Forza 4 vs GT5 physics (read the first post before contributing)

Which game do you find has superior physics?

  • Gran Turismo 5

    Votes: 1,142 80.5%
  • Forza 4

    Votes: 167 11.8%
  • They are equal

    Votes: 110 7.8%

  • Total voters
    1,419
Wow!, What a disapointment froza4 experiance was for me.:yuck: I spent some time researching it and thought this game most be bad ass. And all the hipe that it was the #1 racer/driver game and the physics where equal to gt. Wrong!.. feels like old arcade games of the 80s, no sim. the only erea I feel thay did ok on is when you brake. shift2 has better sim and physics then forza4 mind you. pd is doing an excellent job:tup:. You can feel weight transfer or also called pitch on trailing thorttle while conering, under steer, over steer. weight transfer while conering, suspension travel while going over bumps. you feel when tires are about to brake traction. brilliant!. :dopey: nice work pd.
 
Wow!, What a disapointment froza4 experiance was for me.:yuck: I spent some time researching it and thought this game most be bad ass. And all the hipe that it was the #1 racer/driver game and the physics where equal to gt. Wrong!.. feels like old arcade games of the 80s, no sim. the only erea I feel thay did ok on is when you brake. shift2 has better sim and physics then forza4 mind you. pd is doing an excellent job:tup:. You can feel weight transfer or also called pitch on trailing thorttle while conering, under steer, over steer. weight transfer while conering, suspension travel while going over bumps. you feel when tires are about to brake traction. brilliant!. :dopey: nice work pd.

Very interesting that you act as if this is your first time playing FM4. Yet you posted in this thread 2 months ago and had quite a different opinion:

Just tried f4, and honestly got say the simulation was quit a disipointment!. not trying to bash it ethier, it's ok. it just dosen't compare to gt's level. For example wieght transfer on acclaration and on and off throtlle lift out of corner is none exsistat, when tires lose traction on understeer not there ethier. I had all assist off, still felt like tires where not communicateing with driver. the sim is thair but at verey low level compared to gt.

Tell me, have you come up with anything in response to Scaff's reply to your initial post? Not that I expect a response. It seems that you're just trying to stir the pot.
 
Wow!, What a disapointment froza4 experiance was for me.:yuck: I spent some time researching it and thought this game most be bad ass. And all the hipe that it was the #1 racer/driver game and the physics where equal to gt. Wrong!.. feels like old arcade games of the 80s, no sim. the only erea I feel thay did ok on is when you brake. shift2 has better sim and physics then forza4 mind you. pd is doing an excellent job:tup:. You can feel weight transfer or also called pitch on trailing thorttle while conering, under steer, over steer. weight transfer while conering, suspension travel while going over bumps. you feel when tires are about to brake traction. brilliant!. :dopey: nice work pd.

Shift 2 was a great game but you just can't say that it's more realistic than FM4 without backing it up.
 
Wow!, What a disapointment froza4 experiance was for me.:yuck: I spent some time researching it and thought this game most be bad ass. And all the hipe that it was the #1 racer/driver game and the physics where equal to gt. Wrong!.. feels like old arcade games of the 80s, no sim. the only erea I feel thay did ok on is when you brake. shift2 has better sim and physics then forza4 mind you. pd is doing an excellent job:tup:. You can feel weight transfer or also called pitch on trailing thorttle while conering, under steer, over steer. weight transfer while conering, suspension travel while going over bumps. you feel when tires are about to brake traction. brilliant!. :dopey: nice work pd.

Poor post, poor attitude (abuse by PM is never a smart move) and a poorly constructed argument that doesn't actually hold up to examination.

I o like the way in which you have utterly failed to address with any substance the very basic tyre and suspension model that PD (by there own admission) have in GT5.

If you have nothing of substance to add to this discussion then I strongly suggest you refrain from posting in here (and you are still going to need to follow the AUP as well, its not optional).
 
If you have nothing of substance to add to this discussion then I strongly suggest you refrain from posting in here (and you are still going to need to follow the AUP as well, its not optional).

I'll just echo Scaff's comment here; it's why a post has just now been deleted.

Carry on!
 
Shift 2 was a great game but you just can't say that it's more realistic than FM4 without backing it up.

I think Shift 2 is somewhat better then GT5, I dont know about FM. The problem with Shift 2 is the default advanced wheel settings are at 270 degreese and not 900 degreese, and the adjuster system is retarded (once you figure it out, it works well, but man is it ever stupid how it works) The tittle has soooo many short comings but man is it ever fun, and the racing experience is exilerating, not bland boring like GT5.

GT5 is like driving in a beautifully detailled digital image, a remarcable list of cars even though most of them are slightly improved GT4 quality. GT is eye candy. Shift 2 is something else competly, Fun.
 
