Forza 4 Latest News & Discussion

  • Thread starter Bogie 19th
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Kind of random. But does anyone else find it ironic that the game cover cars in GT5 and Forza 4 look bad? Like for instance, GT5 has the SLS AMG. In my opinion on the SLS in GT5, doesn't look modeled that well. On the other hand, in Forza 4 the SLS looks absolutely gorgeous. Then the Forza 4 standard cover is the 458 Italia, which doesn't look so good to me in the game, but then in GT5 it looks absolutely stunning.

Might just be me but I was really pondering it a few hours ago...

Maybe it's a case of "cover-itis". The covers are more than likely a little "embellished" and then when you get in game with the car you're a little thrown off because it doesn't look like the cover.
 
Maybe it's a case of "cover-itis". The covers are more than likely a little "embellished" and then when you get in game with the car you're a little thrown off because it doesn't look like the cover.

This may be true. But that doesn't really apply to what i'm saying. I'm saying that the modeling of the cover car is better in the opposite game.
 
VXR
Anyone else bought an RX8 and noticed it has the R3 headlights now, so when you choose the new bumpers it looks like one, but if you keep it with the Mazdaspeed bumpers it doesn't look like the one in FM3? The effort they've gone to, they may as well updated it to the 2010 R3 like how they updated the Neon to an ACR and the Maserati GranTurismo to a 4.7 S amongst others.

They have also added the 8.5 gen front bumper to purchase for the Civic SI.
 
I noticed in my World Tour events there was a S700 Ferrari event. I thought, "oh, I'll use my F430 Scuderia, I just tuned it to S700!", so I select the event, it prompts me to pick a car (I wasn't in a Ferrari) and the only cars in my garage that are eligible are my '84 GTO and F50. Even after getting in the Scuderia it wasn't eligible. Guess its not coded properly.
 
Some of the event descriptions aren't terribly helpful in telling you what kind of car you need. And that's when I can even 🤬 read them (NOT EVERYONE OWNS OR ALWAYS PLAYS ON AN HDTV, TURN 10!!).

I was totally oblivious to the fact that the first month's Starter Car rival challenge allowed upgrades to F200 until like three days ago. :rolleyes: Now I always use the X button to get the real requirements.
 
This game is incredible. After being a devoted GT and PS devotee I've gone and bought the Xbox 360 and Forza. And well If you love cars you're probably playing Forza. What a Romp. Seriously, Really good sound. Nice graphics, beautiful in car. WTF. It's everything GT5 is and so much more. Shocking. I see a Fanatec CSR and pedals in the near future.
WOW.
 
Game is good in my opinion. Just wish there were more tracks from around the world in it.
Examples that come to mind would be: Spa, Bathurst (or however you spell it), Virgina International, Mid Ohio, Thunderhill Raceway Park (I had to throw it in there), Dubai International, as well as just merging the two Nurburgring maps they currently have together and make the Nurburgring 24 Hour track layout. I love the updated physics and graphics but I personally feel like the tracks are where most the time should be spent, since the track is where we (the customer) spend most of the time on average.
 
I love the updated physics and graphics but I personally feel like the tracks are where most the time should be spent, since the track is where we (the customer) spend most of the time on average.
Agreed completely. Long lists of cars and features don't enhance replayability. Their only function is to attract a wider audience in the first place. As soon as everyone unlocks their favorite cars and gameplay mode(s), the remainder of the game begins to collect virtual dust...but those favorite cars and gameplay modes still need tracks on which to drive.

I'm personally a bit worried, because I'm really, really happy with these physics and cars, but already sick of over 3/4 of the tracks available. This track selection stinks, IMO, and the Forza games have always been like that. I regretted buying FM3 because I only played it for a couple months, and to already feel this way with FM4 is embarrassing.

Despite its ragged, auto-generated graphics, muted physics, totally fictional cars and locales, dearth of compelling races and events, technical faults and oversights, and emphasis on vehicles I just don't care for (quads, monster trucks), I still play FUEL on a regular basis. And I will probably never stop playing FUEL, even when everyone is busy with Forza Motorsport 7 and Gran Turismo 6 Prologue Prologue: Preview Edition Beta Demo.

Why? You might say a picture is worth 5,560 square miles.

 
Game is good in my opinion. Just wish there were more tracks from around the world in it....
<snip>I love the updated physics and graphics but I personally feel like the tracks are where most the time should be spent, since the track is where we (the customer) spend most of the time on average.

