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I don't know if I speak for myself or the rest of you guys, but yeah, if all / most of the standards get premiumized and with fully modeled interiors I'd be happy. All of the racing games nowadays forget about the cars of the past. I really do want to race with a 90's sedan rather than all the new ones. Don't get me wrong, I like the new cars a lot too. But let's not forget real life favorites that you can actually buy / already own. In my case, the Nissan Primera (not the ugly P12 one) and Infiniti G20. Those cars, be it the P10 or P11 we had in GT1/2, those cars are gems. There are a lot of old cars enthusiasts like me would like to drive rather than all the fancy schmancy new Lamborghinis and Ferraris and I don't know what. Regular cars you can buy and own IRL, be it old ones, new ones, I want them premiumized.
Well yeah, if all the Standards were replaced with Premium models in GT Sport, you wouldn't hear any complaints from me either. But there's no way that'll happen.
Speaking of games focusing on new cars: according to this, GT6 is actually worse for that than Forza, even though the latter is always (falsely) seen as a modern-supercar-heavy game. Looking at Premiums only, over 76% of them are from 2000 or newer*. Including Standards, it's still 57% of the entire lineup. Vanilla FM6 has a little over 55% of its roster from the same period, while adding DLC in pushes that down fractionally.
The big one for GT6 is the 90's. There are a measly 28 Premiums from the period, representing only 7.43% of the Premium stable. Lumping in the Standards though, and you end up with 299 total, for exactly 26% of the entire garage. Of course, a huge chunk of those will be minor trim differences of RX-7, NSX, GTO, Skyline, and Miata.
Interestingly, GT6 has less cars total from the 50's and earlier than FM6. Looking at just Premiums, it has just more than 1/3. The 70's is also a weak spot, comparatively.
* - It should be noted, PD's habit of not including years on things like fantasy touring cars or the VisionGT's skews this a bit (the counts in the By Decade section are noticeably lower than By Country), but as they're all made-up cars, the point still sort of stands, no?
As for "regular" cars, I don't know if that's even Polyphony's priority anymore, judging by Premiums added to the series since GT5. I'm a big fan too, but looking back at GT1, most of the cars were still performance-oriented, though lower-spec models were there to flesh out the lineups (and back then, required far less work). GT4 went a bit crazy with the concept (the low-spec Xsara?!), and to be honest, I'm not sure how much that'll fly in 2016 with the general gaming population.
No car lineup, no matter how big, will please everybody. So the balancing act that PD has before them isn't an easy one.
P.S. Cheers for modifying the poll. 👍
The fear most people may have is this. If their favorite car isn't upgraded to premium, there's a chance it won't be in future GT titles or any other car games, for that matter.
Yeah, that can be an issue. I still miss the SVX and Mazda Cosmo from the PS1 days, and they haven't really shown up in any other games since. But I'd rather not have them than have them in some outdated form. On the other hand, I love the rarer KPGC110 Skyline GT-R. While the boxier previous model has shown up in other games, it took until just yesterday to finally see the Kenmeri in modern levels of detail.
Premiums offer so many possibilities for personalization that just isn't possible with the old-style modelling of Standards. They also offer a reasonable facsimile of the experience of sitting in the car. For Photomoders, that's a huge boon.
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