INSANERAC3R
I think Shift 2 is somewhat better then GT5, I dont know about FM. The problem with Shift 2 is the default advanced wheel settings are at 270 degreese and not 900 degreese, and the adjuster system is retarded (once you figure it out, it works well, but man is it ever stupid how it works) The tittle has soooo many short comings but man is it ever fun, and the racing experience is exilerating, not bland boring like GT5.

GT5 is like driving in a beautifully detailled digital image, a remarcable list of cars even though most of them are slightly improved GT4 quality. GT is eye candy. Shift 2 is something else competly, Fun.

Shift two's physics were complete crap period, not to mention it's wheel physics. I have never seen a game that you have to turn the wheel into the drift while drifting, just to keep the drift.

I do not understand how you think that game is even better, or remotely close to GT5 or FM4.
 
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Wow!, What a disapointment froza4 experiance was for me.:yuck: I spent some time researching it and thought this game most be bad ass. And all the hipe that it was the #1 racer/driver game and the physics where equal to gt. Wrong!.. feels like old arcade games of the 80s, no sim. the only erea I feel thay did ok on is when you brake. shift2 has better sim and physics then forza4 mind you. pd is doing an excellent job:tup:. You can feel weight transfer or also called pitch on trailing thorttle while conering, under steer, over steer. weight transfer while conering, suspension travel while going over bumps. you feel when tires are about to brake traction. brilliant!. :dopey: nice work pd.


:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol:
 
Shift two's physics were complete crap period...
Nuff said.
Although you're kind of right, that's not the whole story. Rumor has it that Slightly Mad Studios constructed a competent simulator, but sabotaged the handling at the last minute to spite EA regarding some publisher/developer tensions and conflict.

Whether or not that's true, tweaking the control options is a must in Shift 2 Unleashed, even with the gamepad. The driving is astonishingly horrendous out of the box, but with the sensitivities/deadzones/etc. all tweaked, I discovered an OK racing game with sweet tracks, some nice cars, and beautiful night racing effects. It's not great, but it's not so bad as the first impression it gives you. I can't recall the last time I played a game that hinged so precariously on its control options, but it is what it is.

The PC version even has a "realistic handling" mod that supposedly fixes everything (I have a 360 copy). It confuses the AI cars, though. :dopey:
 
I have never seen a game that you have to turn the wheel into the drift while drifting, just to keep the drift.
How many hundreds of drifting vids do I have to show you untill you get that countersteering is an extremely essential part of drifting?

Oh and in GT as example you have to turn the wheel into the drift while drifing, or better known as countersteering. Actually this is the case in every realistic or semi realistic driving game.



But please tell me that you simply expressed an actually true fact in an extremely unlucky and wrong sentence/form.



EDIT: And weeeeeeeeee another misunderstanding caused by an unclear definition.
 
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dr_slump
How many hundreds of drifting vids do I have to show you untill you get that countersteering is an extremely essential part of drifting?

Oh and in GT as example you have to turn the wheel into the drift while drifing, or better known as countersteering. Actually this is the case in every realistic or semi realistic driving game.

You miss read my post entirely. I know countersteering is quite major point in drifting. That was what I was talking about. I was stating in NFS Shift 2, the physics were complete crap, especially for drifting. I know in drifting you have to turn in every so often to maintain angle, but in NFS Shift 2, you have to turn in to drift period.

I was agreeing with you guys about NFS Shift 2 not being on the same level, or remotely anywhere close to GT5 or FM4.
 
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In driver's education they always said, "steer into the slide." But I know what Lock2Lock meant. I would hope he knows how countersteer works with a username like that. :P
 
Countersteering is turning against the drift.
In a left corner your car is turned too much left and therefore from the drivers perspective your moving to the right. Into the drift is right then and into the corner is left then from my understanding.

Maybe I'm wrong, but that's just how I always saw it.



"Steer into the direction of the skid" basically.


Here's a whole thread about it: http://boards.straightdope.com/sdmb/showthread.php?t=230609
I'm not on that forum, it's simply the next best google result I found. :lol:
 
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Although you're kind of right, that's not the whole story. Rumor has it that Slightly Mad Studios constructed a competent simulator, but sabotaged the handling at the last minute to spite EA regarding some publisher/developer tensions and conflict.

I don't know where that rumour has come from but it's total rubbish. SMS built the game that EA asked for, it's as simple as that. If there was any deliberate sabotage at the last minute don't you think EA would have noticed from earlier builds? SMS would have been in a world of legal trouble.
 
Wolfe
In driver's education they always said, "steer into the slide." But I know what Lock2Lock meant. I would hope he knows how countersteer works with a username like that. :P
I do. Just I worded it in a weird way.
dr_slump
In a left corner your car is turned too much left and therefore from the drivers perspective your moving to the right. Into the drift is right then and into the corner is left then from my understanding.

