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ToronadoDon't you see? He posted a meme picture. That proves he's right.
Im sure that wasnt there when i replied.
ToronadoDon't you see? He posted a meme picture. That proves he's right.
Just like GT5, his post is a work in progress.Im sure that wasnt there when i replied.
Sampyla20plusRight, is this why my car start wandering even with speed of 60 km/h on a public road ? Ofcourse the layout of the road has effect on that, but car does it even the road is brand new, and this happens in real life.
in GT5 if you just let go the steering, the car will start wandering and ends up into a crash, unless you can react fast enough and correct the wandering.
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ToronadoNASCAR games generally let you do independent wheel adjustment.
crazy_cjI dont know how anyone can say gt5 is more of a sim than forza 4. it doesn't even come close.
I have been a car enthusiast since I was 12years old. raced cars, raced go karts and driven my fair share of powerful cars. hell I own a 300rkw r33 skyline.
I just drove a vl turbo with 270kw at the wheels with 20psi boost on the weekend and it was a handful to drive. the car would literally be on ice as soon as boost hit, it was scary stuff. from 2nd to 4th gear I would be fishtailing whilst passing other drivers. something that forza replicated perfectly...I am amazed how spot on it is.
launch a car in gt5 and you drive in a straight line, no turbo pull, no loss of traction...nothing.
ORPHANTHIRTY7Ok on the launch you are talking about on GT5 are you using racing tires?... I remember someone on this form that had said "duplicate this on GT5" then posted a video of a cobra on topgear test track... And when the car launched it burnt out and spun... I know why it happened and i did duplicate it... The car does it stock... Racing tires are meant to stop that anyway... So normal street tires or even sport tires that is a easy thing to do... So on that note not a valid comparison...
ORPHANTHIRTY7A summary of what i came up without remembering what other game forza shares their physics with (need for speed shift 2 if you don't believe this look it up) is that in forza it feels exactly like need for speed shift 2...
Sigh.ORPHANTHIRTY7Not trying to start a huge ordeal about this but just sharing what i have come up with
A summary of what i came up without remembering what other game forza shares their physics with (need for speed shift 2 if you don't believe this look it up) is that in forza it feels exactly like need for speed shift 2...
II-zOoLoGy-IIProof or it didn't happen. Regardless, it wasn't even concerning the tires that just "burnt out and spun." Re-watch the video.
HighSeasHoMastrSigh.
If this is true, you should probably remove the inaccuracy and blatant false claim from your post...
I mean seriously, the launch issue has been beaten to death, and no, GT5 does not pull on launch. At all. On any tires.
And as for FM4 and Shift 2 sharing a physics engine..... probably should have taken your own advice and "look it up" cause whoever told you that was either messing with you or just lying. SMS and T10 are totally different companies, and EA and MS are totally different companies too, why would they(T10/MS) share their engine for a directly competing product?
Unless you have a different copy of GT5 than everyone else, you can't. If you're referring to the wheel jerking about while launching, that's not what this is about. The wheel should stay straight but the car be turning...you know what, just read through some of this thread. This topic has literally been beaten to death 2 or 3 times in the last 6 months, and the end result is always the same: GT5 does not simulate torque steer on launch.ORPHANTHIRTY7Fine i will make a video and show you proof... Of that and the only thing of course i can't duplicate is the car going into the middle of the grass because in GT5 you can't drive that far into the grass...
That was not at all what you made it sound like, you made it seem as if FM4 and S2 share a physics engine, which is 100% not true. FM4 does not share a physics engine with any other game currently.on the market. If this statement is false, please prove it to me.ORPHANTHIRTY7Ok... You misunderstood me i was talking about the comparison not the physics or the company that makes them being the same provider for the two games... I was saying in certain cases that forza's physics and shift 2's physics are very similar... When i said look it up i meant look up videos on forza and shift 2 physics comparison... I had some saved but i don't have that YouTube account anymore lost my email and password... Couldn't find them again... The videos might had been removed maybe you guys might have better time looking them up...
It was more like "if you really don't want to start some 🤬 then don't post such blatant inaccuracies" but if you feel like taking it as a personal attack, go right ahead, but it wasn't meant as one.ORPHANTHIRTY7And here's a fact for you... I don't like being called a liar so when i said i wasn't trying to start anything i meant it... So that "if that was true" comment you made about me saying not trying to start anything all i am going to say to that is please don't be rude... We can have a civil conversation without being rude to each other... I am not a little kid that doesn't know how to have a civil conversation... I am sure you're not either... I would also like to add is i am not hating on forza or GT or am i a fanboy of either one... i am just Talking comparison between the two
A summary of what i came up without remembering what other game forza shares their physics with (need for speed shift 2 if you don't believe this look it up) is that in forza it feels exactly like need for speed shift 2... The game seems to have oversteer in a lot of cars and in some that in real life have understeer where they shouldn't... GT5 is just left of a real life feel... One of the cars i really tested on both games the most was the 350z... I have a friend that owns one stock me and him both have driven it cruising and really fast in certain places up to 100+ mph... And i even had him come test the games out considering he knows the car like the back of his hand... He even agrees with GT5 having the closest feel to how it handles in real life... But to be honest in all reality both games have a flaw with certain cars and the way they handle... But it seems GT is more consistent with the cars handling...
