Wow!, What a disapointment froza4 experiance was for me. I spent some time researching it and thought this game most be bad ass. And all the hipe that it was the #1 racer/driver game and the physics where equal to gt. Wrong!.. feels like old arcade games of the 80s, no sim. the only erea I feel thay did ok on is when you brake. shift2 has better sim and physics then forza4 mind you. pd is doing an excellent job:tup:. You can feel weight transfer or also called pitch on trailing thorttle while conering, under steer, over steer. weight transfer while conering, suspension travel while going over bumps. you feel when tires are about to brake traction. brilliant!. nice work pd.
Just tried f4, and honestly got say the simulation was quit a disipointment!. not trying to bash it ethier, it's ok. it just dosen't compare to gt's level. For example wieght transfer on acclaration and on and off throtlle lift out of corner is none exsistat, when tires lose traction on understeer not there ethier. I had all assist off, still felt like tires where not communicateing with driver. the sim is thair but at verey low level compared to gt.
Wow!, What a disapointment froza4 experiance was for me. I spent some time researching it and thought this game most be bad ass. And all the hipe that it was the #1 racer/driver game and the physics where equal to gt. Wrong!.. feels like old arcade games of the 80s, no sim. the only erea I feel thay did ok on is when you brake. shift2 has better sim and physics then forza4 mind you. pd is doing an excellent job:tup:. You can feel weight transfer or also called pitch on trailing thorttle while conering, under steer, over steer. weight transfer while conering, suspension travel while going over bumps. you feel when tires are about to brake traction. brilliant!. nice work pd.
Wow!, What a disapointment froza4 experiance was for me. I spent some time researching it and thought this game most be bad ass. And all the hipe that it was the #1 racer/driver game and the physics where equal to gt. Wrong!.. feels like old arcade games of the 80s, no sim. the only erea I feel thay did ok on is when you brake. shift2 has better sim and physics then forza4 mind you. pd is doing an excellent job:tup:. You can feel weight transfer or also called pitch on trailing thorttle while conering, under steer, over steer. weight transfer while conering, suspension travel while going over bumps. you feel when tires are about to brake traction. brilliant!. nice work pd.
The link doesn't work on the OP's post...
If you have nothing of substance to add to this discussion then I strongly suggest you refrain from posting in here (and you are still going to need to follow the AUP as well, its not optional).
Shift 2 was a great game but you just can't say that it's more realistic than FM4 without backing it up.
INSANERAC3RI think Shift 2 is somewhat better then GT5, I dont know about FM. The problem with Shift 2 is the default advanced wheel settings are at 270 degreese and not 900 degreese, and the adjuster system is retarded (once you figure it out, it works well, but man is it ever stupid how it works) The tittle has soooo many short comings but man is it ever fun, and the racing experience is exilerating, not bland boring like GT5.
GT5 is like driving in a beautifully detailled digital image, a remarcable list of cars even though most of them are slightly improved GT4 quality. GT is eye candy. Shift 2 is something else competly, Fun.
Wow!, What a disapointment froza4 experiance was for me. I spent some time researching it and thought this game most be bad ass. And all the hipe that it was the #1 racer/driver game and the physics where equal to gt. Wrong!.. feels like old arcade games of the 80s, no sim. the only erea I feel thay did ok on is when you brake. shift2 has better sim and physics then forza4 mind you. pd is doing an excellent job:tup:. You can feel weight transfer or also called pitch on trailing thorttle while conering, under steer, over steer. weight transfer while conering, suspension travel while going over bumps. you feel when tires are about to brake traction. brilliant!. nice work pd.
Shift two's physics were complete crap period.
It does now.
Although you're kind of right, that's not the whole story. Rumor has it that Slightly Mad Studios constructed a competent simulator, but sabotaged the handling at the last minute to spite EA regarding some publisher/developer tensions and conflict.Nuff said.Shift two's physics were complete crap period...
How many hundreds of drifting vids do I have to show you untill you get that countersteering is an extremely essential part of drifting?I have never seen a game that you have to turn the wheel into the drift while drifting, just to keep the drift.
dr_slumpHow many hundreds of drifting vids do I have to show you untill you get that countersteering is an extremely essential part of drifting?
Oh and in GT as example you have to turn the wheel into the drift while drifing, or better known as countersteering. Actually this is the case in every realistic or semi realistic driving game.
In a left corner your car is turned too much left and therefore from the drivers perspective your moving to the right. Into the drift is right then and into the corner is left then from my understanding.Countersteering is turning against the drift.
Although you're kind of right, that's not the whole story. Rumor has it that Slightly Mad Studios constructed a competent simulator, but sabotaged the handling at the last minute to spite EA regarding some publisher/developer tensions and conflict.
I do. Just I worded it in a weird way.WolfeIn driver's education they always said, "steer into the slide." But I know what Lock2Lock meant. I would hope he knows how countersteer works with a username like that.
You are right, I just worded it wrong. Sorry about the confusion. Meant to say "turn into the corner", not "turn into the drift".dr_slumpIn a left corner your car is turned too much left and therefore from the drivers perspective your moving to the right. Into the drift is right then and into the corner is left then from my understanding.
Maybe I'm wrong, but that's just how I always saw it.
No problem.I was stating that NFS Shift 2 does not need to be compared to FM4 or GT5, because of the physics.
I have never seen a game that has such poor wheel physics like that game has. While drifting, you can drift without counter steering, and have to turn into the turn more than counter steer. That's a poor excuse for physics.
dr_slumpNo problem.
Shift 2 shouldn't even brought up, it's that bad. I mean if it just hadn't had that 🤬 delay... AWFUL!
Speaking about Shift 2 as a whole to be clear. It actually did have some great aspects, but they got ruined by the bad points.
I cannot verify or deny the truth of it -- the only evidence I can offer is that SMS subsequently broke off to start Project CARS while running solo -- but considering the driving skills of the average person in the games industry, I absolutely don't think EA would have noticed from earlier builds.I don't know where that rumour has come from but it's total rubbish. SMS built the game that EA asked for, it's as simple as that. If there was any deliberate sabotage at the last minute don't you think EA would have noticed from earlier builds? SMS would have been in a world of legal trouble.
Although you're kind of right, that's not the whole story. Rumor has it that Slightly Mad Studios constructed a competent simulator, but sabotaged the handling at the last minute to spite EA regarding some publisher/developer tensions and conflict.
Whether or not that's true, tweaking the control options is a must in Shift 2 Unleashed, even with the gamepad. The driving is astonishingly horrendous out of the box, but with the sensitivities/deadzones/etc. all tweaked, I discovered an OK racing game with sweet tracks, some nice cars, and beautiful night racing effects. It's not great, but it's not so bad as the first impression it gives you. I can't recall the last time I played a game that hinged so precariously on its control options, but it is what it is.
The PC version even has a "realistic handling" mod that supposedly fixes everything (I have a 360 copy). It confuses the AI cars, though.
But shift 2 with wheel isn't better at all.I don't believe the idea that it is a conspiracy. It has some physics problems even when you do fix it, but Shift 2 wouldn't be the first game where a developer has put together a decent-ish physics engine and then completely destroyed it when they mapped the controls to a regular controller.
But shift 2 with wheel isn't better at all.