I agree with you, the game needs more track variety. The tracks you listed are all great and should be added along with a few others, notably Lime Rock Park (I fell in love this little track when I was a member of iRacing a while back).

<snip>...

I'm personally a bit worried, because I'm really, really happy with these physics and cars, but already sick of over 3/4 of the tracks available. This track selection stinks, IMO, and the Forza games have always been like that. I regretted buying FM3 because I only played it for a couple months, and to already feel this way with FM4 is embarrassing.

I agree the physics and cars are fantastic, without a doubt. That can only carry you so far. The tracks are also incredible and there were some nice new additions. The attention to detail is just amazing. I absolutely love this game. But that said, I too am beginning to become bored with some of the tracks. Especially the ones that we've seen over and over and over again in previous renditions of Forza and in other games like Gran Turismo (Suzuka, etc...). But I feel like that's normal for a sim racing game. Do professional racers IRL get bored with certain tracks? Probably.

They definitely should add more DLC tracks to Forza 4. I also feel that adding other components to the game (for Forza 5) would give it a bit more longevity with the average sim racer. Rally for example, or maybe an open world component where you could compete in a cross country race or something (sure that would be a bit unrealistic, but talk about an endurance race...).

I still really enjoy playing this game! I much prefer Forza 4 over GT5 for many, many reasons.

<snip>... even when everyone is busy with Forza Motorsport 7 and Gran Turismo 6 Prologue Prologue: Preview Edition Beta Demo.

ROFL :lol:
 
Just finished World Tour which was an absolute blast. Then spent some time on the Event List completing all the bowling events which i absolutely detest. I can now concentrate on the racing, with the odd Autocross thrown in. Anyone else find Event List easier than World Tour? I've everything maxed out (+165% bonus) but find the AI a lot friendlier. Maybe i've just got used to holding back at T1 then leathering them, lol...
 
Agreed completely. Long lists of cars and features don't enhance replayability....
...

I don't know if I can agree with you on this one. I think the "primary" reason the GT series has such a long shelf-life is because of the amount of cars. Not for me, but for those that like to collect and drive many varieties of cars. What are you comparing Forza to?

I'm personally a bit worried, because I'm really, really happy with these physics and cars, but already sick of over 3/4 of the tracks available. This track selection stinks,...
...

I can't speak for everyone, the I think the general consenses is the Forza offers a very good selection of tracks. Again, what are you using for a yardstick?

To me, a game's longevity is based on competition. Forza has that covered with Rivals and Leaderboards. Nothing like real human competition!
 
I don't know if I can agree with you on this one. I think the "primary" reason the GT series has such a long shelf-life is because of the amount of cars. Not for me, but for those that like to collect and drive many varieties of cars. What are you comparing Forza to?



I can't speak for everyone, the I think the general consenses is the Forza offers a very good selection of tracks. Again, what are you using for a yardstick?

To me, a game's longevity is based on competition. Forza has that covered with Rivals and Leaderboards. Nothing like real human competition!

I agree with this. Every track is a "different" track with a different car. I think that's what makes the game. Take Infineon for example, certain spots you can flat out with one car, same spot in another car will send you to the virtual airlift to the nearest virtual Trauma Center.
 
...I too am beginning to become bored with some of the tracks. Especially the ones that we've seen over and over and over again in previous renditions of Forza and in other games like Gran Turismo (Suzuka, etc...). But I feel like that's normal for a sim racing game. Do professional racers IRL get bored with certain tracks? Probably.
I'm not bored with the same thing at all; three of my favorites are driving-sim staples, two others have appeared in Gran Turismo, and the two remaining are Forza repeats. See below.

I can't speak for everyone, the I think the general consenses is the Forza offers a very good selection of tracks...
I'm picky. If you'll forgive the tall post, I can elaborate.