Did you happen to buy your copy of Forza in China?A summary of what i came up without remembering what other game forza shares their physics with (need for speed shift 2 if you don't believe this look it up) is that in forza it feels exactly like need for speed shift 2... The game seems to have oversteer in a lot of cars and in some that in real life have understeer where they shouldn't... GT5 is just left of a real life feel... One of the cars i really tested on both games the most was the 350z... I have a friend that owns one stock me and him both have driven it cruising and really fast in certain places up to 100+ mph... And i even had him come test the games out considering he knows the car like the back of his hand... He even agrees with GT5 having the closest feel to how it handles in real life... But to be honest in all reality both games have a flaw with certain cars and the way they handle... But it seems GT is more consistent with the cars handling...
HighSeasHoMastrUnless you have a different copy of GT5 than everyone else, you can't. If you're referring to the wheel jerking about while launching, that's not what this is about. The wheel should stay straight but the car be turning...you know what, just read through some of this thread. This topic has literally been beaten to death 2 or 3 times in the last 6 months, and the end result is always the same: GT5 does not simulate torque steer on launch.
That was not at all what you made it sound like, you made it seem as if FM4 and S2 share a physics engine, which is 100% not true. FM4 does not share a physics engine with any other game currently.on the market. If this statement is false, please prove it to me.
If you're saying that you think they feel similar, say you think they feel similar, not that they share physics.
It was more like "if you really don't want to start some 🤬 then don't post such blatant inaccuracies" but if you feel like taking it as a personal attack, go right ahead, but it wasn't meant as one.
Terronium-12
1241PenguinDid you happen to buy your copy of Forza in China?
If torque steer was modeled in GT5, you wouldn't need a wheel to see it.
dice1998Just went on GT5 and there's no torque steer with a Focus ST that had a fully modded engine and a stock diff.
ORPHANTHIRTY7Are you on a wheel and what tires?
HighSeasHoMastrWhy should you need a wheel?
And even in race tires, a fully modified focus engine (~400-500bhp?) Should present torque steer on launch, especially with no differential...
Well it's simple bro... With the controller on GT5 it has auto contersteer... And with a controller you can't turn the wheels all the way over while moving the game creates a auto contersteer effect and doesn't let your wheels go all the way full lock... With a wheel if you turn your wheels that is where they go no matter how fast you go... With a controller you are at many disadvantages... But say when you drive a front wheel drive car in real life when you launch the wheel will lean one way... Reason it does this is because on most front wheel drive cars one axle is shorter than the other...
The tires do matter too because racing tires are made to equal grip to both sides... There will still be a little bit of torque steer but not as much as a street tire
Are you on a wheel and what tires?
Well it's simple bro... With the controller on GT5 it has auto contersteer... And with a controller you can't turn the wheels all the way over while moving the game creates a auto contersteer effect and doesn't let your wheels go all the way full lock... With a wheel if you turn your wheels that is where they go no matter how fast you go... With a controller you are at many disadvantages... But say when you drive a front wheel drive car in real life when you launch the wheel will lean one way... Reason it does this is because on most front wheel drive cars one axle is shorter than the other...
The tires do matter too because racing tires are made to equal grip to both sides... There will still be a little bit of torque steer but not as much as a street tire
Are you on a wheel and what tires?
Well it's simple bro... With the controller on GT5 it has auto contersteer...
And with a controller you can't turn the wheels all the way over while moving the game creates a auto contersteer effect and doesn't let your wheels go all the way full lock...
With a wheel if you turn your wheels that is where they go no matter how fast you go... With a controller you are at many disadvantages... But say when you drive a front wheel drive car in real life when you launch the wheel will lean one way... Reason it does this is because on most front wheel drive cars one axle is shorter than the other...
The tires do matter too because racing tires are made to equal grip to both sides... There will still be a little bit of torque steer but not as much as a street tire
So how about that video of torque steer in GT5? Is it coming?Well it's simple bro... With the controller on GT5 it has auto contersteer... And with a controller you can't turn the wheels all the way over while moving the game creates a auto contersteer effect and doesn't let your wheels go all the way full lock... With a wheel if you turn your wheels that is where they go no matter how fast you go... With a controller you are at many disadvantages... But say when you drive a front wheel drive car in real life when you launch the wheel will lean one way... Reason it does this is because on most front wheel drive cars one axle is shorter than the other...
The tires do matter too because racing tires are made to equal grip to both sides... There will still be a little bit of torque steer but not as much as a street tire
When i said auto counter steer effect i didn't say it was a setting or programmed into GT5... For example in GT5 i race and drift... When i used to use the controller for drifting this is what i mean about auto contersteer effect... When you drift around a right hand turn you are counter steering to the left ok... If you look back at your front end you can clearly see the front wheels fluttering back and forth even when you have the joystick all the way over... That's what i meant by that... The with the wheel you steer at full lock it is at full lock...
Difference when you are racing with a controller vs. a wheel... Best way i can describe this is you can only turn a certain amount depending on your speed... With the wheel once again if you cut it all the way over the wheels are all the way over... That's the reason why i say these games if you are playing on a controller you're at a disadvantage and not playing the game to its full potential...
Plus in real life you can't drive a car with a controller...
Most cars on the road in real life have 900 degrees of steering{.}