For those that object to GTS or GT7 having Std Cars, what is your reason?

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For those that object to GTS or GT7 having Std Cars, what is your reason?

  • I am offended that PD is going to sell a game that includes assets they created 10 years ago

    Votes: 205 49.5%
  • PD needs to focus their resources on other areas of GT7 that have been lacking in prior releases

    Votes: 111 26.8%
  • STD. Cars will lower the overall content quality of other parts of GT7.

    Votes: 200 48.3%
  • I like to race using in-cockpit view mode, a black silhouette dilutes the immersive experience.

    Votes: 138 33.3%
  • They will take up space in my garage for the cars I personally want.

    Votes: 14 3.4%
  • I don't have a good reason, I just don't want them.

    Votes: 19 4.6%
  • Other

    Votes: 39 9.4%

  • Total voters
    414
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That's quite a concern as they can simply apply a sub-division modifier on the model. Next-Gen consoles must be capable of higher poly counts.

It's in a game with full weather effects and grid sizes over double the size of GT6's.

I mean, it's comparatively worse than DriveClub or FM6, but SMS seemingly made the sacrifice for a reason.
 
Since we're fixated on that McLaren in pCARS for some reason let's look at the rest of the car.

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How does that compare to the rest of those standard car models? Yeah, exactly. That close up isn't brilliant, but the overall model is still way ahead of semi-premiums in detail. They had to make sacrifices in places to meet the poly budgets, unfortunately it just happened to be quite noticeable at extreme close-ups.
 
In a lot of ways that looks significantly better than GT6 premiums.
Semi-standards, super-standards, and double-standards aren't even close. The fact you can't get an extreme close-up of standards is the wiggle room people need to believe the standards aren't that bad comparably.

Clever move, PD. Clever move.
 
In fact, if I was Sony, I would forbid them to include standard cars. It's 2016! Twitter, fb, Youtube... I imagine some nice nightmares for the marketing team. It could be the best game ever, people will only focus on standards.
Gran Turismo as a brand is enough damaged.
 
That's quite a concern as they can simply apply a sub-division modifier on the model. Next-Gen consoles must be capable of higher poly counts.
They certainly are, DriveClub proves that, their cars are gorgeous in my opinion, more than good enough for any racing sim I'd want to play. What is their framerate and how many cars do they have on track?
 
I honestly don't think they will have standards in GTS, at least. I think they will use GT Sport being a smaller, non-full price game as a reason to only include a few hundred premium models, as with GT5P. For GT7 however, it all depends on if GTS gives the modeling team enough time to build up a big and varied enough premium roster.
 
I honestly don't think they will have standards in GTS, at least. I think they will use GT Sport being a smaller, non-full price game as a reason to only include a few hundred premium models, as with GT5P. For GT7 however, it all depends on if GTS gives the modeling team enough time to build up a big and varied enough premium roster.
If that works out then it would be a good indicator to Polyphony that people want a completed quality game and will keep standards out of the base game for good.
 
When playing the game you barely notice it. Only on close inspection you can tell for most cars. Many standard look good in GT6 but for me interior is important therefore all cars should have modeled interiors also the VGT ones.

Pcars are not even 100K polys and look good. Forza is also not having headlights modeled properly but overall looks great. We definitely need high and low beam on all cars and interiors. They will have to do with from scratch I think. PS3 models are good enough. So they can reuse it by touching up textures
 
All the standards need to go. They are relics of the past that have only been kept for nostalgia's sake and having them in GTS/7 will only lower the quality of the rest of the game.

Only the best ones like the Supra RZ and the RUFs should come back only when they are fully premium, interior and all.
So in your opinion, the Supra RZ and the RUF's should be turned into premiums. That is your opinion and you are entitled it.

However, your opinion is not the same for everybody.

The issue is that they cannot select a certain cluster of cars and forget the rest.

The solution you may ask? That is beyond me and probably everybody else. Anyway you look at it, somebody will be upset about the car they wanted to be premium is not there.

(I'm not picking on you. Your post just made a good example for what I wanted to say.)
 
The solution is obvious, PD should have been gathering data since GT5 on the most used standard cars by players. Then use that data to dertimine the order standard cars are replaced.

Yes, until every car is replaced someone somewhere will be disappointed X car is gone but with 500+ other cars i'm sure they'll get over it and still buy the game, just like they all bought GT3.
 
The solution you may ask? That is beyond me and probably everybody else. Anyway you look at it, somebody will be upset about the car they wanted to be premium is not there.
Welcome to every gaming franchise that has ever existed. Games evolve, gaming platforms evolve, the old stuff gets left behind where it belongs and brand new content is created. All games work this way and somehow the upset fans survive. I suspect that other than a handful of people on GTP, literally no one will miss any standards cars if they don't make the cut, especially if PD is exercising some common sense and making new premium models of the most iconic/popular cars.
 
