touch up to textures.I admit the adaptive tessellation had me curious about just how it would affect standards, but it appears to be what I originally thought.Which is it isn't compatible with the older models, because they used different modeling techniques.
 
Have you seen the video? I thought they looked a bit better in the video than in the still captures, or is it just me?

To me it looks like the textures are imrpoved but the model is the same. For example the jagged line on the bottom of the Axela windows is smooth now.

Strange...To me it's same exact model. you still can't read Axela, and Mazda logo is low res texture. I looked frame-by-frame.
 
Thats true.They need to release a trailer or screenshots displaying them.
Maybe I'm being the usual TD weirdo here, but I don't think PD have to do anything. The game is almost here. We'll see soon enough. And for those who insist on seeing Standard cars and tracks to make a purchasing decision, they will soon enough too.
 
We have no information on how much money SONY allows PD to keep from Gran Turismo sales. In addition, Kaz wants a team of people who are trustworthy and can keep their mouths shut. So far, PD is one of the tightest teams in the gaming world. What's more, the staff of most companies are the biggest reason for cost, unless you're a bunch like NASA. In late 2009 with a staff size of 125-ish, GT5 had already racked up a price tag of $80 milion, and they worked on it almost a year longer, so who knows what the final price tag was?

Businesses have a way of finding their own level, and if PD, SONY or Kaz see the need for more people, they'll hire them, and they have added some fresh blood. But free net advice is about worth the price it's offered at. ;)
Sorry but nobody knows how "Kaz" wants his hiring policy over there at the PD office. All we (the end users) see, are the results of their years spend developing and ever since GT5 the end result has been that when they finally release their games half of it is unfinished business... So either it's a question of not having enough manpower to deliver a finished product; meaning finally having all those PS2 era engine sounds updated or getting rid of 700+ ported PS2 cars almost 10 years after date, or it is a matter of incompetence in those areas...
 
After much examining , I'v determined standards have received a TEXTURE clean up. The Mazdas bumper pad is now an actual curve instead of a slanted line. You guys can play around with picture editors to see things more clearly.
 
Sorry but nobody knows how "Kaz" wants his hiring policy over there at the PD office. All we (the end users) see, are the results of their years spend developing and ever since GT5...
Ever since one whole game... that's quite a history, there. ;)

Okay, I do understand that GT6 is being built in a modular form because both Kaz/the team and SONY want a Gran Turismo game out to compete head to head with Forza 5 this holiday season, as well as a small handful of other next gen racers coming later. And they have a tall order: remaining relevant to their next gen counterparts, brought to life on much more advanced hardware than the antiquated PS3. Tell me that isn't an epical challenge. Even more, make GT6 even better than 5, when almost every game engine has been tweaked as far as it can go in four or five years. Most of us up on the tech world such as Scaff and me were sure that the GT5 engine would have to be culled back in a number of areas to improve performance. The team went the opposite direction for the most part, which is crazy. But they did it, even increased the resolution!

We're getting a "core" version of GT6, lacking such additions as Course Maker II and most likely a Livery Editor. But it's looking to be much larger than GT5, possibly in the ballpark of GT4, which I hadn't completed all of in more than a year of pretty serious gaming. And these additions, evidently being built in many cases like applications, should fit in seamlessly when ready. I know some don't like this approach and prefer a GT6 which is complete. But many of us are VERY ready to move on from a GT5 with its XP weirdness and a paint shop with no paint whatsoever, among other things. What GT6's Paint Shop will have is anyone's guess, but it has to be an improvement. And keep in mind that some of these added apps are likely teasers of the version we'll be seeing in GT7 on a much more powerful PS4. To me, this is a very good reason to build GT6 piecemeal, releasing sections when ready, because this kind of ambition would take more than three years to accomplish. We get to play earlier, and add content such as DLC as we see fit. Win/win to me. And for many of us, only a Gran Turismo game can best fill the need for a better racing experience.

As for the hiring thing, the original point, we have four basic possibilities.
  • Kaz hires people when he feels the need to
  • SONY directs Kaz to increase staff when they feel the team could stand more people power
  • They both come to terms on that
  • They all just go about their business, and people decide out of the blue that they're going to work at Polyphony Digital and start filling desks
The last one clearly is pure sarcasm, but for the above three realistic options, I put my money on Kaz making the hiring choices solely, with a likely possibility that he gets the okay from SCE.
 
