FITT - Moving on to GT6!

  • Thread starter DigitalBaka
  • 2,044 comments
  • 181,980 views
Right. How do we score it if noone is able to complete one lap? Distance, not speed?:)

Hmm…ask Ridox, he came up with this stupid idea of running idiotic conditions…as though the 30/70 weight distribution on the CTR wasn't bad enough to begin with wasn't hard enough. :lol:

That's my thought process when playing games like Destruction Derby. "I can't lose if there's no one left to lose to!" :dopey:

So what, you then proceed to hide in a corner of the room? :lol:
 
How do you join F.I.T.T ? I am the founder of Watering Hole tuning. Myself and SVX are looking to get our names out there in the tuning community. We have a stable of 6 cars 3 of which are still physics friendly after the updates and the other 3 are untested with the news physics.
 
How do you join F.I.T.T ? I am the founder of Watering Hole tuning. Myself and SVX are looking to get our names out there in the tuning community. We have a stable of 6 cars 3 of which are still physics friendly after the updates and the other 3 are untested with the news physics.
Just sign up for the events when they get posted. This is a very informal organization and we welcome anyone in the GTP community who wants to participate as long as they follow the F.I.T.T. rules and rules specific to each event.👍👍
 
Make a FITT banner, they can't refuse you after that! :lol:

ixtg9l.png
 
Ridox2JZGTE
Fully tuned Yellow Bird, on the lowest grip tire CH, no ABS or other aids, at Nurburgring 24H, rain with 100% water, how's that for killing every test driver :lol:
Im game
 
Hey with that kind of attitude we could have a shootout to finally determine what car in GT5 really is the hardest to tune and drive.:D:

Imagine a line up of maxed out G4s, Yellowbirds, 5 Maxi Turbos and the like all on CH tires in the rain at the ring!:crazy:

Worst car award goes to the one that kills the most drivers, while the shootout winner is the tuner that makes that car the most drivable.:lol::gtpflag:
 
Fully tuned Yellow Bird, on the lowest grip tire CH, no ABS or other aids, at Nurburgring 24H, rain with 100% water, how's that for killing every test driver :lol:

Actually sounds like my kind of fun...Lovely idea :)
Except for the no ABS part, I don't like that.
 
So many interest in my stupid idea in idiotic conditions :lol: anyone wanted to be the host of such event ? We can have ABS 1, and ABS 0 optional, tuning cars that are hard to tame, might as well include Stratos, Cizeta, and any car deemed hard to tune or drive. We could have shorter track for testing 500PP, Cape Ring South is a good one for shorter track ( I realized it when racing at Deadnutsevenracing club - addictive track ), a longer one would be Daytona Road Course 500PP+ ( it has high speed section, nice braking test corner and some tight turns too ), then the weather change track - Nurb 24H for the final :D
 
So many interest in my stupid idea in idiotic conditions :lol: anyone wanted to be the host of such event ? We can have ABS 1, and ABS 0 optional, tuning cars that are hard to tame, might as well include Stratos, Cizeta, and any car deemed hard to tune or drive. We could have shorter track for testing 500PP, Cape Ring South is a good one for shorter track ( I realized it when racing at Deadnutsevenracing club - addictive track ), a longer one would be Daytona Road Course 500PP+ ( it has high speed section, nice braking test corner and some tight turns too ), then the weather change track - Nurb 24H for the final :D
Great but which of these beasts maxed out is 500PP or below?:lol:
 
Hey with that kind of attitude we could have a shootout to finally determine what car in GT5 really is the hardest to tune and drive.:D:

Imagine a line up of maxed out G4s, Yellowbirds, 5 Maxi Turbos and the like all on CH tires in the rain at the ring!:crazy:

Worst car award goes to the one that kills the most drivers, while the shootout winner is the tuner that makes that car the most drivable.:lol::gtpflag:

Don't forget TOYOTA 2000GT on CS to put it on this list ;).
 
While it would be a sub 500PP car, I'm afraid compared to the others already mentioned that it is rather tame and friendly...:crazy:
This car at 400PP on CS not friendly to drive at The RING ;).

Edit

If it will be on the list sure I will go for it 👍
This car my favorite car in this game and I'm planing to have more copy of it like Sir Roj Toyota 86 ;).
 
Great but which of these beasts maxed out is 500PP or below?:lol:

I was thinking PP limit instead full on max tune on some cars like Stratos, Ginetta, Hommel, Alpine, etc :D 500PP sounds reasonable, or do we want full max tune with no PP limit ? These compact to mid size cars should be tested on the shorter track. The big boys like Cizeta, Yellow Bird, Spyker, Veyron, Tank Car:sly:,F40, McLaren F1 etc, they would be on Daytona Road, we can have no limit too in this.
 
