FM Vs GT - Discussion Thread (read the first post before you post)

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I don't think that can be construed as "PD's actively trying to change the skew away from Japanese cars" though. In the original context that Famine posted those numbers, it was in response to someone claiming that GT5 was worse with the car distribution than it was in GT2. He was pointing out that it actually was not.


However, PD have started from scratch with their car list twice now, and the numbers still haven't moved appreciably so since GT2 to become more balanced like the Forza titles. Granted, the Standards do screw that up quite a bit, and when they are removed for GT6 things will possibly be very different. But as it is now, the difference in spread since GT2 is all of 7% while American distribution hasn't changed much at all.
 
I believe Famine posted a while ago a list of percentages of where all the cars were from. And in every version of GT, the Japanese percentage goes down, while the percentages from Europe, USA, and the rest of the world steadily go up.

To say that it isn't still heavily biased towards Japan would be incorrect. But to say that PD aren't trying to at least lessen this bias is also not true.

A valid point, but one that doesn't explain why PD have not made more in-roads in this regard, as I said they had an ideal opportunity with GT3 and once again with GT4, and had they done that they would have already had it in place for GT5.

That they still have the heavy percentage of Japanese cars in GT5, even after the leap made between GT and GT2 (89% to 63%). From GT3 to GT5 that has only changed from 63% to 60%, which I'm sure you will acknowledge is not exactly a massive shift at all.
 
I'm definitely not going to argue that I think PD could and should have balanced the car list much more on each of those occasions.

But what I'm trying to say is, while it may not be much of an attempt, PD has balanced out the car list over the years (Japan's car % has dropped almost 30% since GT1).

Even if it's still far from what we all want to see and pretty bad compared to T10, it's still a big improvement. To go from a game full of NSX's to a game which now features Ferrari, Lamborghini, McLaren, Maserati, Tesla and Lancia is at least moving in the right direction.
 
I'm definitely not going to argue that I think PD could and should have balanced the car list much more on each of those occasions.

But what I'm trying to say is, while it may not be much of an attempt, PD has balanced out the car list over the years (Japan's car % has dropped almost 30% since GT1).

Even if it's still far from what we all want to see and pretty bad compared to T10, it's still a big improvement. To go from a game full of NSX's to a game which now features Ferrari, Lamborghini, McLaren, Maserati, Tesla and Lancia is at least moving in the right direction.

Yes it has dropped by 30%, however the vast majority of that drop was 13 years ago (1999), which in a series 15 years old kind of speaks for itself and is for the reasons I outlined in my first post on this subject (GT was an unknown and mainly Japanese manufacturer supported it).

So while I totally agree that the overall move is what we want to see, at the present rate its going to be rather a long wait for a more balanced list.
 
Yes it has dropped by 30%, however the vast majority of that drop was 13 years ago (1999), which in a series 15 years old kind of speaks for itself and is for the reasons I outlined in my first post on this subject (GT was an unknown and mainly Japanese manufacturer supported it).

So while I totally agree that the overall move is what we want to see, at the present rate its going to be rather a long wait for a more balanced list.

Agreed, I do see your point and I really am disappointed as to how slow the bias has moved lately. But as Toronado said above, hopefully this should improve when we lose these standard duplicate cars.
 
I don't think that can be construed as "PD's actively trying to change the skew away from Japanese cars" though. In the original context that Famine posted those numbers, it was in response to someone claiming that GT5 was worse with the car distribution than it was in GT2. He was pointing out that it actually was not.


A bit of a tangent, but even considering that I still preferred GT2's list. There were more JP cars relative to the others, but we didn't get billions of duplicates. GT2 felt like a Forza title when it came to car selection, and while I don't want 60% of the cars to be Japanese, I can forgive a bit of bias when the selection is good.

As for the reason behind the change in percentages, well if you started with basically all JP cars, there would be no where to go but down. And if you look at Famine's data, things have not changed much from GT3. I don't think you can say it's due to PD actively trying to balance the list.
 
Oh, absolutely. GT2 was also the last one where they actively tried to note the differences between model variations; so even though there were a lot of, say, Toyota Soarer/Lexus SC models and 3000GT models and Nissan Silvia models and so on that in GT5 are frequently called "duplicates" (because in GT5 they are), the big ones were all accounted for and had accurate stats according to the version of the car they were supposed to be rather than just changing the name and leaving everything else alone. The name wasn't always accurate for the specs they had (the first game was the only one that did that right, I think), but the performance was.
 
Gran Turismo is the better game.