As long as I get a premium ST185 RC I'll be happy lol. No bias here :sly:.

Also, despite me reeeeaaally wanting the ST185, the crappy standard version of it from GT5 and 6 won't cut it on PS4.

Edit: Actually, the standard version of it didn't even cut it on PS3, so it'd be tragic if it was still in such a state on PS4. As a huge fan of that car (much like the JZA80), it would be depressing to see it looking like that again.
 
The issue is that they cannot select a certain cluster of cars and forget the rest.

Yeah, they can. That's how they arrived at the current premium car list. They could have made any car at all, but they picked those ones and forgot about all the rest.

If they need to do that to the standards as well, that will be nothing new.
 
I honestly don't think they will have standards in GTS, at least. I think they will use GT Sport being a smaller, non-full price game as a reason to only include a few hundred premium models, as with GT5P.
Hopefully that will apply to tracks too, only include premium tracks that have dynamic weather and full 24hr cycle. If SMS is able to include 35 locations with dynamic weather & full 24hr cycle in PCars with a small budget PD should be able to do the same with GT.
 
FS7
Hopefully that will apply to tracks too, only include premium tracks that have dynamic weather and full 24hr cycle. If SMS is able to include 35 locations with dynamic weather & full 24hr cycle in PCars with a small budget PD should be able to do the same with GT.
Really its a rather simply algorithm to work with, especially when considering the "wet surface" GT6 currently have apart from the Eifel and the flat Custom track is just the darker dry ashpalt. And dont let me start on the time change.

Proof: The unexplained weather enabled Sierra custom track on European Race Car holiday seasonal and the Time Change enabled Death Valley Custom track on the American Race Car holiday seasonal.
 
The solution you may ask? That is beyond me and probably everybody else. Anyway you look at it, somebody will be upset about the car they wanted to be premium is not there.

Somebody will be upset with any changes to the existing roster. PD modelling the new R8 LMS instead* of any other GT3 car might've upset someone. Same with the Merc-AMG GT S versus any new sports car. Or the Veneno.

If the challenge is to make every single person happy, PD would be crippled with fear, as they wouldn't be able to add to the roster. Or remove. Or even, really, keep it as is!

As mentioned, if PD has been keeping track of car usage, they've already got a solid idea of what Standards the community enjoys, and which ones they could live without.

* - This is operating under the assumption that the GT Sport trailer didn't show any other new GT3 cars because they didn't model them. For a game that is allegedly focusing on motorsports, that seems incredibly unlikely.
 
* - This is operating under the assumption that the GT Sport trailer didn't show any other new GT3 cars because they didn't model them. For a game that is allegedly focusing on motorsports, that seems incredibly unlikely.

There is going to be the V12 Vantage GT3 (I think it's the V12) as it's in the first trailer. (3rd from front)

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I've also read that the C7.R is going to be added too, but that's unconfirmed.

Either way, they are working on new assets for the new game, adding stuff that is PS4 ready. I assume that it'll be premium only for GT Sport (as I said in a post ages ago).
But, vision GT's look likely too, so we may still have the dreaded black interiors on PS4.
 
There is going to be the V12 Vantage GT3 (I think it's the V12) as it's in the first trailer. (3rd from front)

As one of my favourites in the class, I don't know how I forgot that!

I've also read that the C7.R is going to be added too, but that's unconfirmed.

That was I. :D

But, vision GT's look likely too, so we may still have the dreaded black interiors on PS4.

True, though as most VGT's were accompanied with interior sketches, I try to be optimistic and think the interiors will arrive in GT Sport. If we're going to be saddled with the laser cars and four-wheeled peacocks again, might as well make them complete!
 
When playing the game you barely notice it. Only on close inspection you can tell for most cars. Many standard look good in GT6 but for me interior is important therefore all cars should have modeled interiors also the VGT ones.

Close inspection is not required for most models. Unless you race in third person camera you get close enough to other cars to easily see their flaws, not to mention being able to see your own model easily. Though even in 3rd person you can still notice them.

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When you get even vaguely close to cars like that you easily notice when a car isn't detailed like that Golf.
 
For me, I have no Objection to there being additional cars to drive.
The Physics Engine is what makes the cars simulate the driveing experience, not the graphics details of the car.
An updated "Stock Dash and Interior" would go a long way for us that like to use Cockpit view.
Even if it's not the real cars interior, anything would be better than the Blacked out one there is now.

I look at the extra cars as a bonus..
Use them if you wan't , Don't use them if you don't like them..
 
For me, I have no Objection to there being additional cars to drive.
The Physics Engine is what makes the cars simulate the driveing experience for me, not the graphics details of the car. An updated "Stock Dash and Interior" would go a long way for us me to use Cockpit view.
Even if it's not the real cars interior, for me anything would be better than the Blacked out one there is now. I look at the extra cars as a bonus..
Use them if you wan't , Don't use them if you don't like them..
Fixed that for you.
 
