FM Vs GT - Discussion Thread (read the first post before you post)

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Sampyla20plus
Right, is this why my car start wandering even with speed of 60 km/h on a public road ? Ofcourse the layout of the road has effect on that, but car does it even the road is brand new, and this happens in real life.
in GT5 if you just let go the steering, the car will start wandering and ends up into a crash, unless you can react fast enough and correct the wandering.
.

Well my car will pull to the left or right a bit too.
Depends on wheel tracking, tire pressures and road camber.
Even a new road would have camber for drainage purposes.

In the gaming world symmetry is perfectly represented. So 28psi right and left is perfectly similar. Toe and camber is too. Also springs and dampers left and right are the same.

Race pro is the only console game I know off that you can actually alter the four wheels independantly, unless I'm mistaken.

When I played GT the centre spring effect was too strong and the car would go into erratic left and right movements which is totally unrealistic on a flat surface. That may be patched out by now though and I'm not sure if it happened on a pad. (if it did then it wasn't the centre spring on wheel).
 
I dont know how anyone can say gt5 is more of a sim than forza 4. it doesn't even come close.

I have been a car enthusiast since I was 12years old. raced cars, raced go karts and driven my fair share of powerful cars. hell I own a 300rkw r33 skyline.

I just drove a vl turbo with 270kw at the wheels with 20psi boost on the weekend and it was a handful to drive. the car would literally be on ice as soon as boost hit, it was scary stuff. from 2nd to 4th gear I would be fishtailing whilst passing other drivers. something that forza replicated perfectly...I am amazed how spot on it is.

launch a car in gt5 and you drive in a straight line, no turbo pull, no loss of traction...nothing.
 
crazy_cj
I dont know how anyone can say gt5 is more of a sim than forza 4. it doesn't even come close.

I have been a car enthusiast since I was 12years old. raced cars, raced go karts and driven my fair share of powerful cars. hell I own a 300rkw r33 skyline.

I just drove a vl turbo with 270kw at the wheels with 20psi boost on the weekend and it was a handful to drive. the car would literally be on ice as soon as boost hit, it was scary stuff. from 2nd to 4th gear I would be fishtailing whilst passing other drivers. something that forza replicated perfectly...I am amazed how spot on it is.

launch a car in gt5 and you drive in a straight line, no turbo pull, no loss of traction...nothing.

Ok on the launch you are talking about on GT5 are you using racing tires?... I remember someone on this form that had said "duplicate this on GT5" then posted a video of a cobra on topgear test track... And when the car launched it burnt out and spun... I know why it happened and i did duplicate it... The car does it stock... Racing tires are meant to stop that anyway... So normal street tires or even sport tires that is a easy thing to do... So on that note not a valid comparison...


What i have also done is done and tell me if this isn't a good comparison between the two games... And i am just talking physics...

Bought a xbox and forza 4 (before i basically rented my buddy's xbox) then played them side by side...
I played forza offline and i played GT5 offline (reason for both offline is because as if anyone plays GT5 the physics are the way they should be offline i have no idea why the physics are crap online) and played both with a 900 degree wheel driving each car stock

A summary of what i came up without remembering what other game forza shares their physics with (need for speed shift 2 if you don't believe this look it up) is that in forza it feels exactly like need for speed shift 2... The game seems to have oversteer in a lot of cars and in some that in real life have understeer where they shouldn't... GT5 is just left of a real life feel... One of the cars i really tested on both games the most was the 350z... I have a friend that owns one stock me and him both have driven it cruising and really fast in certain places up to 100+ mph... And i even had him come test the games out considering he knows the car like the back of his hand... He even agrees with GT5 having the closest feel to how it handles in real life... But to be honest in all reality both games have a flaw with certain cars and the way they handle... But it seems GT is more consistent with the cars handling...