GT Pros:
1. 1000+ cars
2. More real world tracks
3. Awesome driver animations
4. Much easier to make money throughout the life of the game.
5. Day/Night cycle
6. Weather
7. GREAT online racing
8. Seasonal Events.
9. Good DLC
10. Decent AI that actually behaves a bit more realistically. Like moving out of your way in Endurance races when you're lapping them.
11. Endurance races


Cons:
1. Bad Shadows
2. Bad Rollover
3. Not a great damage model
4. Poopy cockpit in standard cars.

Forza 4 Pros:
1. Livery maker
2. Great Car Selection
3. Great Car Sounds
4. Decent DLC cars
5. Sebring
6. Number of races and variety of races

Cons:
1. Poopy driver animations (why does he return his hand to the wheel between each shift? And he always has that poopy five-point racing harness no matter what he's driving, so it looks like crap sometimes)
2. Not a lot of real world tracks.
3. Not a lot of variety in the tracks in events. They LOVE to make you race that stupid Alps track. And even in the series like the International Masters, most of the tracks are the same in each class. It gets tedious after a while.
4. Poopy roll over physics
5. Poopy damage physics which aren't entirely consistent.
6. Stupid AI with no awareness of anything that's NOT in front of them.
7. Autovista. Kinda cool, but pretty pointless in reality. YAY! Cars we can't drive! Awesome. Seriously, they're GT's Premium cars, but you can't drive them.
8. Interiors aren't that great. And the driving position and view is weird. It's like they used the view from the back seat or behind the driver and then just zoomed in, so sometimes the dash and windshield don't look right together, and the driver sometimes looks like he's pressed against the glass. Also, the interior shadows are just as jaggy in FM4 as they are in GT5.
9. Poopy graphics on the custom decals in the menus. I don't know what T10 did here, but it was a terrible choice whatever it was. Are the menu cars like Autovista quality? Or are they the weird, non-driveable, ultra-high rez versions like in FM3? If so, why didn't they fix the custom liveries? It's so wonderful to spend 8 hours or so on a livery only to have it look like crap in the menus.
10. In consistent difficulty in World Tour. I know it's dynamic, but it's still frustratingly wonky.
11. World Tour Mode. This would be a million times better if you didn't have to sit through the idiot talking before every race. Or you could at least skip it. It would also be better if you could select the difficulty 'cause the dynamic difficulty sucks.
12. Pointless raised level cap. I don't know why they raised it? So people can brag that they're level 217? But...you don't get anything for getting there. Normally, when a game raises the level cap, there's usually a reason for it. Like accessing different things that require a different level. But with Forza...you get nothing. Absolutely nothing. So what's the point of raising the level cap? I don't know. Although it's kind of a middle finger from Turn10 to it's players 'cause players asked for the raised level cap, and Turn10 said, "okay," and made it rather useless. because after 150, you don't get anything. So, level 151 is the same as 999.
13. In consistent leveling. So, from level 1-100 you have to gain more and more experience to get to each level. And then from 101-150, you need...less experience per level? What? Same thing after Affinity level 25. Which...I don't understand. Turn10 said they wanted players to spend two years trying to get to level 150 and Affinity level 50, but...then they made the last levels so easy to get. What's even dumber is that after level 150, the experience needed to get between levels shoots back up. I don't get it. At this rate it'll take me another week to hit level 50 with Aston Martin without using them on every race I could. It makes no sense.


In short: Forza is a great game. GT is a great game. Both games have their flaws, but Tun10 made more mistakes and questionable decisions. What's worse is they didn't really try to fix the issues. They've actually been known NOT to worry about issues unless a lot of people complain about them like the AWD glitch in FM3. But with FM4 I don't know if they did much patching at all other than pointlessly raising the level cap....without adding awards for the increased levels. What did they not want people at level 900 earning 3 million credits? Why? If you got that far in the game, you should earn that much money.

PD is CONSTANTLY releasing patches and fixes for the games many problems. And that to me just adds to GT5's superiority. I'm sorry Forza fans, you've not quite made it to GT's level yet. But, with the Next Box and PS4 sounding pretty even performance wise and the possibility of FM5 and GT6 releasing around the same time, 2014 could be an interesting year.
 
GT has better AI? Are you serious?

When they defend there positions and try not to get overlaped is my dream AI.
The AI in GT5 is low especially when I plan to overtake them on the next corner but they completley slow down when I don't want to overtake them so I hit AIs rear bumper 1009 times.

Getting money easily is dissapointing, just makes the game easier and undeserving when you buy a LMP or a X2010.
 
