Forza 4 vs GT5 physics (read the first post before contributing)

Which game do you find has superior physics?

  • Gran Turismo 5

    Votes: 1,142 80.5%
  • Forza 4

    Votes: 167 11.8%
  • They are equal

    Votes: 110 7.8%

  • Total voters
    1,419
LMSCorvetteGT2
we'll have to see if it is even fixed, none of us have forgotten how Gt5 performs and I hope Kaz and crew realize that as GT6 was being built.

Jordan did mention some improvments will be great testing them.
 
Jordan did mention some improvments will be great testing them.

Like I said we will see, no one can say for sure till the full game is out and even then people still will have something to say. I myself help it has improved but wont say good or bad till I try it myself.
 
I really couldn't say which is better. But Forza 4 seems right there, based off the cars I've actually owned. I have not played with a wheel, but I've been able to recreate my own cars in the game, and it feels like I'm driving the real thing only with a controller.
GT5 only has standard models of my cars, and those don't perform as well.
 
LMSCorvetteGT2
Like I said we will see, no one can say for sure till the full game is out and even then people still will have something to say. I myself help it has improved but wont say good or bad till I try it myself.

True we will see but it will still be fun testing the physics and comparing the same test in gt5.
 
thelvynau
True we will see but it will still be fun testing the physics and comparing the same test in gt5.

The demo can't come soon enough for that, and the feed back from two people who were at the event points top good things, but another has stated that we still have no torque steer from a standing start.

I just hope that SFR is not locked on for the demo either, as it totally screws the physics.
 
Scaff
The demo can't come soon enough for that, and the feed back from two people who were at the event points top good things, but another has stated that we still have no torque steer from a standing start.

I just hope that SFR is not locked on for the demo either, as it totally screws the physics.

Agreed I really want a crack at gt6 and run some tests vs gt5.
 
Somewhat related to physics, but not quite, the ABS in Forza is ridiculous. It operates at a very low frequency and doesn't mind going over the limit very much at all. It might be for the sake of game balance, but this is a sim, so I don't see a place for gimped ABS.
Turn10 already stated they wanted assists to help players in being more consistent while never giving them any form of advantage over unassisted players (meaning the assists tend to actually make you slower).

That's why ABS works on a very low frequency. But at least it works in a somewhat realistic way (even if it's a gimped one).

Let's just not talk about how ridiculous ABS is in GT5.
 
Forza has stupid physics. So unrealistic. :grumpy:

you-must-be-new-here-willy-wonka.jpg
 
Grabbs popcorn

Care to share? I ate all mine last time something like this came up and havent had the chance to replenish my stock...


As to keep it on topic, torque steer off the line is at least existent in Forza, like it is in the real world where as its non-existent in GT5... Compression braking also exists no matter what control input you use in Forza, tyre model is actually half decent with deformation and what not and the slipstream isn't ridiculously over powered.
 
Forza has stupid physics. So unrealistic. :grumpy:

Yeah I hate the stupidly realistic tire model, the stupid realistic ABS system, or the realistic clutch model, oh.........I think I no what you mean the stupid lift off oversteer on front wheel drive cars............errrrrm wait......they are all realistic..........I'm confused:dunce:
 
If you think closer-to-real-than-another-console-simulation-game physics are unrealistic, than, well, I don't want to live where you live.

What?

I know this forum prides itself on posting with reason and logic behind, and that it can lead to some 'anal' behavior, but what does that sentence even mean? Should have not bothered answering that, if I was you.

Edit:

I have a question. I noticed from the GT6 demo reels that some of the players that use the wheel use it really harsh, with lots of quick and sudden movements. I have a friend that plays like that in GT5. I don't drive like that IRL, but I don't drive fast cars.

Then again, I've seen footage of race drivers that drive the wheel in a much more controles and fluid movements - never quick or sudden unless the car needs corrections.

Can this style of play affect judgement on how good or bad physics are in a game?
 
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It looks similar to GT5. Different, yes, but not wildly so.

Not that it matters much; I sure hope we're not going to get to the point where we're comparing physics based off off-screen video captures :P
 
A fragment of an interview with Kazunori Yamauchi

"While improving the physics model, how do you keep the game accessible to a wide range of players?

