For those that object to GTS or GT7 having Std Cars, what is your reason?

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For those that object to GTS or GT7 having Std Cars, what is your reason?

  • I am offended that PD is going to sell a game that includes assets they created 10 years ago

    Votes: 205 49.5%
  • PD needs to focus their resources on other areas of GT7 that have been lacking in prior releases

    Votes: 111 26.8%
  • STD. Cars will lower the overall content quality of other parts of GT7.

    Votes: 200 48.3%
  • I like to race using in-cockpit view mode, a black silhouette dilutes the immersive experience.

    Votes: 138 33.3%
  • They will take up space in my garage for the cars I personally want.

    Votes: 14 3.4%
  • I don't have a good reason, I just don't want them.

    Votes: 19 4.6%
  • Other

    Votes: 39 9.4%

  • Total voters
    414
This is my opinion, but these are the only ones I would keep. Base model, top of the line, top of the line N1, and top of the line Nür. Of course, all of them should be Premium.

There's nothing wrong with having a couple different versions of the same model, but they just need to be better about drawing the line. Choosing the right variations is all in good car list curation. These guys are enthusiasts, just like any of us. If they're gonna pick five different Skylines, the differences between them should be statistically or visually significant. V-Spec vs. V-Spec II, though? '99 vs. '00 models? They're slicing too thin, purely to inflate the numbers.
 
There's nothing wrong with having a couple different versions of the same model, but they just need to be better about drawing the line. Choosing the right variations is all in good car list curation. These guys are enthusiasts, just like any of us. If they're gonna pick five different Skylines, the differences between them should be statistically or visually significant. V-Spec vs. V-Spec II, though? '99 vs. '00 models? They're slicing too thin, purely to inflate the numbers.

It irks me they have so many versions of just a select few Skylines, I enjoyed how simple it was with a diverse line up in the Original Gran Turismo and Gran Turismo 2. Since 3 the Car list has been the exact same with many favorites removed from the original 2. I want to see a diverse line up, if you're going to add 20 versions of one model it makes no sense when there is no physical difference between them in the game spec set up. You have one with same torque and HP as the other next but a 10 pp difference only difference is a year. They'll move the same, handle the same.
 
That's a good point. One difference between how GT1/GT2 and GT4+ did things was that the first two still tended to include a dozen variations of Skylines and Miatas and etc with occasional lackadaisical attention to detail but the variation was wider. Instead of 7 mostly identical R33 Skyline GT-Rs that GT4 and up have had, it had more or less all of the same as GT4+ but also had things like the GTS25 and the 4 Door and 280 Type MR and etc. Couple that with the racing mods tending to be different for different models and it helped spice things up a lot compared to the more recent games.
 
There's nothing wrong with having a couple different versions of the same model, but they just need to be better about drawing the line. Choosing the right variations is all in good car list curation. These guys are enthusiasts, just like any of us. If they're gonna pick five different Skylines, the differences between them should be statistically or visually significant. V-Spec vs. V-Spec II, though? '99 vs. '00 models? They're slicing too thin, purely to inflate the numbers.

Just this. A hundred times over. I actually missed an example that's even better than R34s - guess how many S2000 road cars there are in GT6? Anyone who said 17 (yeah, seventeen), give yourself a pat on the back. All but one of them are within 1PP, and the one that isn't is only 5PP less. Take out all the ridiculous list inflation and you probably have half the number of cars that PD claim.

To take an example of the type of variation I'd be happy with, if you're including the current generation of Ford Focus then you could easily justify including three versions - a 1.0T Ecoboost (FWD, ~120bhp), the ST (FWD, ~250bhp), and the RS (AWD, ~300bhp). They would each have a distinct PP and handle very differently, plus you'd be able to tell them apart visually. Those R34s may wear different badges but for the parts that are important in a racing game they are basically identical.
 
Just this. A hundred times over. I actually missed an example that's even better than R34s - guess how many S2000 road cars there are in GT6? Anyone who said 17 (yeah, seventeen), give yourself a pat on the back. All but one of them are within 1PP, and the one that isn't is only 5PP less. Take out all the ridiculous list inflation and you probably have half the number of cars that PD claim.

To take an example of the type of variation I'd be happy with, if you're including the current generation of Ford Focus then you could easily justify including three versions - a 1.0T Ecoboost (FWD, ~120bhp), the ST (FWD, ~250bhp), and the RS (AWD, ~300bhp). They would each have a distinct PP and handle very differently, plus you'd be able to tell them apart visually. Those R34s may wear different badges but for the parts that are important in a racing game they are basically identical.