Don't get me wrong, I'd rather do them on the Nurb without water and regular CS tires. You know, for a showroom stock kind of drive.
 
The comfort hard tires were just a tease, I was thinking sports soft for the big boys and sports medium for the compact and mid size ones, no weather of course, that would be overkill with max tune cars :) or if anyone else wanted CS tires, I also game for that :)
 
Because of the screwy way the PP system works some cars like G4 (worst offender by far) will hit 500PP with almost nothing done to them due to their weight. Having an event to determine the hardest car/s to tune so they are manageable that limits them by PP sort of defeats the purpose in my opinion. Yes a Yellowbird or 5 Maxi Turbo are still a handful to tune and drive at stock or near stock PP but it's not about fixing the bad stock handling but what happens when us moterheads decide to go crazy and turn them into real rockets.:crazy:

Keeping them on their stock tires would make things a lot more lively though.:lol:
 
Ginetta G4
Lotus Europa
Lancia Stratos
Lamborghini Countach '88
300C
Mustang Shelby GT350
Yellow Bird?

Yellow Bird?
Pagani C12
Saleen S7
McLaren MPC-4
Ferrari Enzo
Veyron
Viper ACR


'69 GT40
Ferrari 330p


Pescarolo C60 Hybride or Judd
XJR-9 LM Race Car
Minolta Toyota 88C-V


Red Bull X2011
Formula GT
The "most difficult car to tune" thread by MCH's list, (+2) grouped together by where/what they might be able to compete against. Yellow Bird splits the fence.

To compete they'd obviously need spec'd in some manner beforehand.
 
The '88 Countach is a great car for racing, I won my 1st race at Deadnutsevenracing hosted by JohnnyPenso, the race was at Monza.
The tune for Monza also works great at Cape Ring South after some little changes :D.

For Yellow Bird, I did a tune for sub 500PP specially built for Sports Hard tire at Cape Ring South, it can be adapted easily for max power tune :D

RUF CTR Yellow Bird tune SH tire Cape Ring South 1:29

The Viper ACR is great on Sports Soft with max power tune, built for the MAX Touge Showdown - close to 1000hp.
I am trying to tune a Veyron right now, Ugabugaz has a tune for Veyron built for MAX Touge showdown hosted by Mat123.

Another car should be added, Nissan N24 GTR GT Academy '12, I've heard that some people have difficulty in handling and braking department. I made a tune for it as well, a sub 500PP, just like the Yellow Bird :


Nissan GT-R N24 GT Academy '12
Tuned for Cape Ring South on SH tires, 1:29


I think we should stick to street and tuner cars only this time, and a separate event for racing car class. I would join the event in a heart beat, and submit as many tune I can :D if that's allowed. I am really interested in these monsters, I want to do them all :lol:
 
I don't actually believe the ACR belongs on the list whatsoever. It's not a good car for PP racing, but I never had a problem tuning it or driving it stock even. Understeer, sure, but understeer was never terrifying for me. The Veyron too.

But I'd love to do a shootout with them spec'd so we can really choose without worrying about being destroyed for taking a favorite.

I think a separate shootout for each group would be best.

Yellow Bird
Pagani C12
Saleen S7
McLaren MPC-4
Ferrari Enzo
Ferrari 599
That's a good group I think. Traction monsters of the ACR and Veyron ethnicity would eat these cars alive.

Spec'd around 600-700HP, on SH? Or we could go the "FXX - Racecars" type route, raise the bar to around 800HP and run RH-RS?
We'd need some people to do some testing to get an overall perspective from a wider range...
 
Last edited:
With my Race Car Challenge winding down, what's next?

Upcoming Events
jtqmopar - 600PP Supercars @ GP/F
trackripper - Budget Challenge
DigitalBaka - World Supercar Challenge
krenkme - Clueless Classics Racecar Edition (January 2013!)

I haven't seen any of the top three around lately, so that would mean krenkme is up next. January launch sounds great for that. Do we want to do a couple of quick ones over the holidays? I have more time to play over the holidays than any other time.

Let's pick two or three cars and maybe not score them on lap time for a change. Make it 100% driver's choice?

1. Yellow Bird
2. Ginetta G4
3. and something more traditional?

Or we could build cars for the current seasonals?
 
The '88 Countach is a great car for racing, I won my 1st race at Deadnutsevenracing hosted by JohnnyPenso, the race was at Monza.
The tune for Monza also works great at Cape Ring South after some little changes :D.