Tracks I like:
  • Fujimi Kaido -- This is exactly what Forza needs more of, IMO. No, I'm not an Initial D kid. I'm talking about street/road courses, with or without a mountain involved.
  • Infineon Raceway -- Love it. Great flow.
  • Maple Valley Raceway -- This one has really grown on me. It's so old-school-Need-for-Speed.
  • Nürburgring -- Must-have. Self-explanatory.
  • Suzuka Circuit -- Must-have. Classic, and REALLY good flow.
  • TopGear Test Track -- Great, but free roaming the airfield would have been nice.
  • Tsukuba Circuit -- My go-to track for timed testing. Easy to learn, difficult to master, over in a minute (give or take).
Tracks I'll drive but rarely as a choice:
  • Bernese Alps -- It would be better if it wasn't so BIG, WIDE, and BASIC. I like the hills and dips that upset the car. Great potential, wasted on what feels like a beginner's track.
  • Hockenheimring -- It's okay. It's more drift-friendly than it is fun to race.
  • Le Mans -- To be honest I use this for nothing but high-speed testing. It's a fine track, but I'd always rather run the Nordschleife.
  • Montserrat (Camino Viejo, Iberian, Ladera) -- I like them, but overall they're sorta hit-and-miss.
  • Mugello -- Wouldn't be one of my first picks, but it's pretty good.
  • Positano -- Why no Costa di Amalfi? This is like having only the Nürburgring GP track.
  • Road Atlanta -- Starts off good, but halfway around the track they ran out of ideas, I guess.
  • Sunset Peninsula Raceway -- I actually like the infield, but I never select this one myself.
  • Twin Ring Motegi -- It's tolerable, for how straight-edged it is.
Tracks I hate:
  • Circuit de Catalunya -- "Complex" doesn't always mean "fun." This is more "disjointed." Multiple pile-up zones in online play.
  • Indianapolis -- Wide, flat, blind, and irritating.
  • Laguna Seca -- Never liked it in any game. Straight-corner-straight-corner-straight-corner-straight-corner-straight-corner-straight-worldfamouscorner-straight-corner-straight-corner-straight...
  • Road America -- Like Laguna Seca, but with more time spent waiting for the next corner. Which is basically doing nothing.
  • Sebring International Raceway -- Like Road America, but with more opportunities for other players/AI to ram you off-track.
  • Sedona Raceway Park -- Wacky and littered with quicksand. It's better without the oval.
  • Silverstone Racing Circuit -- UGH. I think this one just isn't for me. I can't explain it.
Benchmark High Speed Ring:
  • Benchmark High Speed Ring -- Not much to talk about here, other than the giant parking lot area with no support for autocross layouts or anything interesting. I don't know why T10 dropped the ball on that one.

So of 24 tracks, I enjoy and actively seek to race on 7 of them. And the source I pulled the list from counts the "Montserrat" tracks as one.

...what are you using for a yardstick?
A lifetime spent growing up with street racing/driving games, and a fascination with the open road. Wide, sterile, modern racetracks are really a turn-off. I could give you a long list of games, but the only Gran Turismo clone that really nailed the sort of track I like is Enthusia Professional Racing. It had the Nordschleife, Tsukuba, and about 20 fictional street courses set in various locations around the globe, all of them creative, challenging, and interesting.

Otherwise, the map I posted last time illustrates what I desire most. An unbounded network of rural roads, twisting over hills and valleys as far as you can see. I'm mainly here for the physics and cars. The fact that I enjoy getting from A to B as quickly as possible is sort of a coincidence. I don't like driving racecars much either -- I prefer to keep my tuned FM4 cars on street rubber.

I don't know if I can agree with you on this one. I think the "primary" reason the GT series has such a long shelf-life is because of the amount of cars. Not for me, but for those that like to collect and drive many varieties of cars.
But no one "wants" a thousand or even a couple hundred cars. The real purpose of a large car list, as I see it, is to ensure most players get to drive their favorites. From there, the replay value is in the ability to drive only cars you like all the time, and several of them. It's not that different from what you're saying, but the total inventory of cars isn't what most people are after.

The point we were making is that track variety has a stronger and more lasting effect. I can only drive the entire history of BMWs on a single track for so long, but I'd spend a lifetime driving an E30 M3 on the entire history of tracks.
 
^^^^ this I second.

Except for hating Silverstone... I love it!

But I agree with the general consensus that FM4 needs more track packs, not car packs. There are some pretty famous tracks that never appeared in FM like Spa, TT Assen, Donington, Monza, Dubai, etc which I feel would really enrich the gaming experience if they were added.
 
The point we were making is that track variety has a stronger and more lasting effect. I can only drive the entire history of BMWs on a single track for so long, but I'd spend a lifetime driving an E30 M3 on the entire history of tracks.

Excatly. If say, you had a game with 500 cars and 50 tracks, and you added a new car, you'd have 50 new (albeit very similar to previous) experiences driving your new car on every track. However, if you added a completely new track with 3 variations, you'd have 500 new experiences driving all current cars on your brand new track. When you take into account variations in the track, you'll have 1,000 extra different experiences on top of that.

Basically, a new track means way more gameplay than a new car.
 
