I got my G27 for GT5. The excitement quickly turned into frustration. Yes the force feedback is great but the clutch not working completely ruins it. Now I pretty much just use the paddles, leaving the clutch and h pattern to waste (the main reason I got the wheel). I don't play pc sims so I'm pretty much stuck with a wheel that has its main features missing.
If you play with the H-pattern, you're going to be slower. Ironically, the sequential shifts are now lightning fast (as well as 100% reliable), so there's no real disadvantage any more compared with the H-pattern / clutch setup (except maybe 2nd gear still). So it's even more sensible to make the checks optional.
My advice is to slow down, practice the timing (it'll feel different than it does in a car, don't know why, but it does for me) and you'll be fine. You'll just be a lot slower than you could be.
For me, the "involvement" of the H-pattern more than offsets that, and I would say the same for turning ABS off, too. But that's just the way I choose to play.
@
MX5Racer69 Sort of, I'm saying they should make the game constantly attempt to select the gear your hardware is currently sat in. That is how iRacing and LFS handle it (SimBin games don't seem to care about the clutch axis in respect of gear changes, so they don't count!). Add to that a complete removal of the throttle axis check - currently less than about 20% throttle application is required for a gear to "stick".
Then, if you do mis-time (according only to the clutch axis, not the throttle as well, which can be tricky if you're still accidentally trailing a smidgen over 20% when you pass the shifter through the gates and contact the microswitch of doom), all you need to do is dip the clutch, and you're on your way again.
This is realistic (in terms of time lost) since you won't have taken your hand off the shifter in real life, because you'd have felt it didn't go where it was needed.
It's also far less frustrating because the failure point can only be between the switches in the shifter and your clutch foot, not three or four things in combination, plus an arbitrary requirement to first deselect, then reselect your desired gear, all whilst adhering to "the rules", just to get going again.
@
Bigbazz I expect the dip during rolling issue you describe is more to do with not being able to feel the g-force, so your left leg is effectively blind. It's also what makes pulling off on the clutch in any game so damned difficult, in my opinion.