I've played the game too. No one short of Kevin Butler would list GT5 as having "good DLC," "GREAT online racing" as being objective pros, or list "1000+ cars" without having a massive asterisk; or for that matter use the word "poopy" to seriously describe FM4's problems.
 
I've played the game too. No one short of Kevin Butler would list GT5 as having "good DLC," "GREAT online racing" as being objective pros, or list "1000+ cars" without having a massive asterisk; or for that matter use the word "poopy" to seriously describe FM4's problems.

I could use a different word but I'd have to censor it.

GT5's online is better than Forza. And at least GT5 added race tracks...and race tracks that actually get a lot of use.

But yeah, GT5 is better. Yeah, I said it. What are you going to do about it?
 
But yeah, GT5 is better. Yeah, I said it. What are you going to do about it?

That depends. Are you going to actually discuss it, or is this actually as transparent an attempt to try to get yourself banned and then claim moderator bias as it appears to be?
 
Another GT5 con:
Repeatedly using the same cars over and over Just to reach 1000 cars.
Seriously too much skylines MX-5s and whats the deal with the Ford GT'05 and Ford GT (No stripe)'05.
 
Hey Shouden. Here are some things you forgot add to your GT5 con list.

5. 800 PS2-quality cars
6. Terrible UCD system
7. Terrible level system
8. Paint Chips
9. Not enough customization
10. Tedious and repetitive animation when buying a car.
11. Japanese car list alone is bigger than all other countries combined.
12. Short A-spec

I'm sorry Forza fans, you've not quite made it to GT's level yet.

To you, maybe.
 
MuoNiuLa
Hey Shouden. Here are some things you forgot add to your GT5 con list.

5. 800 PS2-quality cars
6. Terrible UCD system
7. Terrible level system
8. Paint Chips
9. Not enough customization
10. Tedious and repetitive animation when buying a car.
11. Japanese car list alone is bigger than all other countries combined.
12. Short A-spec

This is very true too. But still tolerable though
 
Hey Shouden. Here are some things you forgot add to your GT5 con list.

5. 800 PS2-quality cars
6. Terrible UCD system
7. Terrible level system
8. Paint Chips
9. Not enough customization
10. Tedious and repetitive animation when buying a car.
11. Japanese car list alone is bigger than all other countries combined.
12. Short A-spec



To you, maybe.

The ucd is so annoying.
It has been 3 days and I still can't find the R390 Road Car.
 
RESHIRAM5
The ucd is so annoying.
It has been 3 days and I still can't find the R390 Road Car.

It's a pretty rare car. I mean if they doubled the amount of cars in one cycle or cycled the whole or half of it at a time it would make the cars more obtainable
 
Has anyone ever done the actual list of GT5 cars, without duplicates and distinguishing premium and standard cars?

Considering premium cars alone, without duplicates, copypasting in general (standards and racing cars are a prime example) and all that Forza4 has like 4x more unique cars. DLC is considered as well.
 
Gran Turismo is the better game.
1. 1000+ cars

800 of which are PSP/PS2 models.

3. Awesome driver animations

300 degree rotation of awesome.

7. GREAT online racing
It's the same on GT5 as it is on Forza 4 in my experience.

9. Good DLC
Racing suits
Paint
A Track that should've been in the game on the getgo.

10. Decent AI that actually behaves a bit more realistically. Like moving out of your way in Endurance races when you're lapping them.
....they move out of the way? They never move out of the way for me. :(



Cons:
1. Bad Shadows
2. Bad Rollover
3. Not a great damage model
4. Poopy cockpit in standard cars.

Poopy cockpit? 99% of them HAVE no cockpit.


4. Decent DLC cars

So..you like racing suits and paint packs?

Forza stuff:

Cons:
1. Poopy driver animations (why does he return his hand to the wheel between each shift? And he always has that poopy five-point racing harness no matter what he's driving, so it looks like crap sometimes)
...Because Motorsport?

2. Not a lot of real world tracks.
Sedona's not real.
Nor is Sebring.
Or Road Atlanta.
Or Road America.
Or Tsukuba.
Or Nurburgring
Or Catalunya
Or Hokenheimring
Or Indianapolis
Or Infineon
Or Lemans (Sarthe)
Or Laguna Seca
Or Mugello Circuit
Or Silverstone
Or Suzuka
Or The Top Gear Test Track
Or Twin Ring Motegi (which was actually in the game from launch.)

