FM Vs GT - Discussion Thread (read the first post before you post)

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^^ Why they bother comparing GT and FM, or bother responding to Shouden?

Anyways, on topic. I've played both extensively, and while I like both, I like them for different reasons. I like GT5 for it's tracks, weather effects, superior lighting + sound engine (has doppler effect, etc.), and I like the car list. It has alot of rare cars and tuners that FM doesn't. (My only problem is the duplicates) And in my opinion, GT is more of a simulator. I also like GT's online community because they're kinda like real life with the racing leagues and events similar to real life. Maybe the FM community does it too, I just don't keep up with it. Anyways, I like FM for it's carlist. I think it has great variety and the DLC they roll(ed) out every month adds to it. I also like the storefront, livery editor, auction house, and the way the Community section is layed out. I also like the tuning and AI much better. FM also just feels complete, GT5 doesn't.
 
The latter. I'm all for comparing the two and having a discussion about certain points but it's just not worth it with some people. Especially not a person that has said in the past "Look, people, the PS3 has twice the processing power, twice the three times the cores, and twice the graphics cards the Xbox 360 does."
 
Didn't FM2 and 3 also have a lot of updates, and didn't they also tend to introduce more problems. Isn't that how the AWD glitch was introduced in FM3?

Didn't GT2 ship with the inability to get 100% since drag racing was dropped last minute? Didn't GT1 ship with botched stats on cars like the Copperhead LM, FTO LM, or Cerbera LM, depending on region, making them far and away the best performers in the game?

...Do you see how relevant that is to this discussion?

I don't know. You can either take a lot of patching as a sign that the game was unfinished, or you can take it as the developers are still listening to the community and trying to make the game better.

Actually, you can take it as both. Why am I forced to pick between them? The developers are listening to the community and trying to make the game better... because it was unfinished / full of errors.

I do agree, that there wasn't a lot of stuff to do in GT5's career. But to me, the careers on both game are kinda even simply because what FM4 makes up in number of events it fails at the variety of tracks. That's why I thought Forza 4 had less real world tracks. FM4 doesn't use them that much. (Also, I only did the Miata endurance once in GT5. I don't fully understand what you were getting at there. Are you trying to say you race the miata on Tsukuba a lot? But there's the endurance and maybe another race there with it? Which pales in comparison to ho many times I've gone around the Alps in FM4...or Sadona in FM3. (both tracks I HATE now.)

Forza uses Road Atlanta and Sebring a lot. Not quite Alps levels of use, no, but it's unsurprising that track features so much considering it was new to the series. It's just like Cape Ring's constant use in GT. And yes, Miatas are at Tsukuba a lot. There was even a seasonal for Miatas held there.

Speaking of tracks, I should have mentioned that the track models in GT are better than FM4, in my opinion.

Some, yes. Some, no.

As for the Autovista cars being a representation of the future, maybe. As for them being driveable, Ha ha, no. Sadly, the Autovista cars, the menu car and the car you actually race...are not the same car. Sorry. The Autovista cars are all laser scanned and incredibly detailed. (Except for maybe the Warthog. They COULD have laser scanned one of the movie prop ones, but it's more likely 343 gave them their in-game data and T10 tweaked it for FM4. Still wish that thing was driveable.) The menu cars are obviously higher resolution than the actual driveable cars. Think of the cars you race as the Standard versions of the Autovista cars.

I recognize what you're attempting by foisting the GT names for the tiers on the cars here, but no. I'll continue to look at Autovista cars as a glimpse of what could be possible in the next generation. The menu cars do however seem to be the same quality as your car when you enter Photomode. In a race, perhaps not, but I've fiddled long enough with the mode to notice.

Ironically, Autovista cars do accomplish something PD has yet to do with GT's otherwise fantastically modelled cars; they've made it about the sheer love of the automobile. We can't pour over every detail in that way in GT.

I also want to say that Seasonal Events and Rivals aren't quite the same thing. I guess you could argue they serve the same purpose, but that's even a stretch since Seasonal Events are mainly a way to earn money and experience outside of the main career, and while Rivals do that, too, they're mainly just for fun 'cause you can still earn plenty of money racing around.

Seasonal Events, in your own words, are "mainly a way to earn money and experience outside of the main career". Rivals is exactly that. And actually, much like Seasonals, they will earn you more money, faster, than most of the career races will. I milked a few million alone out of the Top Gear Dynamo event.

I don't count the Auction House as a pro, 'cause I don't find much point of it anymore with the Storefront. With the storefront you can buy the liveries and tuning jobs you want without wasting a lot of money on a car.