Not trying to start a huge ordeal about this but just sharing what i have come up with
 
ORPHANTHIRTY7
Ok on the launch you are talking about on GT5 are you using racing tires?... I remember someone on this form that had said "duplicate this on GT5" then posted a video of a cobra on topgear test track... And when the car launched it burnt out and spun... I know why it happened and i did duplicate it... The car does it stock... Racing tires are meant to stop that anyway... So normal street tires or even sport tires that is a easy thing to do... So on that note not a valid comparison...

Proof or it didn't happen. Regardless, it wasn't even concerning the tires that just "burnt out and spun." Re-watch the video.

ORPHANTHIRTY7
A summary of what i came up without remembering what other game forza shares their physics with (need for speed shift 2 if you don't believe this look it up) is that in forza it feels exactly like need for speed shift 2...

No. Just.... no.
 
ORPHANTHIRTY7
Not trying to start a huge ordeal about this but just sharing what i have come up with
Sigh.
If this is true, you should probably remove the inaccuracy and blatant false claim from your post...

I mean seriously, the launch issue has been beaten to death, and no, GT5 does not pull on launch. At all. On any tires.

And as for FM4 and Shift 2 sharing a physics engine..... probably should have taken your own advice and "look it up" cause whoever told you that was either messing with you or just lying. SMS and T10 are totally different companies, and EA and MS are totally different companies too, why would they(T10/MS) share their engine for a directly competing product?
 
A summary of what i came up without remembering what other game forza shares their physics with (need for speed shift 2 if you don't believe this look it up) is that in forza it feels exactly like need for speed shift 2...

Not_sure_if_serious.jpg
 
II-zOoLoGy-II
Proof or it didn't happen. Regardless, it wasn't even concerning the tires that just "burnt out and spun." Re-watch the video.

Fine i will make a video and show you proof... Of that and the only thing of course i can't duplicate is the car going into the middle of the grass because in GT5 you can't drive that far into the grass...

HighSeasHoMastr
Sigh.
If this is true, you should probably remove the inaccuracy and blatant false claim from your post...

I mean seriously, the launch issue has been beaten to death, and no, GT5 does not pull on launch. At all. On any tires.

And as for FM4 and Shift 2 sharing a physics engine..... probably should have taken your own advice and "look it up" cause whoever told you that was either messing with you or just lying. SMS and T10 are totally different companies, and EA and MS are totally different companies too, why would they(T10/MS) share their engine for a directly competing product?

Ok... You misunderstood me i was talking about the comparison not the physics or the company that makes them being the same provider for the two games... I was saying in certain cases that forza's physics and shift 2's physics are very similar... When i said look it up i meant look up videos on forza and shift 2 physics comparison... I had some saved but i don't have that YouTube account anymore lost my email and password... Couldn't find them again... The videos might had been removed maybe you guys might have better time looking them up...

And here's a fact for you... I don't like being called a liar so when i said i wasn't trying to start anything i meant it... So that "if that was true" comment you made about me saying not trying to start anything all i am going to say to that is please don't be rude... We can have a civil conversation without being rude to each other... I am not a little kid that doesn't know how to have a civil conversation... I am sure you're not either... I would also like to add is i am not hating on forza or GT or am i a fanboy of either one... i am just Talking comparison between the two
 
ORPHANTHIRTY7
Fine i will make a video and show you proof... Of that and the only thing of course i can't duplicate is the car going into the middle of the grass because in GT5 you can't drive that far into the grass...
Unless you have a different copy of GT5 than everyone else, you can't. If you're referring to the wheel jerking about while launching, that's not what this is about. The wheel should stay straight but the car be turning...you know what, just read through some of this thread. This topic has literally been beaten to death 2 or 3 times in the last 6 months, and the end result is always the same: GT5 does not simulate torque steer on launch.

ORPHANTHIRTY7
Ok... You misunderstood me i was talking about the comparison not the physics or the company that makes them being the same provider for the two games... I was saying in certain cases that forza's physics and shift 2's physics are very similar... When i said look it up i meant look up videos on forza and shift 2 physics comparison... I had some saved but i don't have that YouTube account anymore lost my email and password... Couldn't find them again... The videos might had been removed maybe you guys might have better time looking them up...
That was not at all what you made it sound like, you made it seem as if FM4 and S2 share a physics engine, which is 100% not true. FM4 does not share a physics engine with any other game currently.on the market. If this statement is false, please prove it to me.
If you're saying that you think they feel similar, say you think they feel similar, not that they share physics.

