- 2,095
- Burke, Fairfax,
- GTP_STRIKER
- Xbox SUCKS
I agreeThis is such a unrealistic poll
I agreeThis is such a unrealistic poll
I'm almost more than 45 years old, and having driving to many years several cars with ABS in race circuit (track days) and this ABS function in GT5 has nothing to do with reality ABS, special as only abs without ESP (stability control) working together, but like as a total package stability control which is not a some real esp from particular car, but a general one esp created by PD to work with the game on all cars from a small FWD with 70 hp with street tires, to a 1960 Corvette and to a Formula ONE RWD with 900 hp with prototype race tires, so is a fantastic perfect abs combination with a perfect world ESP, to control with software the car stability in the brakes...
tires is not perfect, but is good if user choice the proper tire for each car category...
i have spent alot of time with simulator pc GT LEGENDS of Sinbin, is my favorite PC sim, where is an excellent simulator, together with LFS, download Tsukuba for GT legends, and drives the Shelby Cobra 65 class, and drive then in Tsukuba in GT5, and then conducted about a similar car, Shelby Cobra in GT5 with comfort medium tires without abs (3 front - 0 rear setting) ... has 95% the same driving and feeling behavior and even similar lap times..
and last word, there not perfect simulator out there...
but the GT5 after spec 2.0+ is not bad, special with all electronics off, abs off, and drive road cars with comfort tires, and most of race cars with sport tires, who is like aproduction race tires performances, full racing slick tires is a prototype tires performances for a limited race cars, like formula one, Group.C, Lemans prototypes and similar machines
sorry for my bad english...
And you can have great feedback which is pointless if the tyres don't behave in a realistic manner, grip to slip transition is wrong and self aligning torque isn't modeled correctly.As I said before, you can have a physics engine and tyre model which is the best of the world, but if you can't translate it properly to what the player feels, it's a waste.
I disagree. GT5 feels fine right up until you get to the degree of slip that sees traction decrease and at that point its feel is not 'right' at all, nor does the model allow you to correct accurately from that point on.GT5 can have an average on these two aspects, but the whole package is modeled right so you can feel it the right way.
The rest of the game can let down the physics, I agree. When I first tried Shift, the controls were so bad that I couldn't really tell how the car was behaving.
However, you can't really circumvent the physics engine. Good physics are needed for a realistic sim, including the feeling department.
GT5 is OK, but the tire and suspension models are a big let down. The way that weight transfer is constrained is pretty apparent and I find it hard to get over. It would be one thing if it was there, but not quite right, which is more like the case in Forza, but in GT it can feel as if it's completely disabled at times.
If by good simulation you mean fun to race and drive realistically, I do agree. GT5 was one of the games I played the most. However I think that for the generation of sims that it is a part of, it is noticeably behind. Nothing in the settings really rectifies this.
PepeMickeyTo those that say that GT5 is broken in the ABS/braking department, you need to try it on and off with a proper brake bias before you say anything about it. I'm not saying it's perfect but please make sure real testing is done before you make any assumptions.
Game experience and play-time isn't enough to make a decision, you have to test both games with similar gear and doing specific tests.
I have to say that FM4 is not terribly communicative compared to other titles. It's rather "flat" and "mute", which is one of the complaints I always had about the game.I recently played GT5 again for the first time in over a year, and I think I understand why some people think it offers a better experience and feels more natural. It's the way the cars "wobble" and bounce and bite into the corners, much moreso than FM4. I could hardly make a successful lap because the physics are just so awful and I'm not used to them anymore. But it is more "lively" than FM4.
To those that say that GT5 is broken in the ABS/braking department, you need to try it on and off with a proper brake bias before you say anything about it. I'm not saying it's perfect but please make sure real testing is done before you make any assumptions.
Game experience and play-time isn't enough to make a decision, you have to test both games with similar gear and doing specific tests.
@ Scaff
Did you ever read my PM I sent you a few days ago. I have a few things I would like for you to help me test, if you don't mind. I have been testing out the hidden tires on GT5. I would appreciate (with your knowledge of the tire physics) it if you wouldn't mind doing so.
Let me know thanks.
ScaffI did and the answer is a DFGT for GT5, don't currently have my MS wheel as my little brother 'borrowed' it and has now taken it to Uni with him.
Well written, but I totally disagree GT5 is the one that for me feels utterly clinical, mainly due to the lack of progression in the tyre model. Something that I don't either natural or close to how tyres behave.Like all of us know - a digital presentation of a moving car can never be 100% accurate because it lacks the real feeling of driving the car and feeling the effects on our bodies.
However, if there is one thing that I can say is that GT5 offers a more convincing presentaion. It is hard to explain, having driven only my vits (shame on me), but in GT5 I can anticipate things better than in Forza.
Maybe it will sound absurd, but there is a certain feeling to driving cars in GT5 with a wheel, that is not present in other sims. I call it 'soul' for lack of a better word, but there is something about the way PD does the whole driving simulation.
Today, to be more realistic, a sim needs more accurate engine to crunch out numbers based on advanced equations and such. The more info it can produce the better - I just think that the wall sims face is that no matter how accurate they get, they always improve.