I look at the extra cars as a bonus..

It seems like everything has been said on this subject multiple times but why not again. If PD looked at the cars as an optional bonus it wouldn't be so bad, but they don't (to date). They fully integrate them into the game design and therefore you aren't given the choice of whether you see them or in the case of GT5, use them.

Oh and you said it was mostly about the physics, well I believe there is pretty good evidence that there are less parameters on standard cars making them less accurate on physics.
 
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For me, I have no Objection to there being additional cars to drive.
The Physics Engine is what makes the cars simulate the driving experience, not the graphics details of the car.
An updated "Stock Dash and Interior" would go a long way for us that like to use Cockpit view.
Even if it's not the real cars interior, anything would be better than the Blacked out one there is now.

I look at the extra cars as a bonus..
Use them if you wan't , Don't use them if you don't like them..
Sorry but i kinda don't share your enthusiasm

I like my graphics
My Interior Views
and my Physics Engines

but the one thing i hate is those 🤬 Standard Cars

I didn't buy a PS4 to drive PS2 cars i could careless how - Semi-Premium :lol:

they are. Make them fully premium and on the same or higher level then f6 and pcs
 
Oh and you said it was mostly about the physics, well I believe there is pretty good evidence that there are less parameters on standard cars making them less accurate on physics.

I would totally back that. The theme I noticed with the standard cars (and I spent a lot of time tuning and time trialling in GT5 and 6), is you have ff,fr,mr,rr, and awd physics, and every car that falls in each category feels the same to drive.

My St185 in GT6 felt the same as the WRXs, EVOs, and GTRs that were standards. The ranges of tuning parameters were different, but the way you had to tune each one to get the fastest laps was identical.

I played with a wheel, and the ST185 RC stock drove absolutely nothing like my real one.

Edit: Hell, even the standard AWD race cars like the Calibra Super Tourer felt identical to all the AWD road car standards.
 
As one of my favourites in the class, I don't know how I forgot that!

I'm very much looking forward to a potentially full GT3 grid (minus the Porsche - Thanks EA 👍) and I think GT Sport will heavily focus on GT3 as it's the primary focus of GT Academy and it's RJN Teams etc etc. (as far as I understand the GT Academy stuff anyway).


Ohhh. I knew I read it somewhere :lol: . Again, I hope that is added. I do love my Corvette's. Though that isn't relevant to this thread lol.

True, though as most VGT's were accompanied with interior sketches, I try to be optimistic and think the interiors will arrive in GT Sport. If we're going to be saddled with the laser cars and four-wheeled peacocks again, might as well make them complete!

That is true. I shall not be getting my hopes up, but I shall try to be optimistic of interiors. I have always wondered why PD have never added them, especially as nearly all of them, if not all, have interior sketches (as you mention). Maybe they were working to deadlines and couldn't finish them? Who knows.

I personally won't be happy if there is black interiors, even though I use Bonnet Cam in-game, because the entire car should be modelled with the current hardware. It has got to a point now where GT needs to catch up with the rest - and it's a shame considering GT gave birth to a lot of the modern racing games, now it has to catch back up to the children (so to speak).


C'mon Kaz, knock this one out of the park. You've been telling us the PS3 was crap and you couldn't make what you wanted, so show us something spectacular now you can. :cheers:
 
I have played two car games on PS4 and their cars are all "premium"! Sure, there aren't as many cars as GT6 (or other past iterations) but the rest of the graphics are a lot better.

Granted, PS4 graphics v PS3 graphics is a sort of null topic but, when you think about the gradual expansion of the amount of cars included with every release of Gran Turismo over the years and how that has had an impact on the graphics compared to other racing games on the same platform, leaving out standard cars is a no-brainer!

From a photographic perspective, most standard cars have "jaggies" that cause frustration to the point where you either take the photo from a distance or just give up all together! Having standards is also taking away from the graphics which ends up causing squares around the sun, reflections of the sun or even the cars' headlights.

Having scenery "pop-up" out of nowhere or disappear really screws up photos too, as does a vehicle's wheels burying themselves into the road, wheels popping through fenders or, scarier still, cars merging in to each other or "solid" walls!

Take it back to a maximum of 700 cars! Get rid of cars that are doubles like nearly ALL of the Mazda Miata/MX-5/Eunos Roadster variants! Lose the Kei cars! (Seriously - who DREAMS of driving one??) Spend time on graphics and sound! Most of all, start showing some respect for other international manufacturers! (Australia's Holden, Ford and Chrysler branches made some of the best looking, best handling and fastest muscle cars in the world! Even Turn 10 have been releasing some iconic Australian muscle into Forza over the past couple of months...)
 
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