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Lose the Kei cars!
God, no.
Lose the Kei cars!
Having standards is also taking away from the graphics which ends up causing squares around the sun, reflections of the sun or even the cars' headlights.
Having scenery "pop-up" out of nowhere or disappear really screws up photos too, as does a vehicle's wheels burying themselves into the road, wheels popping through fenders or, scarier still, cars merging in to each other or "solid" walls!
Take it back to a maximum of 700 cars!
Lose the Kei cars! (Seriously - who DREAMS of driving one??)
Spend time on graphics and sound! Most of all, start showing some respect for other international manufacturers! (Australia's Holden, Ford and Chrysler branches made some of the best looking, best handling and fastest muscle cars in the world! Even Turn 10 have been releasing some iconic Australian muscle into Forza over the past couple of months...)
I'm sitting here playing pCars and it started raining in the middle of a lap on Le Mans while i was already out of most of the grip. Went over a puddle, felt zero traction, lost control on the straight, and crashed. The car lost almost the entire front, a wing, and cracked the right window.
Did the game session end there?
That was Forza 5 did. Instead of relying on the Forza 4 models, they made the entire car lists from stratch.To me PD should just do the GT3 formula where they dropped all PS1 era cars and added in the new ones or repackaged ones from GT1/2.
Though I'm not bothered with standard cars on the grid but they still look awful when you get close to them.
It's not fair that I can't like this post more than one time.I used to be a big proponent of standard cars (I quite like a lot of them), but lately I'm starting to think PD should just drop them. As painful as it is to lose some of these cars (NSX-R LM Road Car ), the longer PD holds on to them the harder it will be to get rid of them in the future. That's just the hoarding mentality.
Ideally, every standard should be converted to premium (except duplicates). But how many of the new premiums between GT5 and 6 are conversions? Probably less than 10. With PD's slow development rate, I'd rather see priority on new cars, and only the most important old ones converted (still waiting for premium Supra).
I enjoyed GT5 and 6, but for me the overall quality of the game seems off. GT5P as a whole feels more cohesive and modern, even though it's older than those 2 titles. I think standard cars are partly to blame. I don't use interior view, and I don't feel the difference is noticeable enough on track unless you zoom in photomode, but just knowing that you are passing a "standard" car on track kinda ruins the whole experience of the game. Even if they look pretty good on the outside, you know it's just a one piece shell with textures on top (vs premium where every part is 3D modeled). It's weird. I don't think there's any other racing game with a 2 tier car quality like GT5/6.
Unfortunately, PD has always prided themselves on car count, so I don't see Kaz removing them anytime soon. It's gonna be really awkward to see PS2 era cars alongside Driveclub levels of detail for sure :/
P.S. I'd also love for PD to take a look back at GT2's car list, which I think has the best car list out of all GTs to date. Espace F1, Ford GT90, Venturi, Vector, Esprit GT1, etc...
Numbers are relative.I have played two car games on PS4 and their cars are all "premium"! Sure, there aren't as many cars as GT6 (or other past iterations) but the rest of the graphics are a lot better.
Here's my #1 beef with standard cars:
PD is not on the edge of financial ruin. They can afford to hire/pay for the re-modeling of at least some, if not all, of the standard cars.
I find it slightly odd that the "just make them all premium" response still comes up from time to time in these threads.
It's not an option, and I'll explain why.
Polyphony have been pretty clear that it takes them 6 man-months to model a car. That's roughly the same as what it takes other devs, from what I know. With 796 standard cars, that's 398 man-years to model. To do all those inside a three year development cycle they would have to hire another 132 modellers, basically doubling the size of the studio.
Now, we know that Polyphony likes it's artisanal approach and so probably hires people with skills way above baseline, and probably pays them equivalently highly. But lets assume that they get a bunch of schmoes for this and pay them $40,000 a year to bang out standards to premiums. It's then going to cost them $16,000,000 to make all the standards premium. Plus all the extra costs of having another 132 employees, and equipment and office space for them, and so on. Probably you're looking at more like $20,000,000 or more all up.
It starts to become obvious why they haven't done it, and why they almost certainly never will. That's a sizable proportion of the total budget of the game, and that's on top of all the other costs that need to be met as well.
The best we'll ever get is a selection of standards made into premiums. There's just too many standards and it's too expensive to make premiums for it to work any other way.
Polyphony have been pretty clear that it takes them 6 man-months to model a car.
SMS spend 100-150 man-days per car, depending on the quality of the source data. I think PD is not far off with 6 months if they also model all of the stuff you only see in photo mode (which SMS doesn't).Nonsense. That is another story PD has sold to us all. Maybe 2 months... 3 at most. For a single car?! One talented designer, using modern development software and hardware, working 8 hours every weekday? 2 months is plenty of time.