Except you can buy them together as a package deal from the Auction House. Not to mention some people only sell their stuff that way. In addition, an Auction House lets you sell off your own non-wanted cars, and the market decides their price, instead of the game. Considering I can't even sell off anything more pricey than an F40 in GT5, there's another pro right there.

Also, I don't quite like some of the prize cars they give you in the levels. I've said this before about Forza, but there's one level where they give you a choice of one of five most expensive cars in the game. And the only problem with that is...it kinda makes them worthless. I guess, by offering a choice it doesn't TOTALLY kill the value except most people are going to pick the 9 million credit car over the other two because they don't want to spend that much.

You're complaining that the prize cars are too good? I agree, it should probably follow GT5's method, and gift you the car you just had to use to beat a one-make race. :rolleyes:

Neither game is perfect by far. And I doubt GT6 and FM5 will be perfect either....Let's just say I don't fully understand some of Turn 10's choices. GT5 is a massive game that took too long to make and cost a lot of money. FM4 took two years to make, so I guess you could argue that there wasn't a lot of time for them to make better decisions, but there's really no excuse for bad decisions. If you know you don't have time to finish a game, then either don't release it, or do what PD has done a few times in the past and take out anything that's not fully complete and release it. (BTW, I believe with GT2, GT3 and GT5 PD was under pressure from Sony to release the game despite it not being fully completed. I can't really mark a game down for not being complete when it wasn't entirely their fault it wasn't complete.)

By that last token, I guess you should absolve T10 of any "bad choices" you think they made, since that two year launch cycle has been put on them. It's not their fault! It's Microsoft's!
...funny you mention do what PD does, because they did ship a game incomplete. And GT5 wasn't even the first time. Online play was yanked from GT4 at the 11th hour, and GT2 lost drag racing. But, again, what are the questionable/poor decisions?

EDIT: As for T10 fixing PI issues...umm...hasn't EVERY Forza game had an issue with some car's PI? I believe so. Which, you'd think they'd learn their lesson after four games, but I guess not.

Scaff and Toro have both already touched on this, so I'll just re-iterate. PD have so royally screwed the PP system up with this most recent update it's got the masses quitting altogether. Nevermind that they've already toyed with it a few times so far; and it wasn't even in the game to begin with. It's the problem with trying to give any racing game a balanced points-style approach; there will be loopholes and anomalies. Having the scale start at 100 creates problems once they added super-slow cars like the original Beetle, for instance.

OR, what happens most of the time, is that they'll take something I say out of context.

You need to ask yourself this; what are the chances that everybody is taking what you're saying out of context, versus you're just not articulating what you might mean properly? Just looking back at my first post in here today; you've already said GT5 is easier to make money in (yet talking about Rivals, say there's plenty elsewhere in FM4, and that Rivals is "just for fun"). You still haven't touched on how much actual online experience you have in FM4. You hilariously called GT's DLC "good" and FM4's merely "decent". You cherry pick with comments like FM4's interiors being "not that great".

Now, I'm TRYING to have a nice discussion here without anyone ruining it.

You've managed to save all the name-calling for the other thread, yes.

For those who can't keep up and continue to take what I say out of context: Too bad. I'm just going to ignore you from now on. You obviously don't have the time to read back a few pages, so I'm not going to waste your time explaining it.

It's ironic you're going to complain about others ignoring parts of your posts.

*takes deep breath*

I should mention that I'm not really comparing GT5 to the older Forza games. It's just that, you guys keep mentioned issues in GT5 as if Forza hasn't had the same issues. Like the 800 GT4 cars. You guys mention that as if Forza 4 does have cars from FM1 in it. That's how they've been building up their car list: import cars from the previous games. It's clever...except you can tell the FM1 cars 'cause they look like crap.

I've said it before, in this thread, and I'll say it again; show me a single car in FM4 that has been carried over wholesale from FM1. GT5's 800 Standards were imported with nary a touch-up. While I'm sure there's some models in FM4 that could date back as far as FM1 (though, like Toro, I'd assume they're closer to FM2's), like the first-gen NSX and the 22B, it's painfully obvious they've actually been updated.

I don't know why you guys bother, I really don't.

Sometimes, I don't either.
 
Don't forget R32 GTR in FM4 looks inaccurate compared to GT5 or real life - have a good look at the front end, headlights, rear quarter, the bumpers, the BBS wheel. It may have been a straight borrow from FM2 with no update to be more accurate, just little touch ups ?
 
*takes deep breath*

I should mention that I'm not really comparing GT5 to the older Forza games. It's just that, you guys keep mentioned issues in GT5 as if Forza hasn't had the same issues. Like the 800 GT4 cars. You guys mention that as if Forza 4 does have cars from FM1 in it. That's how they've been building up their car list: import cars from the previous games. It's clever...except you can tell the FM1 cars 'cause they look like crap.

