Seems like OP is not taking into account a lot of variables.
E.g what tyres, fuel load, TC settings, tarmac type and temp etc the real life times were set.
But I agree overall that a lot of the handling didn't feel right to me.
Again, no, I already tried launching at lower rpms, it only makes cars accelerate slower. I know in real life it can help but no here.Alot of cars these days use launch control to get their fast 0-60 times etc if they don't use it they can't really achieve their 0-60 times. Cars like 720s for example I know it's not in the game but if it doesn't use launch control it spins through first and second gear. If gran turismo had launch control for cars that have it it would probably my help with the 0-60 times in game. For cars like the 650s in game you want to use SS as they are what's most comparable to a tyre that car would use in real life trofeo R tyres.
Again, no, I already tried launching at lower rpms, it only makes cars accelerate slower. I know in real life it can help but no here.
As much as I love one's enthusiasm to find a fix or a workaround for this problem, there is only one man who can fix this, or team rather.Ahh that's abit poo, could it be down to the tunes that the cars given as default? Maybe tweaking the setup of the default cars could give better results. I haven't watched the video as im low on data so I don't know if its already been spoke about.
I quite agree that PD seem to have firmly targeted a middle ground and has to a large degree hit the mark on that one.I think the OP is right, maybe a little over the top to suggest its the worst simcade title imo, given how most people I've seen prefer GTS to Forza, but it's definitely the worst sim, if you count it as a sim as far as driving physics go (and many don't, but that's fine).
It does a lot very right outside of the actual simulation and it's a nice middle ground where it's not too serious but serious enough for me, the online racing is great, best I've ever been part of! But I don't think it's a secret that it appears to have a pretty basic tyre model compared to the other more hardcore sims.
Why not give the demo a go for PC2?As an aside I'd love to give Project Cars 2 a go, to have the best of both worlds so I could go there to use better a tyre model, cars and tracks but on a pad and I fear the pad handling will be trash compared to how well GTS implements it. (I'd love a wheel, used to have one, used to PC sim race, but not feasible right now). I also have little interest in offline racing.
Project cars 2 is ok on a controller I used to play it on one. I personally think PC2 was way harder to play on controller than PC1. The controls do need some tweaking to make it enjoyable but it is still hard to play. The main issue on controller is braking it is so hard to not lock the brakes on a controller because the small amount of travel on the triggers and because the braking in that game is just terrible. I even have a wheel now and still hate it because FFB sucks and the game is so buggy. But if it goes on sale it is worth the money because the amount of content.I think the OP is right, maybe a little over the top to suggest its the worst simcade title imo, given how most people I've seen prefer GTS to Forza, but it's definitely the worst sim, if you count it as a sim as far as driving physics go (and many don't, but that's fine).
It does a lot very right outside of the actual simulation and it's a nice middle ground where it's not too serious but serious enough for me, the online racing is great, best I've ever been part of! But I don't think it's a secret that it appears to have a pretty basic tyre model compared to the other more hardcore sims.
As an aside I'd love to give Project Cars 2 a go, to have the best of both worlds so I could go there to use better a tyre model, cars and tracks but on a pad and I fear the pad handling will be trash compared to how well GTS implements it. (I'd love a wheel, used to have one, used to PC sim race, but not feasible right now). I also have little interest in offline racing.
Not a PC2 thread, so I will answer you in one.Project cars 2 is ok on a controller I used to play it on one. I personally think PC2 was way harder to play on controller than PC1. The controls do need some tweaking to make it enjoyable but it is still hard to play. The main issue on controller is braking it is so hard to not lock the brakes on a controller because the small amount of travel on the triggers and because the braking in that game is just terrible. I even have a wheel now and still hate it because FFB sucks and the game is so buggy. But if it goes on sale it is worth the money because the amount of content.
I get the impression the default tyres are not a good model of what would be standard on the real car and you need to move up a level or two of softness to get something remotely right for a performance car. I mean, I don't think I could describe the stock tyre on most performance cars as 'hard'.
Okay, so based on what I’ve read here we have some insight into the game’s current tyre simulation model.
Rather than ask the question of if it can be “fixed” I want to point the discussion in another direction:
- Given the knowledge that we have, how can we use this information to drive faster in-game?
Are there certain driving habits and Assist settings that, taking this tyre simulation model into account, will make a driver go faster? Sport Mode races typically use SH or RH as standard, so let’s see what we can exploit with those.
Let’s ignore reality for a moment and treat this like a game, a game which most likely has an “optimal way of playing”.
CSA on strong and ABS on weak, no other aids on. Brake late and short shift on exit.
It is, but as others are managing it that's not really a great argument.It as hard to simulate as tire digging in gravel.
Indeed, that's as tyres in reality generate the most grip when they are slipping slightly (as in slip angle and/or slip percentage), because rubber is basically weird stuff.I have read somewhere that to achieve best possible acceleration tc shouldnt be set to zero spin but x% spin vs acceleration instead.
because rubber is basically weird stuff.
After seeing the video it looked like a fun thing to try in PSVR, I have a dusty Le Ferrari after all.
In the real video, he doesn't hit the redline because he short shifts before 4th gear, I'm guessing he has track tires and not road tires, and is in track mode. So I tried out sports hard, sports soft, racing hard, and tried traction control on and off.
I think GTS is pretty accurate, baring in mind I was heavy on the throttle. The cornering grip seemed about right for the speed.
Some moan when I explain more, but this does cover the basics.Being very scientific there Sir..
Everyone seems to get cornering speeds roughly correct but that is only one tiny aspect of a tire model/physics engine. They could even get it right in NFS or DriveClub if they wanted to, just by lowering the grip levels.After seeing the video it looked like a fun thing to try in PSVR, I have a dusty La Ferrari after all.
In the real video, he doesn't hit the redline because he short shifts before 4th gear, I'm guessing he has track tires and not road tires, and is in track mode. So I tried out sports hard, sports soft, racing hard, and tried traction control on and off.
I think GTS is pretty accurate, baring in mind I was heavy on the throttle. The cornering grip seemed about right for the speed.