3. Not a lot of variety in the tracks in events.
Rivals Mode:
Drift
Time Attack
Autocross
Top Gear
etc.

Which actually brings me back to that statement about GT5 money farming.

It's easier and much more funner on FM4 because less grinding's happening which bores me to hell.

4. Poopy roll over physics

What's that? GT5 has awesome roll over physics?

5. Poopy damage physics which aren't entirely consistent.

What's that? Realistic damage on GT5?

7. Autovista. Kinda cool, but pretty pointless in reality. YAY! Cars we can't drive! Awesome. Seriously, they're GT's Premium cars, but you can't drive them.
99% of the cars in Autovista are driveable.

I don't feel like replying to everything in between because my brain hurts as is.

PD is CONSTANTLY releasing patches and fixes for the games many problems.

When was their last patch again?
 
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Gran Turismo is the better game.

GT Pros:
1. 1000+ cars
2. More real world tracks
3. Awesome driver animations
4. Much easier to make money throughout the life of the game.
5. Day/Night cycle
6. Weather
7. GREAT online racing
8. Seasonal Events.
9. Good DLC
10. Decent AI that actually behaves a bit more realistically. Like moving out of your way in Endurance races when you're lapping them.
11. Endurance races


Cons:
1. Bad Shadows
2. Bad Rollover
3. Not a great damage model
4. Poopy cockpit in standard cars.

Pro 1 isn't. Car list goes to Forza for far more variety, no matter what the final number is.

Pro 7 I guess isn't wrong, but Forza has infinitely more options.

I don't know what is supposed to be good about Pro 8, especially since Forza covers every seasonal and then some. You can make your own custom races in Forza, even with AI.

Pro 10 - Forza AI is more competitive and no less realistic.

Pro 11 isn't - making your own endurance race in Forza is possible.

Forza 4 Pros:
1. Livery maker
2. Great Car Selection
3. Great Car Sounds
4. Decent DLC cars
5. Sebring
6. Number of races and variety of races

Cons:
1. Poopy driver animations (why does he return his hand to the wheel between each shift? And he always has that poopy five-point racing harness no matter what he's driving, so it looks like crap sometimes)
2. Not a lot of real world tracks.
3. Not a lot of variety in the tracks in events. They LOVE to make you race that stupid Alps track. And even in the series like the International Masters, most of the tracks are the same in each class. It gets tedious after a while.
4. Poopy roll over physics
5. Poopy damage physics which aren't entirely consistent.
6. Stupid AI with no awareness of anything that's NOT in front of them.
7. Autovista. Kinda cool, but pretty pointless in reality. YAY! Cars we can't drive! Awesome. Seriously, they're GT's Premium cars, but you can't drive them.
8. Interiors aren't that great. And the driving position and view is weird. It's like they used the view from the back seat or behind the driver and then just zoomed in, so sometimes the dash and windshield don't look right together, and the driver sometimes looks like he's pressed against the glass. Also, the interior shadows are just as jaggy in FM4 as they are in GT5.
9. Poopy graphics on the custom decals in the menus. I don't know what T10 did here, but it was a terrible choice whatever it was. Are the menu cars like Autovista quality? Or are they the weird, non-driveable, ultra-high rez versions like in FM3? If so, why didn't they fix the custom liveries? It's so wonderful to spend 8 hours or so on a livery only to have it look like crap in the menus.
10. In consistent difficulty in World Tour. I know it's dynamic, but it's still frustratingly wonky.
11. World Tour Mode. This would be a million times better if you didn't have to sit through the idiot talking before every race. Or you could at least skip it. It would also be better if you could select the difficulty 'cause the dynamic difficulty sucks.
12. Pointless raised level cap. I don't know why they raised it? So people can brag that they're level 217? But...you don't get anything for getting there. Normally, when a game raises the level cap, there's usually a reason for it. Like accessing different things that require a different level. But with Forza...you get nothing. Absolutely nothing. So what's the point of raising the level cap? I don't know. Although it's kind of a middle finger from Turn10 to it's players 'cause players asked for the raised level cap, and Turn10 said, "okay," and made it rather useless. because after 150, you don't get anything. So, level 151 is the same as 999.
13. In consistent leveling. So, from level 1-100 you have to gain more and more experience to get to each level. And then from 101-150, you need...less experience per level? What? Same thing after Affinity level 25. Which...I don't understand. Turn10 said they wanted players to spend two years trying to get to level 150 and Affinity level 50, but...then they made the last levels so easy to get. What's even dumber is that after level 150, the experience needed to get between levels shoots back up. I don't get it. At this rate it'll take me another week to hit level 50 with Aston Martin without using them on every race I could. It makes no sense.

