First of, I don't really think there's any visual evidence of the game modelling tyre deformation as a part of the physics engine - all I'm seeing is tyres clipping the tarmac.
But, anyways, you want to use
that video to prove that GT5's physics are good? If you can do
that in the game, I'd think twice about hailing it as the superior sim...
What? tyre deformation being simulated is another detail? Sorry, my bad, i always considered it to be impoartant, as the tyre is what connects the car to the tarmac and all that...
I wonder why... They sure don't mind going into very specific details as to how they spend months to model cars and tracks.
Hey, I guess that's it. You want to play Jeremy Clarkson and test cars, I want to race. Case closed, eh?
Oh, and ask the Stig what happened to the BMW 1M he did a power lap with during Season 17 Episode 1
You're acting like you're comparing Mario Kart and iRacing here. In case you forgot (or haven't tried Forza yourself): You're not. I know that lots of people like to act like that, but it's not like there's a day and night difference beetween Forza and GT. GT
is better at delivering the driving feel, yeah. The difference between GT5's physics and Forza's isn't anywhere near as big as the difference between GT5's damage system and Forza's.
But, yeah, I'll just point you to the video you posted. If you can make cars jump around like that in GT5, that probably means it has the bestest physics engine ever, right?