ORPHANTHIRTY7
And here's a fact for you... I don't like being called a liar so when i said i wasn't trying to start anything i meant it... So that "if that was true" comment you made about me saying not trying to start anything all i am going to say to that is please don't be rude... We can have a civil conversation without being rude to each other... I am not a little kid that doesn't know how to have a civil conversation... I am sure you're not either... I would also like to add is i am not hating on forza or GT or am i a fanboy of either one... i am just Talking comparison between the two
It was more like "if you really don't want to start some 🤬 then don't post such blatant inaccuracies" but if you feel like taking it as a personal attack, go right ahead, but it wasn't meant as one.
 
A summary of what i came up without remembering what other game forza shares their physics with (need for speed shift 2 if you don't believe this look it up) is that in forza it feels exactly like need for speed shift 2... The game seems to have oversteer in a lot of cars and in some that in real life have understeer where they shouldn't... GT5 is just left of a real life feel... One of the cars i really tested on both games the most was the 350z... I have a friend that owns one stock me and him both have driven it cruising and really fast in certain places up to 100+ mph... And i even had him come test the games out considering he knows the car like the back of his hand... He even agrees with GT5 having the closest feel to how it handles in real life... But to be honest in all reality both games have a flaw with certain cars and the way they handle... But it seems GT is more consistent with the cars handling...

:lol:
 
A summary of what i came up without remembering what other game forza shares their physics with (need for speed shift 2 if you don't believe this look it up) is that in forza it feels exactly like need for speed shift 2... The game seems to have oversteer in a lot of cars and in some that in real life have understeer where they shouldn't... GT5 is just left of a real life feel... One of the cars i really tested on both games the most was the 350z... I have a friend that owns one stock me and him both have driven it cruising and really fast in certain places up to 100+ mph... And i even had him come test the games out considering he knows the car like the back of his hand... He even agrees with GT5 having the closest feel to how it handles in real life... But to be honest in all reality both games have a flaw with certain cars and the way they handle... But it seems GT is more consistent with the cars handling...
Did you happen to buy your copy of Forza in China?
 
HighSeasHoMastr
Unless you have a different copy of GT5 than everyone else, you can't. If you're referring to the wheel jerking about while launching, that's not what this is about. The wheel should stay straight but the car be turning...you know what, just read through some of this thread. This topic has literally been beaten to death 2 or 3 times in the last 6 months, and the end result is always the same: GT5 does not simulate torque steer on launch.

That was not at all what you made it sound like, you made it seem as if FM4 and S2 share a physics engine, which is 100% not true. FM4 does not share a physics engine with any other game currently.on the market. If this statement is false, please prove it to me.
If you're saying that you think they feel similar, say you think they feel similar, not that they share physics.

It was more like "if you really don't want to start some 🤬 then don't post such blatant inaccuracies" but if you feel like taking it as a personal attack, go right ahead, but it wasn't meant as one.

Yeah bro i wasn't saying that they share as in share... I meant they seems to share certain characteristics in the physics... Not that they are the same... Sorry for the confusion... I will chose my words more carefully... Sorry that was my bad...

On the torque topic... What i mean in the video the guy put up was of a 427 cobra that was on gambon corner of the top gear test track... And when he took off from a stop the car did a burnout and then spun with no steering applied... And it was very easy to duplicate i bought the car and tried it and it did the same thing... Only this i couldn't duplicate was the car sliding that far into the grass because in GT5 you can't... But it will do that with a wheel or without...
Torque steer does happen in GT5 on the launch... Front wheel drive cars you defiantly see that... Torque steer with a front wheel drive is only noticed with a wheel... If you guys would like in the next couple days i will take a few minutes to show you in a video i wl record... Or if you want probably this weekend i will have more time and i can show you on skype with a camera....




