Oh boy...I better save money for a 360.
Not too much hopes after complete failure called Forza 3.
Besides, all X360 racing wheels are out of production. Does MS really think I'm going to play racing game with kinect (or pad)? LOL
The bottle neck is the ram actually. All 360 games would look a million times better if the console had 1gb of ram (Honestly don't know why msoft didn't put 1gb of RAM in the console, 512 was a small ammount even in 2004/2005 when the console was originally being produced) And yes, I know the HDD can be used like RAM but it is much slower then proper RAM.
Sorry robin you are off by alot, there are major differences which bottle neck the system.
I am not off at all, everything I have said is fact. If you have a point then explain these so called major differences in more detail. The 360 and PS3 are the same performance just done with opposing architectures. Everyone knows installing a game to HDD can result in better graphics because you are free from compression.
Robin.
Based off of your example, NFS Shift looks better on the PlayStation 3, than on the PC because it has a blu-ray disc? That is totally absurd! Games look better due to graphics Processing units, not disc space!
Well, the 360 and Logitech wheels use different forms of USB, so I wouldn't count on it.I would love to know who keeps holding out supporting logitech wheels over at m$.
Hopefully dynamic wheather makes it in along with g27 support! Lol
Chris_P...even if Logitech were licensed to make a force feedback wheel for Xbox 360, there are significant technical limitations which prevent these wheels from functioning on on Xbox 360. The Xbox 360 features controller and force feedback architectures (XID, device-based force feedback playback) that are significantly different from the way our wheels work on PC, PS2, or PS3 (HID, host-based force feedback playback). It is not possible to enable Xbox 360 functionality with a software or firmware update.
If [the G25] were a licensed product, it would need to have significant microprocessor, firmware, and PCB layout changes in order for it to work with Microsoft's force feedback scheme for Xbox 360. The way force feedback works on Xbox 360 is extremely different from the Windows method, and the electronics in our current products cannot support it.
Honestly, you should really have had one already. I've owned a 360 since the 2005 launch, a Wii since the 2006 launch, and a PS3 since 2008. Any serious gamer has little choice but to own multiple consoles if at all possible. No matter what one console someone owns, it never has every good game available for it.
I'm sure they will build further on the excellent livery editor which is the single most important aspect for me because Forza does it so well and it gives you the opportunity to in essence create an unlimited amount of cars and make your individual mark on things.
I hope the Kinect stuff is just a unique mode or a side option for driving because it would be terrible to use. For opening bits of the car and walking around though it sounds promising.
They are just going to have to optimize the hell out of this game because storage is not on their side. I could imagine them having the potential to do great things on the next gen Xbox hardware. Robin.
Never had any steering assist issues, so I hope they retain the steering in Forza 4.If they remove the steering assist, I'll buy it.
snipped opinion
Indeed not confirmed, but they went and filmed there for a reasonDubai autodrome. It would be nice, but it's not confirmed.
The engine for Forza 3 is new, replacing the FM2/FM1 engine.
I've heard otherwise and that its modified. Also doubt they had the time to start from scratch. By now you could call it new though.
The Forza 3 treasure trove looks something like this: More than 400 cars, with each vehicle model re-built from the ground up with 10x the number of details compared to its predecessor Forza 2. Plus, detailed cockpit views for all 400+ cars, each with working gauges (including race cars and digital multi-function displays). Over 115 tracks located on some of the most technical circuits and scenic road courses in the world. Improved physics engine and tire flex modeling in a racing "sim" that's never been easier to pick-up and play thanks to our powerful new driving assists.
Not sure I follow.But regardless of that and who Bogie really is.
AFAIK the FM3 engine was based heavily off the FM1/FM2 engine but with an all-new tyre model. There have been rumours for a long time now that FM4 has an all-new engine for physics and graphics. From the Ford GT promo shot (obviously not what in-game will look like), the lighting is much more natural looking than previous games. This is the most important part in making a game look good, not necessarily textures or resolution. In fact, I have a very hard time telling it from real life.
What I hope from FM4: that they have made the engine efficient enough to use the high LOD models (the ones in photomode and the menus) in-game. If they can do that and run 12 cars on track, this game will rock my socks off. But honestly, I wont be too disappointed if they can only improve the lighting as long as they up the car count. 8 is fine on some circuits but on Le Sarthe it's a bit pathetic.
Im hoping for active aero, more tire smoke and backfire.
I would like to be able to edit my livery on my PC and incorporate into my vehicle in Forza 4. THAT is what needs to be done.
@Robin
Sorry but do you own Forza 3? The Menu models are very detailed and are on the disc. Gameplay graphics is another story.
Forza 3 comes on 2 discs already. There's about 5GB of space left on that 2nd disc. Storage isn't why a tiny amount of PS3 games look better. Its the people behind games who fund it and what they aim for. Naughty Dog, Santa Monica and GG. The onus is on them is to make graphically rich games. Not so with Bungie and multiplatform Epic games with their Unreal Engine. There's no big budget 1st party for MS who go for fancy graphics. Have you heard of the ICE team at Naughty Dog. They pretty much work 24-7on R&D trying to best use the PS3.
Only time devs moan about DVD is when they want to make a bigger game than last time, which means more levels/content, cutscenes.
chromatic9Crysis comes on 1 DVD and unzipped it isn't 20-30GB. Have a search how big the install is. It's like 2005 all over again.
Haha I got my first ban for correcting someone who was ill-informed. Good job moderators!
Oh and just to stay on topic...whoo go forza!
I love that also but due to IP issues it probably wouldn't happen.
Actually what you have said is totally absurd because your comparing a PC (which could have any level of graphical and processing capability) to console hardware which is totally different. I am comparing like for like, 360 to PS3 which have their capabilities capped at a similar amount and the only variable is storage. The Blu Ray disk allows more space for better textures, better sound etc so how can you say that doesn't make a difference?!
Oh yeah. I have a PC running 3 GTX570's and I wonder why a game looks better then on a console which has 5 year old architecture. Also console games do not have the ability to adjust visual settings, it is set at the maximum the console can handle. So I could say why does Shift look terrible on your old PC but better on console!?
Also PC games nearly always install to HDD, its been the done thing for a decade and the reason why is the game is unzipped to provide the best textures etc. Consoles only now have HDD's so they can benefit from that method of installation which frees them from the constraints of the disk and its something the 360 could take advantage of now that all of them have at least a 4GB HDD.
Its funny how I say one comment about how they could improve Forza with more HDD installs and then suddenly I get all this nonsense about why PC games look better than consoles! They have always looked better because the hardware is better and improves all the time! Apples and Oranges...
I suggest you have a look around the net and read about how the DVD format is limiting developers on the 360 and how this is having a negative impact on expanding the graphical capability of the machine. Its the reason why some first party PS3 games could never run on 360 because they don't have a 50GB disk and a guaranteed HDD at their disposal. Its also why some 3rd party titles look better on PS3.
Robin.
This. There's already backfire, they just need to animate it....
Specifically active aerodynamics though, I'm tired of driving an Enzo (for example's sake) and the car is working off of "invisible" downforce. The values are there already, animate the damn spoiler.
O I know its there...I have a confession and its a sad one. I sit there after doing upgrades to big block muscle cars with my 5.1 cranked and just listen to the revs and forced induction (if added). Go through the entire band slowly to hear the difference and then gun it a few times and get that back fire bursting through there with a slight echo. O GAWD ITS SO GOOD.
Very sorry about the outburst at the end, I just have a place in my heart for American muscle cars with big V8s.