I’ve mentioned some of this before but we are improving a lot of the driver assist functions for GT6.

The other thing is that it’s sort of wrong to assume that making it more real will make it more difficult to drive. Everyone here, I am sure you all drive; it’s not that difficult – but people who can drive cars straight suddenly can’t drive in a video game! That’s because the reality isn’t really all there."

Maybe he's talking about Forza 4? Many believe that the physics forza4 harder than driving in real life.
 
A fragment of an interview with Kazunori Yamauchi

"While improving the physics model, how do you keep the game accessible to a wide range of players?

I’ve mentioned some of this before but we are improving a lot of the driver assist functions for GT6.

The other thing is that it’s sort of wrong to assume that making it more real will make it more difficult to drive. Everyone here, I am sure you all drive; it’s not that difficult – but people who can drive cars straight suddenly can’t drive in a video game! That’s because the reality isn’t really all there."

Maybe he's talking about Forza 4? Many believe that the physics forza4 harder than driving in real life.


No hes clearly talking about GT and people not being able to drive just picking up the game. Not so much gamers, but non gamers for example drive cars all the time, but when some attempt to drive Virtual in GT they suck and cant keep the car on the road, if they do its barely.

As good as force feedback and pedal feedback becomes it doesn't simulate the g forces you feel in a car driving it and they are used to feel what the car is doing. As good as these games get, and as good as your cockpit set up may be it is not even close to the feeling of actually racing on a Track.

As good as Forza gets its still fighting people with 15 years experience driving practically the same system only slowly progressing through the years. Some of us are just so used to it we are set comfortable with it, some others may venture off to Forza just for something different yet pushing for similar goals in different ways.
 
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I have a question. I noticed from the GT6 demo reels that some of the players that use the wheel use it really harsh, with lots of quick and sudden movements. I have a friend that plays like that in GT5. I don't drive like that IRL, but I don't drive fast cars.

Then again, I've seen footage of race drivers that drive the wheel in a much more controles and fluid movements - never quick or sudden unless the car needs corrections.

Can this style of play affect judgement on how good or bad physics are in a game?
SA would need to clarify himself but it almost looks as if the force feedback is set too high and every bump on the track is being amplified (I've driven Silverstone and its certainly not even close to that bad). It looks more like the kind of feedback you would get from a poor b-road or gravel stage with Carlo Sainz driving.





The new suspension model for GT6 is looking good. Don't know if any of you guys have seen this yet.

I've watched both (and many more) and it looks a lot better, and I can't really complain now can I as PD seem to have addressed the three main areas I have always been critical of GT5 on (tyres, suspension and aero).

Its enough to put GT6 on my buy list.



It's also technically not relevant to this thread, I should hope GT6 is better than a game released two years earlier.
Its relevant enough for this thread right now, once the demo is out we can put a GT6 vs FM4 thread together, but as it stands now we don;t have enough to be able to warrant a new thread.


Maybe he's talking about Forza 4? Many believe that the physics forza4 harder than driving in real life.
Given that he never comments on competitor products I find that very unlikely, if anything this is the exact area that PD need to address and seem to be doing so. The physics engine changes should make a big difference in this area.

I would however suggest some realistic caution, T10 have been using real world tyre data for three titles now, and it took them until the third one to get it as good as it is today. I hope that PD have taken note of that and worked smartly, one good sign is that they are working with a single manufacturer.
 
Agreed Scaff. I am having a totally neutral standpoint on the upcoming game. I just want to feel the game. I honestly cannot wait to see all of the fixes we have been asking for in action. I just hope there will not be a Prologue version of the game.
 
I've watched both (and many more) and it looks a lot better, and I can't really complain now can I as PD seem to have addressed the three main areas I have always been critical of GT5 on (tyres, suspension and aero).

Its enough to put GT6 on my buy list.
This.

As for Kaz comments, I think he's clearly referring to his own game. How many comments were ever made saying that GT is more "realistic" because it's "harder" to drive ?

GT5 is pretty damn hard to drive with a wheel, even when driving "slowly" (I'd say for me the main culprit is the grueling absence of a decent grip feeling).

Hopefully the new physics engine will fix this (granted there will really be an engine revamp and not just a few tweaks here and there overemphasized by marketing lingo).
 
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