This is going to get very interesting...
Just checked out the MyGranTurismo.net's GT5 Seasonal TT leaderboards...
research vs. mrbasher:
mrbasher did some GT5 Seasonal TT's, he just got GT6 so nothing on that yet...
...but he laid down one hell of a time at 679 overall for TT
# 54 using a clutch...
...WGc/No Aids/0 ABS, off-road Norwand to boot.
...so it appears he does have the steps in order bro.
I see your best time using the clutch (only 1) is around 44,000 overall for TT
#33.
So in this case I am inclined to go with his performance, not what you have posted.
Feel free to check my
TTs there as well...there are others that make the clutch work too...
...not saying is perfect, it can be unforgiving, but its totally doable, GT6 is easier.
Hardware SDK?
So I am starting to wonder if its something to do with hardware SDKs provided to PD.
Logitech probably has not updated their G25/G27 SDK in some time...
...and Fanatec appears to
reverse engineer borrow Logitech's G25/G27 SDK code.
Thrustmaster's T500RS is the "official" wheel for GT5, and GT6...
...so of the three brands, I presume its clutch is probably the most integrated with the game.
Using the clutch with T500 seems to be a lot easier than my Fanatec gear was.
I used both the TH8RS, and Porsche/CSR shifters when I had Fanatec gear (now use T500).
That being said, GTP member Mahnegold regularly thrashed me using a Fanatec Porsche H-shifter.
His
TT times are on the MyGranTurismo.net's leaderboards too.
Clutch also broken in GT6:
Regarding "confirmation" of GT6's broken clutch via the Honda Fit in ISR's referenced pre-review show...
...I beat the gold time for the GT6 Honda Fit TT Seasonal by almost 4.5 seconds with manual clutch.
I also beat the 15th Anniversary TT Gold time using clutch, Quattro S1, by over 7.5 seconds.
Both under PSN JogoAsobi, mid-1600s for Fit, low 900s for 15th Anniv...
...at the time of this posting on GT6 LB, using T500/TH8RS.
Back to ISR's GT6 pre-review show
research and
ApexVGear refer to...
They didn't explore GT5/GT6 basics like the Tuning Parts' drive train/clutch options.
They also didn't verify calibration of the TH8RS neutral zones using the Thrustmaster utility.
I would assume any "seasoned" pro Sim racer would explore those options if encountering clutch difficulties...
...especially when presenting a "live" pre-review of an eagerly-anticipated product for their www audience.
Lastly, when you get time, check out some on-board videos of real pre-paddle shifter LMP's...
...and how they are manually shifted...real eye opener, they have to be very precise, no slop.
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@ ApexVGear, I sent you a PM at ISR couple of weeks ago about this.
I suggested you query or poll people about the hardware they use for clutch in GT5/GT6.
Other questions might be helpful to ask are; what type car, what drive train, time spent trying.
My PM console at ISR indicates you have never read it, maybe I'm on your ignore list?
Anyone can adapt and learn to use the clutch as it is in GT5-6. In the video below, this is actually me a few years ago with a G27 running a lap at The Nurburgring, and I might have "mis-shifted" only a couple of times. This was after learning how to use the "GT clutch" in GT5 Prologue, spending a lot of time with Gran Turismo 5, and it was the ONLY simulator that I had used that featured a clutch up until that time. The lap isn't earth shattering or anything, and I think the real Audi actually has a sequential stick.
After that, I switched over to Forza Motorsport with Fanatec gear, and I finally had the "most realistic" clutch I had ever driven in a simulator. It's not 100% perfect to a real clutch, but for a simulator, it's one of the best. When I get a mis-shift in Forza, it's 100% because I screwed up, and I EVERY TIME, I know exactly what I did wrong.
Now, when I return to GT5-6, I'm reminded constantly of how bad and unrealistic the GT clutch is. If I focus more on the clutch operation--more than I really should be doing--I can get some pretty good times. But with experience in real life, and having experience with simulators that mimic clutch operation much better, the additional and unnatural "focus" you have to apply to the clutch operation eliminates some of the "realism" I experience with other titles. Also, when GT5-6 goes into one of it's mis-shift "fenzies" and cause me to lose a race or crash when trying to downshift into a turn, my blood pressure goes through the roof, especially at the end of a series of races where I can't reset and I needed the gold. I NEVER experience this with other simulators that feature a clutch.
Some people may try to "discredit" this claim because they can boast that they've posted good times on the leaderboards while using a clutch. With my extensive experience with the clutch, with different wheels and pedals, this almost sounds like someone approaching me in real life with a high performance car, and saying "Yep, we ripped the transmission out of this, replaced it with a worn out transmission from a U-Haul truck, and adjusted the clutch so it engages near the floor. Sometimes it may go into neutral, even if you think it should be in a gear, but we committed a lot of time and determination to learn how to use it, and can post really good track times." ...wow, I guess... I'm impressed. So should I think that's okay or correct? Should I do the same thing to all the cars I drive?