Biggest pro (IMO) is missing, better physics

If GT has "good DLC" Forza's isn't just decent. It would be mind blowing. The DLC adds to Forza's already great variety and is itself probably as good as most of GT5's basic car list.

Con 1 is something I can't really say is a big deal. I don't care about it or GT5's standards, but I've seen GT5 standards. The driver animation in Forza, not so much.

Con 2 - Forza has less tracks, but real world tracks are plentiful

Con 3 - Forza lets you race basically however you want. It's actually more profitable to ignore career mode or whatever it's called and do the event list, or to create your own race.

Con 4 I'll leave as I haven't had much experience there.

con 5 - Forza damage destroys GT's.

Con 6 - Like con 5 but not as extreme. I'd say Forza's AI are better racers, though they can be quite obnoxious.

Con 7 - This isn't a con. I don't know why you listed it as one. That's like saying that every car in GT TV that isn't driveable is a con.

Con 8 - standard cars

Con 9 - They look good to me, but Forza's livery system has some dated parts for sure.

Con 11 - It's called the event list

Con 12 - It's a con?

Con 13 - As above.

In short: Forza is a great game. GT is a great game. Both games have their flaws, but Tun10 made more mistakes and questionable decisions.

No.

NO

Forza does not have levels that influence car buying, paint chips, backwards tuning, physics that flip flop with every update but still don't match Forza, event creator, etc.


PD is CONSTANTLY releasing patches and fixes for the games many problems.

That's what happens when your game is broken. PD has put out of lot of patches true. Some of them were frankly ridiculous. Patching adjustable transmission? Giving wings drag? Non ridiculous draft?

I'm sorry Forza fans, you've not quite made it to GT's level yet. But, with the Next Box and PS4 sounding pretty even performance wise and the possibility of FM5 and GT6 releasing around the same time, 2014 could be an interesting year.

If one game needs to take more things from the other it's GT.
 
Gran Turismo is the better game.

GT Pros:
1. 1000+ cars
2. More real world tracks
3. Awesome driver animations
4. Much easier to make money throughout the life of the game.
5. Day/Night cycle
6. Weather
7. GREAT online racing
8. Seasonal Events.
9. Good DLC
10. Decent AI that actually behaves a bit more realistically. Like moving out of your way in Endurance races when you're lapping them.
11. Endurance races


Cons:
1. Bad Shadows
2. Bad Rollover
3. Not a great damage model
4. Poopy cockpit in standard cars.

Forza 4 Pros:
1. Livery maker
2. Great Car Selection
3. Great Car Sounds
4. Decent DLC cars
5. Sebring
6. Number of races and variety of races

Cons:
1. Poopy driver animations (why does he return his hand to the wheel between each shift? And he always has that poopy five-point racing harness no matter what he's driving, so it looks like crap sometimes)
2. Not a lot of real world tracks.
3. Not a lot of variety in the tracks in events. They LOVE to make you race that stupid Alps track. And even in the series like the International Masters, most of the tracks are the same in each class. It gets tedious after a while.
4. Poopy roll over physics
5. Poopy damage physics which aren't entirely consistent.
6. Stupid AI with no awareness of anything that's NOT in front of them.
7. Autovista. Kinda cool, but pretty pointless in reality. YAY! Cars we can't drive! Awesome. Seriously, they're GT's Premium cars, but you can't drive them.
8. Interiors aren't that great. And the driving position and view is weird. It's like they used the view from the back seat or behind the driver and then just zoomed in, so sometimes the dash and windshield don't look right together, and the driver sometimes looks like he's pressed against the glass. Also, the interior shadows are just as jaggy in FM4 as they are in GT5.
9. Poopy graphics on the custom decals in the menus. I don't know what T10 did here, but it was a terrible choice whatever it was. Are the menu cars like Autovista quality? Or are they the weird, non-driveable, ultra-high rez versions like in FM3? If so, why didn't they fix the custom liveries? It's so wonderful to spend 8 hours or so on a livery only to have it look like crap in the menus.
10. In consistent difficulty in World Tour. I know it's dynamic, but it's still frustratingly wonky.
11. World Tour Mode. This would be a million times better if you didn't have to sit through the idiot talking before every race. Or you could at least skip it. It would also be better if you could select the difficulty 'cause the dynamic difficulty sucks.
12. Pointless raised level cap. I don't know why they raised it? So people can brag that they're level 217? But...you don't get anything for getting there. Normally, when a game raises the level cap, there's usually a reason for it. Like accessing different things that require a different level. But with Forza...you get nothing. Absolutely nothing. So what's the point of raising the level cap? I don't know. Although it's kind of a middle finger from Turn10 to it's players 'cause players asked for the raised level cap, and Turn10 said, "okay," and made it rather useless. because after 150, you don't get anything. So, level 151 is the same as 999.
13. In consistent leveling. So, from level 1-100 you have to gain more and more experience to get to each level. And then from 101-150, you need...less experience per level? What? Same thing after Affinity level 25. Which...I don't understand. Turn10 said they wanted players to spend two years trying to get to level 150 and Affinity level 50, but...then they made the last levels so easy to get. What's even dumber is that after level 150, the experience needed to get between levels shoots back up. I don't get it. At this rate it'll take me another week to hit level 50 with Aston Martin without using them on every race I could. It makes no sense.


