Flyin' Miata Super Cup | *Congrats to World Champion Aderrrm!*

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Aderrrm is too fast :lol:..... we need to ballast up his Mazda :P
 
BTW StigsHero's method of qualifying seems to work so far guys.

We tried it in 3D3 this week and even though every single car left the track back into the lounge, it had our order sorted when we headed out to the track.👍
 
Hmm, is there possibly a difference between the lounge and lobby workings?

So you're saying that all it took was for every one to be in the pits when the race starts manually right?

Try it in an online lobby if you haven't already.
 
Hmm, is there possibly a difference between the lounge and lobby workings?

So you're saying that all it took was for every one to be in the pits when the race starts manually right?

Try it in an online lobby if you haven't already.
Well yes, but to an even higher degree that every single one of us left the track completely, back to the lounge screen.

To try it in a lobby I'll need people to try it with in an online lobby. 3D3 is always done in lounges, to avoid randoms I believe.

I think between the lounge test there and StigsHero's series', we have enough to surely test it out here, though I'd like to do it once before a race to be 100% certain.
Maybe tonight or tomorrow sometime, anyone? I should be free starting in about 4 hours if that helps. It would be good to have at least 6 people for the testing, the more the better.
 
Yeah, also I think we need to really test what really "eliminates" your previously recorded time from setting it on track. 'cause backing out to the lounge and then coming back on track, doing nothing else, seems to keep it stored but I've heard that going to the settings screen to tune effectively "erases" your time. I think the confusion started because if you set fastest lap in a session, for example, back out to lobby or lounge then go back to track you get ranked last whether the game stored your time or not when you're really the fastest.

But there's been times where I know I've set a slower time than "pole" on screen but it still puts me at first on my screen. HATES IT I DOS.
 
Yeah, also I think we need to really test what really "eliminates" your previously recorded time from setting it on track. 'cause backing out to the lounge and then coming back on track, doing nothing else, seems to keep it stored but I've heard that going to the settings screen to tune effectively "erases" your time. I think the confusion started because if you set fastest lap in a session, for example, back out to lobby or lounge then go back to track you get ranked last whether the game stored your time or not when you're really the fastest.

But there's been times where I know I've set a slower time than "pole" on screen but it still puts me at first on my screen. HATES IT I DOS.
Yeah there's probably some weird things left, I think as long as everyone simply go into the pits before the "start race" button is pushed we'll be clear to go.

I also don't think we should cater to people leaving the track to play with settings right before the race, not to be mean, but FFS, we're trying to get this right and be as painless as possible, no reason we need to leave the track once qualifying starts, is there?
Not directed at anyone, just saying we're all competent enough to handle these simple tasks to make everyone's racing experience easier to enjoy.
 
I also don't think we should cater to people leaving the track to play with settings right before the race, not to be mean, but FFS, we're trying to get this right and be as painless as possible, no reason we need to leave the track once qualifying starts, is there?

Agreed. It's a spec series and the only adjustment you can make is brake balance. You should have plenty of time in practice leading up to the race to get that one adjustment right, no reason to change it during qualifying.
 
I'll definitely be around later tonight (~10PM EST) to get some practice in... so we can play with starting grids while doing short races if enough people are available.

Agreed. It's a spec series and the only adjustment you can make is brake balance. You should have plenty of time in practice leading up to the race to get that one adjustment right, no reason to change it during qualifying.

and you can change that on-track FFS

but people still never cease to surprise me... like the amount of people who can't remember to change their oil before joining the race room. :crazy:
 
Yeah, also I think we need to really test what really "eliminates" your previously recorded time from setting it on track. 'cause backing out to the lounge and then coming back on track, doing nothing else, seems to keep it stored but I've heard that going to the settings screen to tune effectively "erases" your time. I think the confusion started because if you set fastest lap in a session, for example, back out to lobby or lounge then go back to track you get ranked last whether the game stored your time or not when you're really the fastest.

But there's been times where I know I've set a slower time than "pole" on screen but it still puts me at first on my screen. HATES IT I DOS.


I can answer this to an extent. Never put any credit in what the leaderboard on the side of the screen when you're on track says, it can get easily confused. If the person with the fastest time exits to the lounge they will no longer be displayed on the leaderboard, so whoever was second fastest gets shown as first. This is how things get screwy. Even if the fastest guy re-enters the pits he won't be shown as first until he completes a timed lap, then it puts him back on top. Basically, physical location on track (for whatever reason) trumps lap times, so if the fastest guy leaves to the pits or the lounge and the race is started while people are still on track, he's lost his pole time and will start towards the back.

