Forza 4 Announced (read the first post - no GT vs FM comparisons)

Pretty sure most of us here have done, or still do just that.

I know I take my C 63 (with it's V8 from the SLR) and just rev it, listening to that distinctive grunt. Then I do a clean lap, cut it, and then watch the replay....just to sit there listening to the engine all bug-eyed and whatnot. :lol:

Same goes for my 911 SC with the Carrera V10 (don't ask how I fit it back there, I am a genius mechanic).

O man I have just recently really started giving the Mercedes some love in FM3 and the C63 AMG sounds soo good. When I am playing the other game I keep thinking about my big block supercharged Trans Am speeding around the track with stock tires and no traction control growling around the track gettin sideways and leaning with that stock suspension.

I dont race it in its class because I built it out of pure enjoyment and fear of that motor with stock tires. Reminds me of real cars I have seen around the streets. Also I hope they have Hoosiers in FM4 for REAL drag racing, I mean can I just wheelie my big muscle car :)
 
@Robin
T10 need to heavily modify the engine they've carried over twice as it doesn't show what's capable. I'm sure they're doing that right now.

IMHO this is the biggest limiting factor with the Forza franchise.

They just keep using a rehashed FM1 engine. Doing some changes to it doesn't make it an "all new engine" and it just isn't efficient at using the 360's resources.

The fact Forza 3 had to go on 2 disks has already proven my point that the 360 storage medium is no longer adequate, especially for first party tittles. Tell me what kind of game Forza 3 would look like if it came on 1 DVD with no install?

It would look exactly the same but with less content...
 
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To bring this series up to date they need to move on from a mere 8 players and bring back the night races from FM1. Also make the tracks more realistic use laser scanning and not wider straighter versions so auto brake, rewind, newbies can drive them too. It's supposed to be a sim afterall and I have no rewind or autobrake feature on my car.

The only useful thing Kinect can do for FM4 is headtracking to free look . Nobody is going to hold their arms out while the blood rushes out and drive a 10 lapper.
 
Well Robin we will agree to disagree, glade you have 3 gtx570s my rigs are very fast not 3 gtx 570's but very close and seeing that I have three running right now I can assure you I am not lacking in that department.

Just because other people on the net have an opinion that some how storage space is limiting graphic ability doesn't make it truth. But I have derailed the thread and will let it go.

I meant sarcastically, or rather hypothetically if I had 3 GTX 570's (I don't have that kinda cash) I was just using an example to prove a point about the constantly evolving power of PC gaming vs the static console hardware but as you said we will just agree to disagree so the thread can stay on topic.

Robin.
 
so why do the graphics still fall short, because you hit a hardware ceiling where the games cant get any better looking and the only variable left is storage.

Define "fall short". GT5 often looks simply laughable compare to Forza 3, only premium cars and London/Rome stand out from all this walls of trees and other PS2 tech.

Shift? Environment is close, but lighting and cars are clearly inferior. Best cockpits

PC sims? First Forza looked better

The biggest problem with Forza 3 graphics is unrealistic acid colour palette. Has nothing to do with number of DVDs
 
To bring this series up to date they need to move on from a mere 8 players and bring back the night races from FM1. Also make the tracks more realistic use laser scanning and not wider straighter versions so auto brake, rewind, newbies can drive them too. It's supposed to be a sim afterall and I have no rewind or autobrake feature on my car.

The only useful thing Kinect can do for FM4 is headtracking to free look . Nobody is going to hold their arms out while the blood rushes out and drive a 10 lapper.

Options man, its just options you don't have to use them. Matter of fact hearing about the insanely long enduro races in GT I am quite glad T10 has the rewind option because I have other things to do in life instead of restarting a long race because I made a mistake in a video game.

I hope they keep all they have now and add on more.
 
Do some people just hop online and try to find ways of converting bowel movements into text? Posting a suggestion that FM3 was a complete failure is like posting that The Dark Knight was a terrible film; it just can't be taken seriously and can't really be said with a straight face.

Turn 10 now focus on online community (whatever it means) and accessibility. If you remember Forza 3 trailers and interviews, all were about how cool it would be trade cars online and how the game could be picked up by your grandma.

And they achieved something. Rewind is the coolest feature in racing games, I really got tired of loosing the race cause AI kicked me from track on 5-th or 9-th lap. This happens in any racing game too often, but in Forza 3 you can remove every other factors except your own mistakes.

So say I'm just not too interested in current Turn 10 vision of game
 
I laugh at those pictures because xbox360 is never going to be capable of processing such high detailed graphic.

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I hope the Vancouver track from FM1 makes a return always fun racing around the hometown. would be nice if Tokyo and the FULL NYC track come back also. All the night time tracks (VAN,NYC,Tokyo) were removed for FM2 and FM3.
 
Who cares if it came on two disks? Install is optional and on GT5 install is FORCED because the BD is soooo slow you can't stream fast enough from it. So both games need to be installed so your point makes no sense at all. Another point is that both disks install in less time than the one GT5 disk.

I never said there was anything wrong with it coming out on 2 disks and my point is that soon every game will need an install to keep improving them which is a fact because both Blu Ray and DVD are running out of storage. I don't undertstand how people don't know this as its been an issue raised by many developers.

And all my points have made sense provided you read all of them in the previous posts, these wernt even reponses to you which is why you have picked up half a discussion. I have explained everything enough and I dont see why people are digging up an off topic discussion which has already been finished.

Robin.
 
I look at shots like those above in another way; whilst the 360 can't handle them in real time and people like to think T10 just aren't a very accomplished studio, if that's done by a T10 staffer, then they've got some hugely talented staff in that building who get treated poorly by MGS with the time issues they're always working against.
 