In short: Forza is a great game. GT is a great game. Both games have their flaws, but Tun10 made more mistakes and questionable decisions. What's worse is they didn't really try to fix the issues. They've actually been known NOT to worry about issues unless a lot of people complain about them like the AWD glitch in FM3. But with FM4 I don't know if they did much patching at all other than pointlessly raising the level cap....without adding awards for the increased levels. What did they not want people at level 900 earning 3 million credits? Why? If you got that far in the game, you should earn that much money.

PD is CONSTANTLY releasing patches and fixes for the games many problems. And that to me just adds to GT5's superiority. I'm sorry Forza fans, you've not quite made it to GT's level yet. But, with the Next Box and PS4 sounding pretty even performance wise and the possibility of FM5 and GT6 releasing around the same time, 2014 could be an interesting year.

Another one of these posts? Haven't you been proven wrong for doing this several times in the past? Oh, I should watch my tone because this could probably be misconstrued as "abuse", but here we go nonetheless. And I'll do you the courtesy of quoting you individually while leaving the original full post up top just so you can't claim I've taken something out of context.

GT Pros:
1. 1000+ cars
2. More real world tracks
3. Awesome driver animations
4. Much easier to make money throughout the life of the game.
5. Day/Night cycle
6. Weather
7. GREAT online racing
8. Seasonal Events.
9. Good DLC
10. Decent AI that actually behaves a bit more realistically. Like moving out of your way in Endurance races when you're lapping them.
11. Endurance races


Cons:
1. Bad Shadows
2. Bad Rollover
3. Not a great damage model
4. Poopy cockpit in standard cars.

Pros:

1. You neglected to mention 700+ of which are from a PS2 game.
2. As of today, GT5 has 11 real world locations, non-inclusive of track variants. And as of today, FM4 has 16 real world locations, non-inclusive of track variants.
3. You neglected the mention the ridiculous notion that having the shifting animation when using a paddle shifter revolve around removing your right hand to do so, over Prologue's accurate animation was a plausible change.
4. Isn't there a money cap? I'll say no more.
5. On a few tracks.
6. On a few tracks.
7. I can't refute your opinion, so I won't. Unless you're comparing it to Forza, in which case... it isn't even up to par with FM2.
8. That are nothing more than a band-aid solution.
9. You cannot be serious.
10. Lapping them is one thing, but they also move out of your way when you're not.
11. Again, won't refute your opinion.

Cons:

1. The shadows are actually rather good in certain cars.
2. I haven't rolled a car in GT5 in about 2 years now, but my only gripe with it was the automatic reset; like, what was the point in that?
3. I can't argue this.
4. And you just used the word "poopy".

Now I'm going to quote individual instances from your Forza pro/con list:


1. Livery maker

Except when it's buggy, which is on a number of vehicles. Such as the R18.

2. Not a lot of real world tracks.

That's true. I mean, FM4 only has 16 locations (non-inclusive of variants) compared to GT5's 11 (non-inclusive of variants). Oh, wait, that's the opposite to your point. I apologize.

4. Poopy roll over physics
5. Poopy damage physics which aren't entirely consistent.
6. Stupid AI with no awareness of anything that's NOT in front of them.
7. Autovista. Kinda cool, but pretty pointless in reality. YAY! Cars we can't drive! Awesome. Seriously, they're GT's Premium cars, but you can't drive them.

The only accurate con in this list above is 6, and not even that's entirely true 100% of the time.

Oh, and the only cars you can't drive in Autovista are the Bentley 8-Litre and the Warthog - that's two, right? Out of the 26 total; 24 of which are in the game and can be driven. What was your point supposed to be? I lost myself in facts.