Maybe I'm wrong, but that's just how I always saw it.
You are right, I just worded it wrong. Sorry about the confusion. Meant to say "turn into the corner", not "turn into the drift".

I was stating that NFS Shift 2 does not need to be compared to FM4 or GT5, because of the physics.

I have never seen a game that has such poor wheel physics like that game has. While drifting, you can drift without counter steering, and have to turn into the turn more than counter steer. That's a poor excuse for physics.

I apologize about the confusion dr_slump. That was my fault.
 
I was stating that NFS Shift 2 does not need to be compared to FM4 or GT5, because of the physics.

I have never seen a game that has such poor wheel physics like that game has. While drifting, you can drift without counter steering, and have to turn into the turn more than counter steer. That's a poor excuse for physics.
No problem.

Shift 2 shouldn't even brought up, it's that bad. I mean if it just hadn't had that 🤬 delay... AWFUL!



Speaking about Shift 2 as a whole to be clear. It actually did have some great aspects, but they got ruined by the bad points.
 
dr_slump
No problem.

Shift 2 shouldn't even brought up, it's that bad. I mean if it just hadn't had that 🤬 delay... AWFUL!

Speaking about Shift 2 as a whole to be clear. It actually did have some great aspects, but they got ruined by the bad points.

Totally agree.
 
I don't know where that rumour has come from but it's total rubbish. SMS built the game that EA asked for, it's as simple as that. If there was any deliberate sabotage at the last minute don't you think EA would have noticed from earlier builds? SMS would have been in a world of legal trouble.
I cannot verify or deny the truth of it -- the only evidence I can offer is that SMS subsequently broke off to start Project CARS while running solo -- but considering the driving skills of the average person in the games industry, I absolutely don't think EA would have noticed from earlier builds.

My main point was that S2U transforms into something radically different and playable when you tweak the control options. Not really up to par, but enjoyable.
 
Although you're kind of right, that's not the whole story. Rumor has it that Slightly Mad Studios constructed a competent simulator, but sabotaged the handling at the last minute to spite EA regarding some publisher/developer tensions and conflict.

Whether or not that's true, tweaking the control options is a must in Shift 2 Unleashed, even with the gamepad. The driving is astonishingly horrendous out of the box, but with the sensitivities/deadzones/etc. all tweaked, I discovered an OK racing game with sweet tracks, some nice cars, and beautiful night racing effects. It's not great, but it's not so bad as the first impression it gives you. I can't recall the last time I played a game that hinged so precariously on its control options, but it is what it is.

Indeed. I did in fact tweek up the controls in Shift 2, and while it was somewhat good, I still couldn't enjoy it if I'm honest. :\ But it was worth it since I wanted to play it again. :)

The PC version even has a "realistic handling" mod that supposedly fixes everything (I have a 360 copy). It confuses the AI cars, though. :dopey:

Haha, that's great to hear (lol the AI :lol:).
 
I don't believe the idea that it is a conspiracy. It has some physics problems even when you do fix it, but Shift 2 wouldn't be the first game where a developer has put together a decent-ish physics engine and then completely destroyed it when they mapped the controls to a regular controller.


Daytona on the Dreamcast was absolutely awful out of the box, but if you spent half an hour fiddling with the controls it played fairly close to the original.
Auto Modellista had crappy physics to begin with, but once you got the controls cleaned up the physics could be adapted to.
Driving Emotion Type-S had physics that were above most games (even if they weren't a patch on GT3), but the sensitivity was so extremely over the top that it was unplayable until you turned it all the way down (and even then the progressive sensitivity was a horrible idea).














There's actually something I've been meaning to bring up about Forza's physics that I find really odd lately, but I'm not sure how to word it at the moment.
 
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I don't believe the idea that it is a conspiracy. It has some physics problems even when you do fix it, but Shift 2 wouldn't be the first game where a developer has put together a decent-ish physics engine and then completely destroyed it when they mapped the controls to a regular controller.
But shift 2 with wheel isn't better at all.
 
I've always been such a GT lover. I do believe Forza is a very, very fun game with quite honestly a better selection of cars. Unlike GT which has about 20 Variants of the same car.

BUT

I like that about GT. I like how we have different models of the cars. I'm a car lover, that's why i love GT. Very consistent and realistic gameplay with amazing graphics and lots of cars. I'm not sure but i like to search new gems for whichever category the find themselves in, in GT5. I.E Finding a variant of a Mazda RX-7 to drag a more common one. It's this sort of thing that makes GT an amazing and fun experience, just discovering and enjoying new cars.

Besides, nothing's better than a good Online LMP1/2 & GT race.
 
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