- 803
- Waco, TX
- GTP_Goshin2568
- Goshin2568
This is an interesting topic. Maybe someone can explain it to me, because I fail to understand the appeal of "racing" in games like GT5 and FM4. When people complain about online racing, career, AI, etc. I always think to myself "Why?".
Honestly, how realistic is driving 5 laps around a track in a random selection of supposedly competitive semi-stock road cars with no practice or qualifying, and no flag system? That's not racing. That's a short track day where everyone happens to start at the same time and passing is allowed.
Even in a online dedicated racing series, which make much more sense, you are still limited by the lack of a good practice and qualifying system and no flag or penalty system.
For me, games like GT5 and FM4 have and still are purely sandbox driving games, good for road testing cars and hotlapping. Everything else just seems poorly implemented and not focused or well thought out.
For racing, I stick to dedicated racing sims, Race Pro/GTR Evo, NetKar, LFS, and iRacing provide great choices for real racing, but I come back to GT5/FM4 for the driving.
Back to what I was saying earlier, the only 2 reasons I can think of for the popularity of "racing" in these games is
A) Lack of anything better for some people. Which I agree with. Besides Race Pro, console gamers don't really have much else.
B) Fun. Maybe I'm in the minority, and no one else really cares about the realism of such systems, and like it because they think it's fun. For me, realism = fun, but I know this isn't how it is for everyone.
Am I missing something else, or does everyone fall into the above categories?
BTW, sorry for semi-derailing the thread, but this thought has been bouncing around my head for a while, and the current topic of conversation in this threads is semi-relevant to this post, and I am extremely curious as to why these things are important to people.
I talked about race pro.