I'm done. The rest of it is more of the same just focusing on different things.
 
Eh, I've got a week off, I might as well have some fun... :P

Gran Turismo is the better game.

To you, sure. That's great, you've made that abundantly clear for years now.

GT Pros:
1. 1000+ cars

If I shoehorned all the previous games' car models into FM4, it'd have more cars. But wisely, someone at T10 realized quantity should take a backseat to quality.

2. More real world tracks

I count 12 for GT5, since I'm adding Spa and Motegi. I count 16 for FM4 - and I'm even discounting the full Nurburgring for that total.

3. Awesome driver animations

By awesome, I assume you mean "better than FM4". I won't argue that, but I wouldn't count either as awesome.

4. Much easier to make money throughout the life of the game.

Well, provided you've kept pace with their constant stream of updates (more on that later) so that you can play online. Otherwise, prepare for a level of grinding not normally seen outside of a Final Fantasy title.

5. Day/Night cycle

Definitely.

6. Weather

I remain unconvinced by GT5's weather, since it strikes me as far more of a graphical feature than an actual physics-related one at this point in time, but yeah, I'll give that too.

7. GREAT online racing

Wait... aren't you the one who said he hasn't even raced online in FM4, but instead would base your opinion on the dabbling you did in FM3? Really?

8. Seasonal Events.

Rivals Mode. Which actually includes my friends in the competitive nature, though really, you can race against anybody with it.

9. Good DLC

Better track DLC than FM4's poor (non-existent) stuff, yeah. The car DLC isn't even a close match.

10. Decent AI that actually behaves a bit more realistically. Like moving out of your way in Endurance races when you're lapping them.

Who travel single-file and usually devolve into a rabbit-chase in the afore-mentioned seasonals.

11. Endurance races

Good and bad. I can set them up in FM4, but I can't pause them, which sucks. Prior to the Seasonal Events in GT5 though, if you wanted to complete the game, you would've had to run the earlier 24H enduro numerous times to gain access to the other one. Progress?

Cons:
1. Bad Shadows

...and particle effects (smoke). And frame-rate.

2. Bad Rollover

A shared trait, this.

3. Not a great damage model

No, let's substitute your preferred "poopy". Because it is.

4. Poopy cockpit in standard cars.

Non-existent on all Standards for the first year. Non-existent on the vast majority of standards after that; it's a simple blacked-out part of the screen, you couldn't even see the hood/bonnet of the car through it. I could achieve the same effect by taping some cardboard to the top and bottom of my TV.

Forza 4 Pros:
1. Livery maker

...and Auction House. And Marketplace. And physics. And tuning.

2. Great Car Selection

Except an apparent bias on par with GT :rolleyes:

3. Great Car Sounds

Wait, where was the con for GT in regards to sound?

4. Decent DLC cars

Good DLC cars. It didn't consist of a GT-R every pack (speaking of, packs came sporadically), or fantasy-racing versions of existing cars in the game (all bar one being, surprise, Japanese), or the Toyabaru triplets. I'm speaking of FM4, though; Horizon's car DLC is quite bad.

5. Sebring

And Road Atlanta. And Road America. And Sonoma, nee Infineon.

6. Number of races and variety of races

Agreed.

Cons:
1. Poopy driver animations (why does he return his hand to the wheel between each shift? And he always has that poopy five-point racing harness no matter what he's driving, so it looks like crap sometimes)

GT's driver's painful reluctance to remove his hand from the gearshift bothers me almost as much. Considering the wide age-range of cars in FM4, I'll agree about the harness.

2. Not a lot of real world tracks.

By that, you mean more than GT5, I assume.

3. Not a lot of variety in the tracks in events. They LOVE to make you race that stupid Alps track. And even in the series like the International Masters, most of the tracks are the same in each class. It gets tedious after a while.

Eunos Roadster at Tsukuba? How's about Miatas at Tsukuba? You know what, you're probably tired of that, take some MX-5's to Tsukuba to cool down.

4. Poopy roll over physics

Yep.

5. Poopy damage physics which aren't entirely consistent.

Not always no, but at least affect car performance in a more believable way.

6. Stupid AI with no awareness of anything that's NOT in front of them.

I've found them quite aware of me in some instances, others, not so much. They're inconsistent, almost like the people I race online...

7. Autovista. Kinda cool, but pretty pointless in reality. YAY! Cars we can't drive! Awesome. Seriously, they're GT's Premium cars, but you can't drive them.