This means that it always gets more realistic, but until it does - it feels just clinic. Ironic, I know - but what I get from GT5 is a system which represents realism in a more natural way.
That give me the impression that driving in GT feels much more natural than in every other console or pc sim. Natural also means that I can predict things better, and in GT5 I was caught off guard and surprised much much less than in every other title.
I hope this helps you think a little differently on the subject, even if it's vague.
The natural feel is what I like about GT5 too, it is only sim I feel really at one with car. There is still a lot of room for improvement but hopefully they keep that subtle feeling you get that makes all the difference.Like all of us know - a digital presentation of a moving car can never be 100% accurate because it lacks the real feeling of driving the car and feeling the effects on our bodies.
However, if there is one thing that I can say is that GT5 offers a more convincing presentaion. It is hard to explain, having driven only my vits (shame on me), but in GT5 I can anticipate things better than in Forza.
Maybe it will sound absurd, but there is a certain feeling to driving cars in GT5 with a wheel, that is not present in other sims. I call it 'soul' for lack of a better word, but there is something about the way PD does the whole driving simulation.
Today, to be more realistic, a sim needs more accurate engine to crunch out numbers based on advanced equations and such. The more info it can produce the better - I just think that the wall sims face is that no matter how accurate they get, they always improve.
This means that it always gets more realistic, but until it does - it feels just clinic. Ironic, I know - but what I get from GT5 is a system which represents realism in a more natural way, and so the clinical feeling GT has always had is more visual than physical for me.
That give me the impression that driving in GT feels much more natural than in every other console or pc sim. Natural also means that I can predict things better, and in GT5 I was caught off guard and surprised much much less than in every other title.
I hope this helps you think a little differently on the subject, even if it's vague.
You lost me at this.This means that it always gets more realistic, but until it does - it feels just clinic. Ironic, I know - but what I get from GT5 is a system which represents realism in a more natural way, and so the clinical feeling GT has always had is more visual than physical for me.
That give me the impression that driving in GT feels much more natural than in every other console or pc sim. Natural also means that I can predict things better, and in GT5 I was caught off guard and surprised much much less than in every other title.
I hope this helps you think a little differently on the subject, even if it's vague.
McLarenYou lost me at this.
How is driving in GT a more natural feeling than any other console sim when the tire model completely nukes how certain cars in the game are supposed to actually feel when you drive them?
If driving in GT is supposedly as you claim, then the natural feeling you get from driving an Elise is not how GT5 presents the car as a vehicle on ice skates during 1 challenge. Or how is that when you floor a Shelby Cobra in the game, it creates wheelspin in a very controlled, straight line manner? If GT creates a much more natural driving feeling than any other sim, then the game would recreate how the car would naturally feel if you drove it in that situation; all over the place. But, it doesn't as Scaff has shown repeatedly.
Since the use of a steering wheel is a big factor in this...
http://www.neogaf.com/forum/showpost.php?p=15859760&postcount=1
But on the note of the Shelby Cobra I think something is set up wrong on GT5. The differential doesn't seem right. Shouldn't that car have a open differential? It doesn't feel like a open differential in GT5.
And your benchmark for this is?Saidur_AliThe natural feel is what I like about GT5 too, it is only sim I feel really at one with car.
Between work and this place set to explode later today I would not expect too see anything this side of the weekend.Lock2LockI do agree.
When Scaff has time to test the hidden tires on was telling him about. I am hoping he will see what I am seeing in the hidden tires.
Get on the ball Scaff hahaha just kidding.
If it was just this car your could point the finger at party off its modeling, but the simple fact is that every car does it. It is not possible to get torque steer off the line in any car in GT5.Lock2LockBut on the note of the Shelby Cobra I think something is set up wrong on GT5. The differential doesn't seem right. Shouldn't that car have a open differential? It doesn't feel like a open differential in GT5.
I am just going my what is most communicative for me. GT5 communicates the balance of the car and limit of adhesion the best for me. Steering feel wise, the most realistic one I have used is on a Cruden Simulator. I haven't had much time using a T500RS in GT5 but it feels more realistic than my G27 and more in direction of the one I used in the Cruden Simulator.And your benchmark for this is?
I am just going my what is most communicative for me. GT5 communicates the balance of the car and limit of adhesion the best for me. Steering feel wise, the most realistic one I have used is on a Cruden Simulator. I haven't had much time using a T500RS in GT5 but it feels more realistic than my G27 and more in direction of the one I used in the Cruden Simulator.
Not really, it is unlikely to get physical feeling of being in a car anytime soon in a cheap home simulator so most communicative is best for me and natural feel does not have to mean reality. Car to car is usually quite different too in real life. Sure more experience of driving cars on the limit will help judge better but you can get a rough idea already on how it should feel.So just to be clear, you are stating which one is closer to reality (natural feel) based only on sims?
Do you not see the issue with that?
Not really, it is unlikely to get physical feeling of being in a car anytime soon in a cheap home simulator so most communicative is best for me and natural feel does not have to mean reality. Car to car is usually quite different too in real life. Sure more experience of driving cars on the limit will help judge better but you can get a rough idea already on how it should feel.