No console is, but that is what PR departments do for all the racing games.

Its one thing Turn 10 seems to be, the Kings of the 'Bullshot'. Theres nothing wrong with the way everything turns out in game, its just nearly every official screenshot from FM1, FM2, FM3 and now FM4 have never been a true repensation of the final product. And just incase people say 'well every developer does it' that not true at all. Yes some do but most don't and its a straight screenshot from in game.

I do have to say that the 456's interior pic does look graphically achievable on a console, even if its just in a menu or something.

Robin.
 
Who cares what's a "bullshot" and what isn't? Every developer chooses to display footage differently.

Why are so many people hung up on visuals these days anyway?
 
No, you need to show me proof, because AFAIK, the only bullshots were the ones from the interior, on the dev consoles. They can take uncompressed photomode shots from these consoles. The only bull in FM3 shots is the compression that the end user has to put up with.
 
I look at shots like those above in another way; whilst the 360 can't handle them in real time

Forza photomode is free flying in real time camera, photomode screenshots are 100% representation what you see on your TV.

Sounds enough real time for you?
 
I don't see any reason why it wouldn't be able to render the above shots for its 'Kinect' mode.
Keep in mind all its doing is rending a single car in high detail, not 8+ cars, no physics (car isnt moving)

Doesn't seem to be any different to photo mode on GT5 where they can push the graphics without having to worry about anything else.
 
FM4 really needs re-structuring over FM3,FM3 sacrificed a lot of online and track features to bring a more "General" approach to it,I like how FM2 was structured and among fans the best online mode was founded on FM2 ,something that they really should bring back.

The Top Gear logo things is just to call attention in my opinion,since new test track (for the American) might be included,I don't think that the content of the shows(test and voiced cast)would be in the game, although if they do it will bring a good refreshing fell to the series specially to cover the lack of "special events" like licenses and driving challenges in GT series,which are a really good feature that FM series lacks of.

In the graphical part some improvements will be really welcome,a full cockpit view and some adjustments in the tracks like Fujimi kaido(3D trees for example),also more cars and more "dynamic racing",what this game really needs an the addition of more cars while racing.

The problem that I found,and what will be a massive problem is the kinect features,what I seeing there is just pre render stuff again,just like in E3,the problem with this is that the developers cannot develop the game,just adapt it to the hardware,the problem in question is that for racings sims you need a wheel for feedback,pedals,gear liver(sorry if I misspell there),but if FM4 optimize itself for kinetic then it will be another "Joy Ride" but with better graphics,that is my view of this,FM4 has all potentials of beating GT brand I know this because of what I have seen in FM2 and FM1,but if they use the FM brand to just boost the kinetic "thing" then it will be just "another racing game"and that would be a really bad thing for the FM brand.

With these points given I just want or wish to have a proper racing game,instead of an adaptation of a popular franchise to support an "accessory",Turn 10 must focus on and try to deliver the game that FM4 have to be instead of a huge interactive advertising tool.

An that "walk your car around" seems to me like a big photomode,the problem is that if looks that good or is just a pre render video(also I wonder if the 360 can handle that level of anti-aliasing,image resolution and texturing,because in E3 in game it was just FM3 with kinetic,which is my whole point),I just hope that Kinetic don't make this game bad.
 
The problem that I found,and what will be a massive problem is the kinect features,what I seeing there is just pre render stuff again,just like in E3,the problem with this is that the developers cannot develop the game,just adapt it to the hardware,the problem in question is that for racings sims you need a wheel for feedback,pedals,gear liver(sorry if I misspell there),but if FM4 optimize itself for kinetic then it will be another "Joy Ride" but with better graphics,that is my view of this,FM4 has all potentials of beating GT brand I know this because of what I have seen in FM2 and FM1,but if they use the FM brand to just boost the kinetic "thing" then it will be just "another racing game"and that would be a really bad thing for the FM brand.
Kinect is just an option for the game. The game's priority is still the classic controller and wheel controls, so no worries there.
 
Things I want to see:
- Auto-tuning and Auto-painting of opponents in single player. Get the community painters involved and give me some close racing with identical PI cars and full race liveries in single player.
- Private lobbies.
- More emphasis on "Motorsport". I'd like to see flags, pit strategies etc.
 
No, you need to show me proof, because AFAIK, the only bullshots were the ones from the interior, on the dev consoles. They can take uncompressed photomode shots from these consoles. The only bull in FM3 shots is the compression that the end user has to put up with.

False. You are clearly forgetting all the pre release screenshots where you could see the full detailed interiors of multiple cars and "real time footage" of cars with viable interiors while they were moving. Neither of these are possible in the game.
 
I laugh at those pictures because xbox360 is never going to be capable of processing such high detailed graphic.

The fact of the matter is... this is what Turn 10's vehicle models look like without hardware limitations. Although no console is capable of rendering these models in real-time, it boggles the mind to know that 500 of these models exist and will probably be used in the next generation of consoles.

Outsourcing models works.
 
I hope the Vancouver track from FM1 makes a return always fun racing around the hometown. would be nice if Tokyo and the FULL NYC track come back also. All the night time tracks (VAN,NYC,Tokyo) were removed for FM2 and FM3.

I'd like to see more city tracks in general. Something like Detroit or Long Beach (both were in GRID) would be awesome, and I'd love to have a PGR2-esque Chicago layout. But, that could come at the cost of other major tracks, and I don't know if I'm really willing to give up any of the major ones.

I am willing to bet, however, that the new track down in Houston for the US Grand Prix will make it.

...I just wish they'd give us Watkins Glenn...
 
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