Did the car actually gain more speed while sliding in GTA ? I often slides my car around corner exits from time to time in GT5, but rarely I've seen my car carry more speed while sliding or gain more time while doing it. What sort of slides is it ? The kind that Formula 1 car have around tight corners ? or slides that leaves black tire marks ...
Its not that you gain speed when traction is lost in GT5/GTA its that you don't lose any.
The moment you exceed the limit on rubber when cornering you lose lateral grip and therefore speed (often referred to as tyre scrub), this simply doesn't happen in GT5/GTA.
Take a look at footage from any tarmac event, be it F1, DTM, WRC tarmac stages and you will see they do everything they can to keep the tyres right on the very limit of grip, because a fraction over in either direction is slower.
I always thought that engine braking is only used to help controlling the car speed on a steep slope, and I am referring to smooth surfaced road here, brake alone would not be sufficient in some cases, as they get overheated and faded on a long way down from a hilly road. I have a bad experience once while still learning to drive 15 years ago, I went down hill while still on 2nd gear, tried to brake with the engine by shifting to 1st, the car over revs, silly me not looking at my terminal speed on 2nd. The car was still going at the speed it has before going to 1st even when the engine could not rev higher, thankfully I still have a brake to slow the car down.
You can use compression braking on almost any descent and on any surface, I've used it on a 14 degree slope on a public road on the back road near my home and its perfectly possible to control the entire descent with the engine alone.
The situation you describe above sounds a lot more like a misjudgement on your part, which doesn't in itself mean the practice is invalid, simply that (in this case) you did not apply it correctly.
I would guess that had you started the descent in 1st gear you would have been able to control it with engine speed alone.
Off road/ 4WD cars with hill descent features are using computer controlled brakes and other electronic stuff to help control the speed while descending, they have better lower differential gears than normal cars. So maybe not all cars would go faster on down hill with engine braking and no brakes at all.
I'm talking about cars without these systems, the majority of my own off-road experience is in a Series II Land Rover, which has zero electronic aids of any sort. Pop that in 1st and Low Range and you don't need anything else for a controlled descent.
GT5 is a near realistic simulator that requires an understanding of actual driving and real life physics to get the most out of the game.
Forza is a fantastically realistic arcade that require an understanding of how the game works to get the most out of the game.
Totally and 100% disagree.
Swap those around and you would have my view on it (apart from neither being a near realistic sim), GT5's lack of a true tyre model and its very basic suspension modelling just doesn't cut the mustard in this day and age at all.
My simple test is to drive broadly the same car around the same circuit in both games and the lap times in the two games don't really compare although those in GT5 are nearest to actual reality. (based purely on my marginal skills)
I can't agree that lap times are a good indicator of how accurate a sim is at all, too many variable exists for them to be of any use at all. You could have a physics model that provides far too much longitudinal grip and far too little lateral grip, with them balancing out over the course of a lap. The lap time would be fine, but all that would do would be to hide the two clearly inaccurate parts of the physics model.