...I agree with the general consensus that FM4 needs more track packs, not car packs. There are some pretty famous tracks that never appeared in FM like Spa, TT Assen, Donington, Monza, Dubai, etc which I feel would really enrich the gaming experience if they were added.
I would welcome all of those, even though Spa is the only one I know I would enjoy. I would welcome anything.

This one's a bit unrealistic to expect but how about the Isle of Man TT course? I dunno if he even talks to Turn10 anymore but Clarkson lives there. And why is there a Homespace that looks like Stelvio Pass when we can't drive it? I always want street/road courses, but there are numerous "proper" racetracks I would enjoy driving, too. Fuji (include the '80s version please!), Sugo, Monaco, Montreal, Brands Hatch, Watkins Glen, Zandvoort...any of those would make me happy.

...Basically, a new track means way more gameplay than a new car.
...and with physics like these, anything that helps replayability can go a long way. People still play Live for Speed despite the small, fictional car selection and even smaller, also-fictional track list, just because it feels so good to drive. FM4 ain't no LFS, but it's damn good. :)
 
...
But no one "wants" a thousand or even a couple hundred cars. The real purpose of a large car list, as I see it, is to ensure most players get to drive their favorites. From there, the replay value is in the ability to drive only cars you like all the time, and several of them. It's not that different from what you're saying, but the total inventory of cars isn't what most people are after.

The point I was making is that "apparently" many must value a huge car list - evident by the GT following. That, in my opinion, is the only thing that game has over Forza so it must bring longevity. Surely it can't be that game's track selection, features, etc. Again, I am not saying I value that car list because I don't - Forza has much more of what I want to drive/race. Only bringing this up (value of car selection) for discussion sake of it's value to some/many.

The point we were making is that track variety has a stronger and more lasting effect. I can only drive the entire history of BMWs on a single track for so long, but I'd spend a lifetime driving an E30 M3 on the entire history of tracks.

Completely agree.

What really prompted my response was the "Forza tracks selection stinks" comment. Granted everyone has different favorites, but "stinks" compared to what? I can't think of a competitor that has a much better track selection. Of course the amount of tracks could always be greater - more is better, simple as that!

EDIT: Good/bad tracks are very subjective. Case in point with you including Road America on your hate list. I love that track but it's big and fast. I don't enjoy slow cars on that track just as I don't enjoy fast cars on something like Positano. I have also had two of my IRL Corvettes on RA and it was a very challenging, and scary, experience. A personal connection also always adds to the attraction of a location.
 
The point I was making is that "apparently" many must value a huge car list - evident by the GT following. That, in my opinion, is the only thing that game has over Forza so it must bring longevity. Surely it can't be that game's track selection, features, etc...
We're saying almost the same thing. I think GT's huge car list is valuable, but not because of every car on it. With a larger list, Honda fans can drive more Hondas, Audi fans can drive more Audis, and Chevy fans can drive more Chevys...in theory.

My point earlier was that after the Honda, Audi, and Chevy fans buy all of the in-game Hondas, Audis, and Chevys they want, they tend to use those cars most, and a significant portion of cars are left unused. So more cars won't necessarily benefit them. More tracks certainly will. We all agree on that.

What really prompted my response was the "Forza tracks selection stinks" comment. Granted everyone has different favorites, but "stinks" compared to what? I can't think of a competitor that has a much better track selection.
I gave you the example of EPR, but I think Gran Turismo has always had a better track selection than Forza, too. More fantasy courses unrestricted by real-world demands, and a tilt towards smaller, narrower, twistier tracks. Both pluses for me.

Good/bad tracks are very subjective. Case in point with you including Road America on your hate list. I love that track but it's big and fast. I don't enjoy slow cars on that track just as I don't enjoy fast cars on something like Positano. I have also had two of my IRL Corvettes on RA and it was a very challenging, and scary, experience. A personal connection also always adds to the attraction of a location.
That it does, but not always in certain ways. I live in Wisconsin and still don't care much for Road America. I had once entertained thoughts of trying to get into a track day there, but my cars and motorcycle are all slow enough that it might be even more boring than in a videogame! I doubt I'd have the braking zone worries that made your experience a thrilling one. :lol:

I have done the tourist-lap pilgrimage to the Nordschleife, however. I'll never tire of that track. :) I gotta say though, I sat down and analyzed FM4's 'Ring last night and found it's a rather poor rendition. It's not as jarring as FM1's or FM2's, but the two-year development cycle seems to have led T10 to use an awful lot of shortcuts in modelling. We can't officially run any of the real-world tracks in reverse, but in the Nürburgring's case it wouldn't even render properly and you'd see everything they just plain skipped. It's not just visuals, plenty of the corners and elevation changes are off, too. It's not enough to ruin the drive, but I still feel a bit like I've looked behind the curtain. Photomode allows you to see a lot.
 