Terronium-12

1241Penguin
Did you happen to buy your copy of Forza in China?

I explained myself further above... Sorry it was my mistake in my choice of words... I made it sound like i was saying something different... Sorry for that
 
Just went on GT5 and there's no torque steer with a Focus ST that had a fully modded engine and a stock diff.
 
ORPHANTHIRTY7
Are you on a wheel and what tires?

Why should you need a wheel?

And even in race tires, a fully modified focus engine (~400-500bhp?) Should present torque steer on launch, especially with no differential...
 
HighSeasHoMastr
Why should you need a wheel?

And even in race tires, a fully modified focus engine (~400-500bhp?) Should present torque steer on launch, especially with no differential...

Well it's simple bro... With the controller on GT5 it has auto contersteer... And with a controller you can't turn the wheels all the way over while moving the game creates a auto contersteer effect and doesn't let your wheels go all the way full lock... With a wheel if you turn your wheels that is where they go no matter how fast you go... With a controller you are at many disadvantages... But say when you drive a front wheel drive car in real life when you launch the wheel will lean one way... Reason it does this is because on most front wheel drive cars one axle is shorter than the other...

The tires do matter too because racing tires are made to equal grip to both sides... There will still be a little bit of torque steer but not as much as a street tire
 
Well it's simple bro... With the controller on GT5 it has auto contersteer... And with a controller you can't turn the wheels all the way over while moving the game creates a auto contersteer effect and doesn't let your wheels go all the way full lock... With a wheel if you turn your wheels that is where they go no matter how fast you go... With a controller you are at many disadvantages... But say when you drive a front wheel drive car in real life when you launch the wheel will lean one way... Reason it does this is because on most front wheel drive cars one axle is shorter than the other...

The tires do matter too because racing tires are made to equal grip to both sides... There will still be a little bit of torque steer but not as much as a street tire

why would it matter whether you can get full lock when your not turning the wheel your supposed to leave it straight and see if the car steers due to torque.

Im sorry but it has been demonstrated several times that it doesnt exist in gt5.
 
Are you on a wheel and what tires?

Controller on comfort softs.

I don't think using a wheel will make a difference :indiff: .


Well it's simple bro... With the controller on GT5 it has auto contersteer... And with a controller you can't turn the wheels all the way over while moving the game creates a auto contersteer effect and doesn't let your wheels go all the way full lock... With a wheel if you turn your wheels that is where they go no matter how fast you go... With a controller you are at many disadvantages... But say when you drive a front wheel drive car in real life when you launch the wheel will lean one way... Reason it does this is because on most front wheel drive cars one axle is shorter than the other...

I feel violated after reading this.

The controller doesn't have the full turning radius as the wheel but I don't think there is an "auto countersteer effect" function on GT5. It's easier to countersteer using a controller versus a wheel, but I really don't think there's an "auto countersteer effect" on GT5.

Now i'm not a mechanic but do you mean "one wheel spins faster than the other" instead of "one axle is shorter than the other"? hence the diff (i think).


The tires do matter too because racing tires are made to equal grip to both sides... There will still be a little bit of torque steer but not as much as a street tire

In the words of the great Stone Cole Steve Austin: "what?"

You mean be more grippy than street tires? not if the slicks are cold.
 
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Are you on a wheel and what tires?

That really doesn't matter. Why you think otherwise is, well, siily.

Well it's simple bro... With the controller on GT5 it has auto contersteer...

What?

And with a controller you can't turn the wheels all the way over while moving the game creates a auto contersteer effect and doesn't let your wheels go all the way full lock...

What?

With a wheel if you turn your wheels that is where they go no matter how fast you go... With a controller you are at many disadvantages... But say when you drive a front wheel drive car in real life when you launch the wheel will lean one way... Reason it does this is because on most front wheel drive cars one axle is shorter than the other...

This entire rant all to cite your reasons why something known to not exist to any believable extent in GT5... actually exists. Torque steer is not in GT5. End of story.