For Yellow Bird, I did a tune for sub 500PP specially built for Sports Hard tire at Cape Ring South, it can be adapted easily for max power tune :D

RUF CTR Yellow Bird tune SH tire Cape Ring South 1:29

The Viper ACR is great on Sports Soft with max power tune, built for the MAX Touge Showdown - close to 1000hp.

I am trying to tune a Veyron right now, Ugabugaz has a tune for Veyron built for MAX Touge showdown hosted by Mat123.

Another car should be added, Nissan N24 GTR GT Academy '12, I've heard that some people have difficulty in handling and braking department. I made a tune for it as well, a sub 500PP, just like the Yellow Bird :


Nissan GT-R N24 GT Academy '12
Tuned for Cape Ring South on SH tires, 1:29


I think we should stick to street and tuner cars only this time, and a separate event for racing car class. I would join the event in a heart beat, and submit as many tune I can :D if that's allowed. I am really interested in these monsters, I want to do them all :lol:

Veyron actually got banned, So I won't be using it. Something about it being supercar-ish and unfairly quick :dunce:

I can put it on share for you if you like. It's not a polished tune by any means but it's fairly quick on Akina's tight layout.
 
Krenkme's Classic Race Car Challenge

I built one of each of the cars listed to a max of 615PP and power limiter at100%. I don't know how any of these drive yet, but was just looking to see which ones would fit the potential regulations.

Alfa TZ2 Carrozzata da Zagato '65 - only 556PP max
2D Race Car '67 - 615PP with little aero and no added power
2J Race Car '70 - 630PP minimum with no power limiter
Chevy Camaro Z28 [RM] '69 - only 607PP max
Chevy Corvette Z06 (C2) Race Car '63 - 615PP easy
Dodge Challenger R/T [RM] '70 - 615PP easy
Ferrari 330 P4 '67 - 615PP easy
Ford GT40 Race Car '69 - only 599PP max
Ford Mark IV '67 - 615PP with max power and max aero
Honda S800 RSC Race Car '68 - only 425PP max
Jaguar XJ13 '66 - 615PP easy
Toyota 7 Race Car '70 - 615PP with min aero, 182 ballast at -47 position
 
Just wanted to bring this up, Hami.

Second, I thought that the point system worked very well. I like how close the scores are. I would like to have some discussion and debate over in the FITT forum on the system and talk about potential tweaks. This system has now been used in three FITT competitions. Each one had a little variation in the driver’s choice scoring. I would love to discuss whether people thought DC was just right, had too little effect or was too much of the final score.

I too liked the point system and I found the 500PP Group B results hillarious.

Driver's Choice Favorite
1. OTS_NEWDRIVER2
2. tie between krenkme, Onboy123, robrabbitman and VtiRoj

That tie. :lol:

With that, I thought maybe instead of 1, 0.5 and 0, perhaps the point system could be extended to 1, 0.75, 0.5, 0.25 and 0. With so many cars scoring 0.5 during the shootout, it seemed like if a car wasn't terrible but it also wasn't perfect, it just got a 0.5 score. Maybe with a 0.75 and 0.25 option there, it'd encourage tuners to push a bit harder to make their car more than just "OK" in the handling department because they know it'd just keep scoring 0.5.
 
Just wanted to bring this up, Hami.

That tie. :lol:

With that, I thought maybe instead of 1, 0.5 and 0, perhaps the point system could be extended to 1, 0.75, 0.5, 0.25 and 0. With so many cars scoring 0.5 during the shootout, it seemed like if a car wasn't terrible but it also wasn't perfect, it just got a 0.5 score. Maybe with a 0.75 and 0.25 option there, it'd encourage tuners to push a bit harder to make their car more than just "OK" in the handling department because they know it'd just keep scoring 0.5.

I too gave the points system some thought after my initial comments on it in the thread and I think I have a way to make it work with much more precision along the lines Roj mentioned but with the same calcuations methods used in the recent contest.

I think the points for personal preference need even more fine tuning than Roj suggested, more along the lines of 0-10 to allow for even closer scoring and to eliminate a 50% drop in points for this component when someone might only deserve to lose 1 or 2 out of ten. This is how I would do it:

Lap time points maximum 90. Leader gets 90, everyone else gets a ratio of 90, same calculation you are currently using, but out of 90 instead of out of 10.

Personal preference points maximum 10. Any score of 0-10 would do so that the maximum possible total score would be 100 points for a perfect car. Because only the fastest car gets 90, it's only possible for one car per competition to get to 100 so a 100 should be rare indeed, if it ever happens.