Yup

Honda S2000 (EU) '99
Honda S2000 (US) '99
Honda S2000 (EU) '01
Honda S2000 (US) '01
Honda S2000 (EU) '03
Honda S2000 Type V (EU) '00
Honda S2000 Type V (US) '00
Honda S2000 Type V (EU) '01
Honda S2000 Type V (US) '01

I wouldn't mind if they did this but included them as trim/alternative options on the one car. Don't sell me a game offering "1200 cars" when the only difference between some of those cars are indicator lights. That is just disappointing at the least when I find out, some would even call it misleading.
 
Yup

Honda S2000 (EU) '99
Honda S2000 (US) '99
Honda S2000 (EU) '01
Honda S2000 (US) '01
Honda S2000 (EU) '03
Honda S2000 Type V (EU) '00
Honda S2000 Type V (US) '00
Honda S2000 Type V (EU) '01
Honda S2000 Type V (US) '01

I wouldn't mind if they did this but included them as trim/alternative options on the one car. Don't sell me a game offering "1200 cars" when the only difference between some of those cars are indicator lights. That is just disappointing at the least when I find out, some would even call it misleading.

You forgot the (US) '04 and all the Japanese versions! ;)

They could do the same with Acura/Honda, Vauxhall/Opel, and with some Toyota/Lexus models. Tell the game what country you're from and have it replace the badges and re-arrange the dealerships. I doubt anyone would even notice the minor trim differences like slightly different indicators.
 
The Acuras and Hondas for the most part could not have it done. If they would put any effort into it, the same would hold true for the Lexus and Toyota splits.
 
You forgot the (US) '04 and all the Japanese versions! ;)

They could do the same with Acura/Honda, Vauxhall/Opel, and with some Toyota/Lexus models. Tell the game what country you're from and have it replace the badges and re-arrange the dealerships. I doubt anyone would even notice the minor trim differences like slightly different indicators.

They used to do this with GT2 and GT4. GT2 gave you Vauxhall or Opel depending on region/language, GT4 had their regional versions (e.g. Eunos Roadster/Miata/MX-5) hardcoded into the game for each region. By the time GT5P/GTPSP/GT5 started including multiplayer between systems and regions, they had to include all regional versions of each car to allow them to be used together online between regions (hence in a PAL UK version of the game, the nine or so NA MX-5s were duplicated again into nine Eunos Roadsters and Miatas, regardless of the fact they never existed like that). Of course, the other alternative would be to give the entire world Eunos Roadsters and be done with it, but duplicating them is a zero-effort car list padding measure. It also added a tiny bit of variety to the UCD in GT5, I guess. Assuming GTS has only "Super Premiums" as the FB page suggested would definitely help (as the premium NA/NC MX-5s in GT5/6 are the Japanese market Roadsters only).

Plus, no standards would make GTS feel really fresh and new, as it was a bit depressing knowing that the main core of the car list in GT6 was by and large the same as it was in almost every GT game released in the previous decade. Might help balance the car list out a bit too, with much less filler.
 
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Opel Calibra DTM, Vauxhal Calibra DTM. Only one existed in real life, Same with the Astra. Good example of misleading marketing

It's been mentioned before, but I cannot emphasise how annoying it is that Polyphony don't model the performance differences of the regional varations of cars (like the different engines in the Silvia/200SX/240SX). The real solution would be to just have one of the three, but if you are intent on having regional duplicates, it would be nice to give them a bit more purpose. It's not like it would be an arduous task to just tweak the weight/BHP/torque figures in the car data, either.
 
Without Standard cars it would make it easier for GT to keep up with its rivals. ;)
 
VXR
Are there any links to the differences between the various spec Skylines?

Forgot about this:
Nissan SKYLINE GT-R (R34) '99: Standard model.
Nissan SKYLINE GT-R Special Color Midnight Purple II (R34) '99: It was purple.
Nissan SKYLINE GT-R V-spec (R34) '99: Smooth front and rear undertray, various cooling advancements, ATTESA-ETS Pro with active rear differential.
Nissan SKYLINE GT-R V-spec N1 (R34) '99: N1 specification engine, engine oil cooler, gutted interior, larger rear brakes, smooth front and rear undertray, various cooling advancements, ATTESA-ETS Pro with active rear differential.
Nissan SKYLINE GT-R (R34) '00: Larger rear brakes of 1999 V-Spec N1 installed as standard.
Nissan SKYLINE GT-R Special Color Midnight Purple III (R34) '00: It was also purple.
Nissan SKYLINE GT-R V-spec II (R34) '00: Larger rear brakes of 1999 V-Spec N1 installed as standard. Carbon fiber hood with NACA ducting.
Nissan SKYLINE GT-R V-spec II N1 (R34) '00: New carbon fiber hood with NACA ducting, but unpainted.
Nissan SKYLINE GT-R M-spec (R34) '01: Interior from UK-spec R34 GT-R, softer suspension tuning, bigger anti-roll bars to lower oversteer.
Nissan SKYLINE GT-R V-spec II Nür (R34) '02: N1-Spec engine. 300 kph speedometer.
Nissan SKYLINE GT-R M-spec Nür (R34) '02: N1-Spec engine. 300 kph speedometer.
 
