Scaff
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- He/Him
- ScaffUK
That's not true dude and if you played GT5P you would know this. The manual gave you the tires to correspond to stock tires on each specific vehicle @ Zero agree with you 100%
That was GT5 not GT5.
GT5 has had two physics versions and a number of updates that have affected tyres, knowing anything about what PD intent tyres -stock or not - to represent is just about impossible. The only things we do know is that the tyres have no real world match and that they seem to act as grip multipliers as grades increase (and the later supports the former).
As for lap times being a good indicator or sim accuracy and tyre modelling accuracy in particular, I am yet to see a single bit of evidence that would back that up at all. Simply because its possible to match lap times in a sim does not mean the sim is accurate, to claim other wise when so many variable are involved is a logical failure of huge proportions.
It assumes that every part of the sim engine is perfect for a start (which alone is patently ridiculous - unless you wish to claim GT5 is perfect and then I would be quite interested in how both GT5 pre and post 2.0 are perfect), not to mention the variables involved that will cause differences in real world lap comparisons alone:
- Ambient temperature
- Humidity
- Wind direction and speed
- Has the track been resurfaced
- What else raced on the track recently
- Time of day
Take a track the size of the 'ring and you can have totally different weather on different parts of the track, yet your quite happy to say that if you can match the lap times with the same car then the sim is accurate?
What if the sim has a temp of 30C and a humidity of 80% and the real track had a temp of 12C and 0% humidity? What if the cars running a high boost turbo with those differing factors? Still think the comparison would be valid?
I don't.
Lets throw in another (as it relates to tyres so fits quite well), what if the tyre model in the sim has too much long-g and too little lat-g, you can accelerate and brake more effectively than the car should yet not corner as well as it should. However what if these two balanced each other out over the duration of a specific lap? How accurate is you sim now?
Its not.
All of which is also ignoring the 🤬 great elephant in the room, which is people engineering lap times to match. Would you be so bold as to claim no one has ever done it? That they haven't recorded lap after lap until they got the result they wanted and then stopped?
Too much can and does vary around an entire lap, and the long the track the more it comes into play.