I'm not bored with the same thing at all; three of my favorites are driving-sim staples, two others have appeared in Gran Turismo, and the two remaining are Forza repeats. See below.


I'm picky. If you'll forgive the tall post, I can elaborate.

Tracks I like:
  • Fujimi Kaido -- This is exactly what Forza needs more of, IMO. No, I'm not an Initial D kid. I'm talking about street/road courses, with or without a mountain involved.
  • Infineon Raceway -- Love it. Great flow.
  • Maple Valley Raceway -- This one has really grown on me. It's so old-school-Need-for-Speed.
  • Nürburgring -- Must-have. Self-explanatory.
  • Suzuka Circuit -- Must-have. Classic, and REALLY good flow.
  • TopGear Test Track -- Great, but free roaming the airfield would have been nice.
  • Tsukuba Circuit -- My go-to track for timed testing. Easy to learn, difficult to master, over in a minute (give or take).
Tracks I'll drive but rarely as a choice:
  • Bernese Alps -- It would be better if it wasn't so BIG, WIDE, and BASIC. I like the hills and dips that upset the car. Great potential, wasted on what feels like a beginner's track.
  • Hockenheimring -- It's okay. It's more drift-friendly than it is fun to race.
  • Le Mans -- To be honest I use this for nothing but high-speed testing. It's a fine track, but I'd always rather run the Nordschleife.
  • Montserrat (Camino Viejo, Iberian, Ladera) -- I like them, but overall they're sorta hit-and-miss.
  • Mugello -- Wouldn't be one of my first picks, but it's pretty good.
  • Positano -- Why no Costa di Amalfi? This is like having only the Nürburgring GP track.
  • Road Atlanta -- Starts off good, but halfway around the track they ran out of ideas, I guess.
  • Sunset Peninsula Raceway -- I actually like the infield, but I never select this one myself.
  • Twin Ring Motegi -- It's tolerable, for how straight-edged it is.
Tracks I hate:
  • Circuit de Catalunya -- "Complex" doesn't always mean "fun." This is more "disjointed." Multiple pile-up zones in online play.
  • Indianapolis -- Wide, flat, blind, and irritating.
  • Laguna Seca -- Never liked it in any game. Straight-corner-straight-corner-straight-corner-straight-corner-straight-corner-straight-worldfamouscorner-straight-corner-straight-corner-straight...
  • Road America -- Like Laguna Seca, but with more time spent waiting for the next corner. Which is basically doing nothing.
  • Sebring International Raceway -- Like Road America, but with more opportunities for other players/AI to ram you off-track.
  • Sedona Raceway Park -- Wacky and littered with quicksand. It's better without the oval.
  • Silverstone Racing Circuit -- UGH. I think this one just isn't for me. I can't explain it.
Benchmark High Speed Ring:
  • Benchmark High Speed Ring -- Not much to talk about here, other than the giant parking lot area with no support for autocross layouts or anything interesting. I don't know why T10 dropped the ball on that one.



Your list is similar to mine, although I'm not sure I really hate any tracks but maybe Silverstone, followed by Tsukuba and Circuit de Catalunya as least favorites. Might through in Twin Ring Motegi too.

I like Bernese Alps because of its fast flow. I'd much rather have a track like that, than some chicane barriered attempt at a racetrack.

A couple good full course city tracks like Seattle and New York would be a nice addition along with Watkins Glen, and another original track along the lines of Maple Valley.
 
<snip>

A couple good full course city tracks like Seattle and New York would be a nice addition along with Watkins Glen, and another original track along the lines of Maple Valley.

Yes, those would all be great additions. Why did Turn 10 get rid of the New York City track? I kind of liked it but it's gone in FM4. I like the FM2 version without the chicanes. The FM3 version seemed very poorly lit and unless I had the brake line on I couldn't really see the entrance to the chicane that well. Could have just been my TV but I don't think so. Long Beach would be another great addition.
 
@Wolfe

Funny thing about Mazda Raceway Laguna Seca. It's one of the most fun tracks i've ever driven on in real life. And the all mighty corkscrew is actually quite easy to drive.
 
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