I'm kinda confused by this thread, "standard" cars in GT5 and GT6 were based on assets from the PS2 generation of games, GT3 and GT4 right? I find it pretty unlikely they will make it onto the next generation again, ie. the PS4. If there are going to be any "standards" surely they will simply import the premium cars from GT6? And then add a bunch of cars with a higher poly count and level of detail again, which will effectively be the new Premiums.
 
Some are pushing 16 now, they're all pushing at least 12.

If you really want to take a dim view of this:

GT1 assets -> GT2 -> reworked into GT2000 assets -> reworked again for GT3 -> GT4 -> reworked slightly for GTPSP -> GT5 -> GT6

GT2 was obviously based on GT1, and GT2000 was a mildly upgraded GT2 as a very early demo for a GT game on PlayStation 2. Assuming that the GT2000 assets were reworked into GT3 quality assets, and not thrown away entirely, there might be some traces of assets that date back to 1997 or earlier in GT6.

Just hypothetical of course, but slightly terrifying...
 
PS1 assets were somewhere under 1000 polygons IIRC. PS2 era are under 10,000.

It's possible the latter is based on the former, but it's highly unlikely. It would have been more efficient to start from scratch than to work off of something that only took a day or two to model.
 
The only Standard that I think on a modeling basis might date back to the GT2 era is the Legacy Spec B, but that's not really based on anything solid beyond how that Legacy has suspiciously simple modeling and texture mapping compared to the other cars that were also in GT2000. The Evo that was the centerpiece of the demo is obviously a different model from the GT2 ones, as is the R34 Skyline and the Altezza.
 
PS1 assets were somewhere under 1000 polygons IIRC. PS2 era are under 10,000.

It's possible the latter is based on the former, but it's highly unlikely. It would have been more efficient to start from scratch than to work off of something that only took a day or two to model.

The only Standard that I think on a modeling basis might date back to the GT2 era is the Legacy Spec B, but that's not really based on anything solid beyond how that Legacy has suspiciously simple modeling and texture mapping compared to the other cars that were also in GT2000. The Evo that was the centerpiece of the demo is obviously a different model from the GT2 ones, as is the R34 Skyline and the Altezza.

Yeah, looking back at GT2000, the models are more different to those of GT2 and GT3 than I initially thought. The GT2000 actually look a bit like SEGA GT models on the Dreamcast. That sort of "midway between PS1 and PS2" look.
 
Yeah, looking back at GT2000, the models are more different to those of GT2 and GT3 than I initially thought. The GT2000 actually look a bit like SEGA GT models on the Dreamcast. That sort of "midway between PS1 and PS2" look.

Yeah, they're noticeably behind GT3, appearing to be GT2 models that were moderately cleaned up/improved for the next generation, but still using shaders from the PS1 days. Look at the R34 in the second photo — in terms of the mesh, it's a dead ringer for GT2's R34 (even down to the tire penetrating the wheel arch). It'd be interesting to know how much GT2000 (and therefore, GT1/2) is hiding in standard cars.

gt2000_fst14-143280_640w.jpg

gt2000_fst12-143278_640w.jpg

gt2000_fst6-143272_640w.jpg
 
A couple of my "other" reasons:
- There's a bit of a disappointment when I see a favorite car then find it's a standard. That's especially true when it's an older import and really shows it.
- Going through multiple versions of a single model to find which, if any, is premium is a bit tedious.
- I generally prefer quality over quantity.
 
I object because PD have not given a good reason (IMO) to include standard cars.

This...
There's nothing wrong with having a couple different versions of the same model, but they just need to be better about drawing the line. Choosing the right variations is all in good car list curation. These guys are enthusiasts, just like any of us. If they're gonna pick five different Skylines, the differences between them should be statistically or visually significant. V-Spec vs. V-Spec II, though? '99 vs. '00 models? They're slicing too thin, purely to inflate the numbers.
Statistical differences = different driving experience between versions of said car. Are we getting 1000 unique simulators? My experience with GT series tells me no.
 
I'm kinda okay with it but I will agree that the standard cars are a couple of generations old. I mean, you'd expect better graphics wise what with it being on PS4 and everything.
 
I don't really care if the standard cars are there, but bring in new stuff. And...maybe a premium exterior without the interior? I wouldn't even mind that.
Yeah True I just rather have a car with HD 1080P or I exterior without an inteiror sounds great to me.👍
 

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