This thread is still going? The standards will be ported straight from GT5, period. Unless a couple cars had significantly horrendous low resolution textures, but otherwise GT5 standards and premiums will be identical in GT6. There is no reason to waste time on them, unless you "premium" a car it stays as is.
 
Maybe I'm being the usual TD weirdo here,
Agreed ;).
but I don't think PD have to do anything. The game is almost here. We'll see soon enough. And for those who insist on seeing Standard cars and tracks to make a purchasing decision, they will soon enough too.
I agree on this too, the odds are that the difference if any will be minimal, the main focus has to have been on the new cars modelled. I'm not expecting any noticeable difference from GT5 and if that ends up the case then I won't be bothered. I know some people will, but if it bothers them that much we're only a few weeks from release so they will find out soon enough.
 
Ever since one whole game... that's quite a history, there. ;)

Okay, I do understand that GT6 is being built in a modular form because both Kaz/the team and SONY want a Gran Turismo game out to compete head to head with Forza 5 this holiday season, as well as a small handful of other next gen racers coming later. And they have a tall order: remaining relevant to their next gen counterparts, brought to life on much more advanced hardware than the antiquated PS3. Tell me that isn't an epical challenge. Even more, make GT6 even better than 5, when almost every game engine has been tweaked as far as it can go in four or five years. Most of us up on the tech world such as Scaff and me were sure that the GT5 engine would have to be culled back in a number of areas to improve performance. The team went the opposite direction for the most part, which is crazy. But they did it, even increased the resolution!

We're getting a "core" version of GT6, lacking such additions as Course Maker II and most likely a Livery Editor. But it's looking to be much larger than GT5, possibly in the ballpark of GT4, which I hadn't completed all of in more than a year of pretty serious gaming. And these additions, evidently being built in many cases like applications, should fit in seamlessly when ready. I know some don't like this approach and prefer a GT6 which is complete. But many of us are VERY ready to move on from a GT5 with its XP weirdness and a paint shop with no paint whatsoever, among other things. What GT6's Paint Shop will have is anyone's guess, but it has to be an improvement. And keep in mind that some of these added apps are likely teasers of the version we'll be seeing in GT7 on a much more powerful PS4. To me, this is a very good reason to build GT6 piecemeal, releasing sections when ready, because this kind of ambition would take more than three years to accomplish. We get to play earlier, and add content such as DLC as we see fit. Win/win to me. And for many of us, only a Gran Turismo game can best fill the need for a better racing experience.

As for the hiring thing, the original point, we have four basic possibilities.
  • Kaz hires people when he feels the need to
  • SONY directs Kaz to increase staff when they feel the team could stand more people power
  • They both come to terms on that
  • They all just go about their business, and people decide out of the blue that they're going to work at Polyphony Digital and start filling desks
The last one clearly is pure sarcasm, but for the above three realistic options, I put my money on Kaz making the hiring choices solely, with a likely possibility that he gets the okay from SCE.
Well i agree that they do maintain and update their game in the years after they release it (luckily!), and indeed this might improve it quite a bit, but big game breaker flaws like a dull, badly tought out career mode, grandmother AI, hoover like engine sounds on hundreds of cars and tons of PS2 era standard cars are next to impossible to change around because that is just too big of a task for them.

So i'm afraid that if the above mentioned flaws return on the 6th of december, we will be stuck with them until GT7.
 
Maybe I'm being the usual TD weirdo here, but I don't think PD have to do anything. The game is almost here. We'll see soon enough. And for those who insist on seeing Standard cars and tracks to make a purchasing decision, they will soon enough too.

Well of course they don't have to do anything and I never said they have to.But it would be nice of them to give us info about something as substantial as how more than half of the cars in the game look.You didn't have to reply to me, but you did.I didn't have to reply to you, but I did.You're right, we will see in due time, so with that, why don't they just show us how they look now?
 
This thread is still going? The standards will be ported straight from GT5, period. Unless a couple cars had significantly horrendous low resolution textures, but otherwise GT5 standards and premiums will be identical in GT6. There is no reason to waste time on them, unless you "premium" a car it stays as is.

You don't know because you don't work for PD. Period.
 
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