Example: Driver A sets fastest time and then goes to the lounge to make some changes and watch others qualify. He's no longer classified on the track so all the drivers on track now have a greater ranking (in the game's mind) than the fastest driver who happens to be in the lounge. The host pushes the "start race" button while other people are still on hot laps, so Driver A (fastest driver) re-enters the pits, but because he hasn't had time to trip a timing line he is classified at the back of the pack and will not start on pole. Calling everybody back to the lounge before the race starts fixes all of this, regardless of whether they drive to the pits or press pause/exit.

Problems arise when you have some people that have exited to the lounge and some that have been on hot laps the whole session. It's not the act of exiting to the lounge that screws up the grid, it's having people at different places at different times. If everybody does the same thing there shouldn't be any problems.


Sorry, just trying to help out. 👍
 
I keep having dreams where we have, like, a full room host race environment back-end suite. Where all times, a history of cars entered, PP and total performance values of each car, mute buttons, kick group feature, password room, close room, fastest times wipe, complete log of any time ever recorded, complete chat history, grid editor (imagine having real time grid penalties added), rolling start formation chooser (double, single, triple, staggered) on all tracks at any speed with an automatic ghost pace car, option to not race but simply control the race handing out flags and observe, be able to slow cars or give drive through penalties manually that you've seen commit offences, be able to allow certain drivers in the room to start races and change certain base settings, access to an in-room replay viewer (ala iRacing), being able to fully schedule a race day from practice length, qualifying in rounds to the race. Giving us the ability to "hold" drivers in the pits and release as needed, make custom pit windows, allow us to make races end by length of time not just number of laps, have color coded live timing monitor times (ala F1 live timing), let us assign numbers in-room, let us abort a race start but keep every one on track and simply have them all reset to initial grid positions (you'd be able to manually change the grid like a drop and drag system), Doppler radar, give us a short list of "radio messages" that allow us to send warnings or messages to drivers on track such as " You're holding up faster drivers" "You have cut track" "You made illegal contact" "You must take a drive through penalty" "This is your last warning before disqualification" etc, give us a "crowd cheer" button, let us save not only replays but race results as well, give us the ability to store a standard set-up for fixed set-up races so we're not forced to use bad stock tunes, let us give drivers the option to drive their cool-down laps after they've finished their race manually and have more time added to the end race timer, allow us to custom designate cutting zones on track with small cones (this could be innovative in that some hosts would be able to almost create autocross like-new tracks on existing tracks),

and I have a lot more... I really should make a thread for all these.
 
If the person with the fastest time exits to the lounge they will no longer be displayed on the leaderboard, so whoever was second fastest gets shown as first. This is how things get screwy. Even if the fastest guy re-enters the pits he won't be shown as first until he completes a timed lap, then it puts him back on top. Basically, physical location on track (for whatever reason) trumps lap times, so if the fastest guy leaves to the pits or the lounge and the race is started while people are still on track, he's lost his pole time and will start towards the back.

That's why when I am done with my lap, I come into the pit, press "OK" on the pit options, then press the start button and leave it alone. The AI will park your car in it's pit stall and just sit there. If I happen to be on top of the board at that point, I will still be on top of the board until I hit "Exit". (unless someone beats my time)
 
R1600Turbo
That's why when I am done with my lap, I come into the pit, press "OK" on the pit options, then press the start button and leave it alone. The AI will park your car in it's pit stall and just sit there. If I happen to be on top of the board at that point, I will still be on top of the board until I hit "Exit". (unless someone beats my time)

If you were to hit pause/exit and stay in the pits it should have the same result. 6 of one, half-dozen of the other. 👍
 
@Wardez :lol:

But then you wake up and realize that game developers don't make titles for competitive multiplayer anymore. They make them for mass market 'entertainment'.
First Person Shooters don't even give us dedicated servers with administrative game control anymore. After the rise of the console developers don't foster community the way they used to when gaming was a niche market... The publishers now have all the control and are mainly interested in selling the next numbered sequel. (see Rage: id software's first ever flop)
 
Rage really sucked.

But yeah they don't make major titles with good multi-player support but sims and such obviously have lots of room to change settings. And I would be racing in iRacing competitively but there's not nearly as many cool people (or cars) in it than here. So it's funny that I use iRacing as a laid-back casual sort of relaxing game to race in every once in a while and GT as my hardcore competitive game :D.
 
So I'm listening to the new Chevelle album and I have an EPIC idea for a Season 4 intro video using one of their new songs. Now I just have to find a computer....
 
The_More_You_Know.jpg


:dopey:
 
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