It is one thing to like one game more than the other. ;)

The difference is that ALL cars (and tracks) in FM4, regardless if they have been updated constantly from FM1 or brand new to the series via DLC still look like they are part of FM4, having all the same features too. The same can not be said about GT5 cars (and tracks) and sadly the norm are the standards, not the premiums. The premiums cars are absolutely stunning looking and anyone here will agree.

Also, the difference in quality between FM4 AV car shots, 'garage' shots, and in game race replay shots are very close unlike a premium in photo mode/race replay compared to any standard. The only good out of the 20+ patches in GT5 is that many of the standards have been touched up but still disparity in quality and features is beyond obvious. It is also cool to have wheel upgrades for standards but why is the iconic BBS RS wheel not doable on all standards? Why can I put this wheel on a Mustang but not a mk1 VW GTI, which just so happens to be the most used wheel on modified dubs??? I have never seen the RS on most of the premiums GT5 allows and have seen them on numerous standards you can't even put on? Lets not even discuss the cardboard cutout interiors that majority of standards have, which is a sad joke. GT6 better not have a car split like GT5 has. It will be beyond embarrassing.

Also FM3 didn't have an AWD glitch. If you actually played the game you would know that MANY cars had the AWD drivetrain swap as an option (to which was seriously dumbed down in FM4) and FM3 had an abusive AWD problem that gave it too much of an advantage in SP and MP. It was too much of an unfair advantage. In real world, AWD drivetrains rob 20-25% of power and add more weight which seems to not have factored as much as It should have in the PI calculation. I personally do , lnot mind AWD swaps but not at the expense of over dominance in the game. I think FM4 did a big improvement in this field, although I have not played as much online as I have with FM2 or FM3.
 
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But yeah, GT5 is better. Yeah, I said it. What are you going to do about it?
I'll ignore it, because, frankly, I'm going to ignore you. Why? Well, because you're the most biased, blinkered and most tenacious Gran Turismo fanboy I've seen in this thread. By far.

Seems like other people in here have more patience in dealing with you, which I applaud them for. But, to me, it appears that you're just trying to find some arbitrary things (or make some up) to underline your opinion with. Which, obviously, has been set in stone already, anyways. You seem to be the kind of guy who'd love GT6 to death even if Kaz pooped inside of the GT6 case. And you'd still favour it over Forza (or any other game, for that matter), even if the other games were light years ahead of GT6.

Again, my sincered admiration to guys like T-12 and and SlipZ who are still engaging in these silly debates. Must feel a bit like being Don Quijote.

I, for one, don't have, to, luckily. As I'm not a mod, or anything else, really, I am free to just not put up with your ******** anymore.
 
The latter. I'm all for comparing the two and having a discussion about certain points but it's just not worth it with some people. Especially not a person that has said in the past "Look, people, the PS3 has twice the processing power, twice the three times the cores, and twice the graphics cards the Xbox 360 does."

I'm sorry, I don't want to be off topic, it's just out of curiosity, who said that? If you don't mind me asking.
 
I feel bad for people that try so hard to hate a game (what does that even accomplish?) that they can't let themselves enjoy it.
 
GT5 Pros:

Drivers seatbelt/harness system is attached to the car.
White Rims.
Cool Smoke.
Fast Cars.
1000 Cars.
Nascar.
Fuji Speedway.
Rain.
Ferrari's.

FM4 Cons.

Terrible HUD.
Stupid AI.
Poopy car list.
Cars don't drive cool.
Poopy looking driver suit.
Poopy looking grass.
Storefront sucks.
Random British dude talking.
Controller.
Sounds.
 
Add the word F and I agree with that FM4 Con List.

Add Pixels and I agree with that GT5 Pro List.
 
GT5 Pros:

Drivers seatbelt/harness system is attached to the car.
White Rims.
Cool Smoke.
Fast Cars.
1000 Cars.
Nascar.
Fuji Speedway.
Rain.
Ferrari's.

FM4 Cons.

Terrible HUD.
Stupid AI.
Poopy car list.
Cars don't drive cool.
Poopy looking driver suit.
Poopy looking grass.
Storefront sucks.
Random British dude talking.
Controller.
Sounds.

I'm really, really not sure if this is supposed to be a parody. I hope so much that it is.
 
GT5 Pros:

Drivers seatbelt/harness system is attached to the car.
White Rims.
Cool Smoke.
Fast Cars.
1000 Cars.
Nascar.
Fuji Speedway.
Rain.
Ferrari's.

FM4 Cons.