I would suggest that some guidelines go along with the 0-10 scale, something like this:

0 - A car you did not enjoy driving at any point and has few if any, redeeming qualities (a zero should be very rare)

1-3 - A car with some redeeming qualities but a bit of a chore to drive and with at least one major flaw that inhibits your enjoyment and the ability to lay down fast,, consistent laps.

4-6 - A car with potential, decent drivability, but could be much better if the minor flaws were ironed out ahead of time.

7-9 - A very good car, bordering on greatness but still with a minor little issue or two. Will probably go into your racing garage as a favoured tune if you are so inclinded, with a couple of personal tweaks to suit your driving style.

10 - A perfect car for you and your driving style. A car that was a joy to drive and which will surely become a favourite in your racing stable, if ever needed.

Possible Benefits:

1. Will standardize all results, in all future competitiions to 100 points, making all F.I.T.T. Tuning Contest results directly comparable in some ways.

2. Allows much more fine tuning of personal preference results and therefore final results.

3. Opens up the possibility of a perfect 100 score, but with 5-10 personal preference scores, DS3 vs. Wheel and individual driving styles, it would be a very rare event, probably impossible, as it should be.

4. Opens up the possibility of a separate award or "standard" for Tuning Shootout Tunes, a "Gold" standard if you will or maybe a "Colin Chapman" award:) Might take a couple of contests to figure out where the level should be, but for example only, you might say a score of 97 or 98, or better, could be a "Gold Standard" tune, and anyone achieving that standard gets that label applied to their tunes. It should be rare, perhaps averaging 2 or 3 per contest but using a points standard offers the possibility that you may have more, or maybe no gold standard tunes at any given competition. In the future it could become a highly prestigious label to be attached to any tune, anywhere on GT Planet.

Just for reference sake my third in 625PP converts to 97.16 and ACSR's third in 500PP converts to 98.38. Cy's 5th place Opera 2000 converts to a 95.81. These scores might have been a little lower had the possibility of an 8 or 9/10 been available in driver's choice.

5. Allows for Silver and Bronze Standards for tunes as well.

6. Allows for an easily changable weighting on drivers choice or laptimes if you want it. Laptimes could just as easily be worth 95% of the score, or a 75/25 split with driver's preference. Will mess with the possibility of perfect scores and what a "gold standard" is though.

I'm sure there are some other positives but those are the first that spring to mind. But without a doubt, a standardized scoring sysem would go a long way to cementing F.I.T.T.'s place at the pinnacle of tuning competitions for GT5.
 
I too gave the points system some thought after my initial comments on it in the thread and I think I have a way to make it work with much more precision along the lines Roj mentioned but with the same calcuations methods used in the recent contest.

I think the points for personal preference need even more fine tuning than Roj suggested, more along the lines of 0-10 to allow for even closer scoring and to eliminate a 50% drop in points for this component when someone might only deserve to lose 1 or 2 out of ten. This is how I would do it:

Lap time points maximum 90. Leader gets 90, everyone else gets a ratio of 90, same calculation you are currently using, but out of 90 instead of out of 10.

Personal preference points maximum 10. Any score of 0-10 would do so that the maximum possible total score would be 100 points for a perfect car. Because only the fastest car gets 90, it's only possible for one car per competition to get to 100 so a 100 should be rare indeed, if it ever happens.

I would suggest that some guidelines go along with the 0-10 scale, something like this:

0 - A car you did not enjoy driving at any point and has few if any, redeeming qualities (a zero should be very rare)

1-3 - A car with some redeeming qualities but a bit of a chore to drive and with at least one major flaw that inhibits your enjoyment and the ability to lay down fast,, consistent laps.

4-6 - A car with potential, decent drivability, but could be much better if the minor flaws were ironed out ahead of time.

7-9 - A very good car, bordering on greatness but still with a minor little issue or two. Will probably go into your racing garage as a favoured tune if you are so inclinded, with a couple of personal tweaks to suit your driving style.

10 - A perfect car for you and your driving style. A car that was a joy to drive and which will surely become a favourite in your racing stable, if ever needed.
"snip"

I'm sure there are some other positives but those are the first that spring to mind. But without a doubt, a standardized scoring sysem would go a long way to cementing F.I.T.T.'s place at the pinnacle of tuning competitions for GT5.

Nice idea there, although my car would be more likely the one getting "0" for driver preference :lol: The very rare tunes done without ABS and a bit wacko tuner with high BB :crazy: so far, not one tester ever liked my tune :( except the touge tunes, well they were tuned for the twisty and sector attack.
 

Latest Posts

Back