Take a ZR1 off the line, no aids, no nothing. Do you go in a straight line? There you go - no torque steer.


The tires do matter too because racing tires are made to equal grip to both sides... There will still be a little bit of torque steer but not as much as a street tire

No.
 
Well it's simple bro... With the controller on GT5 it has auto contersteer... And with a controller you can't turn the wheels all the way over while moving the game creates a auto contersteer effect and doesn't let your wheels go all the way full lock... With a wheel if you turn your wheels that is where they go no matter how fast you go... With a controller you are at many disadvantages... But say when you drive a front wheel drive car in real life when you launch the wheel will lean one way... Reason it does this is because on most front wheel drive cars one axle is shorter than the other...

The tires do matter too because racing tires are made to equal grip to both sides... There will still be a little bit of torque steer but not as much as a street tire
So how about that video of torque steer in GT5? Is it coming?
 
Yeah i will make a video probably this weekend if i have the extra time... Been a really busy week... It used to do it at least i will check... I did the comparison before the 2.00 update for GT5... Haven't done anything since... And i was talking about front wheel drive cars never tested it with rear wheel drives so not commenting on it...

When i said auto counter steer effect i didn't say it was a setting or programmed into GT5... For example in GT5 i race and drift... When i used to use the controller for drifting this is what i mean about auto contersteer effect... When you drift around a right hand turn you are counter steering to the left ok... If you look back at your front end you can clearly see the front wheels fluttering back and forth even when you have the joystick all the way over... That's what i meant by that... The with the wheel you steer at full lock it is at full lock...

Difference when you are racing with a controller vs. a wheel... Best way i can describe this is you can only turn a certain amount depending on your speed... With the wheel once again if you cut it all the way over the wheels are all the way over... That's the reason why i say these games if you are playing on a controller you're at a disadvantage and not playing the game to its full potential... Plus in real life you can't drive a car with a controller... Most cars on the road in real life have 900 degrees of steering... If you don't get what i am saying just ask i am trying to have a conversation on this... And i am listening to what you have to say too... I mean this is a comparison thread right? So why do some of you have to be rude and quote me saying sarcastic comments... I am sure you wouldn't appreciate me doing it to you so please give me the same courtesy or i am not going to waste my time...
 
When i said auto counter steer effect i didn't say it was a setting or programmed into GT5... For example in GT5 i race and drift... When i used to use the controller for drifting this is what i mean about auto contersteer effect... When you drift around a right hand turn you are counter steering to the left ok... If you look back at your front end you can clearly see the front wheels fluttering back and forth even when you have the joystick all the way over... That's what i meant by that... The with the wheel you steer at full lock it is at full lock...

Can anyone vouch for him?



Difference when you are racing with a controller vs. a wheel... Best way i can describe this is you can only turn a certain amount depending on your speed... With the wheel once again if you cut it all the way over the wheels are all the way over... That's the reason why i say these games if you are playing on a controller you're at a disadvantage and not playing the game to its full potential...

I don't think that would be a disadvantage because while at speed and taking corners, you're not using all 900 degrees to take corners. In this sense, the wheel and controller should be the same I think. If you mean a u-turn race, then the wheel user would definitely win.

Plus in real life you can't drive a car with a controller...



Most cars on the road in real life have 900 degrees of steering{.}

Please before i'm violated again: Use one period. Finish the sentence. Start a new one after. Rinse and repeat.
 
I can't believe that this threat is still going - and much less can I believe the discussion at hand. You can't get full lock without a wheel? Yeah, big deal if you're not turning the front wheels at all :lol:

ORPHANTHIRTY7, do you know the difference between torque steer and oversteer? Because you're talking so much about drifting and counter-steering that it sure seems like you're mixing them up.

Anyways, as has been said before: Wheel or not, there's no torque steer in GT5. And I love how a lot of people here have been presenting all kinds of clues, evidence, experience and sound logic to support that fact while the "there is torque steer in GT"-faction doesn't.
 
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