Nonsense. That is another story PD has sold to us all. Maybe 2 months... 3 at most. For a single car?! One talented designer, using modern development software and hardware, working 8 hours every weekday? 2 months is plenty of time.
Just imagine the frenzy if PD took 10 popular standard cars and remodeled to near-premium quality!
Actually its not "one talented designer". Multiples of them working.
But they did do this for GT6 - a good number of GT5 standard cars were remade into premiums, no? (Anyone know the exact figure of cars converted to premium, out of interest?)
Yes you are correct that is PD philosophy.Indeed there's multiple people, although for any single car I think it is just one person modelling - I'm sure I remember an interview that said it was a PD philosophy to have only one person model a single car, thus each car is a creation of that person.
Actually its not "one talented designer". Multiples of them working. But if im honest, i expect more on PD with years of experience.
Indeed there's multiple people, although for any single car I think it is just one person modelling - I'm sure I remember an interview that said it was a PD philosophy to have only one person model a single car, thus each car is a creation of that person.
According to this (sorted by GT6, then GT5), 11:
* - Would've been based on existing Premium models.
- 2003 Bentley Speed 8
- 2009 Bugatti Veyron 16.4
- 1963 Chevrolet Corvette Coupe
- 1994 Cizeta V16T
- 2005 Ford GT*
- 1974 Lamborghini Countach LP400
- 1988 Lamborghini Countach 25th Anniversary
- 1973 Lancia Stratos
- 2000 Mitsubishi Lancer Evolution VI GSR T.M. Edition*
- 2000 Mitsubishi Lancer Evolution VI RS T.M. Edition*
- 1967 Toyota 2000GT
So really, 8. I suppose you could add the XJR-9, as it was done post-release for GT5's DLC.
You forgot to add the Sauber Merc, Lotus Europa S2 and Special, Alpine A110 and Plymouth Cuda to the list. So that's 12 standard to premium cars. Still not enough though. (Unless the Alpine and Plymouth is counted as new cars since they have different years and version compared to their standard counterparts so that's 10.)According to this (sorted by GT6, then GT5), 11:
* - Would've been based on existing Premium models.
- 2003 Bentley Speed 8
- 2009 Bugatti Veyron 16.4
- 1963 Chevrolet Corvette Coupe
- 1994 Cizeta V16T
- 2005 Ford GT*
- 1974 Lamborghini Countach LP400
- 1988 Lamborghini Countach 25th Anniversary
- 1973 Lancia Stratos
- 2000 Mitsubishi Lancer Evolution VI GSR T.M. Edition*
- 2000 Mitsubishi Lancer Evolution VI RS T.M. Edition*
- 1967 Toyota 2000GT
So really, 8. I suppose you could add the XJR-9, as it was done post-release for GT5's DLC.
You forgot to add the Sauber Merc, Lotus Europa S2 and Special, Alpine A110 and Plymouth Cuda to the list. So that's 12 standard to premium cars. Still not enough though. (Unless the Alpine and Plymouth is counted as new cars since they have different years and version compared to their standard counterparts so that's 10.)
Yeah. It's kinda confusing if the Europas, A110 and the Cuda are either new cars or standard to premium converted cars but thanks for pointing that out @Tornado and @SlipZtrEm .Ah, seems I hadn't marked the Sauber down as Premium in GT6. Fixed that, thanks.
The Europa is a different model year than the one in GT5 (though I'm not familiar enough with the two to know what, if any, differences that would entail), but as @Tornado mentioned, the A110 and the Cuda are different than their Standard counterparts.
Yeah. It's kinda confusing if the Europas, A110 and the Cuda are either new cars or standard to premium converted cars but thanks for pointing that out @Tornado and @SlipZtrEm .
They're all new anyway, they don't actually "convert" the old models for obvious reasons, they start entirely from scratch like any other car.
Here's side by side of 69 camaros
I thought at first when I saw the AAR Barracuda as a new car, I thought "well they've converted the Cuda into a premium and gave it a new name." Why new name? Because there are some cars in the game had been either converted into semi premium/premium or not converted that were given new model names.For the sake of the discussion, I'd probably agree about the A110 and Europas working as suitable stand-ins for their Standard counterparts. The Cuda, however, is a massively different car from the '71 model, so I wouldn't in that case.
Close inspection is not required for most models. Unless you race in third person camera you get close enough to other cars to easily see their flaws, not to mention being able to see your own model easily. Though even in 3rd person you can still notice them.
When you get even vaguely close to cars like that you easily notice when a car isn't detailed like that Golf.