No, they're above that level. And while I too question the mode's inclusion, I stand firm in my belief it was mostly to showcase the models that will be the actual gameplay models we'll be seeing later this year...

8. Interiors aren't that great. And the driving position and view is weird. It's like they used the view from the back seat or behind the driver and then just zoomed in, so sometimes the dash and windshield don't look right together, and the driver sometimes looks like he's pressed against the glass. Also, the interior shadows are just as jaggy in FM4 as they are in GT5.

They're better than 800+ of GT5's.

9. Poopy graphics on the custom decals in the menus. I don't know what T10 did here, but it was a terrible choice whatever it was. Are the menu cars like Autovista quality? Or are they the weird, non-driveable, ultra-high rez versions like in FM3? If so, why didn't they fix the custom liveries? It's so wonderful to spend 8 hours or so on a livery only to have it look like crap in the menus.

They could use some improvement, sure, but I have found there are methods to ensure the best quality. Also, I mean... it's still better than paint chips.

10. In consistent difficulty in World Tour. I know it's dynamic, but it's still frustratingly wonky.

I don't remember that problem, it scaled fine for me.

11. World Tour Mode. This would be a million times better if you didn't have to sit through the idiot talking before every race. Or you could at least skip it. It would also be better if you could select the difficulty 'cause the dynamic difficulty sucks.

It's better than the measly amount offered in GT5's normal career, which forces grinding on the player to even be able to access new races.

12. Pointless raised level cap. I don't know why they raised it? So people can brag that they're level 217? But...you don't get anything for getting there. Normally, when a game raises the level cap, there's usually a reason for it. Like accessing different things that require a different level. But with Forza...you get nothing. Absolutely nothing. So what's the point of raising the level cap? I don't know. Although it's kind of a middle finger from Turn10 to it's players 'cause players asked for the raised level cap, and Turn10 said, "okay," and made it rather useless. because after 150, you don't get anything. So, level 151 is the same as 999.

Why do you need anything? At level 150, you should be doing plenty well for yourself. I've always been happy for the level cap increase, regardless of the lack of prize money; making it 999 gives you a much better idea of exactly how much the other person plays the game. GT5? 40 and done... which is where I've sat for a year and a half.

13. In consistent leveling.

This one is a bit weird. Agreed.

In short: Forza is a great game. GT is a great game. Both games have their flaws, but Tun10 made more mistakes and questionable decisions.

Like relying on outdated assets to carry the bulk of the game?

What's worse is they didn't really try to fix the issues. They've actually been known NOT to worry about issues unless a lot of people complain about them like the AWD glitch in FM3.

For gameplay-related problems, like the AWD dominance, yeah, I'd want updates. But it speaks of their pride in the product that they don't constantly have to patch it every couple weeks because their previous patch provided yet another problem.

But with FM4 I don't know if they did much patching at all other than pointlessly raising the level cap....without adding awards for the increased levels. What did they not want people at level 900 earning 3 million credits? Why? If you got that far in the game, you should earn that much money.

If someone got to level 900, the amount of prize money they'd win just from racing would've given them way more than enough.

PD is CONSTANTLY releasing patches and fixes for the games many problems. And that to me just adds to GT5's superiority.

Your idea of superiority is a complete lack of QA testing, so that a game that's been on the market for over two years still needs patches every couple weeks to fix some ill-thought-out problem the last patch created? What about the constant tweaking of the physics engine, or up until recently, having two distinct physics models between offline and online? Relating to that, how long was it before we could actually roll a car online?

I'm sorry Forza fans, you've not quite made it to GT's level yet.

That's true. Perhaps FM5 can take a page from GT5 and ship unfinished, to the point the online aspect has to be a part of an immediate patch. Perhaps it can advertise features on the box that, two years later, still are not implemented. Maybe it can recycle decade-old assets to be used as the majority of the car roster. They'll want to trash their in-depth tire model too. Oh, and sit in development for half a decade :P

But, with the Next Box and PS4 sounding pretty even performance wise and the possibility of FM5 and GT6 releasing around the same time, 2014 could be an interesting year.

It could be, and from what little we know of GT6, it's promising. But I fear having the games released near each other, on systems that are similar, will just take another arrow from an increasingly empty stock for GT fans, when it comes to excuses for why Forza might surpass it in any particular category. FM4 has had the "it's a newer game" complaint levelled at it when compared to GT5 (yet some people had no problem doing the same with GT5 vs FM3), or what about the "it's only the first iteration on the new system" defence for GT5?
 
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