- 40,841
Opinions.
What isn't opinion is that most of the huge list of cars that are perform incorrectly due to laziness in spec checking are Standards.
Opinions.
Can't recall, but don't the standard cars actually handle worse than their premium counterpart? I'll have to look into it because I can't remember where I read it.
What isn't opinion is that most of the huge list of cars that are perform incorrectly due to laziness in spec checking are Standards.
That is my opinion. Have tuned the standards to my satisfaction and enjoyed it.Still detest the fantasy cars as most are irrevallent which is also my opinionOpinions.
That is my opinion. Have tuned the standards to my satisfaction and enjoyed it.Still detest the fantasy cars as most are irrevallent which is also my opinion
It wouldn't be hard to argue that GT's car list, standards or not, has already been surpassed by Forza, it's only real competitor in terms of size and scope. Going on premium content only I don't think there's much of a battle really, it's Forza hands down IMO.Because they help what makes GT Car List different from other car lists. With the exception of Prosche's and certain Race Series cars most of the cars are shared across all the racing games, racing games tend to be lacking nowadays in original car roster. These cars that aren't featured in other racing games might not be so interesting to be put into every racing game, they are what GT has and in some cases (I did miss RUFs being in AC thanks to @Imari) it has them exclusively. Gives GT its own unique cars for its roster to try to stand out from the other car lists.
Plus, whether GT is the only game series to feature certain cars or not, after a while you have to start questioning the value a game actually has added to it for being "The exclusive destination for people who want to drive 10 year old Opel sedans with slushboxes" or "The only place to drive Kei cars so old they have been virtually wiped off the road by Japanese emissions laws".
It wouldn't be hard to argue that GT's car list, standards or not, has already been surpassed by Forza, it's only real competitor in terms of size and scope. Going on premium content only I don't think there's much of a battle really, it's Forza hands down IMO.
I've referenced this before but it bears repeating. The GT6 Trophy Stats give you a good indication of how many cars are actually being used in the game. 70% of the player base uses less than 5% of the cars in the game. 80% don't get beyond 100 cars meaning, if every car was chosen equally, each car would only show up in less than 1/12 garages. Given the types of cars use in career mode, it's likely there are many, many standards that don't show up in 1/100 garages.
IMO the giant car list isn't nearly as popular as people think it is.
They even dropped the 2012 Tesla Model S from FM5 for the newer 2015 Tesla Model S P89D (which had AWD and a stronger engine). If this was PD you could be sure both Teslas were in. Turn 10 isn't that lame (they are lame in many other areas though).
There is actually two problems within it though. One is the fact that they choose to always go after the most high end version of every vehicle(almost), I wouldn't mind if every once in a while they'd offer the lower trimmed vehicle. The other is what @Tornado touched up on, there was no need to remove the older one because they decided to put the new and improved, higher tier, into the game. I sure do miss the Boss 302.Indeed like I already posted earlier in this thread, GT has already lost the quantity race to Forza. FM6 has nearly 600 high quality cars now and they don't include cheap crap copies like that Nissan GT-R blanket car etc. Those in FM6 are real and unique cars. They even dropped the 2012 Tesla Model S from FM5 for the newer 2015 Tesla Model S P89D (which had AWD and a stronger engine). If this was PD you could be sure both Teslas were in. Turn 10 isn't that lame (they are lame in many other areas though).
You might want to remove the RUFs from your list. Assetto Corsa has them.
So you mean they dropped a unique car that was actually unique in favor of a newer version instead of keeping both (again, unique) cars?
But this is where things start conflicting. They took out a completely different Challanger because we got a different more recent version, yet there's about 3-4 different Raptors in the game. The way they are doing it is not consistent at all.So I agree the SRT8's and the Hellcats are not the same car but since the platform is the same and we already have near 600 cars I can fully understand why they make a choice to drop one of them.
That would depend on if the trim you're trying to replicate is faster or slower than the platform you're using.However, I do agree with ImaRobot that most of the time they keep the most high-end version. I'm biased on that myself, part of me wants all the base versions since upgraded versions are supposed to be what we create with the upgrade system in the game right?
Well one way outside of that, that would give you more freedom with the parts involved would be to offer the visual aesthetics that come with the different trim as selectable body kits in the game, as well as offering the engine swap. They could do this for a variety of cars(I'm looking at you RX-7 Spirit A!) It not only would alleviate duplicates in the game, but would offer so much more for customization and individualism.Wouldn't it be cool if the Hellcat was an "upgrade kit" for the STR8 that costed a certain amount of PI? Kinda like the race upgrades in GT5 but then not as drastic as going from road car to race car as it was there. But part of me also loves to have the EOL versions of series of cars in the game, sometimes those are the most iconic versions of discontinued models.
