POST ON FORZA FORUMS FROM GUY WHO WORKS ON THE WHEELS:
MS is using a special USB and input protocol (XID) but more important they decided to use a completely different method of generating FF effects.
On the PC or PS3 FF effects are created in the console and the console only sends out Force commands to the motor (left, right and how strong). This consumes some CPU power.
Therefore MS decided to put a lot of pre-defined FF commands into the IC of the wheel and the console sends something like ("play FF effect #24" = "shaking while driving over rough surface").
This allows the game developer to use more CPU power for graphics and other stuff. And actually the very first FF controllers on PC were using this method as well.
So far the the theory. As programming such commands is difficult for the game developers there is a tendency that many game developers go back using the same force effects as on the PC as a simple Force effect is also just a command (e.g. "play FF effect #1" = "move wheel to left").
But FF is relatively new to the 360 so I am sure that Turn10 will implement it on Forza3 even better than on Forza 2.
MS is charging reasonable royalties but the investment into developing new electronics is huge and also tricky. And there is absolutely no way to make an existing wheel work. Period.
The co-operation with MS is really great and they support us a lot so we will be able to show you a working sample of our wheel with mass production electronics around Christmas."
http://forums.forzamotorsport.net/fo...d.aspx#2145277
Although everything above is somewhat connected to compatibility of current Logitech's lineup to X360, the most important piece of information remains this 2 sentences:
Quote:
"The Xbox 360 features controller and force feedback architectures (XID, device-based force feedback playback) that are significantly different from the way our wheels work on PC, PS2, or PS3 (HID, host-based force feedback playback). It is not possible to enable Xbox 360 functionality with a software or firmware update."
and this:
Quote:
MS is using a special USB and input protocol (XID) but more important they decided to use a completely different method of generating FF effects. On the PC or PS3 FF effects are created in the console and the console only sends out Force commands to the motor (left, right and how strong). This consumes some CPU power. Therefore MS decided to put a lot of pre-defined FF commands into the IC of the wheel and the console sends something like ("play FF effect #24" = "shaking while driving over rough surface").
So, does it mean that any "new" X360 wheel is in fact going to be more-less the same as current MSS Force Feedback wheel in terms of overall feedback technology?
And in the end, does it mean that new Fanatec 911 Turbo - despite it's more than welcomed build/support/cosmetic features such as overall build quality (leather, metal..), clutch pedal and various features support - can't actually offer any real improvement in the most important field - force feedback effect?
Once more I have to stress I'm not discussing COMPATIBILITY ISSUES here - this thread is only related to force feedback effect implementation as we know it from other platforms on X360 and upcoming 911 Tubo S wheel.
I know answer will not come until some with real expertise do not actually try the new wheel with Forza 3 (someone who can really judge the predictable improvement) but hardware/software limitations mentioned above makes me feel skeptical.
Should I be skeptical? All further insights and opinions are more than welcomed.