I have, from a good and reliable source (not the sound guy above) that interacts with Kazunori and some of the Polyphony Digital team at special occasions, such as GT Galas, launch parties, and press interviews, that they (Kaz, PD) have been asked about Gran Turismo's clutch issues. They
acknowledge that there is a problem with it, and the most recent statement (yet another, different one) claims that it's a problem with the Logitech drivers. They only mention Logitech specifically, and not Thrustmaster. Some Thrustmaster owners have claimed that it's "better" but it still doesn't work well.
If so, hardware drivers are only part of the problem. There are other problems with the way the clutch is programmed in Gran Turismo, that with the driver problems (if they are true) just make the problems even worse.
I've spent enough time with Gran Turismo (GT5, 100%, 1,020 cars) that I know that some cars appear to be more forgiving than others, and upgrades seem to improve cars. In GT6, I drove the Mazda 787B in the first Super License Mission event last night, did it with the clutch and stick, obtained a "gold" time, and its' shifting seemed to be a little more "reliable" than other cars--but you could still mis-shift and have to start over. I actually reduced my shifts, relied more on the torque of the simulated rotary engine, and got the gold.
Even if I posted comparison videos, provided measurements, tested all wheels and pedals myself, I know anyone could say, "because YOU say it's that way doesn't mean it's so," or "it's not really THAT bad."
We could do polls, and we could do "research" and if I have the time and feel it's truly relative, I may set something up. However, a seven-page thread where the majority of the posts concur with this situation, dozens of people liking my posts, acknowledgement of the problem from Polyphony Digital team members as well as Kazunori himself... is that not enough to conclude that there really is a serious problem with the clutch?
However, still for every dozen or so posts that agree, there must be those few that either claim it's "okay," report that upgrades make a "difference" (though it doesn't fix it), make statements about posting great lap times while using it (and therefore, it "works?"), or the most absurd statements that the Gran Turismo is perfectly fine, and it should work the way it does.
Yes, this is only a video game, and I can only commit so much time to it, and this "effort" to draw more attention to the clutch problem. I also agree that the majority of those that own Gran Turismo are using controllers, and for those that have wheels, even a smaller minority may have a clutch and stick. I also agree that the chances of Kazunori and Polyphony Digital fixing this problem in Gran Turismo 6 are quite low. However, I would love to experience Gran Turismo 6 with a much better clutch model. At this time, after a week of nothing but GT6, I've pretty much lost interest. Bathurst, The Matterhorn, return of Apricot hill, graphic improvements, better physics--even so, for the most part, it just feels like been there, done that... again. Let's "grind" away and re-race events, wait for new seasonal events with bigger payouts--to build up my car collection... again. Do it all over, ONE MORE TIME with a horrible clutch.
Last night, I returned to Forza Motorsport 4 just to drive the Sauber C9 and Mazda 787B at LeMans. This was after driving the Suaber C9 in GT6--that doesn't even allow use of the stick and clutch (like the real car)--ANOTHER and NEW problem with Gran Turismo 6. In Forza, it required a lap or two for me to lose the unrealistic "apprehension" that "integrated" itself into my driving and shifting as I drove GT6 for the past seven days. After that, I was able to get back to confident and natural shifts, just like I do in real cars, and REALLY ENJOY driving the cars. No simulated clutch model is perfect to real life, but Forza's is really good. Again, if there's a mis-shift in Forza, it's not because of the programming or bad hardware drivers--it's because I screwed up, and I know exactly what I did wrong.
This isn't a conspiracy to bash Gran Turismo or ruin everyone else's experience and love for it. This is important to me (as much as it can be) because Gran Turismo is very special to me in a lot of ways. Though I live in the U.S. I had a copy of the Japanese release of the first Gran Turismo on day one--and it changed how I felt about simulators and what to expect from them forever.
Now, today, Gran Turismo is falling way behind. ...and I hate seeing that happen to it.
The clutch is the biggest problem for me, as it directly affects how I "interact" with the game and what I experience while trying to race and drive the cars. Some of the other problems, especially the new ones in GT6 are annoying, and will likely be remedied in updates, but here we are, GT5 Prologue, GT5, GT6 demo, and now GT6... the clutch was "updated" once in GT5 (yet another "acknowledgement" from Kaz and PD) but it didn't even come close to bringing it to the level of other simulators' clutch models.
If Gran Turismo 7 is released on the PS4 and the clutch is still as horrible as it has been, then that's it. I'm done with Gran Turismo. There's no hope for the franchise, and it will just become nothing more than a video game for the masses with controllers that haven't experienced other simulators that definitely deserve to have "the real driving simulator" as their tag lines or descriptors.