Which is pretty damn stupid.They usually keep just 1 car of the same platform at the initial release of a new title. For example Forza 5 at EOL had the 2012 Dodge Challenger SRT8 392 and the 2012 Dodge Charger SRT8. Forza 6 was released with the 2015 Dodge Challenger SRT Hellcat (the 2012 SRT8 was left out because its on the same platform and the Hellcat is considered the newer version) but the same old 2012 Dodge Charger SRT8 was still in because they didn't have the Hellcat yet. Now recently we got the 2015 Dodge Charger SRT Hellcat in a DLC pack so you can be very sure that for Forza 7 it will be the 2015 Charger Hellcat that is in and the 2012 Charger SRT8 will be dropped.
Surely we don't want all that in the game, the cars are too similar even though some do have significant differences
You should get out of the house more often. The last time I tried Assetto Corsa (I own it) I was disappointed compared to how good some other sims have got. The sims out there right now are so amazing and they are just getting better. I remember a time when I thought iRacing's thing was good online racing but it was lacking in other areas, now I'm blown away just hotlapping in it and I can't wait for it to get Imola. I'm also looking forward to see how good Automobilista is when it is finished.That's hot.
The one time I tried Assetto Corsa (with a joystick, sadly), it felt amazing compared to Gran Turismo. The sound, the physics, the actual feel of being inside a car instead of feeling like I have an overlay instead.
So long as the cars are actually different and those differences are modeled, as many cars they can add to the game, the better the game. Yes, PD does some truly stupid stuff to pretend that they have 1200 cars in the game.
I actually agree with the logic of you can easily ignore standards. I hear the counter logic of the hair and the soup but they aren't comparable. Also a piece of hair doesn't mean no Soup, you tarnish it and say the whole soup? Sorry but that doesn't make sense to me, if I see hair in soup, I still enjoy the soup but pull out the hair and ignore it.
I'll admit a lot of other standards are unnecessary (clones in particular). I wouldn't want to punt ALL of the Standard but maybe just throw out the unnecessary standards that only purpose is to fill up the Car Count.
It wouldn't be hard to argue that GT's car list, standards or not, has already been surpassed by Forza, it's only real competitor in terms of size and scope. Going on premium content only I don't think there's much of a battle really, it's Forza hands down IMO.
IMO the giant car list isn't nearly as popular as people think it is.
But if what you're saying is true, that Turn 10 actually model different versions of the cars and then deliberately dropped all but the very highest performing one the next time a game comes around, that's just as idiotic. I don't care whether two cars are on the same platform or not when one of them has 250 more horsepower than the older one that was also in previous game. And to what end? Because Turn 10 is overreacting to a problem PD hasn't cared to fix for a decade now?
The game needs to be seen as an example of what the current system is capable of.
You might need this.... if it doesn't work out I'd love to see the iRacing model, no purchase price just a subscription that pays for the continued development of the game. I wouldn't even mind if like iRacing they also charged extra for future additional content but if they really wanted to set themselves apart where GT Sport could become something new and better would be to just have it as a all inclusive subscription game with all content included and a subscription price that covered ongoing development with continued new content and features being added. Even though iRacing's model is perfectly logical I think this is the mistake iRacing made that they are now locked into and an all inclusive sub I think is the better model.
I hope kaz Improves each and every standard car to a semi-premium level for GT7 rather than a low res/poly stockpile.
Was there even a GS300 Vertex Edition? Vertex is Japan only, right? I love the idea of PD inventing trim levels that don't exist for cars in certain territories. They always say they're just that painstakingly devoted to little details, that the differences between a V-Spec and M-spec R34 are significant enough to include both...but apparently they're not so invested in accuracy to avoid creating entirely fictional configurations and passing them off as real. In that case, quantity evidently trumps quality on the priority list.
You're right, it's clearly a case of big numbers = good, and PD are deeply misguided in that. To the point I've bolded in your post, GT6 has eleven minor variations of R34 GT-R that are within 8PP of each other:
Nissan Skyline GT-R (R34) '00 471PP
Nissan Skyline GT-R (R34) '99 468PP
Nissan Skyline GT-R M-Spec (R34) '01 467PP
Nissan Skyline GT-R M-Spec Nur (R34) '01 475PP
Nissan Skyline GT-R (R34) MNP II '99 467PP
Nissan Skyline GT-R (R34) MNP III '00 467PP
Nissan Skyline GT-R V-Spec (R34) '99 468PP
Nissan Skyline GT-R V-Spec II (R34) '00 468PP
Nissan Skyline GT-R V-Spec II N1 (R34) '00 467PP
Nissan Skyline GT-R V-Spec II Nur (R34) '02 472PP
Nissan Skyline GT-R V-Spec N1 (R34) '99 467PP
99.9% of players simply do not care which of those they're using, because they're all basically the same. Keep the '02 car, which is the only premium one, and ditch the rest. No-one will notice, and you will have got rid of ten pointless standard cars.
This is my opinion, but these are the only ones I would keep. Base model, top of the line, top of the line N1, and top of the line Nür. Of course, all of them should be Premium.
Each to their own, but given how similar those cars are I just don't see the point. You'd set an almost identical lap time in any of them.