Terrible HUD.
Stupid AI.
Poopy car list.
Cars don't drive cool.
Poopy looking driver suit.
Poopy looking grass.
Storefront sucks.
Random British dude talking.
Controller.
Sounds.

This isn't April Fool's day.

This isn't a thread for jokes and comedy.

And considering that, I really hope that you're kidding with that list.

I honestly prefer GT5 still but that is the most ridiculous list I've ever seen. I'm suffocating due to all of the BS in that post.

EDIT: Yes, please tell me this is just a parody. If so, then all hope may not be lost in this world.
 
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The car list is amazing in FM4 there are no copys (unlike gt5s over 10 skylines), and lots of LMP and V8 Supercars.
 
GT5 is probably the most disappointing GT5 game ever.

I would say GT5 and Forza 4 are very close graphics wise so that part is not worth comparing. Seriously though, you can't really say GT5 has 1080 cars when 300 of them are the exact same model as another car in the game. It only has around 760 cars. Forza 4 has 500 cars but if you add DLC then that number goes up to about 660. Every single car in Forza 4 has an interior and does not look like the junk that the standard cars in GT5 look like. Forza 4 also has superior customization options, you can practically make a new car anyway, tune one up and get a custom design/paint job and add new hoods and other visual features and it looks like a completely different car. So I would say Forza's true car number (since you can make your own with some) jump to 720.

But which game is really better? Forza is! Even if Forza has less cars you can practically make a car look different by customizing the look and body of the car, Forza has superior Customization and tuning options for cars. Forza also has superior online which blows GT5 away, GT5 has crap online, GT5 also has crap AI and Forza 4 has better AI. The sound on Forza 4 is also way better, Forza also has more variety of cars since GT5 has mostly Japanese cars.

The only thing GT5 has over Forza is weather and rally racing/Indy Cars/Nascar but are these things really worth sacrificing sound/AI/Multiplayer/Car variety/Customization for? Absolutely NOT.


The way I see it Forza beats GT5 of by a score of 5-2 because it beats GT5 in very important aspects of a car game while GT5 just has weather and rally racing additions.


FORZA 4 WINS. The Devs who made GT5 are fools, it took them so long to make the game yet it was a big disappointment and they did not even make the AI better.
 
but the people who played both games, lets talk about physics (forget about comparing the game features).

what game does have the most realistic phyisics, compared to real life?
 
but the people who played both games, lets talk about physics (forget about comparing the game features).

what game does have the most realistic phyisics, compared to real life?

With a steering wheel GT5. With a controller Forza. No bull. I honestly feel that I can actually control the car with the factors I listed above.
 
FORZA 4 WINS. The Devs who made GT5 are fools, it took them so long to make the game yet it was a big disappointment and they did not even make the AI better.
PD are fools right? Because even fools can make a game that sells for nearly 70 million copies.
 
but the people who played both games, lets talk about physics (forget about comparing the game features).

what game does have the most realistic phyisics, compared to real life?

There's a thread dedicated to the physics discussion, actually. Though you'll find the number of people who are willing to quickly drop a "this game > that game" type comment in this thread is a lot lower than those who will actually discuss that aspect in detail :).
 
GT5 is probably the most disappointing GT5 game ever.
GT5 is the most dissapointing GT5 game ever? I can't say I agree, especially since GT5 is the only one in the GT5 series and there is nothing else to compare it to.

:P

Anyway, also remember the amount of touring/race car duplicates in FM4. (Not to say GT doesn't have them)
 
Eks
GT5 is the most dissapointing GT5 game ever? I can't say I agree, especially since GT5 is the only one in the GT5 series and there is nothing else to compare it to.

:P

Anyway, also remember the amount of touring/race car duplicates in FM4. (Not to say GT doesn't have them)

The FM4 duplicates are so we can get different Team Paint Jobs in it, GT5 just have:
Duplicate Skylines.
Duplicate GT-Rs.
Duplicate Ford GTs.
Duplicate MX-5s.
Duplicate Vauxhalls that become Opel.
Duplicate NSXs.
Duplicate TTs.
Duplicate Zs.
Duplicate RX-8s.
Duplicate RX-7s.
I'm more of a Racing/Touring Car guy so I prefer FM4 duplicates.
 
The FM4 duplicates are so we can get different Team Paint Jobs in it, GT5 just have:
Duplicate Skylines.
Duplicate GT-Rs.
Duplicate Ford GTs.
Duplicate MX-5s.
Duplicate Vauxhalls that become Opel.
Duplicate NSXs.
Duplicate TTs.
Duplicate Zs.
Duplicate RX-8s.
Duplicate RX-7s.
I'm more of a Racing/Touring Car guy so I prefer FM4 duplicates.

Aren't those cars you've brought up standard?... :irked:
 
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